diff --git a/reference/libraries/3d/transparency.md b/reference/libraries/3d/transparency.md index 0cdeeb6..568d9ce 100644 --- a/reference/libraries/3d/transparency.md +++ b/reference/libraries/3d/transparency.md @@ -15,4 +15,4 @@ If you render your own custom shaders, you can control the blending and the inte There are also preconfigured blend states like `Additive`, `AlphaBlend` and `AlphaBlendPremultiplied` in the category `[BlendStateDescription]`. -For further reading on this topic and the related problem, you can have a look at the [vvvv beta documentation](https://legacy.vvvv.org/documentation/transparency). +For further reading on this topic and the related problem, you can have a look at the [vvvv beta documentation](https://beta.vvvv.org/topics/graphics/direct3d-9/basics/transparency/transparency-and-depthbuffer.html).