This collection of scripts helps creating XML for the ingame assets.
- Select one or more nodes in the scenegraph in GE
- Execute script "Create i3d XML mappings (v2)" in the scripts folder/submenu
GE Toolbox/XML Tools
(for keyboard shortcut, check GE-HAM) - The script now outputs a XML tag for each node selected with the node name as the "id" attribute and the index path as the "node" attribute, e.g.
<i3dMapping id="sampleNode" node="0>1" />
- Copy the text below the line
==[COPY TEXT BELOW]=================
and then paste into your vehicle/placeable XML file
Please note: There is two versions (v1 and v2) included, it is recommended to use the v2 version.