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RO_OP.txt
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[SIZE=5][B]Realism Overhaul[/B][/SIZE]
=====================
If you want to discuss Realism Overhaul or how to use Realism Overhaul check out this thread [URL="http://forum.kerbalspaceprogram.com/threads/98033"]here[/URL].
=====================
Contributors (In no particular order):
NathanKell, RedAV8R, Felger, ferram4, Sarbian, asmi, Agathorn, pjf, hattivat, regex, jean400, RezzyD, TheVoid2, bax-, advice-dawgg, ChrisPBacon, rocketscience, doktorjet, Dragon01, JandCandO, Phredward, camlost, BryceSchroeder, Ippo343, StupidChris, Starman4308, stratochief66, marcelocoelhorodrigues, awang, Bsd0, Niemand303, A1Ch1, Probus, AjentK, Replica17, John-Long-Silver, BevolJ, Raidernick, TheKosmonaut
Many people have contributed to Realism Overhaul, if you contributed and I missed you on this list, PM me and I'll add you.
=====================
Realism Overhaul is a mod that makes Kerbal Space Program behave more like real life. If you're interested in seeing what it's like to fly rockets in the real world, this is the mod for you! Realism Overhaul does this by modifying other mods and stock parts to perform as their real-life equivalents. You can expect things to be a little harder, and rockets to be a bit bigger, but the scenes far more epic, and the accomplishment that much greater.
Overview of the changes you can expect to see:
[LIST]
[*]Engine performance - Engines use real fuels, real sizes and real performance values. Check out the Wiki for guides on how to use engines!
[*]Modified ElectricCharge system - 1EC/s = 1kW.
[*]Solar Panels don't produce magical amounts of electricity, but they are much lighter.
[*]RTGs don't produce magical amounts of electricity, but many systems don't need as much electricity.
[*]Reaction wheels aren't magically powerful anymore, just like real life. (They still don't require momentum dumping though)
[/LIST]
Some examples of what it's like to play in Realism Overhaul:
[imgur]ZId5V[/imgur]
[B][U][I][SIZE=3][COLOR="#0000CD"]Help, Guides & Information[/COLOR][/SIZE][/I][/U][/B]
Wikis (including guides on contributing, old versions of Realism Overhaul, gameplay guides, and much more!):
[SIZE=3][URL="https://github.com/KSP-RO/RealismOverhaul/wiki"]Realism Overhaul Wiki[/URL][/SIZE]
[INDENT][URL="https://github.com/KSP-RO/RealismOverhaul/wiki/Q&A"]Commonly Asked Questions (with commonly answered answers)[/URL]
[URL="https://github.com/KSP-RO/RealismOverhaul/wiki/First-RO-Rocket"]Building Your First RO Rocket[/URL]
[URL="https://github.com/KSP-RO/RealismOverhaul/wiki/Ferram%27s-Launch-Vehicle-Tutorial"]Ferram's Launch Vehicle Tutorial[/URL]
[URL="https://github.com/KSP-RO/RealismOverhaul/wiki/Engine-Usage-and-Stage-Sizing"]Engine Choice and Stage Sizing[/URL]
[URL="https://github.com/KSP-RO/RealismOverhaul/wiki/Ferram-on-Ascent-Profile-and-TWR"]Ferram on Ascent Profile and TWR[/URL]
[URL="https://github.com/KSP-RO/RealismOverhaul/wiki/Ion-Engines"]How to use those Puny Ion Engines[/URL]
[URL="https://github.com/KSP-RO/RealismOverhaul/wiki/Contributing-Guidelines"]Getting Started Contributing[/URL][/INDENT]
[/INDENT]
If you'd like to talk to us, contribute, or ask for help on a bug, you can always find someone online on the RealismOverhaul IRC Channel (irc.esper.net #RO ([URL="http://webchat.esper.net/?channels=RO"]Webchat[/URL], or use a client like [URL="https://hexchat.github.io/"]HexChat[/URL])
If you're experiencing a bug, please post an output_log.txt (This can be found in your /KerbalSpaceProgam/KSP_Data/ folder)
[URL="http://forum.kerbalspaceprogram.com/threads/99010-Realism-Overhaul-Career-Mode-Discussion"]Career Mode Discussion[/URL] and [URL="https://github.com/KSP-RO/RP-0/"]Career Mode Work[/URL] is in progress, a release will be made here when we have something playable (IRC: irc.esper.net, #rp0 if you want to help out)
[B][I][U][SIZE=3][COLOR="#0000CD"]Now the fun STUFF![/COLOR][/SIZE][/U][/I][/B]
Currently supported Mods (For a full list of mods and notes about how to use them, check out this [URL="https://docs.google.com/spreadsheets/d/1rSxyNjWSH7eWtUgRstVq_2jDGnAhTwtEiwyNIJhVALg/pubhtml?gid=235495774&single=true"]sheet[/URL]). Highly Recommended mods are highlighted in [U][COLOR="#008000"]green underline[/COLOR][/U], mods that add to realism, but may make things more difficult are highlighted in [I][COLOR="#FF8C00"]orange italics[/COLOR][/I], part packs that add engines are highlighted in [COLOR="#0000FF"]blue[/COLOR] and followed by a ~, and parts followed by a * are not currently installable via CKAN (see links below for installation):
[table="width: 100%, align: left"]
[tr][td]
[COLOR="#0000CD"][SIZE=3][I][U]Dependencies:[/U][/I][/SIZE][/COLOR]
These mods are required for Realism Overhaul to function correctly. CKAN will automatically install all of these mods for you when you install Realism Overhaul.
[HR][/HR]
[COLOR="#008000"][U]Advanced Jet Engine[/U][/COLOR] [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/70008"]link[/URL][/SIZE]
[COLOR="#008000"][U]Ferram Aerospace Research[/U][/COLOR] [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/20451"]link[/URL][/SIZE]
[COLOR="#008000"][U]Kerbal Joint Reinforcement[/U][/COLOR] [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/55657"]link[/URL][/SIZE]
[COLOR="#008000"][U]Module Manager[/U][/COLOR] [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/55219"]link[/URL][/SIZE]
[COLOR="#008000"][U]Real Chute[/U][/COLOR] [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/57988"]link[/URL][/SIZE]
[COLOR="#008000"][U]Real Fuels[/U][/COLOR] [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/64118"]link[/URL][/SIZE]
[COLOR="#008000"][U]Real Heat[/U][/COLOR] [SIZE=1][URL="https://github.com/KSP-RO/RealHeat/releases"]link[/URL][/SIZE]
[COLOR="#008000"][U]Real Plume[/U][/COLOR] [SIZE=1][URL="https://github.com/KSP-RO/RealPlume/wiki"]link[/URL][/SIZE]
[COLOR="#008000"][U]SmokeScreen[/U][/COLOR] [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/71630"]link[/URL][/SIZE]
[COLOR="#0000CD"][SIZE=3][I][U]Recommendations:[/U][/I][/SIZE][/COLOR]
These mods are recommended, and installed by default in CKAN. They are not required, and you can install all or none of them to your own liking.
[HR][/HR]
[COLOR="#008000"][U]B9 Procedural Wings[/U][/COLOR] [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/104966"]link[/URL][/SIZE]
Connected Living Space [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/122126"]link[/URL][/SIZE]
[COLOR="#FF8C00"][I]Deadly Re-entry[/I][/COLOR] [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/54954"]link[/URL][/SIZE]
[COLOR="#008000"][U]Filter Extensions[/U][/COLOR] [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/104231"]link[/URL][/SIZE]
Hangar Extender [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/65747"]link[/URL][/SIZE]
KSP Automatic Version Checker [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/79745"]link[/URL][/SIZE]
[COLOR="#008000"][U]MechJeb[/U][/COLOR] [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/12384"]link[/URL][/SIZE]
ModuleFixer [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/63109-0-23-Modulefixer?p=1259754&viewfull=1#post1259754"]link[/URL][/SIZE]
[COLOR="#008000"][U]Procedural Fairings[/U][/COLOR] [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/39512"]link[/URL][/SIZE]
[COLOR="#008000"][U]Procedural Fairings - For Everything![/U][/COLOR] [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/126788"]link[/URL][/SIZE]
[COLOR="#008000"][U]Procedural Parts[/U][/COLOR] [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/106975"]link[/URL][/SIZE]
[COLOR="#008000"][U]RCS Build Aid[/U][/COLOR] [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/35996"]link[/URL][/SIZE]
[COLOR="#008000"][U]Real Solar System[/U][/COLOR] [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/55145"]link[/URL][/SIZE]
[COLOR="#FF8C00"][I]Remote Tech[/I][/COLOR] [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/83305"]link[/URL][/SIZE]
[COLOR="#FF8C00"][I]Saturatable Reaction Wheels[/I][/COLOR] [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/116888"]link[/URL][/SIZE]
[COLOR="#FF8C00"][I]TAC Life Support[/I][/COLOR] [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/40667"]link[/URL][/SIZE]
[COLOR="#FF8C00"][I]Test Flight[/I][/COLOR] [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/109901"]link[/URL][/SIZE]
Texture Replacer [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/60961"]link[/URL][/SIZE]
[COLOR="#008000"][U]Toolbar[/U][/COLOR] [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/60863"]link[/URL][/SIZE][/td]
[td]
[COLOR="#0000CD"][SIZE=3][I][U]Suggestions:[/U][/I][/SIZE][/COLOR]
These mods are supported part packs that make it easier to build rockets. We suggest installing at least a few of these.
[HR][/HR]
6S Service Cmpt [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/61040"]link[/URL][/SIZE]
[COLOR="#0000FF"]AIES Aerospace[/COLOR]~ [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/35383"]link[/URL][/SIZE]
ALCOR* [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/54925"]link[/URL][/SIZE]
[COLOR="#0000FF"]Atomic Age[/COLOR] [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/104855"]link[/URL][/SIZE]
Community ISS* [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/81754"]link[/URL][/SIZE]
Component Space Shuttle* [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/71360"]link[/URL][/SIZE]
DMagic Orbital Science [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/64972"]link[/URL][/SIZE]
[COLOR="#0000FF"]FASA[/COLOR]~ [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/24867"]link[/URL][/SIZE]
KAS [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/92514"]link[/URL][/SIZE]
[COLOR="#0000FF"]KW Rocketry[/COLOR]~ [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/51037"]link[/URL][/SIZE]
[COLOR="#0000FF"]LazTek SpaceX[/COLOR]~* [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/29388"]link[/URL][/SIZE]
LionHead Landers & Probes* [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/12106"]link[/URL][/SIZE]
LionHead ESA (no Ariane 6)* [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/12106"]link[/URL][/SIZE]
[COLOR="#0000FF"]Near Future Tech[/COLOR]~ [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/52042"]link[/URL][/SIZE]
[COLOR="#0000FF"]OLDD Apollo[/COLOR]~* [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/70557"]link[/URL][/SIZE]
Porkworks Habitation [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/64442"]link[/URL][/SIZE]
[COLOR="#0000FF"]Proton - BobCat[/COLOR]~ [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/81754"]link[/URL][/SIZE]
[COLOR="#0000FF"]Proton - OLDD[/COLOR]~* [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/76241"]link[/URL][/SIZE]
[COLOR="#0000FF"]RLA Stockalike[/COLOR]~ [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/90218"]link[/URL][/SIZE]
[COLOR="#0000FF"]Rocketdyne F-1[/COLOR]~ [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/47892"]link[/URL][/SIZE]
SCANsat [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/80369"]link[/URL][/SIZE]
[COLOR="#0000FF"]Soviet Engines[/COLOR]~ [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/81754"]link[/URL][/SIZE]
[COLOR="#0000FF"]RN Antares-Cygnus[/COLOR]~ [SIZE=1][URL="https://github.com/KSP-RO/Antares-Cygnus/releases"]link[/URL][/SIZE]
[COLOR="#0000FF"]RN Proton & Soyuz R7[/COLOR]~ [SIZE=1][URL="https://github.com/KSP-RO/SovietRockets/releases"]link[/URL][/SIZE]
[COLOR="#0000FF"]RN Salyut/Soyuz/Vostok/Voskhod[/COLOR]~ [SIZE=1][URL="https://github.com/KSP-RO/SalyutStations-SoyuzFerries/releases"]link[/URL][/SIZE]
RN Skylab [SIZE=1][URL="https://github.com/KSP-RO/Skylab/releases"]link[/URL][/SIZE]
RN Solar Panels [SIZE=1][URL="https://github.com/KSP-RO/USSovietSolarPanelsPack/releases"]link[/URL][/SIZE]
[COLOR="#0000FF"]RN Soviet Probes[/COLOR]~ [SIZE=1][URL="https://github.com/KSP-RO/SovietProbes/releases"]link[/URL][/SIZE]
[COLOR="#0000FF"]RN US Probes Pack[/COLOR]~ [SIZE=1][URL="https://github.com/KSP-RO/USProbesPack/releases"]link[/URL][/SIZE]
Soyuz - BobCat [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/81754"]link[/URL][/SIZE]
[COLOR="#0000FF"]SpaceFactory Vostok/Voskhod[/COLOR]~ [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/47765"]link[/URL][/SIZE]
[COLOR="#0000FF"]SXT[/COLOR]~ [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/79542"]link[/URL][/SIZE]
[COLOR="#0000FF"]Tantares[/COLOR]~ [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/81537"]link[/URL][/SIZE]
[COLOR="#0000FF"]Tantares LV[/COLOR]~ [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/81537"]link[/URL][/SIZE]
Universal Storage [SIZE=1][URL="http://www.kingtiger.co.uk/kingtiger/wordpress/universal-storage-a-mod-for-kerbal-space-program/"]link[/URL][/SIZE]
[COLOR="#0000FF"]Ven's Stock Revamp[/COLOR]~ [SIZE=1][URL="http://forum.kerbalspaceprogram.com/threads/79542"]link[/URL][/SIZE][/td]
[/tr]
[/table]
[COLOR="#0000CD"][B][SIZE=2]Other Recommendations:[/SIZE][/B][/COLOR]
If you're having RAM issues (game crashes unexpectedly, etc) there's a few things you can do:
Use Procedural Parts for fuel tanks, and remove fuel tanks from your part packs.
Use Procedural Fairings for fairings, and remove fairings from your part packs.
Use B9 Procedural Wings for wings, and remove wings from your part packs.
[INDENT][I]You can use the [URL="http://forum.kerbalspaceprogram.com/threads/101309"]AutoPruner Script[/URL] remove these items.[/I][/INDENT]
Install [URL="http://forum.kerbalspaceprogram.com/threads/59005-0-25-Release-3-8-Oct-16-2014-Active-Texture-Management-Save-RAM!"]Active Texture Management[/URL] to compress your textures.
Follow these steps to set launch options for Kerbal Space Program to reduce RAM footprint and allow alt-tabbing while loading:
[LIST=1]
[*]Edit settings.cfg in the root KSP install folder, change FULLSCREEN = True to FULLSCREEN = False
[*]Create a desktop shortcut for KSP.exe
[*]Right click on it, and open up the properties of that shortcut
[*]Add -force-opengl -popupwindow following the path to your KSP.exe.
[*]Launch the game, if you get graphical glitches (My text is glitchy with -force-opengl) try:
[*]Replace with -force-d3d11 -popupwindow in the path to your KSP.exe.
[INDENT]In the end, your Properties window should look like one of these:
[spoiler=LaunchOptions Screenshot][IMG]http://i.imgur.com/Oemlrlq.png[/IMG][/spoiler][/INDENT]
[/LIST]
[SIZE=3][I][U][B][COLOR="#0000CD"]Installation[/COLOR][/B][/U][/I][/SIZE]
[SIZE=2][I][B]Option A:[/B][/I][/SIZE]
[COLOR="#0000CD"][B]Pre-Packaged installation via CKAN![/B][/COLOR]
CKAN is an excellent tool for installing mods in an orderly fashion. We have prepared a set of installation packages for the mods in Realism Overhaul, follows are instructions for how to install via CKAN (Or check out the [URL="https://github.com/KSP-CKAN/CKAN/wiki/User-guide"]CKAN User's Guide[/URL]):
[LIST=1]
[*]Start out by creating a clean installation of KSP. (If you don't, beware the dragons!)
[*]Next, visit the forum thread [URL="http://forum.kerbalspaceprogram.com/threads/100067-The-Comprehensive-Kerbal-Archive-Network-%28CKAN%29-Package-Manager"]here[/URL] and download the latest release [URL="https://github.com/KSP-CKAN/CKAN/releases"]here[/URL]. Note that at the time this guide was compiled, the version with enabled GUI is only available in pre-release format.
[*]Place ckan.exe in your KSP installation directory.
[/LIST]
[COLOR="#0000CD"][B]Installing via the GUI:[/B][/COLOR]
Currently, we primarily support installation via the CKAN GUI. Other methods may be out of date.
Steps:
[LIST=1]
[*]Launch the CKAN GUI by double-clicking the ckan.exe in your KSP directory
[*]Use the Filter to find Realism Overhaul
[*]Select Realism Overhaul to install
[*]Click Go To Changes
[*]Proceed through the menus to select your installation.
[*]Watch CKAN install Realism Overhaul and all the other mods for you
[*]Launch KSP. Enjoy!
[/LIST]
[COLOR="#0000CD"][B]Installing via Command Line:[/B][/COLOR]
The GUI has overtaken the command line, and is now more fully featured. But if you're more comfortable with command line interfaces, check out the[URL="https://github.com/KSP-CKAN/CKAN/wiki/User-guide"] CKAN user's guide[/URL] for more information on the CLI.
[SIZE=2][I][B]Option B:[/B][/I][/SIZE]
If you don't like automation, there's always the old 'by hand' way:
1. Start with a FRESH unadulterated install of KSP.
2. Install the required mods. Ensure you have the most up to date version and have followed their respective installation instructions. Links are provided below as well as some special installation notes/instructions for those mods.
3. Unzip the Realism Overhaul download zip archive to your KSP/GameData folder.
4. Launch KSP. Enjoy!
========================================
Modlist removed, redundancy not required. See above for forum links.
[B][SIZE=3]IMPORTANT - DELETE YOUR OLD REALISM OVERHAUL FOLDER[/SIZE][/B]
[URL="https://github.com/KSP-RO/RealismOverhaul/releases"][B][SIZE=3]Realism Overhaul Github Release Page (DOWNLOAD HERE)[/SIZE][/B][/URL]
[URL="https://github.com/KSP-RO/RealismOverhaul/"][SIZE=3][B]Source[/B][/SIZE][/URL]
[URL="https://github.com/KSP-RO/RealismOverhaul/blob/master/GameData/RealismOverhaul/RemoteTech_Settings.cfg"]RemoteTech Settings File[/URL] (comes with RO if you install RO manually). Overwrite your existing KSP/GameData/RemoteTech/RemoteTech_Settings.cfg if it exists.
[B]UNSUPPORTED / WIP (PATCHES WELCOME!):[/B]
Please see this [URL="https://docs.google.com/spreadsheets/d/1rSxyNjWSH7eWtUgRstVq_2jDGnAhTwtEiwyNIJhVALg/edit?usp=sharing"]Google Spreadsheet[/URL] for the Current WIP or desired mod packs. Help updating and creating configs is always welcome! Just jump on the IRC channel (details above) and offer your help! If you fix something in one of these packs, please submit it to the Github Repo [URL="https://help.github.com/articles/using-pull-requests/"]instructions here[/URL].]
[SIZE=3][I][U][B][COLOR="#0000CD"]Career Mode[/COLOR][/B][/U][/I][/SIZE]
[URL="http://forum.kerbalspaceprogram.com/threads/103196"]Realistic Progression Zero[/URL]
Realistic Progression Zero incorporates career mode into Realism Overhaul. Note that at this time not all modpacks are supported, see the RP-0 post for more details.
[SIZE=3][I][U][B][COLOR="#0000CD"]Visual Enhancements[/COLOR][/B][/U][/I][/SIZE]
[URL="http://forum.kerbalspaceprogram.com/threads/60961-0-25-TextureReplacer-1-9-2-%288-11-2014%29-KerbalStats-integration"]TextureReplacer[/URL] by shaw.
Texture Replacer allows you to replace many of the textures in the game (it's in the recommended list for its texture unloading abilities.) For visual effects, we recommend using one of the skyboxes linked in the Texture Replacer OP, especially one of the real life skyboxes.
[SIZE=2][COLOR="#0000CD"]NOTE: at this time, the following are still WIP, so there may be bugs.[/COLOR][/SIZE]
Real Plume
RealPlume was started by Ferram4 for the Crotchety Old Modders mars mission, further work was put in by Dragon01, Felger, and NathanKell, and has been absorbed into Realism Overhaul. If you're installing via CKAN, it's an optional installation, and requires SmokeScreen. If you're installing manually, it's included in the Realism Overhaul folder, you just need to install SmokeScreen. RealPlume adds plume expansion to your rockets, and makes them look a lot more like real life.
RealPlume is now part of RealismOverhaul proper. RealPlume-stock standalone coming soon!
[URL="http://forum.kerbalspaceprogram.com/threads/83215"]RSS Visual Enhancements[/URL] by pingopete
RSS Visual Enhancements is improving the visual appearance of planets and clouds, and it's looking excellent so far!
[imgur]MJIyR[/imgur]
[B][I]Changelog:[/I][/B]
v10.1
[B]Plumes[/B]
[LIST]
[*]RealPlume has been split from Realism Overhaul but is still required, make sure to delete your old Realism Overhaul GameData folder before installing.
[*]Some plume refinements have been made, should affect all engines using the generic plumes.
[*]Some engines had their plume scaling/offset fixed.
[*]Known issue - Plume expansion is not as significant as on real engines. This will be improved with future RealPlume releases.
[/LIST]
[B]Spaceplanes[/B]
[LIST]
[*]Fix attachnodes for Squad spaceplane/adapter parts
[*]Add rescaled Mk1 parts in RO spaceplane size (i.e. to fit with Mk2 parts). Old Mk1 parts are renamed "1.25m" parts.
[*]Spaceplane max temperatures altered such that reentry is survivable.
[/LIST]
[B]Other patches[/B] (with continuing thanks to A1Ch1 for many of these)
[LIST]
[*]Ariane 4 fixes
[*]M55 fixes for VSR.
[*]Near Future Electrics path fixes.
[*]Ullage and ignition works with RF now. Thanks @A1Ch1 and @e14159!
[*]Fixed storage range on EVA (thanks glilienthal).
[*]Updated Physics.cfg patch for 1.0.4, including fixing the mega-flames.
[*]Update Mercury RCS Isp (thanks OhioBob!)
[*]Improve BobCat N1 support.
[*]Improve Starshine Industries support.
[*]Fix model sizing of 5-seg RSRM.
[*]Fix Castor 120 dry mass.
[/LIST]
v10.0
Compatible with KSP version 1.0.x!
High-Level changes:
[LIST]
[*]Major overhaul of resources to port to RealFuels with Community Resource Pack
[*]Solid Rockets now have Real Fuels!
[*]All supported engines have RealPlume effects
[*]Created prefab Plumes, simplifies RealPlume process greatly.
[*]Fixed broken attachnodes for older parts
[*]Updated to new DRE heat shields
[*]Added FilterExtensions config to quarantine non-RO parts into their own category
[*]Fixed Manufacturer names across the board
[*]Added compatibility for latest Ven's Stock Revamp
[*]Added compatibility for Raidernick's part packs
[*]Updated craft files
[*]Many many part fixes across the board.
[/LIST]
This definitely breaks saves.
[I]More reading can be found in the old RO and RedAV8R Realism Patch threads located:[/I]
[URL="http://forum.kerbalspaceprogram.com/threads/84689"]Old RealismOverhaul Thread[/URL]
[URL="http://forum.kerbalspaceprogram.com/threads/59207"]Older RealismOverhaul Thread[/URL]
[URL="http://forum.kerbalspaceprogram.com/threads/73319"]Old RedAV8R Realism Patch Thread[/URL]
====================================
Other Things to help make RO/RSS more enjoyable:
[URL="https://www.dropbox.com/s/lz2ntsqhwe192xv/Calcs.xls"]Calc.xls[/URL] by NathanKell
[URL="http://forum.kerbalspaceprogram.com/threads/89614"]RSS/RO Repository Thread[/URL]
This mod was created by NathanKell and RedAV8R. Currently maintained by NathanKell and Felger. (Contributions by many others).
License CC BY-SA