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Generate cpp code? #15
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UE4 has a ton of their own macros, so it's unlikely you could use the output. |
The goal is to convert and use all classes/code, except rendering, to c++ and create then rendering/controling wrappers.
And the result is this.
I'm trying to find out if there is openfl c++ version. The question is: how can I remove all rendering platform-dependend code to compile only "logic" so i could create wrappers with controls and rendering functions? |
You would have to manually comment out the rendering functions in your copy of the source. |
Ok. Then i need to convert to c++ first. @Zireael07 if you've converted to JS may be you've seen these errors?
next i had to install:
Now only listed above errors appear. Could be source Haxe version outdated? |
Yep. looks like it: now only these 2 have left
And here i have no idea what is going on. Don't see any floats or types. |
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I was trying to generate C# code form it to reuse this generator in a game, having the same issues. |
Is there a way to generate c++ code out of this source?
Internet say that Haxe can generate cpp but i can find any helpful examples or documentary.
I want to try to use generated source in UE4.
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