This module provides bindings to the Core, Project and certain extent PluginBase APIs of WebGME. This allows developers to implement plugin logic without using JavaScript. The implementation is a simple client-server approach using ZeroMQ.
- Currently only Python is supported (info on how to add another language)
- A non-native plugin still needs a "wrapping" plugin in JavaScript that starts the ZeroMQ-server
and invokes the non-native plugin. For Python - the boiler-plate code (including a debug entry) can be
generated from
webgme-cli
with the command:
webgme new plugin MyPythonPlugin --language Python
Before getting started make sure that you have all the webgme dependencies and set up and a webgme-app repo initialized and working. Make sure your webgme version is >= 2.30. (and the webgme-engine version >= 2.21.1 in the global webgme-cli module).
- Add
webgme-bindings
as a dependency.
npm install webgme-bindings --save
(To install directly from github instead use: npm install webgme/bindings#master --save
.)
To add a router to your deployment that serves the documentation invoke:
webgme import router BindingsDocs webgme-bindings
Once your webgme-server is up and running the documentation will be available at <host>/bindings-docs/
,
e.g. http://localhost:8888/bindings-docs/
The python api is confirmed to work both with both 2.7
and 3.x
. The only third part dependency is
pyzmq which should work down to 2.5.
Note that in the Python API strings are documented as str
even though in python 2.7
they technically are unicode
.
(PyZMQ has an explanation of the differences for the interested one over here.)
- Install python and make sure it's added to PATH (typing
python
in a shell/cmd should start the python REPL). - Install pip (with the later versions of python 3 it comes packaged with some installers).
Installing from https://pypi.org/
pip install webgme-bindings
git clone https://github.com/webgme/bindings.git
cd bindings/python/webgme_bindings
pip install -e .
From the root of your repository generate a new plugin with (replacing MyPythonPlugin
with something more suitable):
webgme new plugin MyPythonPlugin --language Python
This will generate three python files:
run_plugin.py
- The entry point when running MyPythonPlugin.jsrun_debug.py
- An entry point for debugging the python code.MyPythonPlugin/__init__py
- The actual implementation of your python plugin.
Make sure to read through the documentation at the top of each file!
Since the python plugins must run on the server, server-side execution of plugins must be enabled.
In your ./config/config.default.js
add the following line (right before the module.exports = config;
statement:
config.plugin.allowServerExecution = true;
Note that all of these commands should run from the root of your repository:
- Running the JS plugin from command-line:
node node_modules/webgme-engine/src/bin/run_plugin.js MyPythonPlugin MyProject
For details about available options:
node node_modules/webgme-engine/src/bin/run_plugin.js --help
- Running with python as main process:
python src/plugins/MyPythonPlugin/run_debug.py
Listing details about options for the corezmq_server.js (called from run_debug.py
)
node node_modules/webgme-bindings/bin/corezmq_server.js --help
If working with the Pycharm IDE make sure to follow these points:
- Execute pycharm from the commandline, so that it properly captures the nodejs PATH settings from the terminal's ~/.bashrc file(if using nvm for managing node)
- Set the working-dir from the run/debug configuration for the project to point to the project's root.
- Set the project name and other associated variables in the
run_debug.py
file
It is:
- cross-platform and runs on windows and unix-like systems.
- providing bindings in a wide range of languages.
- lightweight and designed with performance in mind.
- used elsewhere to bridge APIs over language barriers.
- a living and maintained technology with a large community (at least in August 2018).
- open source and has a non-invasive license.
Compatible clients (e.g. python) and server (the npm module) should always have the same major version.
- When the webgme-engine version needs to be bumped (see below for details).
- If any currently published clients (e.g. python package) aren't compatible with the new server.
- Modify the version of the webgme-engine peerDependency to include a max version to the previous engine (e.g.
"^2.21.0 <= 2.23.0"
) - Publish
webgme-bindings
under a new micro version - Modify the version of the webgme-engine peerDependency to have the new engine version as the minimum (e.g.
"^2.24.0"
) - Publish
webgme-bindings
under a new major version - Publish all clients (e.g. python) under the new major version as well
(If a new major version of webgme-bindings
is released without any new requirements on webgme-engine the last step still needs to be performed.)
- start mongodb server at default port
- install
python
,pip
andvenv
(could use system wide python too) - create venv
python3 -m virtualenv venv
- activate venv
source venv/bin/activate
- install bidings as a python package
cd python/webgme_bindings
andpip install -e .
npm run test
npm install
npm version 1.0.0 -m "Release %s"
git push origin master
git checkout v1.0.0
git push origin v1.0.0
npm publish ./