You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Jul 29, 2021. It is now read-only.
I had an idea these days and I came to bring you to improve EnhanceEnch even more ...
It consists of rewards for players for killing mobs.
1 - The mobs would be specified in a list in the config.
2 - Have drop percentage for items that drop.
3 - The rewards would be the enchanted items that would fall from the mobs. The chance of the items could be configured separately, example:
1 = 2%, + 10 = 20% ...
4 - If you can join the "ConquestiaMobs" or "lorinthsrpgmobs" plugin you could create a drop chance by levelmob.
I hope it helps with a new idea ... if you need more information look me up. hug
The text was updated successfully, but these errors were encountered:
I had an idea these days and I came to bring you to improve EnhanceEnch even more ...
It consists of rewards for players for killing mobs.
1 - The mobs would be specified in a list in the config.
2 - Have drop percentage for items that drop.
3 - The rewards would be the enchanted items that would fall from the mobs. The chance of the items could be configured separately, example:
4 - If you can join the "ConquestiaMobs" or "lorinthsrpgmobs" plugin you could create a drop chance by levelmob.
I hope it helps with a new idea ... if you need more information look me up. hug
The text was updated successfully, but these errors were encountered: