-
Notifications
You must be signed in to change notification settings - Fork 3
/
states_out.cpp
80 lines (67 loc) · 1.41 KB
/
states_out.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
#include "msfsm.hpp"
#include <iostream>
using namespace msfsm;
using namespace std;
// Events
class Up {};
class Down {};
class UpDown : public Fsm<UpDown> {
public:
UpDown();
~UpDown();
private:
friend Fsm;
class State;
// States = pointers to incomplete class definitions
class Upper; Upper *upper;
class Lower; Lower *lower;
};
class UpDown::State : public Fsm::State {
friend Fsm;
using Fsm::State::State;
virtual void event(Up) { cout << "Ignoring Up event" << endl; }
virtual void event(Down) { cout << "Ignoring Down event" << endl; }
};
class UpDown::Upper : public UpDown::State {
friend Fsm;
using State::State;
void entry() {
cout << "Entering upper" << endl;
}
void event(Down) override {
transition(*fsm.lower);
}
};
class UpDown::Lower : public UpDown::State {
friend Fsm;
using State::State;
void entry() {
cout << "Entering lower" << endl;
}
void event(Up) override {
transition(*fsm.upper);
}
void exit() override {
cout << "Exiting lower" << endl;
}
};
UpDown::UpDown()
: upper(new Upper(this))
, lower(new Lower(this))
{
transition(*lower);
}
UpDown::~UpDown()
{
delete(lower);
delete(upper);
}
int main(int argc, char *argv[])
{
UpDown f;
f.handle(Up());
f.handle(Up());
f.handle(Down());
f.handle(Down());
return 0;
}