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desert.tsx
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desert.tsx
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<?xml version="1.0" encoding="UTF-8"?>
<tileset name="Desert" tilewidth="32" tileheight="32" spacing="1" margin="1">
<image source="tmw_desert_spacing.png" width="265" height="199"/>
<terraintypes>
<terrain name="Desert" tile="29"/>
<terrain name="Brick" tile="9"/>
<terrain name="Cobblestone" tile="33"/>
<terrain name="Dirt" tile="14"/>
</terraintypes>
<tile id="0" terrain="0,0,0,1"/>
<tile id="1" terrain="0,0,1,1"/>
<tile id="2" terrain="0,0,1,0"/>
<tile id="3" terrain="3,3,3,0"/>
<tile id="4" terrain="3,3,0,3"/>
<tile id="5" terrain="0,0,0,3"/>
<tile id="6" terrain="0,0,3,3"/>
<tile id="7" terrain="0,0,3,0"/>
<tile id="8" terrain="0,1,0,1"/>
<tile id="9" terrain="1,1,1,1"/>
<tile id="10" terrain="1,0,1,0"/>
<tile id="11" terrain="3,0,3,3"/>
<tile id="12" terrain="0,3,3,3"/>
<tile id="13" terrain="0,3,0,3"/>
<tile id="14" terrain="3,3,3,3"/>
<tile id="15" terrain="3,0,3,0"/>
<tile id="16" terrain="0,1,0,0"/>
<tile id="17" terrain="1,1,0,0"/>
<tile id="18" terrain="1,0,0,0"/>
<tile id="19" terrain="1,1,1,0"/>
<tile id="20" terrain="1,1,0,1"/>
<tile id="21" terrain="0,3,0,0"/>
<tile id="22" terrain="3,3,0,0"/>
<tile id="23" terrain="3,0,0,0"/>
<tile id="24" terrain="0,0,0,2"/>
<tile id="25" terrain="0,0,2,2"/>
<tile id="26" terrain="0,0,2,0"/>
<tile id="27" terrain="1,0,1,1"/>
<tile id="28" terrain="0,1,1,1"/>
<tile id="29" terrain="0,0,0,0"/>
<tile id="30" terrain="0,0,0,0" probability="0.01"/>
<tile id="31" terrain="0,0,0,0" probability="0.01"/>
<tile id="32" terrain="0,2,0,2"/>
<tile id="33" terrain="2,2,2,2"/>
<tile id="34" terrain="2,0,2,0"/>
<tile id="35" terrain="2,2,2,0"/>
<tile id="36" terrain="2,2,0,2"/>
<tile id="37" terrain="0,0,0,0" probability="0.01"/>
<tile id="38" terrain="0,0,0,0" probability="0.01"/>
<tile id="39" terrain="0,0,0,0" probability="0.01"/>
<tile id="40" terrain="0,2,0,0"/>
<tile id="41" terrain="2,2,0,0"/>
<tile id="42" terrain="2,0,0,0"/>
<tile id="43" terrain="2,0,2,2"/>
<tile id="44" terrain="0,2,2,2"/>
<tile id="45" terrain="0,0,0,0" probability="0"/>
<tile id="46" terrain="0,0,0,0" probability="0.01"/>
<tile id="47" terrain="0,0,0,0" probability="0.01"/>
</tileset>