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Adjusted the tile probabilities in the desert example
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The decoration tiles were much too common now that the probability is
relative with a default value of 1, rather than being a percentage.
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bjorn committed May 19, 2015
1 parent f297884 commit 1135270
Showing 1 changed file with 7 additions and 7 deletions.
14 changes: 7 additions & 7 deletions examples/desert.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -37,22 +37,22 @@
<tile id="27" terrain="1,0,1,1"/>
<tile id="28" terrain="0,1,1,1"/>
<tile id="29" terrain="0,0,0,0"/>
<tile id="30" terrain="0,0,0,0" probability="0.5"/>
<tile id="31" terrain="0,0,0,0" probability="0.5"/>
<tile id="30" terrain="0,0,0,0" probability="0.01"/>
<tile id="31" terrain="0,0,0,0" probability="0.01"/>
<tile id="32" terrain="0,2,0,2"/>
<tile id="33" terrain="2,2,2,2"/>
<tile id="34" terrain="2,0,2,0"/>
<tile id="35" terrain="2,2,2,0"/>
<tile id="36" terrain="2,2,0,2"/>
<tile id="37" terrain="0,0,0,0" probability="0.5"/>
<tile id="38" terrain="0,0,0,0" probability="0.5"/>
<tile id="39" terrain="0,0,0,0" probability="0.5"/>
<tile id="37" terrain="0,0,0,0" probability="0.01"/>
<tile id="38" terrain="0,0,0,0" probability="0.01"/>
<tile id="39" terrain="0,0,0,0" probability="0.01"/>
<tile id="40" terrain="0,2,0,0"/>
<tile id="41" terrain="2,2,0,0"/>
<tile id="42" terrain="2,0,0,0"/>
<tile id="43" terrain="2,0,2,2"/>
<tile id="44" terrain="0,2,2,2"/>
<tile id="45" terrain="0,0,0,0" probability="0"/>
<tile id="46" terrain="0,0,0,0" probability="0.5"/>
<tile id="47" terrain="0,0,0,0" probability="0.5"/>
<tile id="46" terrain="0,0,0,0" probability="0.01"/>
<tile id="47" terrain="0,0,0,0" probability="0.01"/>
</tileset>

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