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Fixed terrain brush for isometric staggered maps
Also added an isometric staggered example map. Closes mapeditor#427
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<?xml version="1.0" encoding="UTF-8"?> | ||
<map version="1.0" orientation="staggered" renderorder="right-down" width="25" height="50" tilewidth="64" tileheight="32" staggeraxis="y" staggerindex="odd" nextobjectid="1"> | ||
<tileset firstgid="1" name="isometric_grass_and_water" tilewidth="64" tileheight="64" tilecount="24" columns="4"> | ||
<tileoffset x="0" y="16"/> | ||
<grid orientation="orthogonal" width="64" height="32"/> | ||
<image source="isometric_grass_and_water.png" width="256" height="384"/> | ||
<terraintypes> | ||
<terrain name="Grass" tile="0"/> | ||
<terrain name="Water" tile="22"/> | ||
</terraintypes> | ||
<tile id="0" terrain="0,0,0,0"/> | ||
<tile id="1" terrain="0,0,0,0"/> | ||
<tile id="2" terrain="0,0,0,0"/> | ||
<tile id="3" terrain="0,0,0,0"/> | ||
<tile id="4" terrain="0,0,0,1"/> | ||
<tile id="5" terrain="0,0,1,0"/> | ||
<tile id="6" terrain="1,0,0,0"/> | ||
<tile id="7" terrain="0,1,0,0"/> | ||
<tile id="8" terrain="0,1,1,1"/> | ||
<tile id="9" terrain="1,0,1,1"/> | ||
<tile id="10" terrain="1,1,1,0"/> | ||
<tile id="11" terrain="1,1,0,1"/> | ||
<tile id="12" terrain="0,0,1,1"/> | ||
<tile id="13" terrain="1,0,1,0"/> | ||
<tile id="14" terrain="1,1,0,0"/> | ||
<tile id="15" terrain="0,1,0,1"/> | ||
<tile id="16" terrain="0,0,1,1"/> | ||
<tile id="17" terrain="1,0,1,0"/> | ||
<tile id="18" terrain="1,1,0,0"/> | ||
<tile id="19" terrain="0,1,0,1"/> | ||
<tile id="20" terrain="0,1,1,0"/> | ||
<tile id="21" terrain="1,0,0,1"/> | ||
<tile id="22" terrain="1,1,1,1"/> | ||
<tile id="23" terrain="1,1,1,1"/> | ||
</tileset> | ||
<layer name="Tile Layer 1" width="25" height="50"> | ||
<data encoding="base64" compression="zlib"> | ||
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</data> | ||
</layer> | ||
</map> |
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