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1.当用户点击触摸的动作发生在棋盘格的边线或者分割线上时,会被判定为无效操作,游戏内不会做出相应动作,非常影响游戏操作的流畅性。 2.个人觉得添加数字的操作(setDataRandom())前应该添加一个判定——即数字移动/合并是否真实发生。当前情况下,例如用户一次向下滑动操作后,棋盘格内所有数字均未移动(用户操作发生前数字已全部靠下且无法合并),此时还会触发添加数字操作(setDataRandom()),与原版的游戏规则不符。
The text was updated successfully, but these errors were encountered:
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1.当用户点击触摸的动作发生在棋盘格的边线或者分割线上时,会被判定为无效操作,游戏内不会做出相应动作,非常影响游戏操作的流畅性。
2.个人觉得添加数字的操作(setDataRandom())前应该添加一个判定——即数字移动/合并是否真实发生。当前情况下,例如用户一次向下滑动操作后,棋盘格内所有数字均未移动(用户操作发生前数字已全部靠下且无法合并),此时还会触发添加数字操作(setDataRandom()),与原版的游戏规则不符。
The text was updated successfully, but these errors were encountered: