Make Owner:aimpos() ignore entities just like ranger also some other things #3001
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does anyone see this |
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If you want your trace to be filtered you will need to use E2's rangerOffset functions that accept filtering Reason why is:
and |
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I love aimpos and I use it for turrets and ballistics and all sorts of things but when I try to make a vehicle gun It looks at the prop your aimpos is on which is fine but most of the time is it not, What i'm asking is that you can use Adv entity marker to create an array of objects and the aimpos will go right through them, Now this same principle would be nice on Cam controller as well and some other things that act like aimpos and camhitpos.
now dont make it so the prop turns invisible or anything like that just make it so aimpos goes through it instead and the player can put materials or whatever on it
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