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Somehow make setting a media source on an effect (e.g: displacement.map = image) not break during .play() because the texture for it was not created.
Currently textures are created implicitly after calling .setSource() or explicitly by calling ._createTextures().
The text was updated successfully, but these errors were encountered:
Somehow make setting a media source on an effect (e.g:
displacement.map = image
) not break during.play()
because the texture for it was not created.Currently textures are created implicitly after calling
.setSource()
or explicitly by calling._createTextures()
.The text was updated successfully, but these errors were encountered: