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Recently, I conducted some benchmarks of your package compared to my package, BurstTriangulator (and others). The package is targeted for C# (using Unity with the Burst compiler). I wanted to share the results with you. I believe you'll find them interesting, and I think other users may also be interested as well.
Below, you'll find a performance comparison for classic Delaunay triangulation (without refinement or constraints).
Best regards,
Andrzej
The text was updated successfully, but these errors were encountered:
Hi @wo80,
Great job with porting the
Triangle
library!Recently, I conducted some benchmarks of your package compared to my package,
BurstTriangulator
(and others). The package is targeted for C# (using Unity with the Burst compiler). I wanted to share the results with you. I believe you'll find them interesting, and I think other users may also be interested as well.Below, you'll find a performance comparison for classic Delaunay triangulation (without refinement or constraints).
Best regards,
Andrzej
The text was updated successfully, but these errors were encountered: