forked from my51/er2
-
Notifications
You must be signed in to change notification settings - Fork 0
/
JDJRValidator_Aaron.js
554 lines (476 loc) · 14.9 KB
/
JDJRValidator_Aaron.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
/*
由于 canvas 依赖系统底层需要编译且预编译包在 github releases 上,改用另一个纯 js 解码图片。若想继续使用 canvas 可调用 runWithCanvas 。
添加 injectToRequest 用以快速修复需验证的请求。eg: $.get=injectToRequest($.get.bind($))
*/
const https = require('https');
const http = require('http');
const stream = require('stream');
const { promisify } = require('util');
const pipelineAsync = promisify(stream.pipeline);
const zlib = require('zlib');
const vm = require('vm');
const PNG = require('png-js');
const UA = require('./USER_AGENTS.js').USER_AGENT;
Math.avg = function average() {
var sum = 0;
var len = this.length;
for (var i = 0; i < len; i++) {
sum += this[i];
}
return sum / len;
};
function sleep(timeout) {
return new Promise((resolve) => setTimeout(resolve, timeout));
}
class PNGDecoder extends PNG {
constructor(args) {
super(args);
this.pixels = [];
}
decodeToPixels() {
return new Promise((resolve) => {
try {
this.decode((pixels) => {
this.pixels = pixels;
resolve();
});
} catch (e) {
console.info(e)
}
});
}
getImageData(x, y, w, h) {
const {pixels} = this;
const len = w * h * 4;
const startIndex = x * 4 + y * (w * 4);
return {data: pixels.slice(startIndex, startIndex + len)};
}
}
const PUZZLE_GAP = 8;
const PUZZLE_PAD = 10;
class PuzzleRecognizer {
constructor(bg, patch, y) {
// console.log(bg);
const imgBg = new PNGDecoder(Buffer.from(bg, 'base64'));
const imgPatch = new PNGDecoder(Buffer.from(patch, 'base64'));
// console.log(imgBg);
this.bg = imgBg;
this.patch = imgPatch;
this.rawBg = bg;
this.rawPatch = patch;
this.y = y;
this.w = imgBg.width;
this.h = imgBg.height;
}
async run() {
try {
await this.bg.decodeToPixels();
await this.patch.decodeToPixels();
return this.recognize();
} catch (e) {
console.info(e)
}
}
recognize() {
const {ctx, w: width, bg} = this;
const {width: patchWidth, height: patchHeight} = this.patch;
const posY = this.y + PUZZLE_PAD + ((patchHeight - PUZZLE_PAD) / 2) - (PUZZLE_GAP / 2);
// const cData = ctx.getImageData(0, a.y + 10 + 20 - 4, 360, 8).data;
const cData = bg.getImageData(0, posY, width, PUZZLE_GAP).data;
const lumas = [];
for (let x = 0; x < width; x++) {
var sum = 0;
// y xais
for (let y = 0; y < PUZZLE_GAP; y++) {
var idx = x * 4 + y * (width * 4);
var r = cData[idx];
var g = cData[idx + 1];
var b = cData[idx + 2];
var luma = 0.2126 * r + 0.7152 * g + 0.0722 * b;
sum += luma;
}
lumas.push(sum / PUZZLE_GAP);
}
const n = 2; // minium macroscopic image width (px)
const margin = patchWidth - PUZZLE_PAD;
const diff = 20; // macroscopic brightness difference
const radius = PUZZLE_PAD;
for (let i = 0, len = lumas.length - 2 * 4; i < len; i++) {
const left = (lumas[i] + lumas[i + 1]) / n;
const right = (lumas[i + 2] + lumas[i + 3]) / n;
const mi = margin + i;
const mLeft = (lumas[mi] + lumas[mi + 1]) / n;
const mRigth = (lumas[mi + 2] + lumas[mi + 3]) / n;
if (left - right > diff && mLeft - mRigth < -diff) {
const pieces = lumas.slice(i + 2, margin + i + 2);
const median = pieces.sort((x1, x2) => x1 - x2)[20];
const avg = Math.avg(pieces);
// noise reducation
if (median > left || median > mRigth) return;
if (avg > 100) return;
// console.table({left,right,mLeft,mRigth,median});
// ctx.fillRect(i+n-radius, 0, 1, 360);
// console.log(i+n-radius);
return i + n - radius;
}
}
// not found
return -1;
}
runWithCanvas() {
const {createCanvas, Image} = require('canvas');
const canvas = createCanvas();
const ctx = canvas.getContext('2d');
const imgBg = new Image();
const imgPatch = new Image();
const prefix = 'data:image/png;base64,';
imgBg.src = prefix + this.rawBg;
imgPatch.src = prefix + this.rawPatch;
const {naturalWidth: w, naturalHeight: h} = imgBg;
canvas.width = w;
canvas.height = h;
ctx.clearRect(0, 0, w, h);
ctx.drawImage(imgBg, 0, 0, w, h);
const width = w;
const {naturalWidth, naturalHeight} = imgPatch;
const posY = this.y + PUZZLE_PAD + ((naturalHeight - PUZZLE_PAD) / 2) - (PUZZLE_GAP / 2);
// const cData = ctx.getImageData(0, a.y + 10 + 20 - 4, 360, 8).data;
const cData = ctx.getImageData(0, posY, width, PUZZLE_GAP).data;
const lumas = [];
for (let x = 0; x < width; x++) {
var sum = 0;
// y xais
for (let y = 0; y < PUZZLE_GAP; y++) {
var idx = x * 4 + y * (width * 4);
var r = cData[idx];
var g = cData[idx + 1];
var b = cData[idx + 2];
var luma = 0.2126 * r + 0.7152 * g + 0.0722 * b;
sum += luma;
}
lumas.push(sum / PUZZLE_GAP);
}
const n = 2; // minium macroscopic image width (px)
const margin = naturalWidth - PUZZLE_PAD;
const diff = 20; // macroscopic brightness difference
const radius = PUZZLE_PAD;
for (let i = 0, len = lumas.length - 2 * 4; i < len; i++) {
const left = (lumas[i] + lumas[i + 1]) / n;
const right = (lumas[i + 2] + lumas[i + 3]) / n;
const mi = margin + i;
const mLeft = (lumas[mi] + lumas[mi + 1]) / n;
const mRigth = (lumas[mi + 2] + lumas[mi + 3]) / n;
if (left - right > diff && mLeft - mRigth < -diff) {
const pieces = lumas.slice(i + 2, margin + i + 2);
const median = pieces.sort((x1, x2) => x1 - x2)[20];
const avg = Math.avg(pieces);
// noise reducation
if (median > left || median > mRigth) return;
if (avg > 100) return;
// console.table({left,right,mLeft,mRigth,median});
// ctx.fillRect(i+n-radius, 0, 1, 360);
// console.log(i+n-radius);
return i + n - radius;
}
}
// not found
return -1;
}
}
const DATA = {
"appId": "17839d5db83",
"product": "embed",
"lang": "zh_CN",
};
const SERVER = '61.49.99.122';
class JDJRValidator {
constructor() {
this.data = {};
this.x = 0;
this.t = Date.now();
}
async run(scene) {
try {
const tryRecognize = async () => {
const x = await this.recognize(scene);
if (x > 0) {
return x;
}
// retry
return await tryRecognize();
};
const puzzleX = await tryRecognize();
// console.log(puzzleX);
const pos = new MousePosFaker(puzzleX).run();
const d = getCoordinate(pos);
// console.log(pos[pos.length-1][2] -Date.now());
// await sleep(4500);
await sleep(pos[pos.length - 1][2] - Date.now());
const result = await JDJRValidator.jsonp('/slide/s.html', {d, ...this.data}, scene);
if (result.message === 'success') {
// console.log(result);
console.log('JDJR验证用时: %fs', (Date.now() - this.t) / 1000);
return result;
} else {
console.count("验证失败");
// console.count(JSON.stringify(result));
await sleep(300);
return await this.run(scene);
}
} catch (e) {
console.info(e)
}
}
async recognize(scene) {
try {
const data = await JDJRValidator.jsonp('/slide/g.html', {e: ''}, scene);
const {bg, patch, y} = data;
// const uri = 'data:image/png;base64,';
// const re = new PuzzleRecognizer(uri+bg, uri+patch, y);
const re = new PuzzleRecognizer(bg, patch, y);
const puzzleX = await re.run();
if (puzzleX > 0) {
this.data = {
c: data.challenge,
w: re.w,
e: '',
s: '',
o: '',
};
this.x = puzzleX;
}
return puzzleX;
} catch (e) {
console.info(e)
}
}
async report(n) {
console.time('PuzzleRecognizer');
let count = 0;
for (let i = 0; i < n; i++) {
const x = await this.recognize();
if (x > 0) count++;
if (i % 50 === 0) {
// console.log('%f\%', (i / n) * 100);
}
}
console.log('验证成功: %f\%', (count / n) * 100);
console.timeEnd('PuzzleRecognizer');
}
static jsonp(api, data = {}, scene) {
return new Promise((resolve, reject) => {
const fnId = `jsonp_${String(Math.random()).replace('.', '')}`;
const extraData = {callback: fnId};
const query = new URLSearchParams({...DATA, ...{"scene": scene}, ...extraData, ...data}).toString();
const url = `http://${SERVER}${api}?${query}`;
const headers = {
'Accept': '*/*',
'Accept-Encoding': 'gzip,deflate,br',
'Accept-Language': 'zh-CN,en-US',
'Connection': 'keep-alive',
'Host': SERVER,
'Proxy-Connection': 'keep-alive',
'Referer': 'https://h5.m.jd.com/babelDiy/Zeus/2wuqXrZrhygTQzYA7VufBEpj4amH/index.html',
'User-Agent': UA,
};
const req = http.get(url, {headers}, (response) => {
let res = response;
if (res.headers['content-encoding'] === 'gzip') {
const unzipStream = new stream.PassThrough();
pipelineAsync(
response,
zlib.createGunzip(),
unzipStream,
);
res = unzipStream;
}
res.setEncoding('utf8');
let rawData = '';
res.on('data', (chunk) => rawData += chunk);
res.on('end', () => {
try {
const ctx = {
[fnId]: (data) => ctx.data = data,
data: {},
};
vm.createContext(ctx);
vm.runInContext(rawData, ctx);
// console.log(ctx.data);
res.resume();
resolve(ctx.data);
} catch (e) {
reject(e);
}
});
});
req.on('error', reject);
req.end();
});
}
}
function getCoordinate(c) {
function string10to64(d) {
var c = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ-~".split("")
, b = c.length
, e = +d
, a = [];
do {
mod = e % b;
e = (e - mod) / b;
a.unshift(c[mod])
} while (e);
return a.join("")
}
function prefixInteger(a, b) {
return (Array(b).join(0) + a).slice(-b)
}
function pretreatment(d, c, b) {
var e = string10to64(Math.abs(d));
var a = "";
if (!b) {
a += (d > 0 ? "1" : "0")
}
a += prefixInteger(e, c);
return a
}
var b = new Array();
for (var e = 0; e < c.length; e++) {
if (e == 0) {
b.push(pretreatment(c[e][0] < 262143 ? c[e][0] : 262143, 3, true));
b.push(pretreatment(c[e][1] < 16777215 ? c[e][1] : 16777215, 4, true));
b.push(pretreatment(c[e][2] < 4398046511103 ? c[e][2] : 4398046511103, 7, true))
} else {
var a = c[e][0] - c[e - 1][0];
var f = c[e][1] - c[e - 1][1];
var d = c[e][2] - c[e - 1][2];
b.push(pretreatment(a < 4095 ? a : 4095, 2, false));
b.push(pretreatment(f < 4095 ? f : 4095, 2, false));
b.push(pretreatment(d < 16777215 ? d : 16777215, 4, true))
}
}
return b.join("")
}
const HZ = 5;
class MousePosFaker {
constructor(puzzleX) {
this.x = parseInt(Math.random() * 20 + 20, 10);
this.y = parseInt(Math.random() * 80 + 80, 10);
this.t = Date.now();
this.pos = [[this.x, this.y, this.t]];
this.minDuration = parseInt(1000 / HZ, 10);
// this.puzzleX = puzzleX;
this.puzzleX = puzzleX + parseInt(Math.random() * 2 - 1, 10);
this.STEP = parseInt(Math.random() * 6 + 5, 10);
this.DURATION = parseInt(Math.random() * 7 + 14, 10) * 100;
// [9,1600] [10,1400]
this.STEP = 9;
// this.DURATION = 2000;
// console.log(this.STEP, this.DURATION);
}
run() {
const perX = this.puzzleX / this.STEP;
const perDuration = this.DURATION / this.STEP;
const firstPos = [this.x - parseInt(Math.random() * 6, 10), this.y + parseInt(Math.random() * 11, 10), this.t];
this.pos.unshift(firstPos);
this.stepPos(perX, perDuration);
this.fixPos();
const reactTime = parseInt(60 + Math.random() * 100, 10);
const lastIdx = this.pos.length - 1;
const lastPos = [this.pos[lastIdx][0], this.pos[lastIdx][1], this.pos[lastIdx][2] + reactTime];
this.pos.push(lastPos);
return this.pos;
}
stepPos(x, duration) {
let n = 0;
const sqrt2 = Math.sqrt(2);
for (let i = 1; i <= this.STEP; i++) {
n += 1 / i;
}
for (let i = 0; i < this.STEP; i++) {
x = this.puzzleX / (n * (i + 1));
const currX = parseInt((Math.random() * 30 - 15) + x, 10);
const currY = parseInt(Math.random() * 7 - 3, 10);
const currDuration = parseInt((Math.random() * 0.4 + 0.8) * duration, 10);
this.moveToAndCollect({
x: currX,
y: currY,
duration: currDuration,
});
}
}
fixPos() {
const actualX = this.pos[this.pos.length - 1][0] - this.pos[1][0];
const deviation = this.puzzleX - actualX;
if (Math.abs(deviation) > 4) {
this.moveToAndCollect({
x: deviation,
y: parseInt(Math.random() * 8 - 3, 10),
duration: 250,
});
}
}
moveToAndCollect({x, y, duration}) {
let movedX = 0;
let movedY = 0;
let movedT = 0;
const times = duration / this.minDuration;
let perX = x / times;
let perY = y / times;
let padDuration = 0;
if (Math.abs(perX) < 1) {
padDuration = duration / Math.abs(x) - this.minDuration;
perX = 1;
perY = y / Math.abs(x);
}
while (Math.abs(movedX) < Math.abs(x)) {
const rDuration = parseInt(padDuration + Math.random() * 16 - 4, 10);
movedX += perX + Math.random() * 2 - 1;
movedY += perY;
movedT += this.minDuration + rDuration;
const currX = parseInt(this.x + movedX, 10);
const currY = parseInt(this.y + movedY, 10);
const currT = this.t + movedT;
this.pos.push([currX, currY, currT]);
}
this.x += x;
this.y += y;
this.t += Math.max(duration, movedT);
}
}
// new JDJRValidator().run();
// new JDJRValidator().report(1000);
// console.log(getCoordinate(new MousePosFaker(100).run()));
function injectToRequest2(fn, scene = 'cww') {
return (opts, cb) => {
fn(opts, async (err, resp, data) => {
try {
if (err) {
console.error('验证请求失败.');
return;
}
if (data.search('验证') > -1) {
console.log('JDJR验证中......');
const res = await new JDJRValidator().run(scene);
if (res) {
opts.url += `&validate=${res.validate}`;
}
fn(opts, cb);
} else {
cb(err, resp, data);
}
} catch (e) {
console.info(e)
}
});
};
}
async function injectToRequest(scene = 'cww') {
console.log('JDJR验证中......');
const res = await new JDJRValidator().run(scene);
return `&validate=${res.validate}`
}
module.exports = {
sleep,
injectToRequest,
injectToRequest2
}