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ModuleInput.cpp
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#include "Globals.h"
#include "Application.h"
#include "ModuleInput.h"
#include "SDL\include\SDL.h"
ModuleInput::ModuleInput(Application* app, bool start_enabled) : Module(app, start_enabled)
{
keyboard = new KEY_STATE[MAX_KEYS];
memset(keyboard, KEY_IDLE, sizeof(KEY_STATE) * MAX_KEYS);
memset(mouse_buttons, KEY_IDLE, sizeof(KEY_STATE) * MAX_MOUSE_BUTTONS);
}
// Destructor
ModuleInput::~ModuleInput()
{
delete[] keyboard;
}
// Called before render is available
bool ModuleInput::Init()
{
LOG("Init SDL input event system");
bool ret = true;
SDL_Init(0);
if(SDL_InitSubSystem(SDL_INIT_EVENTS) < 0)
{
LOG("SDL_EVENTS could not initialize! SDL_Error: %s\n", SDL_GetError());
ret = false;
}
return ret;
}
// Called every draw update
update_status ModuleInput::PreUpdate()
{
SDL_PumpEvents();
const Uint8* keys = SDL_GetKeyboardState(NULL);
for(int i = 0; i < MAX_KEYS; ++i)
{
if(keys[i] == 1)
{
if(keyboard[i] == KEY_IDLE)
keyboard[i] = KEY_DOWN;
else
keyboard[i] = KEY_REPEAT;
}
else
{
if(keyboard[i] == KEY_REPEAT || keyboard[i] == KEY_DOWN)
keyboard[i] = KEY_UP;
else
keyboard[i] = KEY_IDLE;
}
}
Uint32 buttons = SDL_GetMouseState(&mouse_x, &mouse_y);
mouse_x /= SCREEN_SIZE;
mouse_y /= SCREEN_SIZE;
for(int i = 0; i < MAX_MOUSE_BUTTONS; ++i)
{
if(buttons & SDL_BUTTON(i))
{
if(mouse_buttons[i] == KEY_IDLE)
mouse_buttons[i] = KEY_DOWN;
else
mouse_buttons[i] = KEY_REPEAT;
}
else
{
if(mouse_buttons[i] == KEY_REPEAT || mouse_buttons[i] == KEY_DOWN)
mouse_buttons[i] = KEY_UP;
else
mouse_buttons[i] = KEY_IDLE;
}
}
if(keyboard[SDL_SCANCODE_ESCAPE] == KEY_UP)
return UPDATE_STOP;
return UPDATE_CONTINUE;
}
// Called before quitting
bool ModuleInput::CleanUp()
{
LOG("Quitting SDL input event subsystem");
SDL_QuitSubSystem(SDL_INIT_EVENTS);
return true;
}