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p2Point.h
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// ----------------------------------------------------
// Point class -----------
// ----------------------------------------------------
#ifndef __P2POINT_H__
#define __P2POINT_H__
#include <math.h>
template<class TYPE>
class p2Point
{
public:
TYPE x, y;
p2Point()
{}
p2Point(const p2Point& p) : x(p.x), y(p.y)
{}
p2Point(TYPE x, TYPE y) : x(x), y(y)
{}
// Math ------------------------------------------------
p2Point operator -(const p2Point &v) const
{
p2Point<TYPE> r;
r.x = x - v.x;
r.y = y - v.y;
return(r);
}
p2Point operator + (const p2Point &v) const
{
p2Point<TYPE> r;
r.x = x + v.x;
r.y = y + v.y;
return(r);
}
const p2Point& operator -=(const p2Point &v)
{
x -= v.x;
y -= v.y;
return(*this);
}
const p2Point& operator +=(const p2Point &v)
{
x += v.x;
y += v.y;
return(*this);
}
bool operator ==(const p2Point& v) const
{
return (x == v.x && y == v.y);
}
bool operator !=(const p2Point& v) const
{
return (x != v.x || y != v.y);
}
// Utils ------------------------------------------------
bool IsZero() const
{
return (x == 0 && y == 0);
}
p2Point& SetToZero()
{
x = y = 0;
return(*this);
}
p2Point& Negate()
{
x = -x;
y = -y;
return(*this);
}
// Distances ---------------------------------------------
TYPE DistanceTo(const p2Point& v) const
{
TYPE fx = x - v.x;
TYPE fy = y - v.y;
return (TYPE) sqrtf(float((fx*fx) + (fy*fy)));
}
};
typedef p2Point<int> iPoint;
typedef p2Point<float> fPoint;
template<class TYPE>
class p2Vector : public p2Point<TYPE>
{
public:
p2Vector() : p2Point()
{}
p2Vector(const p2Point& p) : p2Point(p)
{}
p2Vector(TYPE x, TYPE y) : p2Point(x,y)
{}
void Normalize()
{
float m = x * x + y * y;
if(m > 0.0f)
{
float inv_m = 1 / sqrtf(m);
x *= inv_m;
y *= inv_m;
}
}
float Length() const
{
return sqrtf(float((x*x) + (y*y)));
}
p2Vector operator -(const TYPE v) const
{
p2Vector<TYPE> r;
r.x = x - v.x;
r.y = y - v.y;
return(r);
}
p2Vector& operator*=(float a)
{
x *= a;
y *= a;
return(*this);
}
p2Vector& operator*(float a)
{
p2Vector<TYPE> r;
r.x = x * a;
r.y = y * a;
return r;
}
p2Vector& operator/=(float a)
{
float f = 1.0f / a;
x *= f;
y *= f;
return(*this);
}
TYPE dot(const p2Vector<TYPE>& v) const
{
return(x * v.x + y * v.y);
}
};
typedef p2Vector<int> iVector;
typedef p2Vector<float> fVector;
#endif // __P2POINT_H__