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SConscript
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## -*- python -*-
## Pingus - A free Lemmings clone
## Copyright (C) 1999 Ingo Ruhnke <[email protected]>,
## Francois Beerten
##
## This program is free software; you can redistribute it and/or
## modify it under the terms of the GNU General Public License
## as published by the Free Software Foundation; either version 2
## of the License, or (at your option) any later version.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
## GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with this program; if not, write to the Free Software
## Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
import sys, os
import SCons.Util
Import('package_version')
def CheckIconv(context):
context.Message('Check how to call iconv...')
text = """
#include <iconv.h>
int main() {
%s char *foo;
(void)iconv(static_cast<iconv_t>(0), &foo, static_cast<size_t*>(0), static_cast<char**>(0), static_cast<size_t*>(0));
return 0;
}
"""
# self.conf.CheckLibWithHeader(context, 'iconv', 'iconv.h', 'c++') # Ok to fail
for i in ['', 'const']:
if context.TryCompile(text % i, ".cpp"):
context.Result("use '%s'" % i)
return i
context.Result("failed")
return False
def CheckMyProgram(context, prgn):
context.Message('Checking for %s...' % prgn)
for i in context.env['ENV']['PATH'].split(":"):
filename = os.path.join(i, prgn)
if os.path.exists(filename):
context.Result(filename)
return True
context.Result("failed")
return False
class Project:
def configure(self):
self.configure_begin()
self.configure_opengl()
self.configure_linuxevdev()
self.configure_wiimote()
self.configure_xinput()
self.configure_boost()
self.configure_png()
self.configure_sdl()
self.configure_iconv()
self.configure_end()
def configure_begin(self):
self.opts = Variables("custom.py", ARGUMENTS)
self.opts.Add('BUILD', 'Set the build type', "default")
self.opts.Add('CC', 'C Compiler', 'gcc')
self.opts.Add('CXX', 'C++ Compiler', 'g++')
# self.opts.Add('debug', 'Build with debugging options', 0)
# self.opts.Add('profile', 'Build with profiling support', 0)
self.opts.Add('CPPPATH', 'Additional preprocessor paths', [])
self.opts.Add('LIBPATH', 'Additional library paths', [])
self.opts.Add('CPPFLAGS', 'Additional preprocessor flags', [])
self.opts.Add('CPPDEFINES', 'defined constants', [])
self.opts.Add('LIBS', 'Additional libraries', [])
self.opts.Add('CCFLAGS', 'C Compiler flags', [])
self.opts.Add('CXXFLAGS', 'C++ Compiler flags', ["-O2", "-s"])
self.opts.Add('LINKFLAGS', 'Linker Compiler flags', [])
self.opts.Add(BoolVariable('with_opengl', 'Build with OpenGL support', True))
self.opts.Add(BoolVariable('with_xinput', 'Build with Xinput support', False))
self.opts.Add(BoolVariable('with_linuxevdev', 'Build with Linux evdev support', sys.platform == "linux2"))
self.opts.Add(BoolVariable('with_wiimote', 'Build with Wiimote support', False))
self.opts.Add(BoolVariable('ignore_errors', 'Ignore any fatal configuration errors', False))
self.opts.Add('optional_sources', 'Additional source files', [])
self.env = Environment(options = self.opts, ENV=os.environ)
self.env.Append(CXXFLAGS = ["-std=c++0x"])
self.env.Append(CPPDEFINES = [('VERSION', '"\\"%s\\""' % package_version)])
self.env.Append(CPPPATH = ['src/'])
Help(self.opts.GenerateHelpText(self.env))
self.conf = self.env.Configure(custom_tests = {
'CheckMyProgram' : CheckMyProgram,
'CheckIconv': CheckIconv,
})
self.fatal_error = ""
self.reports = ""
def configure_end(self):
self.env = self.conf.Finish()
print "Reports:"
print self.reports
if not self.fatal_error == "":
print "Fatal Errors:"
print self.fatal_error
Exit(1)
def configure_gxx(self):
# FIXME: Seems to require a rather new version of SCons
ret = self.conf.CheckBuilder(context, None, "C++")
if ret != "":
self.reports += " * C++ Compiler missing: " + ret
def configure_opengl(self):
if not self.env['with_opengl']:
self.reports += " * OpenGL support: disabled\n"
else:
self.reports += " * OpenGL support: enabled\n"
self.conf.env.Append(optional_sources = ['src/engine/display/opengl/opengl_framebuffer_surface_impl.cpp',
'src/engine/display/opengl/opengl_framebuffer.cpp' ])
if sys.platform == "darwin":
self.conf.env.Append(LINKFLAGS = [ '-framework', 'OpenGL', '-framework', 'Cocoa' ])
else:
self.conf.env.Append(LIBS = ['GL'])
def configure_linuxevdev(self):
if not self.env['with_linuxevdev']:
self.reports += " * Linux evdev support: disabled\n"
else:
self.reports += " * Linux evdev support: ok\n"
self.conf.env.Append(CPPDEFINES = [('HAVE_LINUXEVDEV', 1)])
self.conf.env.Append(optional_sources = ['src/engine/input/evdev/evdev_driver.cpp',
'src/engine/input/evdev/evdev_device.cpp'])
def configure_wiimote(self):
if not self.env['with_wiimote']:
self.reports += " * Wiimote support: disabled\n"
elif self.conf.CheckLibWithHeader('cwiid', 'cwiid.h', 'c++'):
self.reports += " * Wiimote support: yes\n"
self.conf.env.Append(CPPDEFINES = [('HAVE_CWIID', 1)])
self.conf.env.Append(LIBS = ['cwiid'])
self.conf.env.Append(optional_sources = ['src/engine/input/wiimote/wiimote_driver.cpp',
'src/engine/input/wiimote/wiimote.cpp'])
else:
self.reports += " * Wiimote support: no (libcwiid or cwiid.h not found)\n"
def configure_xinput(self):
if not self.env['with_xinput']:
self.reports += " * XInput support: disabled\n"
elif not self.conf.CheckLibWithHeader('Xi', 'X11/extensions/XInput.h', 'c++'):
self.reports += " * XInput support: no (library Xi not found)\n" ## FIXME: Need to set a define
else:
self.reports += " * XInput support: yes\n"
self.conf.env.Append(CPPDEFINES = [('HAVE_XINPUT', 1)])
self.conf.env.Append(LIBS = ['Xi'])
self.conf.env.Append(optional_sources = ['src/engine/input/xinput/xinput_driver.cpp',
'src/engine/input/xinput/xinput_device.cpp'])
def configure_boost(self):
if not self.conf.CheckHeader('boost/signals2.hpp', '<>', 'c++'):
self.fatal_error += " * library 'boost_signals2' not found\n"
def configure_png(self):
if self.conf.CheckMyProgram('pkg-config'):
self.conf.env.ParseConfig("pkg-config --cflags --libs libpng | sed 's/-I/-isystem/g'")
else:
if not self.conf.CheckLibWithHeader('png', 'png.h', 'c++'):
self.fatal_error += " * library 'png' not found\n"
def configure_sdl(self):
if self.conf.CheckMyProgram('pkg-config'):
self.conf.env.ParseConfig("pkg-config --cflags --libs sdl2 SDL2_image SDL2_mixer | sed 's/-I/-isystem/g'")
else:
if sys.platform == 'darwin':
# FIXME: This is old SDL1 code
# self.conf.env.StaticLibrary("sdlmain", ["src/macosx/SDLmain.m"], [ 'SDL' ])
self.conf.env.Append(optional_sources = [ "src/macosx/SDLmain.m" ])
self.conf.env.Append(LINKFLAGS = [ '-framework', 'SDL',
'-framework', 'Cocoa' ],
CPPPATH = ['/Library/Frameworks/SDL.framework/Headers/'])
self.conf.env.Append(LINKFLAGS = [ '-framework', 'SDL_image' ],
LIBS = [ 'jpeg' ],
CPPPATH = ['/Library/Frameworks/SDL_image.framework/Headers/'])
self.conf.env.Append(LINKFLAGS = [ '-framework', 'SDL_mixer',
# see http://forums.libsdl.org/viewtopic.php?t=5176&sid=72ad0db5b3f2ae62cfb0314adb517d42
'-dylib_file', '@loader_path/Frameworks/mikmod.framework/Versions/A/mikmod:/Library/Frameworks/SDL_mixer.framework/Versions/A/Frameworks/mikmod.framework/Versions/A/mikmod',
'-dylib_file', '@loader_path/Frameworks/smpeg.framework/Versions/A/smpeg:/Library/Frameworks/SDL_mixer.framework/Versions/A/Frameworks/smpeg.framework/Versions/A/smpeg' ],
CPPPATH = ['/Library/Frameworks/SDL_mixer.framework/Headers/'])
else:
self.fatal_error += " * couldn't find sdl-config, SDL missing\n"
def configure_iconv(self):
iconv_const = self.conf.CheckIconv()
if iconv_const == False:
self.fatal_error += " * can't call iconv\n"
else:
self.conf.env.Append(CPPDEFINES = [ 'HAVE_ICONV_CONST', ('ICONV_CONST', iconv_const) ])
self.conf.CheckLib('iconv')
def build(self):
self.env.Append(CPPPATH = ['.', 'src/',
'external/tinygettext/',
'external/logmich/include/'])
libpingus = self.env.StaticLibrary('pingus',
Glob('external/tinygettext/tinygettext/*.cpp') + \
Glob('external/logmich/src/*.cpp') + \
Glob('src/editor/*.cpp') + \
Glob('src/engine/display/*.cpp') + \
Glob('src/engine/display/delta/*.cpp') + \
Glob('src/engine/gui/*.cpp') + \
Glob('src/engine/input/*.cpp') + \
Glob('src/engine/resource/*.cpp') + \
Glob('src/engine/screen/*.cpp') + \
Glob('src/engine/sound/*.cpp') + \
Glob('src/engine/system/*.cpp') + \
Glob('src/lisp/*.cpp') + \
Glob('src/math/*.cpp') + \
Glob('src/pingus/*.cpp') + \
Glob('src/pingus/actions/*.cpp') + \
Glob('src/pingus/colliders/*.cpp') + \
Glob('src/pingus/components/*.cpp') + \
Glob('src/pingus/movers/*.cpp') + \
Glob('src/pingus/particles/*.cpp') + \
Glob('src/pingus/screens/*.cpp') + \
Glob('src/pingus/worldmap/*.cpp') + \
Glob('src/pingus/worldobjs/*.cpp') + \
Glob('src/util/*.cpp') + \
self.env['optional_sources'])
#if sys.platform == "darwin":
# self.env.StaticLibrary("sdlmain", ["src/macosx/SDLmain.m"], [ 'SDL' ])
self.env.Default(self.env.Program('pingus', ['src/main.cpp', libpingus]))
# build test and utils
for filename in Glob("test/*_test.cpp", strings=True):
self.env.Alias('test', self.env.Program(filename[:-4], [filename, libpingus]))
for filename in Glob("test/*_util.cpp", strings=True):
self.env.Alias('test', self.env.Program(filename[:-4], [filename, libpingus]))
# build extra stuff
for filename in Glob("extra/*.cpp", strings=True):
self.env.Alias('extra', self.env.Program(filename[:-4], [filename, libpingus]))
project = Project()
project.configure()
project.build()
## EOF ##