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Profession.cpp
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#include "Profession.h"
#include <cctype>
Profession* Profession::findFarthestEnemyUnit(std::vector<Profession*> _enemyPlayerUnits)
{
Profession* farthest = _enemyPlayerUnits[0];
for (auto unit : _enemyPlayerUnits)
{
if (sqrt(pow(farthest->getPosition().first - position.first, 2) + pow(farthest->getPosition().second - position.first, 2)) < sqrt(pow(unit->getPosition().first - position.first, 2) + pow(unit->getPosition().second - position.first, 2)))
{
farthest=unit;
}
}
return farthest;
}
bool Profession::areMyPlayerUnitsDisplayedLower()
{
return islower(getDisplayChar());
}
std::string Profession::getPlayerString()
{
std::string playerString;
if (areMyPlayerUnitsDisplayedLower()) playerString = "P2";
else playerString = "P1";
return playerString;
}
double Profession::getStat(int _id)
{
return stats[_id];
}
bool Profession::getStunned()
{
return stunned;
}
void Profession::setStunned(bool _stunned)
{
stunned = _stunned;
}
void Profession::setPosition(std::pair<int, int> _pos)
{
position = _pos;
}
std::pair<int, int> Profession::getPosition()
{
return position;
}
char Profession::getDisplayChar()
{
return displayChar;
}
void Profession::setDisplayChar(char _c)
{
displayChar = _c;
}
void Profession::setCurrentHP(int _hp)
{
current_hp = _hp;
}
void Profession::attack(Profession* _profToAttack)
{
_profToAttack->takeDamage(getStat(AD));
}
void Profession::takeDamage(int _damage)
{
if (!alive)return;
current_hp = current_hp - _damage;
if (current_hp <= 0)
{
current_hp = 0;
alive = false;
}
}
bool Profession::isAlive()
{
return alive;
}
void Profession::setAlive(bool _alive)
{
alive = _alive;
}
void Profession::updateStatsAfterRound()
{
current_mana += getStat(MANA_PER_ROUND);
if (current_mana > getStat(MANA_MAX)) current_mana = getStat(MANA_MAX);
}
std::string Profession::getName()
{
return name;
}
void Profession::findPossibleMoves(char _posData[][BOARD_SIZE])
{
possibleMoves.clear();
double range = getStat(MR);
int posX = position.first;
int posY = position.second;
for (int i = 0; i < BOARD_SIZE; i++)
{
for (int j = 0; j < BOARD_SIZE; j++)
{
double dist = sqrt(((i - posX) * (i - posX)) + ((j - posY) * (j - posY)));
if (dist <= range&&_posData[i][j]==' ')
{
possibleMoves.push_back(std::make_pair(i, j));
}
}
}
possibleMoves.push_back(position);
}
void Profession::displayPossibleMoves()
{
std::cout << "Possible coords to move:\n";
for (auto cord : possibleMoves)
{
std::cout << "[" << cord.first << "," << cord.second << "] ";
}
std::cout << "\n";
}
bool Profession::checkIfValidMove(std::pair<int, int> _cords)
{
for (auto cord : possibleMoves)
{
if (_cords == cord) return true;
}
return false;
}
bool Profession::checkIfValidIdToAttack(int _id)
{
if (_id >= 0 && _id < possibleAttack.size()) return true;
return false;
}
bool Profession::findPossibleCordsToAttack(char _posData[][BOARD_SIZE], int _id)
{
possibleAttack.clear();
double range = getStat(AR);
int posX = position.first;
int posY = position.second;
bool temp=false;
for (int i = 0; i < BOARD_SIZE; i++)
{
for (int j = 0; j < BOARD_SIZE; j++)
{
double dist = sqrt(((i - posX) * (i - posX)) + ((j - posY) * (j - posY)));
if (dist <= range && _posData[i][j] != ' ')
{
if ((_id == 0 && islower(_posData[i][j])) || (_id == 1 && isupper(_posData[i][j])))
{
possibleAttack.push_back(std::make_pair(i, j));
temp = true;
}
}
}
}
return temp;
}
void Profession::displayPossibleAttack()
{
std::cout << "Possible coords to attack:\n";
int i = 0;
for (auto cord : possibleAttack)
{
std::cout << "ID: "<<i++<<cord<<" ";
}
std::cout << "\n";
}
std::pair<int, int> Profession::getPossibleAttackCords(int _id)
{
return possibleAttack[_id];
}
int Profession::getCurrentHP()
{
return current_hp;
}
int Profession::getCurrentMana()
{
return current_mana;
}
void Profession::setCurrentMana(int _mana)
{
current_mana = _mana;
}
std::string Profession::getDisplayCoords(std::pair<int, int> _coords)
{
std::stringstream coordsToPrint;
coordsToPrint << _coords;
return coordsToPrint.str();
}