Releases: xen-42/DredgeVR
Releases · xen-42/DredgeVR
Version 0.4.1
Some fixes for the new Iron Rig DLC and update 1.5.1
- The player can now navigate from the dock to above deck on the Iron Rig
- Added new "remove smoke" setting (for the chimneys on the ship)
- Changed default camera position to be farther back from the ship
- Fixed the new spiral minigame
- Fixed some buttons on the Iron Rig
- Improved the Iron Rig cutscenes
- Fixed ooze graphics
- Fixed spyglass not working at all post 1.5.1
Remaining issues:
- Spyglass is prone to breaking
- Iron rig cutscenes need more work
Version 0.4.0
- Updates the mod to work with Dredge 1.5.1
- Next update will include support for the Iron Rig specifically
Version 0.3.4
The Pale Reach should all work properly now with this update
- Cutscenes in The Pale Reach DLC now actually play out
- Fix infected fish particle orientation
- Hide laser pointers when hiding UI
- Show "UNBOUND" in tutorial popups if an input is missing
- Fix snow position on Pale Reach title screen
- Removed the "disable distance particles" option because it was buggy
- Fixed message entries disappearing when changing tabs
- Fixed held message positions
Version 0.3.3
- Implemented playerScale option
- Implemented playerPosition option
With this you can customize your experience more by standing on the front deck of the ship or viewing the world from high up above.
Version 0.3.2
- Re-added missing files that prevented the mod from loading.
- Oops
Version 0.3.1
- Spyglass ability (somewhat) works now; fish info popups are shown
- Removed spyglass crosshair UI
Version 0.3.0
- Dredge VR now works with the mod manager and database
Accidentally put the wrong version number before
Version 0.2.0
- Fixed broken tutorial prompts
- Fixed Pale Reach title screen
- Made water transparent in the Reach
- Fix some depth effects in the Reach
- Dredge VR should now work directly with the mod manager and database
0.1.0
Have made many other releases but just put them on itch, going to start actually recording them here from now for posterity
Big changes:
- Reimplemented the VR camera setup. Now lights and shadows work in both eyes, as do all (as far as I can tell) particle effects. If you spot anything that didn't work, let me know. There's also a non-zero chance your camera will randomly flip upside-down, so report that to me (and what you were doing at the time) if it does. Only downside is water depth isn't rendered as nicely anymore.
Other:
- Fixed ball-catcher fishing minigame
- Added "disableMonitor" option to settings which will stop the game rendering to your monitor. Off by default.