Red Dead Redemption #8
Replies: 6 comments 12 replies
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I'll get some capture software to demonstrate the difference. |
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I'm trying to debug Xenia for RDR, and am getting overwhelmed with 10GB of
within 20 minutes of gameplay. |
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Found a potential lead on fixing RDR not allowing campfires, but I don't understand these PPC opcodes. This syntax bears zero resemblance to other Rockstar games. There is a trigger to force your horse to spawn at your newly built campfire, and we can easily create a patch for infinite campfires.
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EDIT: This is for Disc 1 of GOTY only. No update on the campfire yet. Sorry, I've had a migraine and haven't been able to look at a bright screen much. I'm including an .xdelta for patching rdr2_layer0.rpf that removes all grass rendering, for your testing purposes. (I have the GOTY edition, this will not work on the original 2010 release, there are too many differences in the archives.) Setting the clip area of all grasses to 0.0 0.0 0.0 0.0 in /root/grassres/patches.txt All the grass .dds will still occupy the texture cache, but grass is no longer rendered. Framerate is about the same but frametime fluctuations occur less often, and overall the image is less distracting. Not sure if it can be made into a Xenia patch, patches.txt is mentioned in the .xex, but deleting it altogether crashes the game. |
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Hello guys, I'm asking, because with xenia's resolution scaling the rain will be invisible. That feels pretty weird. |
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@illusion0001
If you set the stream range of all non-tree plants to a static value, the grass-streaming issue is solved at a modest cost to overall draw distance.
I'm still building new shaders because I changed values in two of compiled shader files, but my framerate is 5-25% better depending on the area. The lower overall draw distance just looks like an environmental setting was lowered in a PC game, without sudden flashing in and out of vast swaths of grassland.
Is there interest in pursuing this further?
DoF values dynamically change between shaders, weather, time of day, and area of the map. I'm not so sure that can be easily toggled.
I spent 90 minutes picking up bread crumbs, looking for motionblur, but I fear it's hidden in an encrypted script file for which there is no available tool to view.
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