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spock_device.hpp
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spock_device.hpp
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#pragma once
#include "spock_window.hpp"
// std lib headers
#include <string>
#include <vector>
namespace spock {
struct SwapChainSupportDetails {
VkSurfaceCapabilitiesKHR capabilities;
std::vector<VkSurfaceFormatKHR> formats;
std::vector<VkPresentModeKHR> presentModes;
};
struct QueueFamilyIndices {
uint32_t graphicsFamily;
uint32_t presentFamily;
bool graphicsFamilyHasValue = false;
bool presentFamilyHasValue = false;
bool isComplete() { return graphicsFamilyHasValue && presentFamilyHasValue; }
};
class SpockDevice {
public:
#ifdef NDEBUG
const bool enableValidationLayers = false;
#else
const bool enableValidationLayers = true;
#endif
SpockDevice(SpockWindow &window);
~SpockDevice();
// Not copyable or movable
SpockDevice(const SpockDevice &) = delete;
void operator=(const SpockDevice &) = delete;
SpockDevice(SpockDevice &&) = delete;
SpockDevice &operator=(SpockDevice &&) = delete;
VkCommandPool getCommandPool() { return commandPool; }
VkDevice device() { return device_; }
VkSurfaceKHR surface() { return surface_; }
VkQueue graphicsQueue() { return graphicsQueue_; }
VkQueue presentQueue() { return presentQueue_; }
SwapChainSupportDetails getSwapChainSupport() { return querySwapChainSupport(physicalDevice); }
uint32_t findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties);
QueueFamilyIndices findPhysicalQueueFamilies() { return findQueueFamilies(physicalDevice); }
VkFormat findSupportedFormat(
const std::vector<VkFormat> &candidates, VkImageTiling tiling, VkFormatFeatureFlags features);
// Buffer Helper Functions
void createBuffer(
VkDeviceSize size,
VkBufferUsageFlags usage,
VkMemoryPropertyFlags properties,
VkBuffer &buffer,
VkDeviceMemory &bufferMemory);
VkCommandBuffer beginSingleTimeCommands();
void endSingleTimeCommands(VkCommandBuffer commandBuffer);
void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size);
void copyBufferToImage(
VkBuffer buffer, VkImage image, uint32_t width, uint32_t height, uint32_t layerCount);
void createImageWithInfo(
const VkImageCreateInfo &imageInfo,
VkMemoryPropertyFlags properties,
VkImage &image,
VkDeviceMemory &imageMemory);
VkPhysicalDeviceProperties properties;
private:
void createInstance();
void setupDebugMessenger();
void createSurface();
void pickPhysicalDevice();
void createLogicalDevice();
void createCommandPool();
// helper functions
bool isDeviceSuitable(VkPhysicalDevice device);
std::vector<const char *> getRequiredExtensions();
bool checkValidationLayerSupport();
QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device);
void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT &createInfo);
void hasGflwRequiredInstanceExtensions();
bool checkDeviceExtensionSupport(VkPhysicalDevice device);
SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device);
VkInstance instance;
VkDebugUtilsMessengerEXT debugMessenger;
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
SpockWindow &window;
VkCommandPool commandPool;
VkDevice device_;
VkSurfaceKHR surface_;
VkQueue graphicsQueue_;
VkQueue presentQueue_;
const std::vector<const char *> validationLayers = {"VK_LAYER_KHRONOS_validation"};
const std::vector<const char *> deviceExtensions = {VK_KHR_SWAPCHAIN_EXTENSION_NAME};
};
} // namespace lve