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Originally described in #132 and #135 , this feature will revolve around new traits and skills for intrigue heavy characters. This will be foundational work for the Shezmu Cult, but should be generally useful as a feature. Some of these elements should be integrated into the Assassins specifically and intrigue actions generally.
Plots to steal artefacts should be something available generally, though it will feature more prominently for Shezmu Cultists. Artefacts being stolen will be annoying as shit, so it shouldn't be super common. If you catch someone stealing an artefact, it should be an instant rivalry, probably even give a CB to steal it back.
New traits representing more assassin/rogue type combat skills. Gives modest bonuses to intrigue and personal combat rating.
Novice/Skilled/Expert/Master Dagger Fighter (combat rating bonus)
Novice/Skilled/Expert/Master Poisoner (intrigue bonus, general opinion penalty)
Novice/Skilled/Expert/Master Thief (intrigue, general opinion penalty, bonus to stealing things)
Some kind of rudimentary experience system in the background to handle leveling up?
Having four levels for these skills may just contribute to the attribute inflation already present in vanilla, so it may be better to have, Thief/Expert/Master.
Thief traits should obviously give bonuses in most of the Steal Artefact scenarios.
The text was updated successfully, but these errors were encountered:
Servant (Intrigue/Diplomacy; Humble helps, Pride hurts)
Stealth (Intrigue)
Servant's Entrance
Window (Thief)
Cellar
Multiple events for roaming the place, with various odds for getting caught. Getting caught should involve several options as well, such as fighting the enemy off or fleeing.
This will be a huge undertaking, as there needs to be a lot of variety to keep multiple attempts interesting.
Originally described in #132 and #135 , this feature will revolve around new traits and skills for intrigue heavy characters. This will be foundational work for the Shezmu Cult, but should be generally useful as a feature. Some of these elements should be integrated into the Assassins specifically and intrigue actions generally.
Plots to steal artefacts should be something available generally, though it will feature more prominently for Shezmu Cultists. Artefacts being stolen will be annoying as shit, so it shouldn't be super common. If you catch someone stealing an artefact, it should be an instant rivalry, probably even give a CB to steal it back.
New traits representing more assassin/rogue type combat skills. Gives modest bonuses to intrigue and personal combat rating.
Novice/Skilled/Expert/Master Dagger Fighter (combat rating bonus)
Novice/Skilled/Expert/Master Poisoner (intrigue bonus, general opinion penalty)
Novice/Skilled/Expert/Master Thief (intrigue, general opinion penalty, bonus to stealing things)
Some kind of rudimentary experience system in the background to handle leveling up?
Having four levels for these skills may just contribute to the attribute inflation already present in vanilla, so it may be better to have, Thief/Expert/Master.
Thief traits should obviously give bonuses in most of the Steal Artefact scenarios.
The text was updated successfully, but these errors were encountered: