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demo_mesh_rendering.py
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# Copyright (c) 2020-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
#
# NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
# property and proprietary rights in and to this material, related
# documentation and any modifications thereto. Any use, reproduction,
# disclosure or distribution of this material and related documentation
# without an express license agreement from NVIDIA CORPORATION or
# its affiliates is strictly prohibited.
import os
import time
import json
import logging
import os
import random
import numpy as np
import torch
import nvdiffrast.torch as dr
import xatlas
import hydra
from omegaconf import OmegaConf, ListConfig, DictConfig
import wandb
import lpips
from tqdm import tqdm
# Import data readers / generators
from dataset import DatasetZJUMoCap, DatasetZJUMoCapTAVA
from dataset.samplers import IterationBasedBatchSampler
from dataset.dataset_utils import worker_init_fn
# Import topology / geometry trainers
from geometry.dmtet_dyn import DMTetGeometryDyn
from geometry.dlmesh_dyn import DLMeshDyn
from geometry.vectoradam import VectorAdam
import render.renderutils as ru
from render import obj
from render import material
from render import util
from render import mesh
from render import texture
from render import mlptexture
from render import light
from render import render
from utils import training
# [FIXME](xk) the script is kind of duplicated against `train_dyn.py`, which only remove the training loop.
RADIUS = 3.0
LOGGER = logging.getLogger(__name__)
print = LOGGER.info
# Enable to debug back-prop anomalies
# torch.autograd.set_detect_anomaly(True)
###############################################################################
# Mix background into a dataset image
###############################################################################
@torch.no_grad()
def prepare_batch(target, bg_type='black', add_noise_to_params=False):
assert len(target['img'].shape) == 4, "Image shape should be [n, h, w, c]"
if bg_type == 'checker':
background = torch.tensor(util.checkerboard(target['img'].shape[1:3], 8), dtype=torch.float32, device='cuda')[None, ...]
elif bg_type == 'black':
background = torch.zeros(target['img'].shape[0:3] + (3,), dtype=torch.float32, device='cuda')
elif bg_type == 'white':
background = torch.ones(target['img'].shape[0:3] + (3,), dtype=torch.float32, device='cuda')
elif bg_type == 'reference':
background = target['img'][..., 0:3]
elif bg_type == 'random':
background = torch.rand(target['img'].shape[0:3] + (3,), dtype=torch.float32, device='cuda')
else:
assert False, "Unknown background type %s" % bg_type
target['mv'] = target['mv'].cuda()
target['mvp'] = target['mvp'].cuda()
target['campos'] = target['campos'].cuda()
target['img'] = target['img'].cuda()
target['background'] = background
# target['img'] = torch.cat((torch.lerp(background, target['img'][..., 0:3], target['img'][..., 3:4]), target['img'][..., 3:4]), dim=-1)
# [NOTE] There should be no soft mask
background_mask = target['img'][..., 3] == 0
target['img'][..., 0:3][background_mask] = background[background_mask]
if 'params' in target:
if add_noise_to_params is True:
target['params'] = target['params'] + torch.randn_like(target['params']) * 0.1
target['params'] = target['params'].cuda()
return target
###############################################################################
# UV - map geometry & convert to a mesh
###############################################################################
@torch.no_grad()
def xatlas_uvmap(glctx, geometry, mat, FLAGS):
eval_mesh = geometry.getMesh(mat)
# Create uvs with xatlas
if eval_mesh.v_tex is None or eval_mesh.t_tex_idx is None:
print("UV mapping mesh with xatlas...")
v_pos = eval_mesh.v_pos.detach().cpu().numpy()
t_pos_idx = eval_mesh.t_pos_idx.detach().cpu().numpy()
vmapping, indices, uvs = xatlas.parametrize(v_pos, t_pos_idx)
# Convert to tensors
indices_int64 = indices.astype(np.uint64, casting='same_kind').view(np.int64)
uvs = torch.tensor(uvs, dtype=torch.float32, device='cuda')
faces = torch.tensor(indices_int64, dtype=torch.int64, device='cuda')
new_mesh = mesh.Mesh(v_tex=uvs, t_tex_idx=faces, base=eval_mesh)
else:
print("Mesh already has UVs, skipping UV mapping")
new_mesh = eval_mesh
mask, kd, ks, normal = render.render_uv(glctx, new_mesh, FLAGS.texture_res, eval_mesh.material['kd_ks_normal'])
if FLAGS.layers > 1:
kd = torch.cat((kd, torch.rand_like(kd[...,0:1])), dim=-1)
kd_min, kd_max = torch.tensor(FLAGS.kd_min, dtype=torch.float32, device='cuda'), torch.tensor(FLAGS.kd_max, dtype=torch.float32, device='cuda')
ks_min, ks_max = torch.tensor(FLAGS.ks_min, dtype=torch.float32, device='cuda'), torch.tensor(FLAGS.ks_max, dtype=torch.float32, device='cuda')
nrm_min, nrm_max = torch.tensor(FLAGS.nrm_min, dtype=torch.float32, device='cuda'), torch.tensor(FLAGS.nrm_max, dtype=torch.float32, device='cuda')
new_mesh.material = material.Material({
'bsdf' : mat['bsdf'],
'kd' : texture.Texture2D(kd, min_max=[kd_min, kd_max]),
'ks' : texture.Texture2D(ks, min_max=[ks_min, ks_max]),
'normal' : texture.Texture2D(normal, min_max=[nrm_min, nrm_max])
})
return new_mesh
def initial_guess_material(geometry, mlp, FLAGS, init_mat=None):
kd_min, kd_max = torch.tensor(FLAGS.kd_min, dtype=torch.float32, device='cuda'), torch.tensor(FLAGS.kd_max, dtype=torch.float32, device='cuda')
ks_min, ks_max = torch.tensor(FLAGS.ks_min, dtype=torch.float32, device='cuda'), torch.tensor(FLAGS.ks_max, dtype=torch.float32, device='cuda')
nrm_min, nrm_max = torch.tensor(FLAGS.nrm_min, dtype=torch.float32, device='cuda'), torch.tensor(FLAGS.nrm_max, dtype=torch.float32, device='cuda')
if mlp:
mlp_min = torch.cat((kd_min[0:3], ks_min, nrm_min), dim=0)
mlp_max = torch.cat((kd_max[0:3], ks_max, nrm_max), dim=0)
mlp_map_opt = mlptexture.MLPTexture3D(geometry.getAABB(), channels=9, min_max=[mlp_min, mlp_max], internal_dims=FLAGS.mlp_texture_internal_dims, FLAGS=FLAGS)
mat = material.Material({'kd_ks_normal' : mlp_map_opt})
else:
# Setup Kd (albedo) and Ks (x, roughness, metalness) textures
texture_res = list(FLAGS.texture_res)
if FLAGS.random_textures or init_mat is None:
num_channels = 4 if FLAGS.layers > 1 else 3
kd_init = torch.rand(size=texture_res + [num_channels], device='cuda') * (kd_max - kd_min)[None, None, 0:num_channels] + kd_min[None, None, 0:num_channels]
kd_map_opt = texture.create_trainable(kd_init , texture_res, not FLAGS.custom_mip, [kd_min, kd_max])
ksR = np.random.uniform(size=texture_res + [1], low=0.0, high=0.01)
ksG = np.random.uniform(size=texture_res + [1], low=ks_min[1].cpu(), high=ks_max[1].cpu())
ksB = np.random.uniform(size=texture_res + [1], low=ks_min[2].cpu(), high=ks_max[2].cpu())
ks_map_opt = texture.create_trainable(np.concatenate((ksR, ksG, ksB), axis=2), texture_res, not FLAGS.custom_mip, [ks_min, ks_max])
else:
kd_map_opt = texture.create_trainable(init_mat['kd'], texture_res, not FLAGS.custom_mip, [kd_min, kd_max])
ks_map_opt = texture.create_trainable(init_mat['ks'], texture_res, not FLAGS.custom_mip, [ks_min, ks_max])
# Setup normal map
if FLAGS.random_textures or init_mat is None or 'normal' not in init_mat:
normal_map_opt = texture.create_trainable(np.array([0, 0, 1]), texture_res, not FLAGS.custom_mip, [nrm_min, nrm_max])
else:
normal_map_opt = texture.create_trainable(init_mat['normal'], texture_res, not FLAGS.custom_mip, [nrm_min, nrm_max])
mat = material.Material({
'kd' : kd_map_opt,
'ks' : ks_map_opt,
'normal' : normal_map_opt
})
if init_mat is not None:
mat['bsdf'] = init_mat['bsdf']
else:
mat['bsdf'] = 'pbr'
mat["no_perturbed_nrm"] = FLAGS.no_perturbed_nrm
print(f"no_perturbed_nrm: {FLAGS.no_perturbed_nrm}")
return mat
###############################################################################
# Validation & testing
###############################################################################
def validate_itr(glctx, target, geometry: DMTetGeometryDyn, opt_material, lgt, FLAGS, update_base_mesh=False, build_mips=True):
result_dict = {}
extra_dict = {}
with torch.no_grad():
if build_mips:
lgt.build_mips()
if FLAGS.camera_space_light:
lgt.xfm(target['mv'])
if hasattr(geometry, 'update_base_mesh') and update_base_mesh:
LOGGER.debug("Updating base mesh in `validate_itr`")
geometry.update_base_mesh()
# LOGGER.debug("Updating base mesh in `validate_itr`")
# geometry.update_base_mesh() # [NOTE] unconment this line, the the iter per sec of outer loop rushes to 100+; match the FPS metrics
start = torch.cuda.Event(enable_timing=True)
end = torch.cuda.Event(enable_timing=True)
start.record()
# render_start_time = time.time()
buffers = geometry.render(glctx, target, lgt, opt_material, return_kd_grad=False, update_base_mesh=False, update_weights=False)
result_dict['ref'] = util.rgb_to_srgb(target['img'][...,0:3])[0]
result_dict['opt'] = util.rgb_to_srgb(buffers['shaded'][...,0:3])[0]
result_dict['opt_alpha'] = buffers['shaded'][...,3][0]
result_dict['ref_alpha'] = target['img'][...,3][0]
result_image = torch.cat([result_dict['opt'], result_dict['ref']], axis=1)
resolution = result_dict['ref'].shape[:2]
end.record()
# Waits for everything to finish running
torch.cuda.synchronize()
# render_time = 1000 * (time.time() - render_start_time)
render_time = start.elapsed_time(end)
render_time_per_frame = render_time / target['img'].shape[0]
extra_dict["render_time_ms_per_frame"] = render_time_per_frame
extra_dict["fps"] = 1.0 / (render_time_per_frame / 1000.0)
if FLAGS.display is not None:
LOGGER.debug(f"Displaying results with displat={FLAGS.display}")
white_bg = torch.ones_like(target['background'])
for layer in FLAGS.display:
if 'latlong' in layer and layer['latlong']:
if isinstance(lgt, light.EnvironmentLight):
result_dict['light_image'] = util.cubemap_to_latlong(lgt.base, resolution)
result_image = torch.cat([result_image, result_dict['light_image']], axis=1)
elif 'relight' in layer:
if not isinstance(layer['relight'], light.EnvironmentLight):
layer['relight'] = light.load_env(layer['relight'])
img = geometry.render(glctx, target, layer['relight'], opt_material, return_kd_grad=False, update_base_mesh=False, update_weights=False)
result_dict['relight'] = util.rgb_to_srgb(img[..., 0:3])[0]
result_image = torch.cat([result_image, result_dict['relight']], axis=1)
elif 'bsdf' in layer:
buffers = geometry.render(glctx, target, lgt, opt_material, bsdf=layer['bsdf'], return_kd_grad=False, update_base_mesh=False, update_weights=False)
if layer['bsdf'] == 'kd':
result_dict[layer['bsdf']] = util.rgb_to_srgb(buffers['shaded'][0, ..., 0:3])
elif layer['bsdf'] == 'normal_camera_space':
gb_normal = (buffers['shaded'][0, ..., 0:3] * 2) - 1
view_normal = torch.matmul(target["mv"][0,:3,:3][None, None], gb_normal[..., None]).squeeze(-1)
view_normal = view_normal / view_normal.norm(dim=-1)[..., None]
view_normal = (view_normal + 1) * 0.5
lerped_view_normal = torch.lerp(target["background"][0], view_normal, buffers['shaded'][0, ..., 3:4])
result_dict[layer['bsdf']] = lerped_view_normal[..., 0:3]
else:
result_dict[layer['bsdf']] = buffers['shaded'][0, ..., 0:3]
result_image = torch.cat([result_image, result_dict[layer['bsdf']]], axis=1)
return result_image, result_dict, extra_dict
def validate(glctx, geometry, opt_material, lgt, dataset_validate, out_dir, FLAGS, save_gts=True):
"""_summary_
Args:
glctx (_type_): _description_
geometry (_type_): _description_
opt_material (_type_): _description_
lgt (_type_): _description_
dataset_validate (_type_): _description_
out_dir (_type_): _description_
FLAGS (_type_): _description_
Returns:
Dict[str, np.ndarray]: _description_
"""
# ==============================================================================================
# Validation loop
# ==============================================================================================
mse_values = []
psnr_values = []
ssim_values = []
fps_values = []
LOGGER.warning("In `validate`, the batch size is foreced to be 1") # [XXX]
dataloader_validate = torch.utils.data.DataLoader(dataset_validate, batch_size=1, collate_fn=dataset_validate.collate, worker_init_fn=worker_init_fn)
if hasattr(geometry, 'update_base_mesh'):
LOGGER.debug("Updating base mesh in `validate`")
geometry.update_base_mesh()
compute_val_metrics_with_mask = FLAGS.compute_val_metrics_with_mask
print(f"compute_val_metrics_with_mask={compute_val_metrics_with_mask}")
os.makedirs(out_dir, exist_ok=True)
with open(os.path.join(out_dir, 'metrics.txt'), 'w') as fout:
fout.write('ID, MSE, PSNR, SSIM, FPS\n')
print(f"Running validation @ {out_dir}")
for it, target in enumerate(tqdm(dataloader_validate)):
# Mix validation background
target = prepare_batch(target, FLAGS.background)
result_image, result_dict, extra_dict = validate_itr(glctx, target, geometry, opt_material, lgt, FLAGS, update_base_mesh=False, build_mips=(True if it == 0 else False))
fps_values.append(extra_dict['fps'])
if FLAGS.compute_val_metrics is True:
# Compute metrics
opt = torch.clamp(result_dict['opt'], 0.0, 1.0)
ref = torch.clamp(result_dict['ref'], 0.0, 1.0)
if compute_val_metrics_with_mask is True:
mask_at_box = target["mask_at_box"][0]
result_dict["mask_at_box"] = mask_at_box * 1.0
mse = torch.nn.functional.mse_loss(opt[mask_at_box], ref[mask_at_box], size_average=None, reduce=None, reduction='mean').item()
psnr = util.mse_to_psnr(mse)
ssim = util.compute_ssim(opt, ref, mask_at_box)
else:
mse = torch.nn.functional.mse_loss(opt, ref, size_average=None, reduce=None, reduction='mean').item()
psnr = util.mse_to_psnr(mse)
ssim = util.compute_ssim(opt, ref)
mse_values.append(float(mse))
psnr_values.append(float(psnr))
ssim_values.append(float(ssim))
line = "%d, %1.8f, %1.8f, %1.8f, %.2f\n" % (it, mse, psnr, ssim, fps_values[-1])
fout.write(str(line))
if FLAGS.save_val_images is True:
save_val_keys = set(result_dict.keys())
if not save_gts:
save_val_keys.remove('ref')
save_val_keys.remove('ref_alpha')
if compute_val_metrics_with_mask is True:
save_val_keys.remove('mask_at_box')
# make directories before saving
for k in save_val_keys:
sub_dir = os.path.join(out_dir, k)
if not os.path.exists(sub_dir):
os.makedirs(sub_dir, exist_ok=True)
for k in save_val_keys:
# [NOTE] every light image is the same, we only save one
if k == 'light_image' and it > 0:
continue
np_img = result_dict[k].detach().cpu().numpy()
sub_dir = os.path.join(out_dir, k)
util.save_image(os.path.join(sub_dir, f'val-{it:06d}-{target["frame_id"][0]}-{target["camera_id"][0]}.png'), np_img)
avg_mse = np.mean(np.array(mse_values))
avg_psnr = np.mean(np.array(psnr_values))
avg_ssim = np.mean(np.array(ssim_values))
avg_fps = np.mean(np.array(fps_values))
line = "AVERAGES: %1.4f, %2.6f, %2.6f, %.6f\n" % (avg_mse, avg_psnr, avg_ssim, avg_fps)
fout.write(str(line))
print("MSE, PSNR, SSIM, FPS")
print("%1.8f, %2.6f, %2.6f, %.6f" % (avg_mse, avg_psnr, avg_ssim, avg_fps))
return {
'mse': avg_mse,
'psnr': avg_psnr,
'ssim': avg_ssim,
'fps': avg_fps
}
###############################################################################
# Main shape fitter function / optimization loop
###############################################################################
class Trainer(torch.nn.Module):
def __init__(self, glctx, geometry, lgt, mat, optimize_geometry, optimize_light, image_loss_fn, FLAGS, lpips_loss_fn):
super(Trainer, self).__init__()
self.glctx = glctx
self.geometry = geometry
self.light = lgt
self.material = mat
self.optimize_geometry = optimize_geometry
self.optimize_light = optimize_light
self.image_loss_fn = image_loss_fn
self.FLAGS = FLAGS
self.lpips_loss_fn = lpips_loss_fn
if not self.optimize_light:
with torch.no_grad():
self.light.build_mips()
def optimize_mesh(
glctx,
geometry,
opt_material,
lgt,
dataset_train,
dataset_validate,
FLAGS,
warmup_iter=0,
log_interval=10,
pass_idx=0,
pass_name="",
optimize_light=True,
optimize_geometry=True
):
image_loss_fn = None
lpips_loss_fn = None
trainer_noddp = Trainer(glctx, geometry, lgt, opt_material, optimize_geometry, optimize_light, image_loss_fn, FLAGS, lpips_loss_fn)
# Relighting
if FLAGS.no_train is True and FLAGS.learn_light is False:
print(f"Do not load lights from checkpoint, using loaded lights {FLAGS.envmap}")
trainer_noddp.light = None
if FLAGS.external_ckpt_dir is not None:
# try to load weights if the sdf or deform weights are mis-matched
try:
training.resume_from_ckpt(FLAGS.external_ckpt_dir, trainer_noddp, optimizer=None, optimizer_mesh=None, optimizer_motion=None, step=FLAGS.external_ckpt_step, load_geometry=False if FLAGS.use_mesh else True, load_material=False if FLAGS.external_mtl_path is not None else True)
except RuntimeWarning as e:
print("Fail to load weights due to shape mismatch. Copy the mismatched weights and retrying...")
training.resume_from_ckpt(FLAGS.external_ckpt_dir, trainer_noddp, optimizer=None, optimizer_mesh=None, optimizer_motion=None, step=FLAGS.external_ckpt_step, strict=True)
else:
LOGGER.warning("external_ckpt_dir is not specified")
# No training if validate_only is True
print(f"Rendering only, skipping training.")
return geometry, opt_material
#----------------------------------------------------------------------------
# Main function.
#----------------------------------------------------------------------------
def main(FLAGS):
_check_cfg(FLAGS)
set_seed(FLAGS.seed, FLAGS.strict_reproducibility)
print(f"set seed to {FLAGS.seed}")
FLAGS.multi_gpu = "WORLD_SIZE" in os.environ and int(os.environ["WORLD_SIZE"]) > 1
if FLAGS.multi_gpu:
if "MASTER_ADDR" not in os.environ:
os.environ["MASTER_ADDR"] = 'localhost'
if "MASTER_PORT" not in os.environ:
os.environ["MASTER_PORT"] = str(_find_free_port())
print(f"MASTER_ADDR: {os.environ['MASTER_ADDR']}")
print(f"MASTER_PORT: {os.environ['MASTER_PORT']}")
FLAGS.world_size = int(os.environ["WORLD_SIZE"])
FLAGS.rank = int(os.environ["RANK"])
FLAGS.local_rank = int(os.environ["LOCAL_RANK"])
torch.cuda.set_device(FLAGS.local_rank)
torch.distributed.init_process_group(backend="nccl", init_method="env://")
print(f"actual interations: from {FLAGS.iter} to {FLAGS.iter * FLAGS.world_size}")
# FLAGS.iter = FLAGS.iter * FLAGS.world_size
else:
torch.cuda.set_device(FLAGS.local_rank)
if FLAGS.display_res is None:
FLAGS.display_res = FLAGS.train_res
if FLAGS.local_rank == 0:
os.makedirs(FLAGS.out_dir, exist_ok=True)
print(f"output directory: {FLAGS.out_dir}")
wandb.init(project=FLAGS.exp_name, name=FLAGS.out_dir,
config=OmegaConf.to_container(FLAGS, resolve=True, throw_on_missing=True), dir=FLAGS.out_dir
)
# ==============================================================================================
# Create data pipeline
# ==============================================================================================
if FLAGS.get("use_legacy_dataset", False):
LOGGER.warning("Use legacy dataset")
from dataset.legacy.dataset_mesh import DatasetMesh
from dataset.legacy.dataset_nerf import DatasetNERF
from dataset.legacy.dataset_llff import DatasetLLFF
from dataset.legacy.dataset_zju_mocap import DatasetZJUMocap
if os.path.splitext(FLAGS.ref_mesh)[1] == '.obj':
ref_mesh = mesh.load_mesh(FLAGS.ref_mesh, FLAGS.mtl_override)
dataset_train = DatasetMesh(ref_mesh, glctx, RADIUS, FLAGS, validate=False)
dataset_validate = DatasetMesh(ref_mesh, glctx, RADIUS, FLAGS, validate=True)
elif os.path.isdir(FLAGS.ref_mesh):
if os.path.isfile(os.path.join(FLAGS.ref_mesh, 'poses_bounds.npy')):
dataset_train = DatasetLLFF(FLAGS.ref_mesh, FLAGS, examples=(FLAGS.iter+1)*FLAGS.batch)
dataset_validate = DatasetLLFF(FLAGS.ref_mesh, FLAGS)
elif os.path.isfile(os.path.join(FLAGS.ref_mesh, 'transforms_train.json')):
dataset_train = DatasetNERF(os.path.join(FLAGS.ref_mesh, 'transforms_train.json'), FLAGS, examples=(FLAGS.iter+1)*FLAGS.batch)
dataset_validate = DatasetNERF(os.path.join(FLAGS.ref_mesh, 'transforms_test.json'), FLAGS)
elif os.path.isfile(os.path.join(FLAGS.ref_mesh, 'annots.npy')):
if not FLAGS.no_train:
dataset_train = DatasetZJUMocap(FLAGS, split="train" if not FLAGS.dev_run else "dev_run", examples=(FLAGS.iter+1)*FLAGS.batch)
else:
dataset_train = None
if FLAGS.dev_run and FLAGS.dev_run_same_train_val:
print(f"In dev_run mode.")
dataset_validate = [DatasetZJUMocap(FLAGS, split="train" if not FLAGS.dev_run else "dev_run", examples=FLAGS.num_val_examples)]
else:
print(f"validate_splits: {FLAGS.validate_splits}")
dataset_validate = [DatasetZJUMocap(FLAGS, split=split, examples=FLAGS.num_val_examples) for split in FLAGS.validate_splits + (["dev_run"] if FLAGS.dev_run else [])]
else:
if not FLAGS.no_train:
dataset_train = hydra.utils.instantiate(FLAGS.train_dataset)
else:
dataset_train = None
if isinstance(FLAGS.validate_dataset, DictConfig):
FLAGS.validate_dataset = ListConfig([FLAGS.validate_dataset])
dataset_validate = [hydra.utils.instantiate(cfg) for cfg in FLAGS.validate_dataset]
# [TODO] dev_run
# ==============================================================================================
# Create GPU rasterization context
# ==============================================================================================
if FLAGS.rasterize_context == 'opengl':
print("Using OpenGL rasterizer")
glctx = dr.RasterizeGLContext()
elif FLAGS.rasterize_context == 'cuda':
print("Using CUDA rasterizer")
glctx = dr.RasterizeCudaContext()
else:
raise ValueError(f"Unknown rasterize_context: {FLAGS.rasterize_context}")
# ==============================================================================================
# Create env light with trainable parameters
# ==============================================================================================
if FLAGS.learn_light:
print("Learn light. Use random envmap.")
lgt = light.create_trainable_env_rnd(512, scale=0.0, bias=0.5)
else:
print(f"Not learn light. External envmap: {FLAGS.envmap} and scale: {FLAGS.env_scale}")
lgt = light.load_env(FLAGS.envmap, scale=FLAGS.env_scale)
if not FLAGS.use_mesh:
# ==============================================================================================
# If no initial guess, use DMtets to create geometry
# ==============================================================================================
# Setup geometry for optimization
if isinstance(dataset_validate, list):
animation_meta_data = dataset_validate[0].get_animation_meta_data()
else:
animation_meta_data = dataset_validate.get_animation_meta_data()
geometry = DMTetGeometryDyn(grid_res=FLAGS.dmtet_grid, animation_meta_data=animation_meta_data, learn_skinning=True, learn_non_rigid_offset=FLAGS.learn_non_rigid_offset, FLAGS=FLAGS)
# Setup textures, make initial guess from reference if possible
mat = initial_guess_material(geometry, True, FLAGS)
# Run optimization
if FLAGS.iter > 0:
geometry, mat = optimize_mesh(glctx, geometry, mat, lgt, dataset_train, dataset_validate,
FLAGS, pass_idx=0, pass_name="dmtet_pass1", warmup_iter=FLAGS.warmup_iter_tet, optimize_light=FLAGS.learn_light, log_interval=FLAGS.log_interval)
else:
print("Skipping optimization, no iterations specified.")
if FLAGS.local_rank == 0 and FLAGS.validate:
metrics_log_dict = {}
if isinstance(dataset_validate, list):
for dataset_validate_ in dataset_validate:
item_name = f"dmtet_validate_{dataset_validate_.split}"
metrics_value_dict = validate(glctx, geometry, mat, lgt, dataset_validate_, os.path.join(FLAGS.out_dir, item_name), FLAGS)
for k, v in metrics_value_dict.items():
metrics_log_dict.update({f"metrics/{k}/{item_name}": v})
else:
item_name = "dmtet_validate"
metrics_value_dict = validate(glctx, geometry, mat, lgt, dataset_validate, os.path.join(FLAGS.out_dir, item_name), FLAGS)
for k, v in metrics_value_dict.items():
metrics_log_dict.update({f"metrics/{k}/{item_name}": v})
wandb.log(metrics_log_dict)
if FLAGS.no_mesh_export is True:
return
# Create textured mesh from result
if 'kd_ks_normal' in mat and mat['kd_ks_normal'].use_texture_conditional_inputs is True:
# unset conditional inputs, if condition inputs have batch size
# that is different from the batch size of the geometry,
# the process crushes.
mat['kd_ks_normal'].register_conditonal_inputs(None)
base_mesh = xatlas_uvmap(glctx, geometry, mat, FLAGS)
# Free temporaries / cached memory
torch.cuda.empty_cache()
mat['kd_ks_normal'].cleanup()
del mat['kd_ks_normal']
lgt = lgt.clone()
if isinstance(dataset_validate, list):
animation_meta_data = dataset_validate[0].get_animation_meta_data()
else:
animation_meta_data = dataset_validate.get_animation_meta_data()
if FLAGS.learn_mesh_skinning is False:
with torch.no_grad():
animation_meta_data["lbs_weights"], _ = geometry.query_weights(geometry.getMesh(mat).v_pos) # Export LBS weights for later use
animation_meta_data["lbs_weights"] = animation_meta_data["lbs_weights"].to(geometry.verts.dtype)
geometry = DLMeshDyn(initial_guess=base_mesh, animation_meta_data=animation_meta_data, learn_skinning=False, learn_non_rigid_offset=False, FLAGS=FLAGS)
geometry.weights = animation_meta_data["lbs_weights"]
elif FLAGS.learn_mesh_skinning is True:
dmtet_skin_net = geometry.skin_net
geometry = DLMeshDyn(initial_guess=base_mesh, animation_meta_data=animation_meta_data, learn_skinning=True, learn_non_rigid_offset=False, FLAGS=FLAGS)
geometry.skin_net = dmtet_skin_net
else:
raise ValueError(f"Invalid learn_mesh_skinning value, must be True or False, but got %s" % FLAGS.learn_mesh_skinning)
if FLAGS.local_rank == 0:
# Dump mesh for debugging.
os.makedirs(os.path.join(FLAGS.out_dir, "dmtet_mesh"), exist_ok=True)
obj.write_obj(os.path.join(FLAGS.out_dir, "dmtet_mesh/"), base_mesh)
# write blend skinning mesh
if hasattr(geometry, "weights"):
save_dir_path = os.path.join(FLAGS.out_dir, "dmtet_bare_mesh")
base_mesh.v_color = util.skin_weights2color(geometry.weights)
os.makedirs(save_dir_path, exist_ok=True)
obj.write_obj(save_dir_path, base_mesh, save_material=False, save_v_color=True)
light.save_env_map(os.path.join(FLAGS.out_dir, "dmtet_mesh/probe.hdr"), lgt)
# ==============================================================================================
# Pass 2: Train with fixed topology (mesh)
# ==============================================================================================
if FLAGS.finetune_tet2mesh is True:
geometry, mat = optimize_mesh(glctx, geometry, base_mesh.material, lgt, dataset_train, dataset_validate, FLAGS,
pass_idx=1, pass_name="mesh_pass", warmup_iter=FLAGS.warmup_iter_mesh, optimize_light=FLAGS.learn_light and not FLAGS.lock_light,
optimize_geometry=not FLAGS.lock_pos, log_interval=FLAGS.log_interval)
else:
# [XXX] skip the final evalution and mesh save
return
else:
# ==============================================================================================
# Train with fixed topology (mesh)
# ==============================================================================================
# Load initial guess mesh from file
if isinstance(dataset_validate, list):
animation_meta_data = dataset_validate[0].get_animation_meta_data()
else:
animation_meta_data = dataset_validate.get_animation_meta_data()
if FLAGS.external_mesh_path is not None:
print(f"Loading external mesh from {FLAGS.external_mesh_path}")
init_mesh = mesh.load_mesh(FLAGS.external_mesh_path)
else:
print("Generating initial guess mesh with meta data in Dataset.")
init_mesh = mesh.Mesh(v_pos = animation_meta_data["rest_verts_in_canon"], t_pos_idx=animation_meta_data["faces"])
geometry = DLMeshDyn(initial_guess=init_mesh, animation_meta_data=animation_meta_data, learn_skinning=FLAGS.learn_mesh_skinning, learn_non_rigid_offset=FLAGS.learn_non_rigid_offset, FLAGS=FLAGS)
if FLAGS.external_mtl_path is not None:
print(f"Loading external mtl from {FLAGS.external_mtl_path}")
mat = material.load_mtl(FLAGS.external_mtl_path)
mat = mat[0]
LOGGER.warning("Only use the first material in the mtl file.")
else:
print("generating initial guess material.")
mat = initial_guess_material(geometry, FLAGS.learn_mesh_material_with_mlp, FLAGS, init_mat=geometry.initial_guess.material)
# load texture map here.
if FLAGS.iter > 0:
geometry, mat = optimize_mesh(glctx, geometry, mat, lgt, dataset_train, dataset_validate, FLAGS, pass_idx=0, pass_name="mesh_pass",
warmup_iter=FLAGS.warmup_iter_mesh, optimize_light=not FLAGS.lock_light, optimize_geometry=not FLAGS.lock_pos, log_interval=FLAGS.log_interval)
else:
print("Skipping optimization, no iterations specified.")
# [FIXME] need to finetune texture if use xaltlas
# if FLAGS.learn_mesh_material_with_mlp:
# base_mesh = mesh_uvmap(glctx, geometry, mat, FLAGS)
# # Free temporaries / cached memory
# torch.cuda.empty_cache()
# mat['kd_ks_normal'].cleanup()
# del mat['kd_ks_normal']
# mat = geometry.mesh.material = base_mesh.material
# ==============================================================================================
# Validate
# ==============================================================================================
if FLAGS.validate and FLAGS.local_rank == 0:
metric_log_dict = {}
if isinstance(dataset_validate, list):
for dataset_validate_ in dataset_validate:
item_name = f"validate_{dataset_validate_.split}"
metrics_value_dict = validate(glctx, geometry, mat, lgt, dataset_validate_, os.path.join(FLAGS.out_dir, item_name), FLAGS)
for k, v in metrics_value_dict.items():
metric_log_dict.update({f"metrics/{k}/{item_name}": v})
else:
item_name = "validate"
metrics_value_dict = validate(glctx, geometry, mat, lgt, dataset_validate, os.path.join(FLAGS.out_dir, item_name), FLAGS)
for k, v in metrics_value_dict.items():
metric_log_dict.update({f"metrics/{k}/{item_name}": v})
wandb.log(metric_log_dict)
# ==============================================================================================
# Dump output
# ==============================================================================================
if FLAGS.local_rank == 0 and not FLAGS.no_mesh_export:
geometry: DLMeshDyn
if getattr(mat, "kd_ks_normal", None) is not None:
print("has MLP texture, generating UVs with xatlas")
final_mesh = xatlas_uvmap(glctx, geometry, mat, FLAGS)
else:
final_mesh = geometry.getMesh(mat)
os.makedirs(os.path.join(FLAGS.out_dir, "mesh"), exist_ok=True)
obj.write_obj(os.path.join(FLAGS.out_dir, "mesh/"), final_mesh)
light.save_env_map(os.path.join(FLAGS.out_dir, "mesh/probe.hdr"), lgt)
###############################################################################
# helper functions
###############################################################################
CONF_FP: str = os.path.join(os.path.dirname(__file__), "configs")
def set_seed(seed, strict_reproducibility=False):
random.seed(seed)
np.random.seed(seed)
torch.manual_seed(seed)
torch.cuda.manual_seed_all(seed)
if strict_reproducibility:
torch.backends.cudnn.deterministic = True
torch.backends.cudnn.benchmark = False
def _find_free_port():
import socket
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
# Binding to port 0 will cause the OS to find an available port for us
sock.bind(("", 0))
port = sock.getsockname()[1]
sock.close()
# NOTE: there is still a chance the port could be taken by other processes.
return port
def _check_cfg(FLAGS):
fail_to_check = False
if len(FLAGS.subdivide_tetmesh_iters) > 0 and (FLAGS.learn_sdf_with_mlp is True and FLAGS.learn_tet_vert_deform_with_mlp is True):
# [NOTE] The deformation is scale specific... which means it is irrelavant with SDF,
# it is used to cater for the more fine-grained SDF-to-mesh conversion
raise ValueError("The deformation is scale specific... which means it is irrelavant with SDF, \
it is used to cater for the more fine-grained SDF-to-mesh conversion. \
subdivision breaks the prediction scale of the MLP.")
@hydra.main(config_path=CONF_FP, config_name="base", version_base="1.2")
def cli(cfg):
return main(cfg)
#----------------------------------------------------------------------------
# cmd
#----------------------------------------------------------------------------
if __name__ == "__main__":
cli()
#----------------------------------------------------------------------------