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SOUNDS.FIL
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SOUNDS.FIL
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[files]
115 dir.dir FIL_DIR_SFX //sfx_samples
enlufinh.wav FIL_SFX_ENGINE_LUF_INT //200
enlufexh.wav FIL_SFX_ENGINE_LUF_EXT
enlufinl.wav FIL_SFX_ENGINE_LUF_BASS_INT
enlufexl.wav FIL_SFX_ENGINE_LUF_BASS_EXT
enrafinh.wav FIL_SFX_ENGINE_RAF_INT //200
enrafexh.wav FIL_SFX_ENGINE_RAF_EXT
enrafinl.wav FIL_SFX_ENGINE_RAF_BASS_INT
enrafexl.wav FIL_SFX_ENGINE_RAF_BASS_EXT
enbmbinh.wav FIL_SFX_ENGINE_BOMBER_INT
enbmbexh.wav FIL_SFX_ENGINE_BOMBER_EXT
enbmbinl.wav FIL_SFX_ENGINE_BOMBER_BASS_INT
enbmbexl.wav FIL_SFX_ENGINE_BOMBER_BASS_EXT
Idlluflp.wav FIL_SFX_IDLE_ENGINE_LUF
Idlraflp.wav FIL_SFX_IDLE_ENGINE_RAF
smotrstr.wav FIL_SFX_STARTER_ELECTRIC
Smotrmid.wav FIL_SFX_STARTER_ELECTRIC_LOOP
Smotrend.wav FIL_SFX_STARTER_ELECTRIC_FIRE
inflywhl.wav FIL_SFX_STARTER_INERTIA
Gunbrwn.wav FIL_SFX_MACHINE_GUN_LOOP1 //#17000
Gunoerlk.wav FIL_SFX_MACHINE_GUN_LOOP2 //#22000
Gunrhbor.wav FIL_SFX_MACHINE_GUN_LOOP3 //#22000
Gunmg15.wav FIL_SFX_MACHINE_GUN_LOOP4 //#20000
mgcanlp3.wav FIL_SFX_MIG_CANNON_LOOP1 //#24000
engsplut.wav FIL_SFX_ENGINE_SPLUTTER //#22000
engdamg.wav FIL_SFX_ENGINE_STRAINED //#22000
engweak.wav FIL_SFX_ENGINE_WEAK //#22000
engfuel.wav FIL_SFX_ENGINE_COUGH //#22000
colbuild.wav FIL_SFX_COLLISION_BUILDING
colsgnd.wav FIL_SFX_COLLISION_GROUND
colhgnd.wav FIL_SFX_COLLISION_GROUND2
plncrsh3.wav FIL_SFX_COLLISION_GROUND3
plncrsh4.wav FIL_SFX_COLLISION_GROUND4
colac.wav FIL_SFX_COLLISION_PLANE
colwater.wav FIL_SFX_COLLISION_WATER
cable.wav FIL_SFX_COLLISION_CABLE
ricglss1.wav FIL_SFX_RICOCHET_GLASS1 //60
ricglss2.wav FIL_SFX_RICOCHET_GLASS2 //60
ricconc1.wav FIL_SFX_RICOCHET_HARD_SURFACE1 //75
ricconc2.wav FIL_SFX_RICOCHET_HARD_SURFACE2 //75
ricconc3.wav FIL_SFX_RICOCHET_HARD_SURFACE3 //75
ricconc4.wav FIL_SFX_RICOCHET_HARD_SURFACE4 //75
riccanv1.wav FIL_SFX_RICOCHET_CANVAS1 //75
riccanv2.wav FIL_SFX_RICOCHET_CANVAS2 //75
ricsoft1.wav FIL_SFX_RICOCHET_SOFT_SURFACE1 //75
ricsoft2.wav FIL_SFX_RICOCHET_SOFT_SURFACE2 //75
ricsoft3.wav FIL_SFX_RICOCHET_SOFT_SURFACE3 //75
ricsoft4.wav FIL_SFX_RICOCHET_SOFT_SURFACE4 //75
ricwood1.wav FIL_SFX_RICOCHET_WOOD1 //75
ricwood2.wav FIL_SFX_RICOCHET_WOOD2 //75
ricwood3.wav FIL_SFX_RICOCHET_WOOD3 //75
ricwood4.wav FIL_SFX_RICOCHET_WOOD4 //75
ricmetl1.wav FIL_SFX_RICOCHET_METAL_TWANG //75
ricmetl2.wav FIL_SFX_RICOCHET_METAL_SHARP //75
ricmetl3.wav FIL_SFX_RICOCHET_METAL_THICK //75
ricmetl4.wav FIL_SFX_RICOCHET_METAL_THUD //75
ricwtr1.wav FIL_SFX_RICOCHET_WATER1 //75
ricwtr4.wav FIL_SFX_RICOCHET_WATER2 //75
ricflsh1.wav FIL_SFX_RICOCHET_FLESH1 //75
ricflsh2.wav FIL_SFX_RICOCHET_FLESH2 //75
expflak1.wav FIL_SFX_FLAK1 //200
expflak2.wav FIL_SFX_FLAK2 //200
expflak3.wav FIL_SFX_FLAK3 //200
expflak4.wav FIL_SFX_FLAK4 //200
airxplo1.wav FIL_SFX_EXPLOSION_AIR1 //600
grndxpls.wav FIL_SFX_EXPLOSION_GROUND //600
engnxplo.wav FIL_SFX_EXPLOSION_ENGINE //600
airxplo2.wav FIL_SFX_EXPLOSION_AIR2 //600
tnkxplsn.wav FIL_SFX_EXPLOSION_TANK //600
expfuel1.wav FIL_SFX_EXPLOSION_OILDRUM1 //600
oilexp-1.wav FIL_SFX_EXPLOSION_OILDRUM2 //600
oilexp-2.wav FIL_SFX_EXPLOSION_OILDRUM3 //600
expdist1.wav FIL_SFX_EXPLOSION_DISTANT1 //600
expdist2.wav FIL_SFX_EXPLOSION_DISTANT2 //600
xplode-8.wav FIL_SFX_EXPLOSION_DISTANT3 //600
expbomb1.wav FIL_SFX_EXPLOSION_BOMB1 //600
nplmrls.wav FIL_SFX_EXPLOSION_NAPALM //600
balnignt.wav FIL_SFX_EXPLOSION_BALLOON //600
gfrcmtl.wav FIL_SFX_CREAK7
ammoclck.wav FIL_SFX_NO_AMMO_CLICK //#10000
gunempty.wav FIL_SFX_GUNS_EMPTY
Guntank1.wav FIL_SFX_GUN_TANK1 //#28000
tankgun1.wav FIL_SFX_GUN_TANK2 //#28000
GunAA1.wav FIL_SFX_GUN_AA1 //#28000
altrif4.wav FIL_SFX_GUN_RIFLE_SHOT1 //#20000
gncckng3.wav FIL_SFX_GUN_RELOADING3 //#10000
gncckng4.wav FIL_SFX_GUN_RELOADING4 //#10000
gnclck1.wav FIL_SFX_GUN_CLICK1 //#10000
gnclck4.wav FIL_SFX_GUN_CLICK4 //#10000
Gunlpfr.wav FIL_SFX_MACHINE_GUN_BURST_FRONT_RAF //#14000
Gunlpfl.wav FIL_SFX_MACHINE_GUN_BURST_FRONT_LUF //#14000
Gunlpt.wav FIL_SFX_MACHINE_GUN_BURST_TURRET //#8000
Cpsbuld1.wav FIL_SFX_COLLAPSE_BUILDING_LARGE1
Cpsbuld2.wav FIL_SFX_COLLAPSE_BUILDING_LARGE2
Cpsbuld3.wav FIL_SFX_COLLAPSE_BUILDING_LARGE3
Cpsbuld4.wav FIL_SFX_COLLAPSE_BUILDING_LARGE4
Cpswcol1.wav FIL_SFX_COLLAPSE_BUILDING_WOOD1
Cpswcol2.wav FIL_SFX_COLLAPSE_BUILDING_WOOD2
Cpswcol3.wav FIL_SFX_COLLAPSE_BUILDING_WOOD3
Cpswcol4.wav FIL_SFX_COLLAPSE_BUILDING_WOOD4
bmbwstl2.wav FIL_SFX_BOMB_WHISTLE
tyrscrh1.wav FIL_SFX_TYRE_SCREECH1
tyrscrh2.wav FIL_SFX_TYRE_SCREECH2
canopy.wav FIL_SFX_CANOPY_OPEN
cnpyblow.wav FIL_SFX_CANOPY_BLOW
canshat.wav FIL_SFX_CANOPY_BREAK
buffmod1.wav FIL_SFX_SPRING1
buffloo2.wav FIL_SFX_SPRING2
buffloo3.wav FIL_SFX_SPRING3 //55
wngsnap.wav FIL_SFX_METAL_SNAP //80
woodbrk1.wav FIL_SFX_WOOD_BREAK1
woodbrk2.wav FIL_SFX_WOOD_BREAK2
wngstrss.wav FIL_SFX_WING_STRESS
wngbrk.wav FIL_SFX_WING_BREAK
Pisthyd.wav FIL_SFX_FLAPS
Pistpne.wav FIL_SFX_FLAPS_PNEUMATIC
gearret.wav FIL_SFX_GEAR
unclamp1.wav FIL_SFX_JETTISON_FUEL
airhiss.wav FIL_SFX_COMPRESSED_AIR
wrnhorn1.wav FIL_SFX_HORN_GEAR
wrnhorn2.wav FIL_SFX_HORN_THROTTLE
wrnhorn3.wav FIL_SFX_HORN_ALTITUDE
cptswch1.wav FIL_SFX_CPT_SWITCH_BRASS
cptswch2.wav FIL_SFX_CPT_SWITCH_MECH
cptswch3.wav FIL_SFX_CPT_SWITCH_SELECT
cpthand1.wav FIL_SFX_CPT_HANDLE
cpthand2.wav FIL_SFX_CPT_WHEEL
cptpump1.wav FIL_SFX_CPT_PUMP
cptcatch.wav FIL_SFX_CPT_CANOPY_CATCH
cptslide.wav FIL_SFX_CPT_CANOPY_SLIDE
LOOPSTART FIL_SFX_LOOP_FX_START
dronlp.wav FIL_SFX_AIRCRAFT_DRONE_LOOP
ovrevlp1.wav FIL_SFX_OVERREVVING_LOOP1 //55
smlflp1.wav FIL_SFX_SMALL_FIRE_LOOP
cptfire.wav FIL_SFX_FIREBURN_LOOP //#16384
wloop1.wav FIL_SFX_WIND_LOOP //10
windloop.wav FIL_SFX_WIND_COCKPIT_LOOP //200
battlelp.wav FIL_SFX_BATTLEFIELD_LOOP //200
gndloop.wav FIL_SFX_LANDING_GRASS_LOOP
tloop2.wav FIL_SFX_TANK_LOOP1 //40
trainlo1.wav FIL_SFX_TRAIN_LOOP
trknrmlp.wav FIL_SFX_TRUCK_NORM_LOOP //60
tug.wav FIL_SFX_BARGE_LOOP
rainloo.wav FIL_SFX_RAIN_LOOP
pflaploo.wav FIL_SFX_PARACHUTE_LOOP
watloo.wav FIL_SFX_WATER_LOOP
matflap.wav FIL_SFX_FLAPPING_CANVAS
brdnice1.wav FIL_SFX_AMB_BIRDLOOP_NICE
birdsea1.wav FIL_SFX_AMB_BIRDLOOP_SEA
LOOPEND FIL_SFX_LOOP_FX_END
sirnraid.wav FIL_SFX_DISTANT_ALARM1
dstalrm2.wav FIL_SFX_DISTANT_ALARM2
siren1.wav FIL_SFX_DISTANT_ALARM3
sirclear.wav FIL_SFX_ALARM_ALLCLEAR
flbysraf.wav FIL_SFX_FLYBY_SLOW_RAF //200
flbysluf.wav FIL_SFX_FLYBY_SLOW_LUF //200
flbysbmb.wav FIL_SFX_FLYBY_SLOW_BOMBER //200
flbyfraf.wav FIL_SFX_FLYBY_FAST_RAF //200
flbyfluf.wav FIL_SFX_FLYBY_FAST_LUF //200
flbyfbmb.wav FIL_SFX_FLYBY_FAST_BOMBER //200
popen.wav FIL_SFX_PARACHUTE_OPEN
plandwat.wav FIL_SFX_PARACHUTE_LAND_WATER
plandgnd.wav FIL_SFX_PARACHUTE_LAND_GROUND
paraoof4.wav FIL_SFX_PARACHUTE_OOF1
paraoof8.wav FIL_SFX_PARACHUTE_OOF2
bnghead.wav FIL_SFX_BANG_HEAD //45
yelp1.wav FIL_SFX_YELP1 //45
yelp2.wav FIL_SFX_YELP2 //45
yelp3.wav FIL_SFX_YELP3 //45
yelp4.wav FIL_SFX_YELP4 //45
yelp5.wav FIL_SFX_YELP5 //45
breath7.wav FIL_SFX_DYING_BREATH2
Cpswcrk1.wav FIL_SFX_STRESS_WOOD1
Cpswcrk2.wav FIL_SFX_STRESS_WOOD2
Cpswcrk3.wav FIL_SFX_STRESS_WOOD3
Cpswsnp1.wav FIL_SFX_STRESS_WOOD_BREAK1
gasp-1.wav FIL_SFX_OUT_OF_BREATH1
snglgasp.wav FIL_SFX_OUT_OF_BREATH2
arrgh.wav FIL_SFX_VOX_FAILED_CHUTE //45
Debshwr1.wav FIL_SFX_DEBRIS_SHOWER1
Debshwr2.wav FIL_SFX_DEBRIS_SHOWER2
Debshwr3.wav FIL_SFX_DEBRIS_SHOWER3
Debshwr4.wav FIL_SFX_DEBRIS_SHOWER4
debthud1.wav FIL_SFX_DEBRIS_THUD1 //40
debthud2.wav FIL_SFX_DEBRIS_THUD2 //40
debthud3.wav FIL_SFX_DEBRIS_THUD3 //40
debthud4.wav FIL_SFX_DEBRIS_THUD4 //40
debwatr1.wav FIL_SFX_DEBRIS_WATER1 //75
debwatr2.wav FIL_SFX_DEBRIS_WATER2 //75
debwatr3.wav FIL_SFX_DEBRIS_WATER3 //75
debwatr4.wav FIL_SFX_DEBRIS_WATER4 //75
henscuff.wav FIL_SFX_HEN_SCUFFLE //30
bbbls1.wav FIL_SFX_BUBBLES
sizzle.wav FIL_SFX_NAPALM_SIZZLE
bmbuncp1.wav FIL_SFX_DROP_BOMB
stmwst1a.wav FIL_SFX_TRAIN_WHISTLE
emjingle.wav FIL_SFX_AMB_FIREENGINE
bbchime.wav FIL_SFX_AMB_BIGBENS_DONG
rats.wav FIL_SFX_AMB_RATS
birdowl1.wav FIL_SFX_AMB_BIRD_OWL1
birdowl2.wav FIL_SFX_AMB_BIRD_OWL2
brdtweet.wav FIL_SFX_AMB_BIRD_TWEET1
wings.wav FIL_SFX_AMB_WINGS //#16000
ravens.wav FIL_SFX_AMB_TOWEROFLONDON
panic.wav FIL_SFX_AMB_SCRAMBLE
ambience.wav FIL_SFX_AMB_NICEDAY
nstlclg1.wav FIL_SFX_CLANG
drawer1.wav FIL_SFX_OFFICE_DRAWER1 //#8192
drawer2.wav FIL_SFX_OFFICE_DRAWER2 //#8192
drwrsld3.wav FIL_SFX_OFFICE_DRAWER_SLIDE //#8192
paper1.wav FIL_SFX_OFFICE_PAPER1 //#8000
paper2.wav FIL_SFX_OFFICE_PAPER2 //#8000
paper3.wav FIL_SFX_OFFICE_PAPER3 //#8000
slide1.wav FIL_SFX_OFFICE_PAPERSLIDE //#8000
button1.wav FIL_SFX_OFFICE_BUTTON1 //#8192
button2.wav FIL_SFX_OFFICE_BUTTON2 //#8192
button3.wav FIL_SFX_OFFICE_BUTTON3 //#8192
book1.wav FIL_SFX_OFFICE_BOOKCLOSE1 //#14000
book2.wav FIL_SFX_OFFICE_BOOKCLOSE2 //#14000
book3.wav FIL_SFX_OFFICE_BOOKCLOSE3 //#14000
key1.wav FIL_SFX_OFFICE_KEYPRESS1 //#6000
key2.wav FIL_SFX_OFFICE_KEYPRESS2 //#6000
key3.wav FIL_SFX_OFFICE_KEYPRESS3 //#6000
tick1.wav FIL_SFX_OFFICE_TICK //#7000
nstlclg1.wav FIL_SFX_OFFICE_CLANG //#18000
ammoclck.wav FIL_SFX_OFFICE_CLICK //#8192
telring.wav FIL_SFX_OFFICE_TELEPHONE
mutsiren.wav FIL_SFX_OFFICE_MUTED_SIREN
convloop.wav FIL_SFX_OFFICE_CONVERSATION_RAF //#8000
telpick.wav FIL_SFX_OFFICE_PICKUPPHONE
teletype.wav FIL_SFX_OFFICE_TELETYPE
ftsteps.wav FIL_SFX_OFFICE_FOOTSTEPS //#6000
chair1.wav FIL_SFX_OFFICE_CHAIR1 //#8192
chair2.wav FIL_SFX_OFFICE_CHAIR2 //#8192
chair3.wav FIL_SFX_OFFICE_CHAIR3 //#8192
chair4.wav FIL_SFX_OFFICE_CHAIR4 //#8192
dooropen.wav FIL_SFX_OFFICE_DOOR_OPEN //#6000
doorclos.wav FIL_SFX_OFFICE_DOOR_CLOSE //#15000
LASTSND FIL_SFX_LASTSOUND
volumes.bin FIL_SFX_VOLUMES