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Assembly-UnityScript-vs.unityproj
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Assembly-UnityScript-vs.unityproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{A9FDDA64-A210-7AD3-7433-07A289A31B2A}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-UnityScript</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_0_0;UNITY_5_0;UNITY_5;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;UNITY_IPHONE;ENABLE_RUNTIME_GI;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_NETWORK;UNITY_IPHONE_API;UNITY_IOS;ENABLE_TEXTUREID_MAP;PLAYERCONNECTION_LISTENS_FIXED_PORT;DEBUGGER_LISTENS_FIXED_PORT;ENABLE_IL2CPP;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Game\Image Effects\ColorCorrectionCurves.js" />
<Compile Include="Assets\Game\Image Effects\PostEffectsBase.js" />
<Compile Include="Assets\Game\Image Effects\Vignetting.js" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\_BloomAndFlares\BlendOneOne.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\NoiseEffectShaderRGB.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\_DepthOfField\SeparableWeightedBlurDof34.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\ShowAlphaChannel.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\GlowConeTap.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\SunShaftsComposite.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\ColorCorrectionCurves.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\_Antialiasing\NFAA.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\_BloomAndFlares\VignetteShader.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\_DepthOfField\DepthOfFieldScatter.shader" />
<None Include="Assets\Game\Shaders\ReflectiveDiffuseSpecTransp.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\MotionBlur.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\GlowCompose.shader" />
<None Include="Assets\Game\Shaders\DiffuseReflectiveShader.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\Contrast Stretch\MinMaxReduction.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\_Antialiasing\SSAA.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\RadialBlur.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\_DepthOfField\DepthOfFieldDX11.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\ContrastComposite.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\_Antialiasing\FXAAPreset3.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\FisheyeShader.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\Contrast Stretch\Apply.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\frag_ao.cginc" />
<None Include="Assets\Game\Shaders\ReflectiveDiffuseSpec.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\_DepthOfField\DepthOfField34.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\_DepthOfField\TiltShift.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\ConvertDepth.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\ColorCorrectionCurvesSimple.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\NoiseEffectShaderYUV.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\GlowEffectDownsample.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\CreaseApply.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\ChromaticAberrationShader.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\GlobalFog.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\Contrast Stretch\Luminance.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\ColorCorrectionSelective.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\_DepthOfField\Bokeh34.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\CameraMotionBlurDX11.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\_BloomAndFlares\SeparableBlurPlus.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\_BloomAndFlares\MultiPassHollywoodFlares.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\BlurEffectConeTaps.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\CameraMotionBlur.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\_Antialiasing\DLAA.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\NoiseAndGrainDX11.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\_BloomAndFlares\BrightPassFilter2.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\_DepthOfField\SeparableBlur.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\MotionBlurClear.shader" />
<None Include="Assets\skybox\Shaders\SkyboxHDR.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\ColorCorrectionEffect.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\GrayscaleEffect.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\SepiaToneEffect.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\TwirlEffect.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\VortexEffect.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\Contrast Stretch\Adaptation.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\NoiseAndGrain.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\VignettingShader.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\Tonemapper.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\_BloomAndFlares\BrightPassFilter.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\_Antialiasing\FXAA2.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\ColorCorrection3DLut.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\_BloomAndFlares\LensFlareCreate.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\EdgeDetectNormals.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\PrepareSunShaftsBlur.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\_BloomAndFlares\Blend.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\BlendModesOverlay.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\SimpleClear.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\_Antialiasing\FXAA3Console.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\EdgeDetectX.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\_Antialiasing\FXAAPreset2.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\_BloomAndFlares\BlurAndFlares.shader" />
<None Include="Assets\Game\Image Effects\_Sources\Shaders\_BloomAndFlares\BlendForBloom.shader" />
<Reference Include="UnityEngine.UI">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>