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G'sUIFrameWork.userprefs
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G'sUIFrameWork.userprefs
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<Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Editor/AutoLoad.cs">
<Files>
<File FileName="Assets/Editor/UIManagerEditor.cs" Line="1" Column="1" />
<File FileName="Assets/Scenes/UIManager.cs" Line="1" Column="1" />
<File FileName="Assets/Scenes/ScreenRoot.cs" Line="1" Column="1" />
<File FileName="Assets/Editor/CreateObject.cs" Line="1" Column="1" />
<File FileName="Assets/Scenes/LoadGameBtn.cs" Line="1" Column="1" />
<File FileName="Assets/Scenes/GameUtil.cs" Line="1" Column="1" />
<File FileName="Assets/Scenes/NextScreenBtn.cs" Line="1" Column="1" />
<File FileName="Assets/Scenes/BackBtn.cs" Line="1" Column="1" />
<File FileName="Assets/Scenes/HidePopUpBtn.cs" Line="1" Column="1" />
<File FileName="Assets/Editor/AutoLoad.cs" Line="69" Column="1" />
<File FileName="Assets/Game/AutoRotation.cs" Line="1" Column="1" />
<File FileName="Assets/GameUI/CanExistTogetherGroup.cs" Line="1" Column="1" />
<File FileName="Assets/Scenes/RemoveNonUIScene.cs" Line="1" Column="1" />
<File FileName="Assets/GameUI/StartScreenScript.cs" Line="1" Column="1" />
<File FileName="Assets/Editor/UIManagerSettingEditor.cs" Line="43" Column="69" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>