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rib文件里除了ShadingGroup之外,有时会有冗余的shader信息 #4

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yaoyansi opened this issue Jan 9, 2012 · 0 comments
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yaoyansi commented Jan 9, 2012

Commit:59994f67f7dc8d0d2dddbfcca8cf9b1c887a354b

  • liq| shadergraph| rm|: use ShadingGroup reference for rm (*.rmsg)

rib文件里除了ShadingGroup之外,有时会有冗余的shader信息(有些surface shader,displacement shader,volume shader名称和参数还会输出),原因是那些地方的输出语句还在。

@ghost ghost assigned yaoyansi Jan 9, 2012
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