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This repository has been archived by the owner on Mar 9, 2024. It is now read-only.
Can you assign the texture (ss) to a RawImage to verify that the problem doesn't originate from the Texture itself? Can you also put a Debug.Log inside SetCallback and verify that it isn't called? Can you also check for any error logs?
I can verify SetCallback not working because I set shareResult in it, and wait it for it to became true. I tried app on IPhone SE, it worked correctly. I will assign texture to RawImage when I return to working on project, and let you know.
Description of the bug
Attached file on some ios devices shown as gray textures(13 Pro Max, X) and callback not working (X)
Reproduction steps
Used code block for save:
Platform specs
Please provide the following info if this is a Unity 3D repository.
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