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ChatSim and Blender rendering with my own scene data #13
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If you have a PC with display, you can remove the It will reproduce all the steps with opening a Blender GUI. You can easily debug there. |
The output depth may be (x^2 + y^2 + z^2) ^ 0.5 In other words, the I will check it further. |
I think my guess is correct. We enable the 'z-pass' here and it will create an output https://docs.blender.org/manual/en/3.5/render/layers/passes.html#cycles |
It seems that we can‘t get real points in the world from the depth using camera intrinsic and extrinsic. Can it add a scale value and align with the point in the real world to refine the depth? |
Another solution, can we use camera projection to get the depth directly, or convert the absolute distance to vertical depth? |
Of course. You know your camera ray's direction vector. You can easily obtain the z-axis value |
Hi, I met some problems in blending background rgb and 3d assets.
It is successful when I use your provided scene data to add a traffic cone on the ground.
However, the traffic cone can not be added onto the ground (setting z to 0) when I use my scene data.
The config likes this:
The cam2world matrix is:
I want to know whether there are some hard codes in blender python scripts for waymo setting, and how can I debug the script in vscode debugger?
Thanks in advance.
Best wishes.
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