Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

About datastruct of Blender model #14

Open
szhang963 opened this issue Apr 12, 2024 · 3 comments
Open

About datastruct of Blender model #14

szhang963 opened this issue Apr 12, 2024 · 3 comments

Comments

@szhang963
Copy link

Hi, I want to ask you something about how to convert the '.fbx' model to the '.blend' model ChatSim supported.
I simply import '.fbx' to Blender and save it to '.blend'. However, I can not get the result, and report the message:

WARN (bke.customdata): source/blender/blenkernel/intern/customdata.cc:4319 CustomData_layer_ensure_data_exists: CustomDataLayer->data is NULL for type 46.
Blender 3.5.1 (hash e1ccd9d4a1d3 built 2023-04-24 23:31:15)
Writing: /tmp/blender.crash.txt
Writing: /tmp/blender.crash.txt
Writing: /tmp/blender.crash.txt
Writing: /tmp/blender.crash.txt

Could you provide some help if you have any time?

@yifanlu0227
Copy link
Owner

Have you normalized the 3D asset? We need to merge all things (mesh, texture) into an object with a default name 'Car'. Details can be found in Appendix E.

When you save the .blend file, you also need to check the option below.
Screenshot 2024-04-12 at 20 18 58

@szhang963
Copy link
Author

Great. I will try it. Thank you.

@aryan-sinha-neophyte
Copy link

no result is coming out of it actually same error again

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants