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A mesh is produced by dividing a sprite up into triangles, that can then be drawn more easily by the game engine, as it will not have to draw transparent pixels. This can also be combined with #4 for very efficient draw calls.
The text was updated successfully, but these errors were encountered:
Mesh
A mesh is produced by dividing a sprite up into triangles, that can then be drawn more easily by the game engine, as it will not have to draw transparent pixels. This can also be combined with #4 for very efficient draw calls.
The text was updated successfully, but these errors were encountered: