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Adding mesh support #5

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ymherklotz opened this issue Sep 2, 2017 · 0 comments
Open

Adding mesh support #5

ymherklotz opened this issue Sep 2, 2017 · 0 comments
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@ymherklotz
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Mesh

A mesh is produced by dividing a sprite up into triangles, that can then be drawn more easily by the game engine, as it will not have to draw transparent pixels. This can also be combined with #4 for very efficient draw calls.

@ymherklotz ymherklotz added this to the Working Game Engine milestone Sep 2, 2017
@ymherklotz ymherklotz self-assigned this Sep 2, 2017
@ymherklotz ymherklotz changed the title Adding Mesh Support Adding mesh support Sep 2, 2017
@ymherklotz ymherklotz removed this from the Working Game Engine milestone Sep 20, 2017
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