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A few variations of sound playing would be nice to get a sense of IO from different locations. I'd love to see a simple play sound on device startup, from the file being included in the upload, to being accessed from an external SD card, to making a HTTP request and playing it buffered (streaming if someones feeling excited).
This can also demonstrate the differences of working with uncompressed/compressed formats. Seems like uncompressed is the way to go, so the API should demonstrate converting a MP3 to WAV before sending that. It could also be nice to do one example with a large file and how that affects memory allocation.
The text was updated successfully, but these errors were encountered:
A few variations of sound playing would be nice to get a sense of IO from different locations. I'd love to see a simple play sound on device startup, from the file being included in the upload, to being accessed from an external SD card, to making a HTTP request and playing it buffered (streaming if someones feeling excited).
This can also demonstrate the differences of working with uncompressed/compressed formats. Seems like uncompressed is the way to go, so the API should demonstrate converting a MP3 to WAV before sending that. It could also be nice to do one example with a large file and how that affects memory allocation.
The text was updated successfully, but these errors were encountered: