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CInput.hpp
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CInput.hpp
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#pragma once
#include "interface.hpp"
#define IN_ATTACK (1 << 0)
#define IN_JUMP (1 << 1)
#define IN_DUCK (1 << 2)
#define IN_FORWARD (1 << 3)
#define IN_BACK (1 << 4)
#define IN_USE (1 << 5)
#define IN_CANCEL (1 << 6)
#define IN_LEFT (1 << 7)
#define IN_RIGHT (1 << 8)
#define IN_MOVELEFT (1 << 9)
#define IN_MOVERIGHT (1 << 10)
#define IN_ATTACK2 (1 << 11)
#define IN_RUN (1 << 12)
#define IN_RELOAD (1 << 13)
#define IN_ALT1 (1 << 14)
#define IN_ALT2 (1 << 15)
#define IN_SCORE (1 << 16)
#define IN_SPEED (1 << 17)
#define IN_WALK (1 << 18)
#define IN_ZOOM (1 << 19)
#define IN_WEAPON1 (1 << 20)
#define IN_WEAPON2 (1 << 21)
#define IN_BULLRUSH (1 << 22)
#define IN_GRENADE1 (1 << 23)
#define IN_GRENADE2 (1 << 24)
#define IN_LOOKSPIN (1 << 25)
#define FL_ONGROUND (1<<0) // At rest / on the ground
#define FL_DUCKING (1<<1) // Player flag -- Player is fully crouched
#define FL_WATERJUMP (1<<3) // player jumping out of water
#define FL_ONTRAIN (1<<4) // Player is _controlling_ a train, so movement commands should be ignored on client during prediction.
#define FL_INRAIN (1<<5) // Indicates the entity is standing in rain
#define FL_FROZEN (1<<6) // Player is frozen for 3rd person camera
#define FL_ATCONTROLS (1<<7) // Player can't move, but keeps key inputs for controlling another entity
#define FL_CLIENT (1<<8) // Is a player
#define FL_FAKECLIENT (1<<9) // Fake client, simulated server side; don't send network messages to them
#define FL_INWATER (1<<10) // In water
#define NUM_BYTES 256
#define LittleLong( val ) ( val )
#define CRC32_XOR_VALUE 0xFFFFFFFFUL
#define MULTIPLAYER_BACKUP 150
typedef unsigned long CRC32_t;
#define CRC32_INIT_VALUE 0xFFFFFFFFUL
void CRC32_Init(CRC32_t *pulCRC) {
*pulCRC = CRC32_INIT_VALUE;
}
void CRC32_Final(CRC32_t *pulCRC) {
*pulCRC ^= CRC32_XOR_VALUE;
}
static const CRC32_t pulCRCTable[NUM_BYTES] =
{
0x00000000, 0x77073096, 0xee0e612c, 0x990951ba,
0x076dc419, 0x706af48f, 0xe963a535, 0x9e6495a3,
0x0edb8832, 0x79dcb8a4, 0xe0d5e91e, 0x97d2d988,
0x09b64c2b, 0x7eb17cbd, 0xe7b82d07, 0x90bf1d91,
0x1db71064, 0x6ab020f2, 0xf3b97148, 0x84be41de,
0x1adad47d, 0x6ddde4eb, 0xf4d4b551, 0x83d385c7,
0x136c9856, 0x646ba8c0, 0xfd62f97a, 0x8a65c9ec,
0x14015c4f, 0x63066cd9, 0xfa0f3d63, 0x8d080df5,
0x3b6e20c8, 0x4c69105e, 0xd56041e4, 0xa2677172,
0x3c03e4d1, 0x4b04d447, 0xd20d85fd, 0xa50ab56b,
0x35b5a8fa, 0x42b2986c, 0xdbbbc9d6, 0xacbcf940,
0x32d86ce3, 0x45df5c75, 0xdcd60dcf, 0xabd13d59,
0x26d930ac, 0x51de003a, 0xc8d75180, 0xbfd06116,
0x21b4f4b5, 0x56b3c423, 0xcfba9599, 0xb8bda50f,
0x2802b89e, 0x5f058808, 0xc60cd9b2, 0xb10be924,
0x2f6f7c87, 0x58684c11, 0xc1611dab, 0xb6662d3d,
0x76dc4190, 0x01db7106, 0x98d220bc, 0xefd5102a,
0x71b18589, 0x06b6b51f, 0x9fbfe4a5, 0xe8b8d433,
0x7807c9a2, 0x0f00f934, 0x9609a88e, 0xe10e9818,
0x7f6a0dbb, 0x086d3d2d, 0x91646c97, 0xe6635c01,
0x6b6b51f4, 0x1c6c6162, 0x856530d8, 0xf262004e,
0x6c0695ed, 0x1b01a57b, 0x8208f4c1, 0xf50fc457,
0x65b0d9c6, 0x12b7e950, 0x8bbeb8ea, 0xfcb9887c,
0x62dd1ddf, 0x15da2d49, 0x8cd37cf3, 0xfbd44c65,
0x4db26158, 0x3ab551ce, 0xa3bc0074, 0xd4bb30e2,
0x4adfa541, 0x3dd895d7, 0xa4d1c46d, 0xd3d6f4fb,
0x4369e96a, 0x346ed9fc, 0xad678846, 0xda60b8d0,
0x44042d73, 0x33031de5, 0xaa0a4c5f, 0xdd0d7cc9,
0x5005713c, 0x270241aa, 0xbe0b1010, 0xc90c2086,
0x5768b525, 0x206f85b3, 0xb966d409, 0xce61e49f,
0x5edef90e, 0x29d9c998, 0xb0d09822, 0xc7d7a8b4,
0x59b33d17, 0x2eb40d81, 0xb7bd5c3b, 0xc0ba6cad,
0xedb88320, 0x9abfb3b6, 0x03b6e20c, 0x74b1d29a,
0xead54739, 0x9dd277af, 0x04db2615, 0x73dc1683,
0xe3630b12, 0x94643b84, 0x0d6d6a3e, 0x7a6a5aa8,
0xe40ecf0b, 0x9309ff9d, 0x0a00ae27, 0x7d079eb1,
0xf00f9344, 0x8708a3d2, 0x1e01f268, 0x6906c2fe,
0xf762575d, 0x806567cb, 0x196c3671, 0x6e6b06e7,
0xfed41b76, 0x89d32be0, 0x10da7a5a, 0x67dd4acc,
0xf9b9df6f, 0x8ebeeff9, 0x17b7be43, 0x60b08ed5,
0xd6d6a3e8, 0xa1d1937e, 0x38d8c2c4, 0x4fdff252,
0xd1bb67f1, 0xa6bc5767, 0x3fb506dd, 0x48b2364b,
0xd80d2bda, 0xaf0a1b4c, 0x36034af6, 0x41047a60,
0xdf60efc3, 0xa867df55, 0x316e8eef, 0x4669be79,
0xcb61b38c, 0xbc66831a, 0x256fd2a0, 0x5268e236,
0xcc0c7795, 0xbb0b4703, 0x220216b9, 0x5505262f,
0xc5ba3bbe, 0xb2bd0b28, 0x2bb45a92, 0x5cb36a04,
0xc2d7ffa7, 0xb5d0cf31, 0x2cd99e8b, 0x5bdeae1d,
0x9b64c2b0, 0xec63f226, 0x756aa39c, 0x026d930a,
0x9c0906a9, 0xeb0e363f, 0x72076785, 0x05005713,
0x95bf4a82, 0xe2b87a14, 0x7bb12bae, 0x0cb61b38,
0x92d28e9b, 0xe5d5be0d, 0x7cdcefb7, 0x0bdbdf21,
0x86d3d2d4, 0xf1d4e242, 0x68ddb3f8, 0x1fda836e,
0x81be16cd, 0xf6b9265b, 0x6fb077e1, 0x18b74777,
0x88085ae6, 0xff0f6a70, 0x66063bca, 0x11010b5c,
0x8f659eff, 0xf862ae69, 0x616bffd3, 0x166ccf45,
0xa00ae278, 0xd70dd2ee, 0x4e048354, 0x3903b3c2,
0xa7672661, 0xd06016f7, 0x4969474d, 0x3e6e77db,
0xaed16a4a, 0xd9d65adc, 0x40df0b66, 0x37d83bf0,
0xa9bcae53, 0xdebb9ec5, 0x47b2cf7f, 0x30b5ffe9,
0xbdbdf21c, 0xcabac28a, 0x53b39330, 0x24b4a3a6,
0xbad03605, 0xcdd70693, 0x54de5729, 0x23d967bf,
0xb3667a2e, 0xc4614ab8, 0x5d681b02, 0x2a6f2b94,
0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, 0x2d02ef8d
};
void CRC32_ProcessBuffer(CRC32_t *pulCRC, const void *pBuffer, int nBuffer) {
CRC32_t ulCrc = *pulCRC;
unsigned char *pb = (unsigned char *)pBuffer;
unsigned int nFront;
int nMain;
JustAfew:
switch (nBuffer)
{
case 7:
ulCrc = pulCRCTable[*pb++ ^ (unsigned char)ulCrc] ^ (ulCrc >> 8);
case 6:
ulCrc = pulCRCTable[*pb++ ^ (unsigned char)ulCrc] ^ (ulCrc >> 8);
case 5:
ulCrc = pulCRCTable[*pb++ ^ (unsigned char)ulCrc] ^ (ulCrc >> 8);
case 4:
ulCrc ^= LittleLong(*(CRC32_t *)pb);
ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8);
ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8);
ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8);
ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8);
*pulCRC = ulCrc;
return;
case 3:
ulCrc = pulCRCTable[*pb++ ^ (unsigned char)ulCrc] ^ (ulCrc >> 8);
case 2:
ulCrc = pulCRCTable[*pb++ ^ (unsigned char)ulCrc] ^ (ulCrc >> 8);
case 1:
ulCrc = pulCRCTable[*pb++ ^ (unsigned char)ulCrc] ^ (ulCrc >> 8);
case 0:
*pulCRC = ulCrc;
return;
}
// We may need to do some alignment work up front, and at the end, so that
// the main loop is aligned and only has to worry about 8 byte at a time.
//
// The low-order two bits of pb and nBuffer in total control the
// upfront work.
//
nFront = ((unsigned int)pb) & 3;
nBuffer -= nFront;
switch (nFront)
{
case 3:
ulCrc = pulCRCTable[*pb++ ^ (unsigned char)ulCrc] ^ (ulCrc >> 8);
case 2:
ulCrc = pulCRCTable[*pb++ ^ (unsigned char)ulCrc] ^ (ulCrc >> 8);
case 1:
ulCrc = pulCRCTable[*pb++ ^ (unsigned char)ulCrc] ^ (ulCrc >> 8);
}
nMain = nBuffer >> 3;
while (nMain--)
{
ulCrc ^= LittleLong(*(CRC32_t *)pb);
ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8);
ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8);
ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8);
ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8);
ulCrc ^= LittleLong(*(CRC32_t *)(pb + 4));
ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8);
ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8);
ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8);
ulCrc = pulCRCTable[(unsigned char)ulCrc] ^ (ulCrc >> 8);
pb += 8;
}
nBuffer &= 7;
goto JustAfew;
}
void CRC32_Final(CRC32_t *pulCRC);
CRC32_t CRC32_GetTableEntry(unsigned int slot) {
return pulCRCTable[(unsigned char)slot];
}
inline CRC32_t CRC32_ProcessSingleBuffer(const void *p, int len) {
CRC32_t crc;
CRC32_Init(&crc);
CRC32_ProcessBuffer(&crc, p, len);
CRC32_Final(&crc);
return crc;
}
class bf_read;
class bf_write;
class CUserCmd {
public:
virtual ~CUserCmd() {};
CRC32_t GetChecksum(void) const
{
CRC32_t crc;
CRC32_Init(&crc);
CRC32_ProcessBuffer(&crc, &command_number, sizeof(command_number));
CRC32_ProcessBuffer(&crc, &tick_count, sizeof(tick_count));
CRC32_ProcessBuffer(&crc, &viewangles, sizeof(viewangles));
CRC32_ProcessBuffer(&crc, &aimdirection, sizeof(aimdirection));
CRC32_ProcessBuffer(&crc, &forwardmove, sizeof(forwardmove));
CRC32_ProcessBuffer(&crc, &sidemove, sizeof(sidemove));
CRC32_ProcessBuffer(&crc, &upmove, sizeof(upmove));
CRC32_ProcessBuffer(&crc, &buttons, sizeof(buttons));
CRC32_ProcessBuffer(&crc, &impulse, sizeof(impulse));
CRC32_ProcessBuffer(&crc, &weaponselect, sizeof(weaponselect));
CRC32_ProcessBuffer(&crc, &weaponsubtype, sizeof(weaponsubtype));
CRC32_ProcessBuffer(&crc, &random_seed, sizeof(random_seed));
CRC32_ProcessBuffer(&crc, &mousedx, sizeof(mousedx));
CRC32_ProcessBuffer(&crc, &mousedy, sizeof(mousedy));
CRC32_Final(&crc);
return crc;
}
int command_number; // 0x04
int tick_count; // 0x08
QAngle viewangles; // 0x0C
Vector aimdirection; // 0x18
float forwardmove; // 0x24
float sidemove; // 0x28
float upmove; // 0x2C
int buttons; // 0x30
unsigned char impulse; // 0x34
int weaponselect; // 0x38
int weaponsubtype; // 0x3C
int random_seed; // 0x40
short mousedx; // 0x44
short mousedy; // 0x46
bool hasbeenpredicted; // 0x48
char pad_0x4C[0x18]; // 0x4C
};
class CVerifiedUserCmd
{
public:
CUserCmd m_cmd;
CRC32_t m_crc;
};
class CInput
{
public:
CUserCmd *GetUserCmd(int sqnum)
{
typedef CUserCmd*(__thiscall* Fn)(void*, int);
return GetVFunc<Fn>(this, 8)(this, sqnum);
}
};
namespace globals
{
inline CInput* input = nullptr;
}