diff --git a/docs/_static/LuaLib/extra/readme_imgui.md.html b/docs/_static/LuaLib/extra/readme_imgui.md.html
index e1240aa5..c818e567 100644
--- a/docs/_static/LuaLib/extra/readme_imgui.md.html
+++ b/docs/_static/LuaLib/extra/readme_imgui.md.html
@@ -274,7 +274,7 @@
Medieval 2: Total War - Engine Overhaul Project Lua Plugi
Welcome to the EOP Lua Plugin Documentation!
Please note that many of the examples require additional checks and not all functions are fully documented. If you need additional help, we welcome you to join the Discord!
-
Last updated: 2024-03-22 13:51:45
+ Last updated: 2024-03-30 15:32:32
diff --git a/docs/_static/LuaLib/index.html b/docs/_static/LuaLib/index.html
index 6eb1f9de..6162f65f 100644
--- a/docs/_static/LuaLib/index.html
+++ b/docs/_static/LuaLib/index.html
@@ -295,6 +295,7 @@ Data Types
factionStruct:getBattleVsFactionStats (targetFactionID)
factionStruct:getAiFactionValues ()
factionStruct:getInterFactionLTGD (targetFaction)
+ factionStruct:setCharacterNameFaction (characterTypeIndex, factionID)
@@ -929,6 +930,8 @@ Data Types
tileStruct
tileStruct:factionHasArmyNearTile (factionID)
tileStruct:factionHasCharacterOnTile (factionID)
+ tileStruct:getTileCharacterCount ()
+ tileStruct:getTileCharacterAtIndex (index)
@@ -1138,7 +1141,7 @@ Medieval 2: Total War - Engine Overhaul Project Lua Plugi
Welcome to the EOP Lua Plugin Documentation!
Please note that many of the examples require additional checks and not all functions are fully documented. If you need additional help, we welcome you to join the Discord!
-
Last updated: 2024-03-22 13:51:45
+ Last updated: 2024-03-30 15:32:32
@@ -1807,6 +1810,10 @@
factionStruct:getInterFactionLTGD (targetFaction) |
Get various statistics the long term goal director uses versus a target faction. |
+
+ factionStruct:setCharacterNameFaction (characterTypeIndex, factionID) |
+ Set the faction characters of a specific type draw their names from. |
+
@@ -9731,6 +9746,12 @@ Fields:
+
+ setCharacterNameFaction
+ setCharacterNameFaction
+
+
+
@@ -10474,6 +10495,40 @@ Usage:
local iLTGD = fac:getInterFactionLTGD(targetFac)
+
+
+
+ factionStruct:setCharacterNameFaction (characterTypeIndex, factionID)
+
+
+
+ Set the faction characters of a specific type draw their names from.
+
+
+ Parameters:
+
+ - characterTypeIndex
+ int
+
+
+
+
+ - factionID
+ int
+
+
+
+
+
+
+
+
+
+ Usage:
+ fac:setCharacterNameFaction(characterType.spy, 2)
+
+
@@ -12185,7 +12240,7 @@ Fields:
getSiege
- getSiege
+ getSiege
@@ -12640,7 +12695,7 @@ Fields:
getSiege
- getSiege
+ getSiege
@@ -28791,6 +28846,18 @@ Fields:
+
+ getTileCharacterCount
+ getTileCharacterCount
+
+
+
+
+ getTileCharacterAtIndex
+ getTileCharacterAtIndex
+
+
+
@@ -28866,6 +28933,68 @@ Usage:
local hasCharacterOnTile = tile:factionHasCharacterOnTile(3);
+
+
+
+ tileStruct:getTileCharacterCount ()
+
+
+
+ Get amount of characters on a tile.
+
+
+
+ Returns:
+
+
+ int
+ characterCount
+
+
+
+
+ Usage:
+ local tileCharacterCount = tile:getTileCharacterCount();
+
+
+
+
+
+ tileStruct:getTileCharacterAtIndex (index)
+
+
+
+ Get a character on a tile.
+
+
+ Parameters:
+
+
+ Returns:
+
+
+ character
+ char
+
+
+
+
+ Usage:
+ local tileCharacterCount = tile:getTileCharacterCount();
+for i=0,tileCharacterCount -1 do
+ local character = tile:getTileCharacterAtIndex(i);
+end
+
+
diff --git a/docs/_static/LuaLib/readme_imgui.md.html b/docs/_static/LuaLib/readme_imgui.md.html
index e1240aa5..c818e567 100644
--- a/docs/_static/LuaLib/readme_imgui.md.html
+++ b/docs/_static/LuaLib/readme_imgui.md.html
@@ -274,7 +274,7 @@ Medieval 2: Total War - Engine Overhaul Project Lua Plugi
Welcome to the EOP Lua Plugin Documentation!
Please note that many of the examples require additional checks and not all functions are fully documented. If you need additional help, we welcome you to join the Discord!
-
Last updated: 2024-03-22 13:51:45
+ Last updated: 2024-03-30 15:32:32