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test_3ds.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{53411D0D-61B8-4B7E-B20C-EC358A9D7141}</ProjectGuid>
<Keyword>MakeFileProj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<NMakeBuildCommandLine>make</NMakeBuildCommandLine>
<NMakeCleanCommandLine>make clean</NMakeCleanCommandLine>
<NMakePreprocessorDefinitions>NDEBUG;SLEEPY_ONE_THREAD;SLEEPY_CUSTOM_SESSION;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<NMakeReBuildCommandLine>make clean all</NMakeReBuildCommandLine>
<NMakeIncludeSearchPath>c:\devkitPro\libctru\include;c:\devkitPro\devkitARM\arm-none-eabi\include;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
<IncludePath>$(ProjectDir)source;$(ProjectDir)include;C:\devkitPro\portlibs\3ds\include;C:\devkitPro\portlibs\3ds\include\sleepy_discord;C:\devkitPro\portlibs\3ds\include\sleepy_discord\IncludeNonexistent;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<NMakeBuildCommandLine>make</NMakeBuildCommandLine>
<NMakeCleanCommandLine>make clean</NMakeCleanCommandLine>
<NMakePreprocessorDefinitions>NDEBUG;SLEEPY_ONE_THREAD;SLEEPY_CUSTOM_SESSION;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<NMakeReBuildCommandLine>make clean all</NMakeReBuildCommandLine>
<NMakeIncludeSearchPath>c:\devkitPro\libctru\include;c:\devkitPro\devkitARM\arm-none-eabi\include;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
<IncludePath>$(ProjectDir)source;$(ProjectDir)include;C:\devkitPro\portlibs\3ds\include;C:\devkitPro\portlibs\3ds\include\sleepy_discord;C:\devkitPro\portlibs\3ds\include\sleepy_discord\IncludeNonexistent;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="source\3ds_session.cpp" />
<ClCompile Include="source\main.cpp" />
<ClCompile Include="source\3ds_discord.cpp" />
<ClCompile Include="source\renderer.cpp" />
<ClCompile Include="source\3ds_websocket.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\wslay\wslay.h" />
<ClInclude Include="include\wslay\wslayver.h" />
<ClInclude Include="source\3ds_discord.h" />
<ClInclude Include="source\3ds_session.h" />
<ClInclude Include="source\gol.h" />
<ClInclude Include="source\renderer.h" />
<ClInclude Include="source\3ds_websocket.h" />
</ItemGroup>
<ItemGroup>
<Text Include="Makefile">
<FileType>Document</FileType>
</Text>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>