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beamsliderlib.py
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# --------------------------------------------------------------------------
# Blendyn -- file beamsliderlib.py
# Copyright (C) 2015 -- 2021 Andrea Zanoni -- [email protected]
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This file is part of Blendyn, add-on script for Blender.
#
# Blendyn is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Blendyn is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Blendyn. If not, see <http://www.gnu.org/licenses/>.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
import bpy
import os
from mathutils import *
from math import *
from .utilslib import *
# helper function which parse information of beam slider in .log file
def parse_beam_slider(rw, ed):
ret_val = True
try:
el = ed['beamslider_' + str(rw[1])]
eldbmsg({'PARSE_ELEM'}, "BLENDYN::parse_beamslider()", el)
eldbmsg({'FOUND_DICT'}, "BLENDYN::parse_beamslider()", el)
el.nodes[0].int_label = int(rw[2])
el.offsets[0].value = Vector((float(rw[3]), float(rw[4]), float(rw[5])))
R = Matrix().to_3x3()
parse_rotmat(rw, 6, R)
el.rotoffsets[0].value = R.to_quaternion()
el.beam_number = int(rw[15])
el.mbclass = 'elem.joint'
if el.name in bpy.data.objects.keys():
el.blender_object = el.name
el.is_imported = True
pass
except KeyError:
el = ed.add()
el.mbclass = 'elem.joint'
el.type = 'beamslider'
el.int_label = int(rw[1])
eldbmsg({'PARSE_ELEM'}, "BLENDYN::parse_beamslider()", el)
eldbmsg({'NOTFOUND_DICT'}, "BLENDYN::parse_beamslider()", el)
el.nodes.add()
el.nodes[0].int_label = int(rw[2])
el.offsets.add()
el.offsets[0].value = Vector((float(rw[3]), float(rw[4]), float(rw[5])))
R = Matrix().to_3x3()
parse_rotmat(rw, 6, R)
el.rotoffsets.add()
el.rotoffsets[0].value = R.to_quaternion()
el.beam_number = int(rw[15])
el.import_function = "blendyn.import_beamslider"
# el.info_draw = "beamslider_info_draw"
el.name = el.type + "_" + str(el.int_label)
el.is_imported = True
ret_val = False
pass
return ret_val
# --------------------------------------------------------------------------
# end of function parse_beam_slider()
# function that displays beam slider info in panel -- [ optional ]
def beam_slider_info_draw(elem, layout):
nd = bpy.context.scene.mbdyn.nodes
row = layout.row()
col = layout.column(align=True)
try:
node = nd['node_' + str(elem.nodes[0].int_label)]
# Display beam slider node info
col.prop(node, "int_label", text="Node ID ")
col.prop(node, "string_label", text="Node label ")
col.prop(node, "blender_object", text="Node Object: ")
col.enabled = False
# Display offset of beam slider node info
row = layout.row()
row.label(text="offset 1 w.r.t. Node " + node.string_label + " R.F.")
col = layout.column(align=True)
col.prop(elem.offsets[0], "value", text="", slider=False)
node = nd['node_' + str(elem.nodes[1].int_label)]
layout.separator()
return {'FINISHED'}
except KeyError:
return {'NODE_NOTFOUND'}
# -----------------------------------------------------------
# end of beam_slider_info_draw() function
# Create an object representing beam slider joint element
def spawn_beam_slider_element(elem, context):
""" Draws a beam slider joint element, loading a wireframe
object from the addon library """
mbs = context.scene.mbdyn
nd = mbs.nodes
if any(obj == elem.blender_object for obj in context.scene.objects.keys()):
return {'OBJECT_EXISTS'}
try:
n = nd['node_' + str(elem.nodes[0].int_label)].blender_object
except KeyError:
return {'NODE_NOTFOUND'}
# nodes' objects
nOBJ = bpy.data.objects[n]
try:
set_active_collection('joints')
elcol = bpy.data.collections.new(name=elem.name)
bpy.data.collections['joints'].children.link(elcol)
set_active_collection(elcol.name)
# load the wireframe beam slider joint object from the library
bpy.ops.wm.append(directory=os.path.join(mbs.addon_path, \
'library', 'joints.blend', 'Object'), filename='beamslider.arrow')
# the append operator leaves just the imported object selected
beamsliderjOBJa = bpy.context.selected_objects[0]
beamsliderjOBJ = beamsliderjOBJa.constraints[0].target
beamsliderjOBJ.name = elem.name
beamsliderjOBJa.name = elem.name + '.arrow'
# automatic scaling
s = nOBJ.scale.magnitude*(1./sqrt(3.))
print("beam slider node scale")
print(nOBJ.scale.magnitude)
beamsliderjOBJ.scale = Vector((s, s, s))
# project offsets in global frame
pN, q, S = nOBJ.matrix_basis.decompose()
# place the joint object in the position defined relative to node
# beamsliderjOBJ.location = nOBJ.location + R@Vector(elem.offsets[0].value[0:])
beamsliderjOBJ.location = pN + q.to_matrix() @ Vector(elem.offsets[0].value[0:])
beamsliderjOBJ.rotation_mode = 'QUATERNION'
beamsliderjOBJ.rotation_quaternion = Quaternion(elem.rotoffsets[0].value[0:])
# set parenting of wireframe obj
parenting(beamsliderjOBJ, nOBJ)
beamsliderjOBJ.mbdyn.dkey = elem.name
beamsliderjOBJ.mbdyn.type = 'element'
elem.blender_object = beamsliderjOBJ.name
# set collections
elcol.objects.link(nOBJ)
set_active_collection('Master Collection')
return {'FINISHED'}
except FileNotFoundError:
return {'LIBRARY_ERROR'}
except KeyError:
return {'COLLECTION_ERROR'}
# -----------------------------------------------------------
# end of spawn_beam_slider_element() function
class BLENDYN_OT_import_beam_slider(bpy.types.Operator):
""" Imports and beam slider joint element
into the Blender scene """
bl_idname = "blendyn.import_beamslider"
bl_label = "Imports and beam slider joint element"
int_label: bpy.props.IntProperty()
def draw(self, context):
layout = self.layout
layout.alignment = 'LEFT'
def execute(self, context):
ed = bpy.context.scene.mbdyn.elems
nd = bpy.context.scene.mbdyn.nodes
try:
elem = ed['beamslider_' + str(self.int_label)]
retval = spawn_beam_slider_element(elem, context)
if retval == {'OBJECT_EXISTS'}:
eldbmsg(retval, type(self).__name__ + '::execute()', elem)
return {'CANCELLED'}
elif retval == {'NODE_NOTFOUND'}:
eldbmsg(retval, type(self).__name__ + '::execute()', elem)
return {'CANCELLED'}
elif retval == {'LIBRARY_ERROR'}:
eldbmsg(retval, type(self).__name__ + '::execute()', elem)
return {'CANCELLED'}
elif retval == {'COLLECTION_ERROR'}:
eldbmsg(retval, type(self).__name__ + '::execute()', elem)
return {'CANCELLED'}
elif retval == {'FINISHED'}:
eldbmsg({'IMPORT_SUCCESS'}, type(self).__name__ + '::execute()', elem)
return retval
else:
# Should nod be reached
return retval
except KeyError:
eldbmsg({'DICT_ERROR'}, type(self).__name__ + '::execute()', None)
return {'CANCELLED'}
# -----------------------------------------------------------
# end of BLENDYN_OT_import_beam_slider class.