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defdispjlib.py
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# --------------------------------------------------------------------------
# Blendyn -- file defdisplib.py
# Copyright (C) 2015 -- 2021 Andrea Zanoni -- [email protected]
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This file is part of Blendyn, add-on script for Blender.
#
# Blendyn is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Blendyn is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Blendyn. If not, see <http://www.gnu.org/licenses/>.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
import bpy
import os
from mathutils import *
from math import *
from .utilslib import *
# helper function to parse deformable displacement joints
def parse_deformable_displacement(rw, ed):
ret_val = True
try:
el = ed['deformable_displacement_' + str(rw[1])]
eldbmsg({'PARSE_ELEM'}, "BLENDYN::parse_deformable_displacement()", el)
eldbmsg({'FOUND_DICT'}, "BLENDYN::parse_deformable_displacement()", el)
el.nodes[0].int_label = int(rw[2])
el.nodes[1].int_label = int(rw[15])
el.offsets[0].value = Vector(( float(rw[3]), float(rw[4]), float(rw[5]) ))
R1 = Matrix().to_3x3()
parse_rotmat(rw, 6, R1)
el.rotoffsets[0].value = R1.to_quaternion();
el.offsets[1].value = Vector(( float(rw[16]), float(rw[17]), float(rw[18]) ))
R2 = Matrix().to_3x3()
parse_rotmat(rw, 19, R2)
el.rotoffsets[1].value = R2.to_quaternion();
# FIXME: this is here to enhance backwards compatibility.
# Should disappear in future versions
el.mbclass = 'elem.joint'
if el.name in bpy.data.objects.keys():
el.blender_object = el.name
el.is_imported = True
except KeyError:
el = ed.add()
el.mbclass = 'elem.joint'
el.type = 'deformable_displacement'
el.int_label = int(rw[1])
eldbmsg({'PARSE_ELEM'}, "BLENDYN::parse_deformable_displacement()", el)
eldbmsg({'NOTFOUND_DICT'}, "BLENDYN::parse_deformable_displacement()", el)
el.nodes.add()
el.nodes[0].int_label = int(rw[2])
el.nodes.add()
el.nodes[1].int_label = int(rw[15])
el.offsets.add()
el.offsets[0].value = Vector(( float(rw[3]), float(rw[4]), float(rw[5]) ))
el.rotoffsets.add()
R1 = Matrix().to_3x3()
parse_rotmat(rw, 6, R1)
el.rotoffsets[0].value = R1.to_quaternion();
el.offsets.add()
el.offsets[1].value = Vector(( float(rw[16]), float(rw[17]), float(rw[18]) ))
el.rotoffsets.add()
R2 = Matrix().to_3x3()
parse_rotmat(rw, 19, R2)
el.rotoffsets[1].value = R2.to_quaternion();
el.import_function = "blendyn.import_deformable_displacement"
el.name = el.type + "_" + str(el.int_label)
el.is_imported = True
ret_val = False
return ret_val
# -----------------------------------------------------------
# end of parse_deformable_displacement(rw, ed) function
# Creates the object representing a deformable displacement joint element
def spawn_deformable_displacement_joint_element(elem, context):
""" Draws a deformable displacement joint, loading a wireframe
object from the addon library """
mbs = context.scene.mbdyn
nd = mbs.nodes
if any(obj == elem.blender_object for obj in context.scene.objects.keys()):
return {'OBJECT_EXISTS'}
try:
n1 = nd['node_' + str(elem.nodes[0].int_label)].blender_object
except KeyError:
return {'NODE1_NOTFOUND'}
try:
n2 = nd['node_' + str(elem.nodes[1].int_label)].blender_object
except KeyError:
return {'NODE2_NOTFOUND'}
# nodes' objects
n1OBJ = bpy.data.objects[n1]
n2OBJ = bpy.data.objects[n2]
try:
set_active_collection('joints')
elcol = bpy.data.collections.new(name = elem.name)
bpy.data.collections['joints'].children.link(elcol)
set_active_collection(elcol.name)
# load the wireframe total joint object from the library
lib_path = os.path.join(mbs.addon_path,\
'library', 'joints.blend', 'Object')
bpy.ops.wm.append(directory = lib_path, filename = 'deformable displacement')
ddOBJ = bpy.context.selected_objects[0]
ddOBJ.name = elem.name
ddOBJ = bpy.data.objects[elem.name]
RF1 = bpy.context.selected_objects[1]
RF1.name = elem.name + '_RF1'
RF1 = bpy.data.objects[elem.name + '_RF1']
RF2 = bpy.context.selected_objects[2]
RF2.name = elem.name + '_RF2'
RF2 = bpy.data.objects[elem.name + '_RF2']
pN1, q1, S1 = n1OBJ.matrix_basis.decompose()
pN2, q2, S2 = n2OBJ.matrix_basis.decompose()
# place the joint objects in the position defined relative to node 1
ddOBJ.location = pN1 + q1.to_matrix()@Vector(elem.offsets[0].value[0:])
ddOBJ.rotation_mode = 'QUATERNION'
ddOBJ.rotation_quaternion = Quaternion(elem.rotoffsets[0].value[0:])
RF1.location = pN1 + q1.to_matrix()@Vector(elem.offsets[0].value[0:])
RF1.rotation_mode = 'QUATERNION'
RF1.rotation_quaternion = Quaternion(elem.rotoffsets[0].value[0:])
parenting(RF1, n1OBJ)
RF1.hide_set(state = True)
RF2.location = pN2 + q2.to_matrix()@Vector(elem.offsets[0].value[0:])
RF2.rotation_mode = 'QUATERNION'
RF2.rotation_quaternion = Quaternion(elem.rotoffsets[1].value[0:])
parenting(RF2, n2OBJ)
RF2.hide_set(state = True)
# automatic scaling
s = (.5/sqrt(3.))*(S1.magnitude + S2.magnitude)
ddOBJ.scale = Vector((s, s, s))
# parenting of wireframe objects
parenting(ddOBJ, n1OBJ)
# set mbdyn props of object
elem.blender_object = ddOBJ.name
ddOBJ.mbdyn.dkey = elem.name
ddOBJ.mbdyn.type = 'element'
# link objects to element collection
elcol.objects.link(n1OBJ)
elcol.objects.link(n2OBJ)
set_active_collection('Master Collection')
return {'FINISHED'}
except FileNotFoundError:
return {'LIBRARY_ERROR'}
except KeyError:
return {'COLLECTION_ERROR'}
# -----------------------------------------------------------
# end of spawn_deformable_displacament_joint_element(elem, context) function
## Imports a Deformable Displacement Joint in the scene
class BLENDYN_OT_import_deformable_displacement(bpy.types.Operator):
bl_idname = "blendyn.import_deformable_displacement"
bl_label = "MBDyn deformable displacement joint element importer"
int_label: bpy.props.IntProperty()
def draw(self, context):
layout = self.layout
layout.alignment = 'LEFT'
def execute(self, context):
ed = bpy.context.scene.mbdyn.elems
nd = bpy.context.scene.mbdyn.nodes
try:
elem = ed['deformable_displacement_' + str(self.int_label)]
retval = spawn_deformable_displacement_joint_element(elem, context)
if retval == {'OBJECT_EXISTS'}:
eldbmsg(retval, type(self).__name__ + '::execute()', elem)
return {'CANCELLED'}
elif retval == {'NODE1_NOTFOUND'}:
eldbmsg(retval, type(self).__name__ + '::execute()', elem)
return {'CANCELLED'}
elif retval == {'NODE2_NOTFOUND'}:
eldbmsg(retval, type(self).__name__ + '::execute()', elem)
return {'CANCELLED'}
elif retval == {'COLLECTION_ERROR'}:
eldbmsf(retval, type(self).__name__ + '::execute()', elem)
return {'CANCELLED'}
elif retval == {'LIBRARY_ERROR'}:
eldbmsg(retval, type(self).__name__ + '::execute()', elem)
return {'CANCELLED'}
elif retval == {'FINISHED'}:
eldbmsg({'IMPORT_SUCCESS'}, type(self).__name__ + '::execute()', elem)
return retval
else:
# Should not be reached
return retval
except KeyError:
eldbmsg({'DICT_ERROR'}, type(self).__name__ + '::execute()', elem)
return {'CANCELLED'}
# -----------------------------------------------------------
# end of BLENDYN_OT_import_deformable_displacement class