-
Notifications
You must be signed in to change notification settings - Fork 1
/
BlocksConfig.ecf
27292 lines (26368 loc) · 899 KB
/
BlocksConfig.ecf
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
# Do not remove legacy items. Set to: 'ShowUser: NoButCSV' */
/* If legacy items should be removed but cause savegame break, please add a note as reference */
/* Terrain blocks are stored for id=0 to id=255 */
/* We don't use scale parameter anymore: Mass for material building blocks (not 3d models) is given for a 1m block. Thus, the mass is different depending on whether object is used for SS (0.5m block) or MS / Base (2m block)
- if used for Small Grid (HV,SV): Mass * 0.125 (0.5^3)
- if used for Large Grid (BA,CV): Mass * 8 (2^3) */
/* AllowPlacingAt: "Base,MS,SS,GV,Terrain", display: true */
/* Collide: "movement,bullet,rocket,melee" */
/* EnergyIn: 1, type: int, display: true, formatter: Watt Value is given in kW
EnergyOut: 1, type: int, display: true, formatter: Watt Value is given in kW */
/* Texture: "102,101,102,102,102,102" /> top, bottom, north, south, west, east */
/* or: top, bottom, north, west, south, east? see wall block */
/* Explosions:
1 = Large Explosion Air
2 - 4 = Small Explosion Ground
5 - 6 = Small Explosion Air
7 = Electric Explosion
8 - 9 = Large Explosion Air
10 = Electric Explosion */
# ==Properties==
# CustomIcon: = Use with an existing Icon to show it ingame, f.ex. 'CustomIcon: DetectorSVT1'
# PickupTarget = defines blocks that will be placed in inventory after pickup
# Place: NoRotation = device cannot be rotated
# RemoveOnSI: when structure collapses this block will be immediately removed
# IsActivateable: block can be switched on/off
# IsActivateableInCP: block can be accessed via CP (eg turret, fuel tank, cargo box etc)
# IsActivatedOnPlace: determines whether device is switched on when placed
# IsDuplicateable: defines whether block can be used for plane / line drawing tool
# ForceMaxCount: will force the MaxCount even if difficulty level deactivated it (needed for Core, Warp Drive etc but not for weapons)
# IsActivateable: can be switched on / off
# BlockSizeScale: 2 (=SV/HV) or 8 (=CV/BA) with this Mass and HitPoints will be scaled according to its voxels
# Voxelize: determines whether a block is voxelized in small cubes to not occupy a full voxel space (Default Voxelize: true)
/* Symmetry Types
SymType 1: Shape is symmetrical like a QuarterRound block (points towards z-axis) - DEFAULT
SymType 2: Shape is symmetrical like a Corner block
SymType 3: Shape is symmetrical like a WallSloped block
SymType 4: Shape is symmetrical like a Wedge block but its default rotation is wrong (orthogonal to z-axis), see Wing6x9a, ModularWingAngledTaperedL or generatorMSPrefab
MirrorTo: Define block which is used when mirrored
*/
/* Shader Modes:
Device = Device Blocks, old coloring setup (eg constructor etc)
NoSI = Terrain Placeables/anything that should not have SI, same setup as Device but without SI
NPC = Colored with material-set coloring, for NPCs (uses old replacement coloring)
Cutout = same as Device, but with cutout transparency
DeviceEmissiveOn = Same as Device, but for anything with constant emissive (eg solar panels)
DeviceNewColoring = New Coloring method for Device Blocks
NoSINewColoring = New Coloring method for Terrain Placeables
*/
/* Building Blocks:
BA / CV:
WoodBlocks
ConcreteBlocks
ConcreteArmoredBlocks
PlasticLargeBlocks
HullLargeBlocks
HullArmoredLargeBlocks
HullCombatLargeBlocks
AlienLargeBlocks
SV / HV:
PlasticSmallBlocks
HullSmallBlocks
HullArmoredSmallBlocks
HullCombatSmallBlocks
*/
# ================== EXPORTED PROPERTIES ==========================
## Properties:
## IsAccessible: shows up in Control Panel
## O2Accept: "OxygenBottleLarge,OxygenBottleSmall" > items that can be used to fill a O2 tank. First item in list will be filled when O2 is withdrawn
## FuelAccept: "EnergyCell, EnergyCellLarge, EnergyCellHydrogen, FusionCell, BioFuel" > items that can be used to fill a fuel tank. First item in list will be filled when fuel is withdrawn
{ Block Id: 0, Name: Air
Material: air
Shape: Invisible
Texture: 250
}
{ Block Id: 1, Name: Stone
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 175
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 2, Name: Grass
Material: grass
Shape: Terrain
Mesh: terrain
Texture: 102
ShowUser: No
Group: grass
}
# double. delete when save game break
{ Block Id: 3, Name: StoneGrass
Material: grass
Shape: Terrain
Mesh: terrain
Texture: "102,175,175,175,175,175"
ShowUser: No
}
{ Block Id: 4, Name: Dirt
Material: dirt
Shape: Terrain
Mesh: terrain
Texture: 101
ShowUser: No
Group: dirt
}
{ Block Id: 5, Name: Clay
Material: dirt
Shape: Terrain
Mesh: terrain
Texture: 103
ShowUser: No
Group: dirt
}
{ Block Id: 6, Name: SandYellow03
Material: sand
Shape: Terrain
Mesh: terrain
Texture: 181
ShowUser: No
Group: sand
}
{ Block Id: 7, Name: Bedrock
Material: bedrock
Shape: Terrain
Mesh: terrain
Texture: 108
ShowUser: No
XpFactor: 0
Group: bedrock
}
{ Block Id: 8, Name: AlienGreen
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 109
ShowUser: No
Group: stone
}
{ Block Id: 9, Name: AlienGreen02
Material: stone
Shape: Terrain
Mesh: terrain
Texture: "110,119,119,119,119,119"
ShowUser: No
Group: stone
}
# Used also for Zascosium
{ Block Id: 10, Name: AlienGreen03
Material: stone
Shape: Terrain
Mesh: terrain
Texture: "115,111,111,111,111,111"
ShowUser: No
Group: stone
}
{ Block Id: 11, Name: AlienGreen04
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 117
ShowUser: No
Group: stone
}
{ Block Id: 12, Name: AlienGreen05
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 118
ShowUser: No
Group: stone
}
# delete when save game break. used for Erestrum resource
{ Block Id: 13, Name: AlienGreen06
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 116
ShowUser: No
# Group: stone
}
{ Block Id: 14, Name: AlienGreen07
Material: stone
Shape: Terrain
Mesh: terrain
Texture: "119,195,195,195,195,195"
ShowUser: No
Group: stone
}
{ Block Id: 15, Name: AlienBlack01
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 120
ShowUser: No
Group: stone
}
{ Block Id: 16, Name: RockGrey
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 112
ShowUser: No
Group: snow
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 17, Name: RockGrey02
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 127
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 18, Name: RockYellow
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 123
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 19, Name: RockBlack
Material: stone
Shape: Terrain
Mesh: terrain
Texture: "111,202,202,202,202,202"
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 20, Name: RockBlack02
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 172
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 21, Name: Snow03
Material: snow
Shape: Terrain
Mesh: terrain
Texture: 167
ShowUser: No
Group: snow
}
{ Block Id: 22, Name: Snow08
Material: snow
Shape: Terrain
Mesh: terrain
Texture: 186
ShowUser: No
Group: snow
}
# double. delete when save game break
{ Block Id: 23, Name: Snow08Cliff
Material: snow
Shape: Terrain
Mesh: terrain
Texture: "186,188,188,188,188,188"
ShowUser: No
}
{ Block Id: 24, Name: Snow04
Material: snow
Shape: Terrain
Mesh: terrain
Texture: 168
ShowUser: No
Group: snow
}
# double. delete when save game break
{ Block Id: 25, Name: Snow08RockBrown03
Material: snow
Shape: Terrain
Mesh: terrain
Texture: "186,192,192,192,192,192"
ShowUser: No
}
{ Block Id: 26, Name: RockLava
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 113
ShowUser: No
Group: lava
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
Temperature: 150
}
{ Block Id: 27, Name: RockLava02
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 114
ShowUser: No
Group: lava
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
Temperature: 150
}
{ Block Id: 28, Name: Grass02
Material: grass
Shape: Terrain
Mesh: terrain
Texture: 143
ShowUser: No
Group: grass
}
{ Block Id: 29, Name: Grass03
Material: grass
Shape: Terrain
Mesh: terrain
Texture: 163
ShowUser: No
Group: grass
}
{ Block Id: 30, Name: Grass05
Material: grass
Shape: Terrain
Mesh: terrain
Texture: 146
ShowUser: No
Group: grass
}
{ Block Id: 31, Name: Grass06
Material: grass
Shape: Terrain
Mesh: terrain
Texture: 159
ShowUser: No
Group: grass
}
{ Block Id: 32, Name: Grass08
Material: grass
Shape: Terrain
Mesh: terrain
Texture: 183
ShowUser: No
Group: grass
}
{ Block Id: 33, Name: SandBeach
Material: sand
Shape: Terrain
Mesh: terrain
Texture: 156
ShowUser: No
Group: sand
}
{ Block Id: 34, Name: SandBeach01
Material: sand
Shape: Terrain
Mesh: terrain
Texture: 157
ShowUser: No
Group: sand
}
{ Block Id: 35, Name: SandBrown
Material: sand
Shape: Terrain
Mesh: terrain
Texture: 153
ShowUser: No
Group: sand
}
{ Block Id: 36, Name: SandBrown02
Material: dirt
Shape: Terrain
Mesh: terrain
Texture: "154,192,192,192,192,192"
ShowUser: No
Group: dirt
}
{ Block Id: 37, Name: SandBrown03
Material: sand
Shape: Terrain
Mesh: terrain
Texture: 155
ShowUser: No
Group: sand
}
# Double. Delete when save game break
{ Block Id: 38, Name: Grass03Cliff
Material: grass
Shape: Terrain
Mesh: terrain
Texture: "163,188,188,188,188,188"
ShowUser: No
}
{ Block Id: 39, Name: SandOrange
Material: sand
Shape: Terrain
Mesh: terrain
Texture: 125
ShowUser: No
Group: sand
}
{ Block Id: 40, Name: SandOrange02
Material: sand
Shape: Terrain
Mesh: terrain
Texture: 152
ShowUser: No
Group: sand
}
{ Block Id: 41, Name: Grass04
Material: grass
Shape: Terrain
Mesh: terrain
Texture: 166
ShowUser: No
Group: grass
}
{ Block Id: 42, Name: SandYellow02
Material: sand
Shape: Terrain
Mesh: terrain
Texture: 160
ShowUser: No
Group: sand
}
{ Block Id: 43, Name: StoneBeach
Material: sand
Shape: Terrain
Mesh: terrain
Texture: 158
ShowUser: No
Group: sand
}
{ Block Id: 44, Name: SandMars
Material: sand
Shape: Terrain
Mesh: terrain
Texture: "165,152,152,152,152,152"
ShowUser: No
Group: sand
}
{ Block Id: 45, Name: GrassBrown
Material: grass
Shape: Terrain
Mesh: terrain
Texture: "144,192,192,192,192,192"
ShowUser: No
Group: grass
}
# double. delete when save game break
{ Block Id: 46, Name: SnowRock
Material: snow
Shape: Terrain
Mesh: terrain
Texture: 167
ShowUser: No
}
# double. delete when save game break
{ Block Id: 47, Name: SnowRock04
Material: snow
Shape: Terrain
Mesh: terrain
Texture: "168,186,186,186,186,186"
ShowUser: No
}
{ Block Id: 48, Name: RockLava01
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 121
ShowUser: No
Group: lava
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
Temperature: 150
}
{ Block Id: 49, Name: GrassDirt
Material: grass
Shape: Terrain
Mesh: terrain
Texture: 209
ShowUser: No
Group: grass
}
# double. delete when save game break
{ Block Id: 50, Name: Desert02
Material: sand
Shape: Terrain
Mesh: terrain
Texture: "125,105,105,105,105,105"
ShowUser: No
}
{ Block Id: 51, Name: Granite
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 105
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 52, Name: Grass01
Material: grass
Shape: Terrain
Mesh: terrain
Texture: 142
ShowUser: No
Group: grass
}
/* Asteroid Resource: Sathium */
{ +Block Id: 53, Name: SathiumResource
Material: resourcehard
Shape: Terrain
Mesh: terrain
Texture: 126
ShowUser: No
Group: resource
{ Child DropOnDestroy
Item: SathiumOre
Count: "2,4"
Prob: 0.2
}
}
/* Used for iron resource */
{ Block Id: 54, Name: RockGrey03
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 195
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
/* Used for silicon resource */
{ Block Id: 55, Name: RockGrey04
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 170
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
/* Used for copper resource */
{ Block Id: 56, Name: RockGrey05
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 171
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
/* Asteroids */
{ Block Id: 57, Name: RockAsteroids
Material: stone
Shape: Terrain
Mesh: terrain
Texture: "194,180,180,180,180,180"
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "2,4"
Prob: 0.2 # higher probability
}
}
{ Block Id: 58, Name: RockBlack04
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 176
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 59, Name: RockBrown01
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 178
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
# double. delete when save game break
{ Block Id: 60, Name: RockBrown02
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 178 # before: 179
ShowUser: No
}
{ Block Id: 61, Name: RockGreen02
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 180
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
# double. delete when save game break
{ Block Id: 62, Name: SandYellow03Clay
Material: sand
Shape: Terrain
Mesh: terrain
Texture: "181,103,103,103,103,103"
ShowUser: No
}
{ Block Id: 63, Name: SandYellow04
Material: sand
Shape: Terrain
Mesh: terrain
Texture: 182
ShowUser: No
Group: sand
}
# double. delete when save game break
{ Block Id: 64, Name: RockGreen02Dark
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 180
ShowUser: No
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 65, Name: Grass09
Material: grass
Shape: Terrain
Mesh: terrain
Texture: 187
ShowUser: No
Group: grass
}
{ Block Id: 66, Name: GoodDirt
Material: dirt
Shape: Terrain
Mesh: terrain
Texture: 190
ShowUser: No
Group: dirt
}
# double. delete when save game break
{ Block Id: 67, Name: DirtCliff
Material: stone
Shape: Terrain
Mesh: terrain
Texture: "190,188,188,188,188,188"
ShowUser: No
}
# double. delete when save game break
{ Block Id: 68, Name: GrassCliff
Material: grass
Shape: Terrain
Mesh: terrain
Texture: "142,189,189,189,189,189"
ShowUser: No
}
# double. delete when save game break
{ Block Id: 69, Name: GrassRock
Material: grass
Shape: Terrain
Mesh: terrain
Texture: "187,122,122,122,122,122"
ShowUser: No
}
# double. delete when save game break
{ Block Id: 70, Name: GrassBlack
Material: grass
Shape: Terrain
Mesh: terrain
Texture: "187,175,175,175,175,175"
ShowUser: No
}
{ Block Id: 71, Name: Dirt02
Material: dirt
Shape: Terrain
Mesh: terrain
Texture: 191
ShowUser: No
Group: dirt
}
{ Block Id: 72, Name: Gravel
Material: dirt
Shape: Terrain
Mesh: terrain
Texture: 192
ShowUser: No
Group: dirt
}
{ Block Id: 73, Name: SandPebbles
Material: sand
Shape: Terrain
Mesh: terrain
Texture: 193
ShowUser: No
Group: sand
}
# double. delete when save game break
{ Block Id: 74, Name: GravelSandBrown
Material: dirt
Shape: Terrain
Mesh: terrain
Texture: "192,154,154,154,154,154"
ShowUser: No
}
{ Block Id: 75, Name: RockRed
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 196
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 76, Name: RockRed02
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 197
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
# double. delete when save game break
{ Block Id: 77, Name: SandOrangeBrown
Material: sand
Shape: Terrain
Mesh: terrain
Texture: "152,154,154,154,154,154"
ShowUser: No
}
# double. delete when save game break
{ Block Id: 78, Name: RockGrey06
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 194
ShowUser: No
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ +Block Id: 79, Name: CopperResource
Material: resourcesoft
Shape: Terrain
Mesh: terrain
Texture: 177 /* rock_grey05 */
ShowUser: No
Group: resource
{ Child DropOnDestroy
Item: CopperOre
Count: "2,4"
Prob: 0.2
}
}
{ +Block Id: 80, Name: PromethiumResource
Material: resourcesoft
Shape: Terrain
Mesh: terrain
Texture: 136 /* alien_rock_blue01 */
AutoMinerFactor: 0.3
ShowUser: No
Group: resource
{ Child DropOnDestroy
Item: PromethiumOre
Count: "2,4"
Prob: 0.2
}
Radiation: 12
}
{ +Block Id: 81, Name: IronResource
Material: resourcesoft
Shape: Terrain
Mesh: terrain
Texture: 173 /* rock_grey03 */
ShowUser: No
Group: resource
{ Child DropOnDestroy
Item: IronOre
Count: "2,4"
Prob: 0.2
}
}
{ +Block Id: 82, Name: SiliconResource
Material: resourcesoft
Shape: Terrain
Mesh: terrain
Texture: 174 /* rock_grey04 */
ShowUser: No
Group: resource
{ Child DropOnDestroy
Item: SiliconOre
Count: "2,4"
Prob: 0.2
}
}
{ +Block Id: 83, Name: NeodymiumResource
Material: resourcemedium
Shape: Terrain
Mesh: terrain
Texture: 179 /* rock_brown02 */
# AutoMinerFactor: 0.3
ShowUser: No
Group: resource
{ Child DropOnDestroy
Item: NeodymiumOre
Count: "2,4"
Prob: 0.2
}
}
{ +Block Id: 84, Name: MagnesiumResource
Material: resourcemedium
Shape: Terrain
Mesh: terrain
Texture: 169 /* rock_grey */
ShowUser: No
Group: resource
{ Child DropOnDestroy
Item: MagnesiumOre
Count: "2,4"
Prob: 0.2
}
}
{ +Block Id: 85, Name: CobaltResource
Material: resourcemedium
Shape: Terrain
Mesh: terrain
Texture: 129 /* rock_grey02 */
ShowUser: No
Group: resource
{ Child DropOnDestroy
Item: CobaltOre
Count: "2,4"
Prob: 0.2
}
}
{ Block Id: 86, Name: RockGrey08
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 202
ShowUser: No
Group: stone
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
# double. delete when save game break
{ Block Id: 87, Name: RockLavaBlack
Material: stone
Shape: Terrain
Mesh: terrain
Texture: "113,111,111,111,111,111"
ShowUser: No
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
# double. delete when save game break
{ Block Id: 88, Name: RockGrey08Lava
Material: stone
Shape: Terrain
Mesh: terrain
Texture: "202,139,139,139,139,139"
ShowUser: No
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
}
{ Block Id: 89, Name: RockLava04
Material: stone
Shape: Terrain
Mesh: terrain
Texture: 134
ShowUser: No
Group: lava
{ Child DropOnDestroy
Item: CrushedStone
Count: "1,3"
Prob: 0.08
}
Temperature: 150
}
{ +Block Id: 90, Name: ErestrumResource
Material: resourcehard
Shape: Terrain
Mesh: terrain
Texture: 116
ShowUser: No
Group: resource
{ Child DropOnDestroy
Item: ErestrumOre
Count: "2,4"
Prob: 0.2
}