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Dialogues.ecf
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# -------
# Created with eWCCT v1.7.0
# Website: https://empyrion-homeworld.net/tools/ewcct
# -------
{ +Dialogue Name: Trader_DialogueSwitch_Start
NPCName: Trader
Output: dialogue_traderSplit1
Option_1: dialogue_traderSplit1a
OptionNext_1: Trader_DialogueSwitch_Talk
Option_2: dialogue_traderSplit1b
OptionNext_2: Trader_DialogueSwitch_Trade
}
{ +Dialogue Name: Trader_DialogueSwitch_Talk
NPCName: Trader
Output: dialogue_traderSplit2
Option_1: dialogue_traderSplit2a
OptionNext_1: Trader_DialogueSwitch_Start
Option_2: dialogue_traderSplit2b
OptionNext_2: End
}
{ +Dialogue Name: Trader_DialogueSwitch_Trade
NPCName: Trader
Execute_1: "OpenTraderWindow()"
}
{ +Dialogue Name: TC_Start
NPCName: "Talon Chief"
Variable_1: "FoodCounter", param1: int
Variable_2: "TalkCount", param1: dbstate_int
Variable_3: "PlayerTalkExp", param1: dbplayer_int
Variable_4: "GlobalVar", param1: dbglobal_int
Execute_1: "TalkCount = TalkCount + 1"
Execute_2: "PlayerTalkExp = PlayerTalkExp + 1"
Execute_3: "GlobalVar += AddToGlobalVar('GlobalVar', 3)"
Next_1: TC_RepuBad
NextIf_1: "GetReputation(Faction.Talon) < Reputation.NeutralMin"
Next_2: TC_HasHolyStatus
NextIf_2: "HasItem('KeyCardBlack',3)"
Next_3: TC_TalkingOk
NextIf_3: "TalkCount > 3 && Random(1, 4) == 1"
Next_4: TC_CameBack
NextIf_4: "TalkCount > 1"
Next_5: TC_DefaultEntry
}
{ +Dialogue Name: TC_CameBack
Output: dialogue_TCCameBack
}
{ +Dialogue Name: TC_TalkingOk
Output: dialogue_TCTalkinOk
Execute_1: "TalkCount = 1"
Next_1: TC_DefaultEntry
}
{ +Dialogue Name: TC_RepuBad
Output: dlgTCBadRepu
}
{ +Dialogue Name: TC_HasHolyStatus
Output: dlgTCHolyStatue
Option_1: dialogue_TCHasHolyStatus1
OptionNext_1: TC_GiveHolyStatue
Option_2: dialogue_TCHasHolyStatus2
OptionNext_2: TC_DefaultEntryCont
Option_3: dialogue_TCHasHolyStatus3
OptionNext_3: End
}
{ +Dialogue Name: TC_DefaultEntry
Output: dlgTCGreetings
Next_1: TC_DefaultEntryCont
}
{ +Dialogue Name: TC_DefaultEntryCont
Option_1: dlgTCTellMeStory
OptionNext_1: TC_AskStoryAboutPeople
Option_2: dialogue_TCDefaultEntryCont1
OptionNext_2: TC_CheckFood
Option_3: dialogue_TCDefaultEntryCont2
OptionNext_3: End
}
{ +Dialogue Name: TC_GiveHolyStatue
Output: dialogue_TCGiveHolyStatue
}
{ +Dialogue Name: TC_CheckFood
Next_1: TC_TooMuchFood
NextIf_1: "FoodCounter == 1"
Next_2: TC_TooMuchFood2
NextIf_2: "FoodCounter > 1"
Next_3: TC_GiveFood
}
{ +Dialogue Name: TC_GiveFood
Execute_1: "FoodCounter = FoodCounter + 1"
Output: dialogue_TCGiveFood
Next_1: TC_DefaultEntryCont
}
{ +Dialogue Name: TC_TooMuchFood
Execute_1: "FoodCounter = FoodCounter + 1"
Output: dialogue_TCTooMuchFood
Next_1: TC_DefaultEntryCont
}
{ +Dialogue Name: TC_TooMuchFood2
Output: dialogue_TCTooMuchFood2
}
{ +Dialogue Name: TC_AskStoryAboutPeople
Output: dialogue_AskStoryAboutPeople
}
{ +Dialogue Name: BJ_Start
NPCName: txt_UGmuO
Variable_1: "PlayerCards", param1: int
Variable_2: "TalkCount", param1: dbstate_int
Variable_3: "TotalGamesWon", param1: dbstate_int
Variable_4: "TotalGamesLost", param1: dbstate_int
Variable_5: "TableGamesWon", param1: dbstate_int
Variable_6: "TableGamesLost", param1: dbstate_int
Variable_7: "TableCoinsWon", param1: dbstate_int
Variable_8: "TableCoinsLost", param1: dbstate_int
Variable_9: "GamesPlayed", param1: dbstate_int
Output: txt_mWeCe
Next_1: BJ_NoMoney
NextIf_1: "!HasItem('GoldCoins',1)"
Next_2: BJ_AskBet
NextIf_2: "HasItem('GoldCoins',1) && TotalGamesLost < 20 && TotalGamesWon < 10"
Next_3: BJ_Cooldown_Lost
NextIf_3: "TotalGamesLost >= 20"
Next_4: BJ_Cooldown_Won
NextIf_4: "TotalGamesWon >= 10"
}
{ +Dialogue Name: BJ_Cooldown_Won
Output: txt_KaO0m
Execute_1: "TalkCount = TalkCount + 1"
Next_1: BJ_Cooldown_Won_Clear
NextIf_1: "TalkCount >= 10"
}
{ +Dialogue Name: BJ_Cooldown_Won_Clear
Execute_1: "TotalGamesWon = 0"
}
{ +Dialogue Name: BJ_Cooldown_Lost
Output: txt_O4ame
Execute_1: "TalkCount = TalkCount + 1"
Next_1: BJ_Cooldown_Lost_Clear
NextIf_1: "TalkCount >= 20"
}
{ +Dialogue Name: BJ_Cooldown_Lost_Clear
Execute_1: "TotalGamesLost = 0"
}
{ +Dialogue Name: BJ_AskBet
Variable_1: "GoldCoinsPlayerBet", param1: int
Output: txt_mq8OK
Option_1: txt_4WUCq
OptionNext_1: BJ_RemoveCoins
OptionExecute_1: "GoldCoinsPlayerBet = 1"
Option_2: txt_Zi4Gm
OptionIf_2: "HasItem('GoldCoins', 10)"
OptionNext_2: BJ_RemoveCoins
OptionExecute_2: "GoldCoinsPlayerBet = 10"
Option_3: txt_BxmOu
OptionIf_3: "HasItem('GoldCoins', 100)"
OptionNext_3: BJ_RemoveCoins
OptionExecute_3: "GoldCoinsPlayerBet = 100"
Option_4: txt_80qd8
OptionNext_4: BJ_Rules
Option_5: txt_eeUSG
OptionNext_5: BJ_Statistics
Execute_1: "TalkCount = 0"
}
{ +Dialogue Name: BJ_Statistics
Output: txt_WKaie
Option_1: txt_aCMq8
OptionNext_1: BJ_AskBet
}
{ +Dialogue Name: BJ_Rules
Output: txt_oiqaF
Option_1: txt_emqJ4
OptionNext_1: BJ_AskBet
}
{ +Dialogue Name: BJ_RemoveCoins
Execute_1: "RemoveItem('GoldCoins', GoldCoinsPlayerBet)"
Next_1: BJ_StartGame
}
{ +Dialogue Name: BJ_NoMoney
Output: txt_8cmWW
}
{ +Dialogue Name: BJ_StartGame
Execute_1: "PlayerCards = Random(1,11)"
Output: txt_S0uKE
Next_1: BJ_AskCard
}
{ +Dialogue Name: BJ_AskCard
Output: txt_aqCI0
Option_1: txt_GiiaK
OptionNext_1: BJ_NewCard
Option_2: txt_8OGas
OptionNext_2: BJ_DealerTakesFirstCard
}
{ +Dialogue Name: BJ_NewCard
Variable_1: "NextCard", param1: int
Execute_1: "NextCard = Random(1,11)"
Execute_2: "PlayerCards = PlayerCards + NextCard"
Output: txt_GaeK3
Next_1: BJ_CheckPlayerLost
NextIf_1: "PlayerCards > 21"
Next_2: BJ_AskCard
}
{ +Dialogue Name: BJ_CheckPlayerLost
Execute_1: "TotalGamesLost = TotalGamesLost + 1"
Execute_2: "TableGamesLost = TableGamesLost + 1"
Execute_3: "TableCoinsLost = TableCoinsLost + GoldCoinsPlayerBet"
Output: txt_G0Fqm
Next_1: BJ_AskForNewGame
}
{ +Dialogue Name: BJ_DealerTakesFirstCard
Variable_1: "DealerCards", param1: int
Execute_1: "DealerCards = Random(1,11)"
Output: txt_O4W4q
Next_1: BJ_DealerTakesAnotherCard
}
{ +Dialogue Name: BJ_DealerTakesAnotherCard
Variable_1: "DealerNewCard", param1: int
Execute_1: "DealerNewCard = Random(1,11)"
Execute_2: "DealerCards = DealerCards + DealerNewCard"
Output: txt_0CqKm
Next_1: BJ_DealerTakesAnotherCard
NextIf_1: "DealerCards < 21 && DealerCards < PlayerCards"
Next_2: BJ_PlayerWins
NextIf_2: "PlayerCards > DealerCards || DealerCards > 21"
Next_3: BJ_DealerWins
}
{ +Dialogue Name: BJ_PlayerWins
Output: txt_40jMG
Execute_1: "AddItem('GoldCoins', 2*GoldCoinsPlayerBet)"
Execute_2: "TotalGamesWon = TotalGamesWon + 1"
Execute_3: "TableGamesWon = TableGamesWon + 1"
Execute_4: "TableCoinsWon = TableCoinsWon + GoldCoinsPlayerBet"
Next_1: BJ_AskForNewGame
}
{ +Dialogue Name: BJ_DealerWins
Output: txt_8mhiq
Execute_1: "TotalGamesLost = TotalGamesLost + 1"
Execute_2: "TableGamesLost = TableGamesLost + 1"
Execute_3: "TableCoinsLost = TableCoinsLost + GoldCoinsPlayerBet"
Next_1: BJ_AskForNewGame
}
{ +Dialogue Name: BJ_AskForNewGame
Output: txt_8Ujii
Option_1: txt_vmOu4
OptionNext_1: BJ_Start
Option_2: txt_8Oiie
OptionNext_2: BJ_Bye
Execute_1: "GamesPlayed = GamesPlayed + 1"
}
{ +Dialogue Name: BJ_Bye
Output: txt_O8CaF
}
{ +Dialogue Name: DS_SurveyStation
NPCName: dialogue_G8GSe
Output: dialogue_02Giu
}
{ +Dialogue Name: DS_SurveyStation2
NPCName: "Station Service Console"
Output: dialogue_W4qS4
}
{ +Dialogue Name: DR_HeidelbergAI
NPCName: dialogue_8WuSa
Output: dialogue_40mWq
}
{ +Dialogue Name: RP_Tut_1_Intro
NPCName: dialogue_484O8
Output: dialogue_ea4m7
Option_1: dialogue_KKSS0
OptionNext_1: RP_Tut_1_EmergencyPod
Option_2: dialogue_Y0GSQ
OptionNext_2: End
}
{ +Dialogue Name: RP_Tut_1_EmergencyPod
NPCName: dialogue_uSuiW
Output: dialogue_sKeGu
Option_1: dialogue_0KioS
OptionNext_1: End
}
{ +Dialogue Name: SM_StartingTheJourney_Start
NPCName: dialogue_e0uS4
Output: dialogue_GGKSW
Option_1: dialogue_G80Sm
OptionNext_1: SM_StartingTheJourney_1
Option_2: dialogue_iiSSK
OptionNext_2: SM_StartingTheJourney_Start_decline
}
{ +Dialogue Name: SM_StartingTheJourney_Start_decline
NPCName: dialogue_Wimmu
Output: dialogue_OSqYe
Option_1: dialogue_8S4ia
OptionNext_1: SM_StartingTheJourney_Start_End
}
{ +Dialogue Name: SM_StartingTheJourney_Start_End
NPCName: "Integrated Data Assistan (IDA)"
Output: dialogue_qui48
Option_1: dialogue_KeiGK
OptionNext_1: End
}
{ +Dialogue Name: SM_StartingTheJourney_1
NPCName: dialogue_8uuC8
Output: dialogue_YWWi0
Option_1: dialogue_amSmC
OptionNext_1: SM_StartingTheJourney_2
Option_2: dialogue_aCg1a
OptionNext_2: SM_StartingTheJourney_Start_decline
}
{ +Dialogue Name: SM_StartingTheJourney_2
NPCName: "Data Analyzation and Visualization Entity (D.A.V.E.)"
Output: dialogue_KuG6K
Option_1: dialogue_diOq4
OptionNext_1: SM_StartingTheJourney_3
Option_2: dialogue_sbKOp
OptionNext_2: SM_StartingTheJourney_Start_decline
}
{ +Dialogue Name: SM_StartingTheJourney_3
NPCName: "Data Analyzation and Visualization Entity (D.A.V.E.)"
Output: dialogue_KuRY0
Option_1: dialogue_ufCq8
OptionNext_1: SM_StartingTheJourney_4
Option_2: dialogue_0q4uW
OptionNext_2: SM_StartingTheJourney_Start_decline
}
{ +Dialogue Name: SM_StartingTheJourney_4
NPCName: "Data Analyzation and Visualization Entity (D.A.V.E.)"
Output: dialogue_Uuiae
Option_1: dialogue_W8IGG
OptionNext_1: SM_StartingTheJourney_5
Option_2: dialogue_OiquC
OptionNext_2: SM_StartingTheJourney_Start_decline
}
{ +Dialogue Name: SM_StartingTheJourney_5
NPCName: "Data Analyzation and Visualization Entity (D.A.V.E.)"
Output: dialogue_4m4qS
Option_1: dialogue_eS2IO
OptionNext_1: SM_StartingTheJourney_6
Option_2: dialogue_ueEKe
OptionNext_2: SM_StartingTheJourney_Start_decline
}
{ +Dialogue Name: SM_StartingTheJourney_6
NPCName: "Data Analyzation and Visualization Entity (D.A.V.E.)"
Output: dialogue_OuW0G
Option_1: dialogue_GSWu4
OptionNext_1: SM_StartingTheJourney_7
Option_2: dialogue_8QqwW
OptionNext_2: SM_StartingTheJourney_Start_decline
}
{ +Dialogue Name: SM_StartingTheJourney_7
NPCName: "Data Analyzation and Visualization Entity (D.A.V.E.)"
Output: dialogue_G8Wqa
Option_1: dialogue_bGGKK
OptionNext_1: SM_StartingTheJourney_8
Option_2: dialogue_0KS40
OptionNext_2: SM_StartingTheJourney_Start_decline
}
{ +Dialogue Name: SM_StartingTheJourney_8
NPCName: "Data Analyzation and Visualization Entity (D.A.V.E.)"
Output: dialogue_quOOm
Option_1: dialogue_iMaua
OptionNext_1: SM_StartingTheJourney_9
}
{ +Dialogue Name: SM_StartingTheJourney_9
NPCName: "Integrated Data Assistan (IDA)"
Output: dialogue_YuCK8
Option_1: dialogue_4uMqS
OptionNext_1: SM_StartingTheJourney_Start_End
}
{ +Dialogue Name: SM_Human_Remains_HBConsole
NPCName: "UCH Heidelberg"
Next_1: SM_Human_Remains_HBConsole1
NextIf_1: "IsPdaChapterActive('txt_GeWm4')"
Next_2: SM_Human_Remains_HBConsole3
}
{ +Dialogue Name: SM_Human_Remains_HBConsole1
NPCName: "UCH Heidelberg"
Option_1: dialogue_GW8iG
OptionNext_1: SM_Human_Remains_HBConsole2
Output: dialogue_4eiOW
}
{ +Dialogue Name: SM_Human_Remains_HBConsole2
NPCName: "UCH Heidelberg"
Option_1: dialogue_e8miu
OptionNext_1: End
Output: dialogue_SWWiC
}
{ +Dialogue Name: SM_Human_Remains_HBConsole3
NPCName: "UCH Heidelberg"
Option_1: dialogue_2SCCQ
OptionNext_1: End
Output: dialogue_qGSO8
}
{ +Dialogue Name: SM_Human_Remains_Teleport_Station
NPCName: "Teleport Station"
Next_1: SM_Human_Remains_Teleport_Station1
NextIf_1: "IsPdaChapterActive('txt_GeWm4')"
Next_2: SM_Human_Remains_Teleport_Station3
}
{ +Dialogue Name: SM_Human_Remains_Teleport_Station1
NPCName: "Teleport Station"
Option_1: dialogue_aim4S
OptionNext_1: SM_Human_Remains_Teleport_Station2
Output: dialogue_Saq4K
}
{ +Dialogue Name: SM_Human_Remains_Teleport_Station2
NPCName: "Teleport Station"
Option_1: dialogue_4qGUG
OptionNext_1: End
Output: dialogue_6K0e0
}
{ +Dialogue Name: SM_Human_Remains_Teleport_Station3
NPCName: "Teleport Station"
Option_1: dialogue_0meSe
OptionNext_1: End
Output: dialogue_Q8i4O
}
{ +Dialogue Name: SM_Offworld_Grave_TitanAccessConsole_1_Start
NPCName: "UCH 002 TITAN Maintenance Console"
Option_1: dialogue_0Kimi
OptionNext_1: SM_Offworld_Grave_TitanAccessConsole_1_Init
Option_2: dialogue_uqK4E
OptionNext_2: End
Output: dialogue_mOKAK
}
{ +Dialogue Name: SM_Offworld_Grave_TitanAccessConsole_1_Init
Option_1: dialogue_8YWeU
OptionNext_1: SM_Offworld_Grave_TitanAccessConsole_1_Init2
Output: dialogue_0mu4m
}
{ +Dialogue Name: SM_Offworld_Grave_TitanAccessConsole_1_Init2
Option_1: dialogue_WSjeC
OptionNext_1: SM_Offworld_Grave_Waverider1
Output: dialogue_0qSGC
}
{ +Dialogue Name: SM_Offworld_Grave_TitanAccessConsole_1_Return
Option_1: dialogue_aub8m
OptionIf_1: "IsPdaChapterActive('txt_8ia80')"
OptionNext_1: SM_Offworld_Grave_OverrideCode_1
Option_2: dialogue_u8SmD
OptionNext_2: SM_Offworld_Grave_Waverider1
Option_3: dialogue_miiQm
OptionNext_3: End
Output: dialogue_IWOGC
}
{ +Dialogue Name: SM_Offworld_Grave_Waverider1
Option_1: dialogue_KO8uK
OptionNext_1: SM_Offworld_Grave_Waverider2
Option_2: dialogue_iWrGq
OptionNext_2: SM_Offworld_Grave_TitanAccessConsole_1_Return
Output: dialogue_COuB4
}
{ +Dialogue Name: SM_Offworld_Grave_Waverider2
Option_1: dialogue_88401
OptionNext_1: SM_Offworld_Grave_Waverider3
Option_2: dialogue_S6SWW
OptionNext_2: SM_Offworld_Grave_TitanAccessConsole_1_Return
Output: dialogue_eGGam
}
{ +Dialogue Name: SM_Offworld_Grave_Waverider3
Option_1: dialogue_8OSsW
OptionNext_1: SM_Offworld_Grave_Waverider4
Option_2: dialogue_iaTGm
OptionNext_2: SM_Offworld_Grave_TitanAccessConsole_1_Return
Output: dialogue_g40em
}
{ +Dialogue Name: SM_Offworld_Grave_Waverider4
Option_1: dialogue_0Oq8C
OptionNext_1: SM_Offworld_Grave_Waverider5
Option_2: dialogue_0amNh
OptionNext_2: SM_Offworld_Grave_TitanAccessConsole_1_Return
Output: dialogue_mC4WO
}
{ +Dialogue Name: SM_Offworld_Grave_Waverider5
Option_1: dialogue_85a4O
OptionNext_1: SM_Offworld_Grave_TitanAccessConsole_1_Return
Output: dialogue_4wuYu
}
{ +Dialogue Name: SM_Offworld_Grave_OverrideCode_1
Option_1: dialogue_OemSS
OptionNext_1: SM_Offworld_Grave_OverrideCode_2
Option_2: dialogue_mJ0Uc
OptionNext_2: SM_Offworld_Grave_TitanAccessConsole_1_Return
Output: dialogue_maOxu
}
{ +Dialogue Name: SM_Offworld_Grave_OverrideCode_2
Option_1: dialogue_iq0qS
OptionNext_1: End
Output: dialogue_mm4q8
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Fragment1_Init
NPCName: "Suit Fail-safe Module"
Output: dialogue_aam4W
Option_1: dialogue_meaae
OptionNext_1: SM_Offworld_Grave_Titan_Fragment1_HiddenFile
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Fragment1_Complete
NPCName: "Suit Fail-safe Module"
Output: dialogue_O4iku
Option_1: dialogue_4ueea
OptionNext_1: End
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Fragment1_HiddenFile
NPCName: "Suit Fail-safe Module"
Output: dialogue_0CQ4a
Option_1: dialogue_0iWaa
OptionIf_1: "IsPdaChapterActive('txt_8ia80')"
OptionNext_1: SM_Offworld_Grave_Titan_Fragment1_Play
Option_2: dialogue_m04aO
OptionIf_2: "IsPdaChapterActive('txt_8ia80')"
OptionNext_2: SM_Offworld_Grave_Titan_Fragment1_Complete
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Fragment1_Play
NPCName: "Suit Fail-safe Module"
Output: dialogue_Oaqei
Option_1: dialogue_GKSuK
OptionNext_1: SM_Offworld_Grave_Titan_Fragment1_Complete
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Fragment2_Init
NPCName: "Suit Fail-safe Module"
Output: dialogue_SiCKm
Option_1: dialogue_S8820
OptionNext_1: SM_Offworld_Grave_Titan_Fragment2_HiddenFile
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Fragment2_Complete
NPCName: "Suit Fail-safe Module"
Output: dialogue_oKd8q
Option_1: dialogue_8cOqi
OptionNext_1: End
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Fragment2_HiddenFile
NPCName: "Suit Fail-safe Module"
Output: dialogue_uGa44
Option_1: dialogue_sCWiu
OptionNext_1: SM_Offworld_Grave_Titan_Fragment2_Play
Option_2: dialogue_80OGC
OptionNext_2: SM_Offworld_Grave_Titan_Fragment2_Complete
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Fragment2_Play
NPCName: "Suit Fail-safe Module"
Output: dialogue_OOqGW
Option_1: dialogue_euSmq
OptionNext_1: SM_Offworld_Grave_Titan_Fragment2_Complete
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Fragment3_Init
NPCName: "Suit Fail-safe Module"
Output: dialogue_KQuWG
Option_1: dialogue_K008C
OptionNext_1: SM_Offworld_Grave_Titan_Fragment3_HiddenFile
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Fragment3_Complete
NPCName: "Suit Fail-safe Module"
Output: dialogue_ODCqa
Option_1: dialogue_CuWCi
OptionNext_1: End
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Fragment3_HiddenFile
NPCName: "Suit Fail-safe Module"
Output: dialogue_KqS4e
Option_1: dialogue_KOaim
OptionNext_1: SM_Offworld_Grave_Titan_Fragment3_Play
Option_2: dialogue_eCuWm
OptionNext_2: SM_Offworld_Grave_Titan_Fragment3_Complete
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Fragment3_Play
NPCName: "Suit Fail-safe Module"
Output: dialogue_0Ga8W
Option_1: dialogue_NaOGC
OptionNext_1: SM_Offworld_Grave_Titan_Fragment3_Complete
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_FragmentMessage_Init
NPCName: "Suit Fail-safe Module"
Option_1: dialogue_4CsKC
OptionNext_1: SM_Offworld_Grave_Titan_FragmentMessage_Playfile
Option_2: dialogue_qHaZe
OptionNext_2: SM_Offworld_Grave_Titan_FragmentMessage_End
Output: dialogue_CaOSS
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_FragmentMessage_Playfile
NPCName: "Suit Fail-safe Module"
Option_1: dialogue_Gg80S
OptionNext_1: SM_Offworld_Grave_Titan_FragmentMessage_End
Output: dialogue_GeGWK
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_FragmentMessage_End
NPCName: "Suit Fail-safe Module"
Option_1: dialogue_CaaOq
OptionNext_1: End
Output: dialogue_S808i
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Bridge_Init
NPCName: "Integrated Data Assistant (IDA)"
Output: dialogue_umGeK
Option_1: dialogue_q8mSq
OptionNext_1: SM_Offworld_Grave_Titan_Bridge_1
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Bridge_1
NPCName: "Integrated Data Assistant (IDA)"
Output: dialogue_A8Ium
Option_1: dialogue_K9C4e
OptionNext_1: SM_Offworld_Grave_Titan_Bridge_2
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Bridge_2
NPCName: "Integrated Data Assistant (IDA)"
Output: dialogue_Gh8i0
Option_1: dialogue_48OSm
OptionNext_1: SM_Offworld_Grave_Titan_Bridge_3
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Bridge_3
NPCName: "Integrated Data Assistant (IDA)"
Output: dialogue_aCWKm
Option_1: dialogue_se88m
OptionNext_1: SM_Offworld_Grave_Titan_Bridge_4
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Bridge_4
NPCName: "Integrated Data Assistant (IDA)"
Output: dialogue_Su00i
Option_1: dialogue_aOWOW
OptionNext_1: SM_Offworld_Grave_Titan_Bridge_5
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Bridge_5
NPCName: "THEIA UCH 002 TITAN Artificial Intelligence"
Output: dialogue_umSeK
Option_1: dialogue_QeGiq
OptionNext_1: SM_Offworld_Grave_Titan_Bridge_6
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Bridge_6
NPCName: "Integrated Data Assistant (IDA)"
Output: dialogue_4GVC8
Option_1: dialogue_KCI8a
OptionNext_1: SM_Offworld_Grave_Titan_Bridge_7
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Bridge_7
NPCName: "Integrated Data Assistant (IDA)"
Output: dialogue_O48GS
Option_1: dialogue_mCPuW
OptionNext_1: End
}
{ +Dialogue Name: SM_TotP_Intro_Chief_1
NPCName: "Talon Chief"
Output: dialogue_KU4W8
Option_1: dialogue_iKWq8
OptionNext_1: SM_TotP_Intro_Chief_2
}
{ +Dialogue Name: SM_TotP_Intro_Chief_2
NPCName: "Talon Chief"
Output: dialogue_0FkAC
Option_1: dialogue_KuWKW
OptionNext_1: SM_TotP_Intro_Chief_3
}
{ +Dialogue Name: SM_TotP_Intro_Chief_3
NPCName: "Talon Chief"
Output: dialogue_Oms8q
Option_1: dialogue_q8Cui
OptionNext_1: SM_TotP_Intro_Chief_4
}
{ +Dialogue Name: SM_TotP_Intro_Chief_4
NPCName: "Talon Chief"
Output: dialogue_iuiOi
Option_1: dialogue_GuW4K
OptionNext_1: SM_TotP_Intro_Chief_5
}
{ +Dialogue Name: SM_TotP_Intro_Chief_5
NPCName: "Talon Chief"
Output: dialogue_m84qK
Option_1: dialogue_aOWKq
OptionNext_1: End
}
{ +Dialogue Name: SM_TotP_Friendship_Chief_1
NPCName: "Talon Chief"
Output: dialogue_q08C8
Option_1: dialogue_mYOu0
OptionNext_1: End
}
{ +Dialogue Name: SM_TotP_HistoryLesson_Chief_1
NPCName: "Talon Chief"
Output: dialogue_W5q0S
Option_1: dialogue_qWW0S
OptionNext_1: End
}
{ +Dialogue Name: SM_TotP_Tower_1
NPCName: "Integrated Data Assistant (IDA)"
Output: dialogue_SO4Oi
Option_1: dialogue_0KCWe
OptionNext_1: End
}
{ +Dialogue Name: SM_TotP_Tower_2
NPCName: "Integrated Data Assistant (IDA)"
Output: dialogue_iaKae
Option_1: dialogue_e34E0
OptionNext_1: End
}
{ +Dialogue Name: SM_TotP_Prisoner_Talk_1
NPCName: Prisoner
Output: dialogue_UW6cC
Option_1: dialogue_ee8eq
OptionNext_1: SM_TotP_Prisoner_Talk_2
}
{ +Dialogue Name: SM_TotP_Prisoner_Talk_2
NPCName: Prisoner
Output: dialogue_A4KGa
Option_1: dialogue_iC0S4
OptionNext_1: SM_TotP_Prisoner_Talk_3
}
{ +Dialogue Name: SM_TotP_Prisoner_Talk_3
NPCName: Prisoner
Output: dialogue_0K8SO
Option_1: dialogue_qae8e
OptionNext_1: SM_TotP_Prisoner_Talk_4
}
{ +Dialogue Name: SM_TotP_Prisoner_Talk_4
NPCName: Prisoner
Output: dialogue_uGmG4
Option_1: dialogue_WQiCi
OptionNext_1: End
}
{ +Dialogue Name: SM_TotP_Finale_Talk_1
NPCName: Chief
Output: dialogue_euKeS
Option_1: dialogue_i00WE
OptionNext_1: SM_TotP_Finale_Talk_2
}
{ +Dialogue Name: SM_TotP_Finale_Talk_2
NPCName: Chief
Output: dialogue_i8KaG
Option_1: dialogue_UOOs8
OptionNext_1: SM_TotP_Finale_Talk_3
}
{ +Dialogue Name: SM_TotP_Finale_Talk_3
NPCName: Chief
Output: dialogue_8KmGY
Option_1: dialogue_CmmW0
OptionNext_1: SM_TotP_Finale_Talk_4
}
{ +Dialogue Name: SM_TotP_Finale_Talk_4
NPCName: Chief
Output: dialogue_KiOie
Option_1: dialogue_iq4im
OptionNext_1: End
}
{ +Dialogue Name: SM_AR_Contact
NPCName: "Integrated Data Assistant (IDA)"
Output: dialogue_4uOmO
Option_1: dialogue_m00C6
OptionNext_1: SM_AR_Contact_Briefing
Option_2: dialogue_UqGIe
OptionNext_2: End
}
{ +Dialogue Name: SM_AR_Contact_Briefing
NPCName: "Talon Chief"
Output: dialogue_mOOai
Option_1: dialogue_gmCaS
OptionNext_1: SM_AR_Contact_Ilmarinen_Position
}
{ +Dialogue Name: SM_AR_Contact_Ilmarinen_Position
NPCName: "Talon Chief"
Output: dialogue_i48K0
Option_1: dialogue_aqi40
OptionNext_1: End
}
{ +Dialogue Name: SM_AR_ControlStation_Init
NPCName: "Outpost 34 Contol System"
Output: dialogue_00q00
Option_1: dialogue_A08uO
OptionNext_1: SM_AR_ControlStation_1
}
{ +Dialogue Name: SM_AR_ControlStation_1
NPCName: "Outpost 34 Contol System"
Output: dialogue_ue8mO
Option_1: dialogue_IWiqu
OptionNext_1: SM_AR_ControlStation_2
}
{ +Dialogue Name: SM_AR_ControlStation_2
NPCName: "Outpost 34 Contol System"
Output: dialogue_sS00q
Option_1: dialogue_m08sS
OptionNext_1: SM_AR_ControlStation_3
}
{ +Dialogue Name: SM_AR_ControlStation_3
NPCName: "Outpost 34 Contol System"
Output: dialogue_G8jO8
Option_1: dialogue_OOSG4
OptionNext_1: SM_AR_ControlStation_4
}
{ +Dialogue Name: SM_AR_ControlStation_4
NPCName: "Outpost 34 Contol System"
Output: dialogue_aQOqK
Option_1: dialogue_i0u6o
OptionNext_1: SM_AR_ControlStation_5
}
{ +Dialogue Name: SM_AR_ControlStation_5
NPCName: "Outpost 34 Contol System"
Output: dialogue_SmCiA
Option_1: dialogue_faaec
OptionNext_1: End
}
{ +Dialogue Name: SM_AR_Contact_Ilmarinen_AI_1
NPCName: "Ilmarinen AI"
Output: dialogue_qmKeO
Option_1: dialogue_GFim0
OptionNext_1: SM_AR_Contact_Ilmarinen_AI_2
Option_2: dialogue_emcSW
OptionNext_2: SM_AR_Contact_Ilmarinen_AI_End
}
{ +Dialogue Name: SM_AR_Contact_Ilmarinen_AI_2
NPCName: "SAINTJOHN Chief Engineer"
Output: dialogue_MG0KG
Option_1: dialogue_qQ4OS
OptionNext_1: SM_AR_Contact_Ilmarinen_AI_3
Option_2: dialogue_eOKie
OptionNext_2: SM_AR_Contact_Ilmarinen_AI_End
}
{ +Dialogue Name: SM_AR_Contact_Ilmarinen_AI_3
NPCName: "SAINTJOHN Chief Engineer"
Output: dialogue_6SqmC
Option_1: dialogue_Gmawq
OptionNext_1: SM_AR_Contact_Ilmarinen_AI_4
Option_2: dialogue_8Sa0O
OptionNext_2: SM_AR_Contact_Ilmarinen_AI_End
}
{ +Dialogue Name: SM_AR_Contact_Ilmarinen_AI_4
NPCName: "SAINTJOHN Chief Engineer"
Output: dialogue_OG4ui
Option_1: dialogue_WWimO
OptionNext_1: SM_AR_Contact_Ilmarinen_AI_5
Option_2: dialogue_qaakm
OptionNext_2: SM_AR_Contact_Ilmarinen_AI_End
}
{ +Dialogue Name: SM_AR_Contact_Ilmarinen_AI_5
NPCName: "SAINTJOHN Chief Engineer"
Output: dialogue_uabG0
Option_1: dialogue_GGmee
OptionNext_1: SM_AR_Contact_Ilmarinen_AI_6
Option_2: dialogue_OKqeC
OptionNext_2: SM_AR_Contact_Ilmarinen_AI_End
}
{ +Dialogue Name: SM_AR_Contact_Ilmarinen_AI_6
NPCName: "SAINTJOHN Chief Engineer"
Output: dialogue_aCC0S
Option_1: dialogue_0qS8a
OptionNext_1: SM_AR_Contact_Ilmarinen_AI_7
Option_2: dialogue_SW8Se
OptionNext_2: SM_AR_Contact_Ilmarinen_AI_End
}
{ +Dialogue Name: SM_AR_Contact_Ilmarinen_AI_7
NPCName: "SAINTJOHN Chief Engineer"
Output: dialogue_0aSKS
Option_1: dialogue_SWSe0
OptionNext_1: SM_AR_Contact_Ilmarinen_AI_End
}
{ +Dialogue Name: SM_AR_Contact_Ilmarinen_AI_End
NPCName: "Ilmarinen AI"
Output: dialogue_miuXa
Option_1: dialogue_mWOiA
OptionNext_1: End
}
{ +Dialogue Name: SM_AR_Debriefing_1
NPCName: "Integrated Data Assistant (IDA)"
Output: dialogue_SGCOS
Option_1: dialogue_LSmks
OptionNext_1: SM_AR_Debriefing_2
}
{ +Dialogue Name: SM_AR_Debriefing_2
NPCName: "Integrated Data Assistant (IDA)"
Output: dialogue_emSmq
Option_1: dialogue_qSOGO
OptionNext_1: SM_AR_Debriefing_3
}
{ +Dialogue Name: SM_AR_Debriefing_3
NPCName: "Talon Chief"
Output: dialogue_W0qCS
Option_1: dialogue_u00ea
OptionNext_1: End
}
{ +Dialogue Name: SM_TOP_Yilk_1
NPCName: "TOP Manager Yilk"
Output: dialogue_S8S8A
Option_1: dialogue_qumMa
OptionNext_1: SM_TOP_Yilk_2
}
{ +Dialogue Name: SM_TOP_Yilk_2
NPCName: "TOP Manager Yilk"
Output: dialogue_8mii4
Option_1: dialogue_4ISC0
OptionNext_1: SM_TOP_Yilk_3
}
{ +Dialogue Name: SM_TOP_Yilk_3
NPCName: "TOP Manager Yilk"
Output: dialogue_eWS0S
Option_1: dialogue_KecW0
OptionNext_1: SM_TOP_Yilk_4
}
{ +Dialogue Name: SM_TOP_Yilk_4
NPCName: "TOP Manager Yilk"
Output: dialogue_qeKC4
Option_1: dialogue_Jmm4a
OptionNext_1: SM_TOP_Yilk_5
}
{ +Dialogue Name: SM_TOP_Yilk_5
NPCName: "TOP Manager Yilk"
Output: dialogue_uKaCm
Option_1: dialogue_0KWe0
OptionNext_1: End
}
{ +Dialogue Name: SM_TOP_Lark_1
NPCName: "Brewmaster Lark"
Output: dialogue_enZai
Option_1: dialogue_S82Ga
OptionNext_1: SM_TOP_Lark_2
}
{ +Dialogue Name: SM_TOP_Lark_2
NPCName: "Brewmaster Lark"
Output: dialogue_eE4SK
Option_1: dialogue_KOhae
OptionNext_1: SM_TOP_Lark_3
}
{ +Dialogue Name: SM_TOP_Lark_3
NPCName: "Brewmaster Lark"
Output: dialogue_8Gm4q
Option_1: dialogue_S08eu
OptionNext_1: End
}
{ +Dialogue Name: SM_TOP_Lark_Returned_Recipe_1
NPCName: "Brewmaster Lark"
Output: dialogue_0qKu0
Option_1: dialogue_C00ew
OptionNext_1: SM_TOP_Lark_Returned_Recipe_2
}
{ +Dialogue Name: SM_TOP_Lark_Returned_Recipe_2
NPCName: "Brewmaster Lark"
Output: dialogue_eC0ia
Option_1: dialogue_KupQa
OptionNext_1: End
}
{ +Dialogue Name: SM_TOP_Urfk_1
NPCName: "Brewmaster Urfk"
Output: dialogue_mKmm4
Option_1: dialogue_6ee0i
OptionNext_1: SM_TOP_Urfk_2
}
{ +Dialogue Name: SM_TOP_Urfk_2
NPCName: dialogue_8e8W4
Output: dialogue_eRm4W
Option_1: dialogue_mgeKO
OptionNext_1: SM_TOP_Urfk_3
}
{ +Dialogue Name: SM_TOP_Urfk_3
NPCName: "Brewmaster Urfk"
Output: dialogue_a8C0i
Option_1: dialogue_6WWSa
OptionNext_1: End
}
{ +Dialogue Name: SM_TOP_PirateCommander
NPCName: "Pirate Commander"
Next_1: SM_TOP_PirateCommanderStart
NextIf_1: "IsPdaChapterActive('pda_ea8Eq') && GetReputation(Faction.Pirates) >= Reputation.NeutralMin"
Next_2: SM_TOP_PirateNoStory
}
{ +Dialogue Name: SM_TOP_PirateNoStory
NPCName: "Pirate Commander"
Output: dialogue_A0Oeu
Option_1: dialogue_wa6aq
OptionNext_1: End
}
{ +Dialogue Name: SM_TOP_PirateCommanderStart
NPCName: "Pirate Commander"
Output: dialogue_Oq8WC
Option_1: dialogue_KmS0C
OptionNext_1: SM_TOP_PirateBuyRound
Option_2: dialogue_Sq48C
OptionNext_2: SM_TOP_TOPRaid
Option_3: dialogue_mKauw
OptionNext_3: End
}
{ +Dialogue Name: SM_TOP_PirateBuyRound
NPCName: "Pirate Commander"
Output: dialogue_kWYRW
Option_1: dialogue_mQ04a
OptionNext_1: SM_TOP_Smuggler
Option_2: dialogue_oiWGS
OptionNext_2: SM_TOP_TOPRaid
}
{ +Dialogue Name: SM_TOP_Smuggler
NPCName: "Pirate Commander"
Output: dialogue_imaiW
Option_1: dialogue_0Sq4G
OptionNext_1: SM_TOP_SecretRecipes
Option_2: dialogue_GOS08
OptionNext_2: SM_TOP_ZiraxWeaponry
Option_3: dialogue_AK0ue
OptionNext_3: SM_TOP_Artifacts
}
{ +Dialogue Name: SM_TOP_ZiraxWeaponry
NPCName: "Pirate Commander"
Output: dialogue_qeiKS
Option_1: dialogue_0CcSq
OptionNext_1: SM_TOP_SecretRecipes
Option_2: dialogue_S0eW0
OptionNext_2: SM_TOP_Artifacts
}
{ +Dialogue Name: SM_TOP_Artifacts
NPCName: "Pirate Commander"
Output: dialogue_S40em
Option_1: dialogue_OeCKe
OptionNext_1: SM_TOP_SecretRecipes
Option_2: dialogue_mmWKG
OptionNext_2: SM_TOP_ZiraxWeaponry