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StatusEffects.ecf
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StatusEffects.ecf
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/* All statuseffects PER second (realtime) */
/* ==MAIN ENTRY== */
/* Duration = duration of the statuseffect in seconds (realtime) until it ends; 0 = has no end, if set. -1 is a single shot of the status effect, usually useful for using a 'setvar' action */
/* BuffIf/DebuffIf: Start/remove statuseffect if condition met */
/* RequiresAll: false = Any of the status defined under REQUIRES is needed to start the effect */
/* Requires: "StatusEffect Name" = The defined Statuseffect needs to be active to trigger the main Status effect */
/* condition: varFood < 50 = lower than; varFood = varTYPE */
/* condition: varFood > 50 = higher than */
/* Actions: buff(Statuseffect) = adds Statuseffect in brackets if main statuseffect starts; can use multi: "damage(100,2,0,0);debuff(LowFood);buff(NoOxygen)" */
/* DebuffActions: buff() or debuff () = same as Actions: ; Triggers when status effect is CURED, not when expired || Note: DebuffActions: setvar( ,<value>) */
/* Actions: debuff(Statuseffect) = removes Statuseffect in brackets if main statuseffect starts; can use multi: "buff(effect1);debuff(effect2)" */
/* Actions: "damage(30,6,0,0)" = damage(amount,frequency,duration,count); can use multi in "" */
/* OnExpired: = After duration of statuseffect ends, the noted statuseffect is started automatically */
/* Evolves: "EndoParasite,0.6" = Allows to specify an in-game message to notify player of next statuseffect. Message will be displayed after 0.6*duration
/* Mutex = If one of the specified statuseffects is currently active, this one will not be applied. */
/* Stack: discard = If statuseffect is triggered and the same statuseffect is still active, the duration of the currently active statuseffect is stopped and restarted */
/* Stack: extend = If the statuseffect is triggered and the same statuseffect is still active, the duration of the currently active statuseffect is increased by the statuseffects duration. */
/* Evolves: "<name>,<elapsedTimeFac[0..1]>" To display a message for an effect that evolves into the next, set 'name' to the name you want to display as the next stage. Set 'elapsedTimeFac' to the percentage of time elapsed before showing the message as a value between 0 and 1 */
/* ==CHILD ENTRIES== */
/* Amount = value added or removed (neg or pos possible) */
/* Rate = Stepping (seconds) for effect application. Rate: 2 = effect is executed every 2 seconds. */
/* SetValue = Sets a fixed value (only works for speedmodifier) */
/* Note: Durations = real time seconds. 24h in game = 72min real time = 4320 real time seconds */
# ============================
# DIRECT PLAYER STATS EFFECTS
# ============================
{ StatusEffect Name: LowFood
Duration: 0
Name: LowFood
CastSound: Player_Male/GROANMaleHurtLong
OnDebuffSound: Player_Male/sigh
BuffIf: varFood < 50
DebuffIf: "varFood > 50"
Mutex: NoFood
Type: food
Description: igmEffectLowFood
Icon: TmpEff_LowFood
# { Child Modify0
# Stat: stamina
# Amount: -15
# Rate: 2
# }
{ Child Modify0
Stat: speedmodifier
SetValue: 0.5
}
}
{ StatusEffect Name: NoFood
Duration: 0
Name: NoFood
CastSound: Player_Male/GROANMaleHurtLong
OnDebuffSound: Player_Male/sigh
BuffIf: varFood < 0
DebuffIf: "varFood > 0"
Actions: debuff(LowFood)
Type: food
# Actions: "damage(30,6,0,0)"
Description: igmEffectNoFood
Icon: TmpEff_NoFood
# { Child Modify0
# Stat: stamina
# Amount: -30
# Rate: 2
# }
{ Child Modify0
Stat: health
Amount: -25
Rate: 2
}
{ Child Modify1
Stat: speedmodifier
SetValue: 0.3
}
}
/* Currently player with full health dies after 45sec */
{ StatusEffect Name: NoOxygen
Duration: 0
Name: NoOxygen
CastSound: Buffs/hyperventilatingShort
OnDebuffSound: Buffs/normalBreathingShort
BuffIf: varOxygen < 0
DebuffIf: "varOxygen > 0"
Type: oxygen
# Mutex: "BlackoutHot, BlackoutCold, Hot, Cold, Heatstroke, Freezing, OrganFailure"
# Actions: "damage(30,2,0,0)"
Description: igmEffectNoOxygen
Icon: TmpEff_NoO2
{ Child Modify0
Stat: stamina
Amount: -70
Rate: 2
}
{ Child Modify1
Stat: health
Amount: -30
Rate: 2
}
{ Child Modify2
Stat: speedmodifier
SetValue: 0.5
}
}
# ==================================
# ENVIRONMENTALLY SOURCED EFFECTS
# ==================================
/* Currently player with full health dies after 10sec */
{ StatusEffect Name: Fire
Stack: discard
Duration: 10
Name: Fire
Type: fire
Actions: "damage(100,2,0,0);attach(pfx_personalFire, @entity);attach(sfx_fire1, @entity);screen(heat)"
Description: igmEffectFire
Icon: TmpEff_Fire
}
/* Not used ?
{ StatusEffect Name: extinguishFire
Stack: discard
Duration: 1
Name: Extinguish Fire
Actions: debuff(fire)
Description: ""
Icon: ""
}
*/
# ============================
# HEALING and CURING EFFECTS
# ============================
# Adds 150 health
{ StatusEffect Name: MedikitBandages
Duration: 10
Name: MedikitBandages
Type: healthup
Stack: extend
Description: igmEffectBandages
Icon: TmpEff_MedikitBandages
{ Child Modify0
Stat: health
Amount: 15
Rate: 1
}
}
# Adds 250 health
{ StatusEffect Name: MedikitApplied
Duration: 10
Name: MedikitApplied
Type: healthup
Stack: extend
Description: igmEffectMedikitApplied
Icon: TmpEff_MedikitSmall
{ Child Modify0
Stat: health
Amount: 25
Rate: 1
}
}
{ StatusEffect Name: ReduceRadiation
Duration: 10
Name: ReduceRadiation
Type: healthup
# BuffIf: varBodyRad > 0
# DebuffIf: varBodyRad < 0.1
Stack: discard
Description: igmEffectReduceRadiation #NewRequired
Icon: TmpEff_ReduceRadiation
{ Child Modify0
Stat: radiation
Amount: -2
Rate: 2
}
}
{ StatusEffect Name: IncreaseRadiation
Duration: 6
Name: IncreaseRadiation
Type: healthup
# BuffIf: varBodyRad > 0
# DebuffIf: varBodyRad > 2
Stack: discard
Description: igmEffectIncreaseRadiation #NewRequired
Icon: TmpEff_IncreaseRadiation
{ Child Modify0
Stat: radiation
Amount: 1
Rate: 5
}
}
{ StatusEffect Name: RadiationImmunity
Duration: 120
Name: Radiation Immunity
Actions: "addimmunity(radiation)"
Stack: extend
Type: radiation
Description: seBuffRadImmunity
Icon: TmpEff_ReduceRadiation
{ Child Immunity0
Stat: radiation
Type: radiation
}
}
{ StatusEffect Name: NeutralBodyTemp
Duration: -1
Name: NeutralBodyTemp
Actions: "setvar(varBodyTemp, 25)"
}
# { StatusEffect Name: NeutralBodyTemp
# Duration: 10
# Name: NeutralBodyTemp
# Type: healthup
# Stack: discard
# Description: igmEffectNeutralBodyTemp #NewRequired
# Icon: TmpEff_DecBodyTemp
# { Child Modify0
# Stat: temperature
# Amount: -5
# Rate: 2
# }
# }
{ StatusEffect Name: DecreaseBodyTemp
Duration: 10
Name: DecreaseBodyTemp
Type: healthup
RequiresAll: false
Requires: "Hot,HeatStroke,BlackoutHot"
Stack: discard
Description: igmEffectDecreaseBodyTemp #NewRequired
Icon: TmpEff_DecBodyTemp
{ Child Modify0
Stat: temperature
Amount: -5
Rate: 2
}
}
{ StatusEffect Name: IncreaseBodyTemp
Duration: 10
Name: IncreaseBodyTemp
Type: healthup
RequiresAll: false
Requires: "ColdEffect,Freezing,BlackoutCold"
Stack: discard
Description: igmEffectIncreaseBodyTemp #NewRequired
Icon: TmpEff_IncBodyTemp
{ Child Modify0
Stat: temperature
Amount: 5
Rate: 2
}
}
{ StatusEffect Name: MedicStation
Duration: 2
Name: MedicStation
Actions: "debuff(PoisonFood);debuff(DermalBurn);debuff(Frostbite);debuff(OpenWound);debuff(PoisonBit)"
CastSound: UseActions/MedicStationV1
Type: healthup
Description: igmEffectMedicStation
Icon: TmpEff_Health
{ Child Modify0
Stat: health
Amount: 500
Rate: 1
}
}
{ StatusEffect Name: MedicStationMobile
Duration: 2
Name: MedicStation
# Actions: "debuff(PoisonFood);debuff(DermalBurn);debuff(Frostbite);debuff(OpenWound);debuff(PoisonBit)"
CastSound: UseActions/MedicStationV1
Type: healthup
Description: igmEffectMedicStation
Icon: TmpEff_Health
{ Child Modify0
Stat: health
Amount: 250
Rate: 1
}
}
{ StatusEffect Name: HealFractureClosed
Duration: 1
Name: HealFractureClosed
Actions: "setvar(varFallDamage,0)"
Stack: discard
CastSound: Player_Male/sigh
Type: healthup
Description: igmEffectHealFractureClosed #NewRequired
Icon: TmpEff_Health
{ Child Modify0
Stat: health
Amount: 15
Rate: 1
}
}
# ============================
# STAMINA BOOSTS and EFFECTS
# ============================
# Used with certain devices: Bed, Sofa, etc
{ StatusEffect Name: StaminaRecover
Duration: 25
Name: StaminaRecover
CastSound: UseActions/exhale
Type: staminaup
# Stack: extend # should not stack to avoid exploit
Description: igmEffectStaminaRecover
Icon: TmpEff_StaminaRecover
{ Child Modify0
Stat: stamina
Amount: 25
Rate: 1
}
}
{ StatusEffect Name: StaminaBoost
Duration: 100
Name: StaminaBoost
CastSound: UseActions/exhale
Type: staminaup
Stack: extend
Description: igmEffectStaminaBoost
Icon: TmpEff_StaminaBoost
{ Child Modify0
Stat: stamina
Amount: 25
Rate: 1
}
{ Child Modify1
Stat: speedmodifier
SetValue: 2
}
{ Child Modify2
Stat: food
Amount: -3
Rate: 4
}
}
{ StatusEffect Name: StimBoosterUp
Duration: 180
Name: StimBoosterUp
CastSound: UseActions/person_deep_sigh
OnDebuffSound: UseActions/exhale
OnExpiredSound: UseActions/exhale
Type: staminaup
Stack: extend
OnExpired: "StimBoosterDown"
Mutex: StimBoosterDown
Description: igmEffectStimBoostUp
Icon: TmpEff_StaminaUp
{ Child Modify0
Stat: stamina
Amount: 25
Rate: 1
}
{ Child Modify1
Stat: speedmodifier
SetValue: 2
}
{ Child Modify2
Stat: food
Amount: -3
Rate: 4
}
}
{ StatusEffect Name: StimBoosterDown
Duration: 30
Name: StimBoosterDown
CastSound: UseActions/exhausted
Type: staminadown
Stack: extend
Description: igmEffectStimBoostDown
Icon: TmpEff_StaminaDown
{ Child Modify0
Stat: stamina
Amount: -25
Rate: 1
}
{ Child Modify1
Stat: health
Amount: -1
Rate: 1
}
{ Child Modify2
Stat: speedmodifier
SetValue: 0.5
}
}
# =====================================================
# DAMAGE INFLICTING DIRECT STATS EFFECTS and DISEASES
# =====================================================
{ StatusEffect Name: Stunned
Duration: 5
Name: Stunned
# CastSound: UseActions/exhale
Type: speedmodifier
Stack: extend
Description: igmEffectStunned #NewRequired
Icon: TmpEff_Stunned
{ Child Modify0
Stat: speedmodifier
SetValue: 0.1
}
}
{ StatusEffect Name: Indigestion
Duration: 1620
Name: Indigestion
Type: staminadown
Description: igmEffectIndigestion # NewRequired
Icon: TmpEff_Indigestion
OnExpired: "PoisonFood"
Evolves: "PoisonFood,0.7"
Mutex: "PoisonFood"
Actions: "debuff(WellFed)"
{ Child Modify0
Stat: health
Amount: -1
Rate: 5
}
{ Child Modify1
Stat: stamina
Amount: -5
Rate: 1
}
{ Child Modify2
Stat: speedmodifier
SetValue: 0.9
}
}
{ StatusEffect Name: PoisonFood
Duration: 1080
Name: PoisonFood
Type: staminadown
Description: igmEffectFoodPoisoning
Icon: TmpEff_PoisonFood
OnExpired: "FeverAttack"
Evolves: "FeverAttack,0.7"
Actions: "debuff(WellFed)"
{ Child Modify0
Stat: health
Amount: -1
Rate: 2
}
{ Child Modify1
Stat: stamina
Amount: -25
Rate: 1
}
{ Child Modify2
Stat: speedmodifier
SetValue: 0.7
}
}
{ StatusEffect Name: PoisonAntidote
Duration: 60
Name: Poison Antidote
Description: igmEffectPoisonAntidote
Icon: TmpEff_Health
Stack: extend
{ Child Immunity0
Buff: PoisonFood
}
}
# deactivated because situation can occur where there is a long sequence of AdrenalineBoost > AdrenalineCrash effects triggered
{ StatusEffect Name: AdrenalineBoost
Duration: 30
Name: AdrenalineBoost
OnExpired: "AdrenalineCrash"
# BuffIf: "varHealth < 250" # correct condition
BuffIf: "varHealth > 2500" # remove
DebuffIf: "varHealth >= 300"
Type: staminaup
Stack: extend
Description: igmEffectAdrenalineBoost
Icon: TmpEff_StaminaBoost
Requires: "FractureClosed,FractureOpen,Mutilation,OpenWound,BrokenLeg"
RequiresAll: false
{ Child Modify0
Stat: stamina
Amount: 100
Rate: 1
}
{ Child Immunity1
Buff: BrokenLeg
}
}
# deactivated because situation can occur where there is a chain of AdrenalineBoost > AdrenalineCrash effects triggered
{ StatusEffect Name: AdrenalineCrash
Duration: 15
Name: AdrenalineCrash
Type: staminadown
Stack: discard
Description: igmEffectAdrenalineCrash
Icon: TmpEff_StaminaDown
{ Child Modify0
Stat: stamina
Amount: -300
Rate: 0
}
}
##### Remove when save game break
# Temporarily deactivated since it triggered in following use case:
# Player has full health and full food
# Player gets attacked > health drops and status effect is triggered (which is strange)
{ StatusEffect Name: WellFed
Duration: 0
Name: WellFed
Type: healthup
Stack: discard
BuffIf: "varFood > 500 & varHealth < 600" # make it impossible to trigger effect
# BuffIf: "varFood > 485 & varHealth < 500"
DebuffIf: "varFood <= 485;varHealth > 499"
Description: igmEffectWellFed
Icon: TmpEff_WellFed
Mutex: "Indigestion,PoisonFood"
{ Child Modify0
Stat: health
Amount: 1
Rate: 5
}
}
{ StatusEffect Name: FeverAttack
Duration: 540
Name: FeverAttack
OnExpired: "OrganFailure"
Evolves: "OrganFailure,0.6"
Type: bodytemp
Description: igmEffectFeverAttack #NewRequired
Icon: TmpEff_FeverAttack
# Actions: debuff(Bleeding)
{ Child Modify0
Stat: health
Amount: -1
Rate: 1
}
{ Child Modify1
Stat: temperature
Amount: 12
Rate: 10
}
}
{ StatusEffect Name: PoisonBit
Duration: 1080
Name: PoisonBit
OnExpired: "Intoxication"
Evolves: "Intoxication,0.6"
CastSound: Player_Male/GRUNTMaleHurt
OnDebuffSound: Player_Male/sigh
OnExpiredSound: Player_Male/sigh
Description: igmEffectPoisonBite
Icon: TmpEff_PoisonBite
{ Child Modify0
Stat: health
Amount: -1
Rate: 2
}
{ Child Modify1
Stat: stamina
Amount: 10
Rate: 1
}
# { Child Modify2
# Stat: speedmodifier
# SetValue: 0.8
# }
}
{ StatusEffect Name: Intoxication
Duration: 540
Name: Intoxication
OnExpired: "OrganFailure"
Evolves: "OrganFailure,0.6"
CastSound: Player_Male/GRUNTMaleHurt
OnDebuffSound: Player_Male/sigh
OnExpiredSound: Player_Male/sigh
Description: igmEffectIntoxication #NewRequired
Icon: TmpEff_Intoxication
{ Child Modify0
Stat: health
Amount: -3
Rate: 4
}
{ Child Modify1
Stat: stamina
Amount: -25
Rate: 1
}
# { Child Modify2
# Stat: oxygen
# Amount: -100
# Rate: 1
# }
}
{ StatusEffect Name: OrganFailure
Duration: 0
Name: OrganFailure
# Actions: buff(Intoxication)
CastSound: Buffs/hyperventilatingShort
OnDebuffSound: Buffs/normalBreathingShort
Description: igmEffectOrganFailure #NewRequired
Type: disease
Icon: TmpEff_OrganFailure
{ Child Modify0
Stat: health
Amount: -3
Rate: 1
}
{ Child Modify1
Stat: stamina
Amount: -100
Rate: 1
}
# { Child Modify2
# Stat: oxygen
# Amount: -50
# Rate: 1
# }
}
{ StatusEffect Name: DermalBurn
Duration: 1620
Name: DermalBurn
OnExpired: "InfectedWound"
Evolves: "InfectedWound,0.6"
CastSound: Buffs/openWound
OnDebuffSound: Player_Male/sigh
OnExpiredSound: Player_Male/sigh
Type: bleeding
Description: igmEffectDermalBurn #NewRequired
Icon: TmpEff_DermalBurn
{ Child Modify0
Stat: health
Amount: -1
Rate: 5
}
}
{ StatusEffect Name: OpenWound
Duration: 1080
Name: OpenWound
# Actions: buff(Bleeding)
OnExpired: "InfectedWound"
Evolves: "InfectedWound,0.6"
CastSound: Buffs/openWound
OnDebuffSound: Player_Male/sigh
OnExpiredSound: Player_Male/sigh
Type: bleeding
Description: igmEffectOpenWound
Icon: TmpEff_Wound
{ Child Modify0
Stat: health
Amount: -1
Rate: 2
}
{ Child Modify1
Stat: stamina
Amount: 10
Rate: 1
}
{ Child Modify2
Stat: temperature
Amount: -1
Rate: 20
}
}
{ StatusEffect Name: InfectedWound
Duration: 540
Name: InfectedWound
OnExpired: "Sepsis"
Evolves: "Sepsis,0.6"
# DebuffActions: buff(OpenWound)
CastSound: Buffs/openWound
OnDebuffSound: Player_Male/sigh
OnExpiredSound: Player_Male/sigh
Type: bleeding
Description: igmEffectInfectedWound #NewRequired
Icon: TmpEff_InfectedWound
{ Child Modify0
Stat: health
Amount: -2
Rate: 2
}
{ Child Modify1
Stat: stamina
Amount: -30
Rate: 1
}
{ Child Modify2
Stat: temperature
Amount: -2
Rate: 20
}
}
{ StatusEffect Name: Sepsis
Duration: 0
Name: Sepsis
Actions: buff(FeverAttack)
CastSound: Buffs/openWound
OnDebuffSound: Player_Male/sigh
OnExpiredSound: Player_Male/sigh
Type: bleeding
Description: igmEffectSepsis #NewRequired
Icon: TmpEff_Sepsis
{ Child Modify0
Stat: health
Amount: -2
Rate: 1
}
{ Child Modify1
Stat: stamina
Amount: -100
Rate: 1
}
}
{ StatusEffect Name: Frostbite
Duration: 1620
# BuffIf: varBodyTemp < 12
# DebuffIf: varBodyTemp > 12
Name: Frostbite
CastSound: Buffs/openWound #NewRequired
OnDebuffSound: Player_Male/sigh
# OnExpiredSound: Player_Male/sigh
Type: bleeding
Description: igmEffectFrostbite #NewRequired
Icon: TmpEff_Frostbite
OnExpired: "Necrosis"
Evolves: "Necrosis,0.6"
Mutex: Necrosis
{ Child Modify0
Stat: health
Amount: -1
Rate: 5
}
}
{ StatusEffect Name: Necrosis
Duration: 1080
Name: Necrosis
OnExpired: "Intoxication"
Evolves: "Intoxication,0.6"
CastSound: Buffs/openWound #NewRequired
# OnDebuffSound: Player_Male/sigh
# OnExpiredSound: Player_Male/sigh
Type: bleeding
# Actions: buff(Intoxication)
Description: igmEffectNecrosis #NewRequired
Icon: TmpEff_Necrosis
{ Child Modify0
Stat: stamina
Amount: -1
Rate: 3
}
{ Child Modify1
Stat: health
Amount: -2
Rate: 1
}
}
{ StatusEffect Name: Hangover
Duration: 1080
Name: Hangover
OnExpired: "BadTrip"
Evolves: "BadTrip,0.6"
CastSound: UseActions/VOICEOhNo2
Type: staminadown
Description: igmEffectHangover #NewRequired
Icon: TmpEff_Hangover
{ Child Modify0
Stat: stamina
Amount: -2
Rate: 1
}
{ Child Modify1
Stat: food
Amount: -3
Rate: 4
}
{ Child Modify2
Stat: speedmodifier
SetValue: 0.9
}
}
{ StatusEffect Name: BadTrip
Duration: 270
# DebuffActions: buff(Hangover)
OnExpired: "Hangover"
Name: BadTrip
CastSound: UseActions/VOICEOhNo2
Type: staminadown
Description: igmEffectBadTrip
Icon: TmpEff_BadTrip
{ Child Modify0
Stat: stamina
Amount: -30
Rate: 1
}
{ Child Modify1
Stat: food
Amount: -3
Rate: 2
}
{ Child Modify2
Stat: speedmodifier
SetValue: 0.8
}
{ Child Modify3
Stat: temperature
Amount: -1
Rate: 10
}
}
{ StatusEffect Name: DermalParasite
Duration: 1080
Name: DermalParasite
OnExpired: "EndoParasite"
Evolves: "EndoParasite,0.6"
CastSound: Player_Male/GRUNTMaleHurt
Type: staminadown
# Mutex: "Parasite2,Parasite3"
DebuffActions: buff(OpenWound)
# Actions: buff(OpenWound)
Description: igmEffectDermalParasite
Icon: TmpEff_DermalParasite
{ Child Modify0
Stat: stamina
Amount: -10
Rate: 2
}
{ Child Modify1
Stat: health
Amount: -1
Rate: 5
}
}
{ StatusEffect Name: EndoParasite
Duration: 540
Name: EndoParasite
Actions: "debuff(DermalParasite);buff(InfectedWound)"
OnExpired: "AlienParasite"
Evolves: "AlienParasite,0.6"
# Requires: OpenWound
CastSound: Player_Male/GROANMaleHurtLong
Type: staminadown
# Mutex: Parasite3
Description: igmEffectEndoParasite
Icon: TmpEff_EndoParasite
{ Child Modify0
Stat: stamina
Amount: -35
Rate: 2
}
{ Child Modify1
Stat: health
Amount: -3
Rate: 4
}
{ Child Modify2
Stat: speedmodifier
SetValue: 0.8
}
{ Child Modify3
Stat: food
Amount: -3
Rate: 1
}
}
{ StatusEffect Name: AlienParasite
Duration: 0
Name: AlienParasite
Actions: "debuff(EndoParasite);buff(FeverAttack)"
CastSound: Player_Male/GROANMaleHurtLongPain_death2
Type: staminadown
DebuffActions: buff(EndoParasite)
Description: igmEffectAlienParasite
Icon: TmpEff_AlienParasite
{ Child Modify0
Stat: health
Amount: -3
Rate: 1
}
{ Child Modify1
Stat: speedmodifier
SetValue: 0.7
}
{ Child Modify2
Stat: food
Amount: -4
Rate: 1
}
{ Child Modify3
Stat: stamina
Amount: -70
Rate: 2
}
}
# ===========================================================
# DAMAGE INFLICTING DIRECT ENVIRONMENTALLY TRIGGERD EFFECTS
# ===========================================================
{ StatusEffect Name: ColdEffect
Duration: 0
Name: ColdEffect
CastSound: Buffs/BuffCold
OnDebuffSound: Player_Male/sigh
BuffIf: varBodyTemp < 15
DebuffIf: varBodyTemp > 15
Mutex: "Freezing, BlackoutCold, FeverAttack"
Type: bodyTemp
Description: igmEffectCold
Icon: TmpEff_Cold
{ Child Modify0
Stat: food
Amount: -3
Rate: 4
}
{ Child Modify1
Stat: stamina
Amount: -1
Rate: 1
}
}