forked from S1mpleBug/muduo_cpp11
-
Notifications
You must be signed in to change notification settings - Fork 0
/
TcpServer.h
77 lines (58 loc) · 2.19 KB
/
TcpServer.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
#pragma once
/**
* 用户使用muduo编写服务器程序
**/
#include <functional>
#include <string>
#include <memory>
#include <atomic>
#include <unordered_map>
#include "EventLoop.h"
#include "Acceptor.h"
#include "InetAddress.h"
#include "noncopyable.h"
#include "EventLoopThreadPool.h"
#include "Callbacks.h"
#include "TcpConnection.h"
#include "Buffer.h"
// 对外的服务器编程使用的类
class TcpServer
{
public:
using ThreadInitCallback = std::function<void(EventLoop *)>;
enum Option
{
kNoReusePort,
kReusePort,
};
TcpServer(EventLoop *loop,
const InetAddress &listenAddr,
const std::string &nameArg,
Option option = kNoReusePort);
~TcpServer();
void setThreadInitCallback(const ThreadInitCallback &cb) { threadInitCallback_ = cb; }
void setConnectionCallback(const ConnectionCallback &cb) { connectionCallback_ = cb; }
void setMessageCallback(const MessageCallback &cb) { messageCallback_ = cb; }
void setWriteCompleteCallback(const WriteCompleteCallback &cb) { writeCompleteCallback_ = cb; }
// 设置底层subloop的个数
void setThreadNum(int numThreads);
// 开启服务器监听
void start();
private:
void newConnection(int sockfd, const InetAddress &peerAddr);
void removeConnection(const TcpConnectionPtr &conn);
void removeConnectionInLoop(const TcpConnectionPtr &conn);
using ConnectionMap = std::unordered_map<std::string, TcpConnectionPtr>;
EventLoop *loop_; // baseloop 用户自定义的loop
const std::string ipPort_;
const std::string name_;
std::unique_ptr<Acceptor> acceptor_; // 运行在mainloop 任务就是监听新连接事件
std::shared_ptr<EventLoopThreadPool> threadPool_; // one loop per thread
ConnectionCallback connectionCallback_; //有新连接时的回调
MessageCallback messageCallback_; // 有读写事件发生时的回调
WriteCompleteCallback writeCompleteCallback_; // 消息发送完成后的回调
ThreadInitCallback threadInitCallback_; // loop线程初始化的回调
std::atomic_int started_;
int nextConnId_;
ConnectionMap connections_; // 保存所有的连接
};