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system_flow.go
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package ecs
import (
"fmt"
"reflect"
"sync"
)
const (
StageSyncBeforeStart Stage = iota
StageStart
StageSyncAfterStart
StageSyncBeforePreUpdate
StagePreUpdate
StageSyncAfterPreUpdate
StageSyncBeforeUpdate
StageUpdate
StageSyncAfterUpdate
StageSyncBeforePostUpdate
StagePostUpdate
StageSyncAfterPostUpdate
StageSyncBeforeDestroy
StageDestroy
StageSyncAfterDestroy
)
// Stage system execute period:start->pre_update->update->pre_destroy->destroy
type Stage uint32
// Order default suborder of system
type Order int32
const (
OrderFront Order = -1
OrderInvalid Order = 0
OrderAppend Order = 99999999
OrderDefault Order = OrderAppend
)
// SystemGroupList extension of system group slice
type SystemGroupList []*SystemGroup
// system execute flow
type systemFlow struct {
world *ecsWorld
stages map[Stage]SystemGroupList
stageList []Stage
systems map[reflect.Type]ISystem
wg *sync.WaitGroup
}
func newSystemFlow(runtime *ecsWorld) *systemFlow {
sf := &systemFlow{
world: runtime,
systems: map[reflect.Type]ISystem{},
wg: &sync.WaitGroup{},
}
sf.init()
return sf
}
// initialize the system flow
func (p *systemFlow) init() {
p.stageList = []Stage{
StageSyncBeforeStart,
StageStart,
StageSyncAfterStart,
StageSyncBeforePreUpdate,
StagePreUpdate,
StageSyncAfterPreUpdate,
StageSyncBeforeUpdate,
StageUpdate,
StageSyncAfterUpdate,
StageSyncBeforePostUpdate,
StagePostUpdate,
StageSyncAfterPostUpdate,
StageSyncBeforeDestroy,
StageDestroy,
StageSyncAfterDestroy,
}
p.reset()
}
func (p *systemFlow) reset() {
p.stages = make(map[Stage]SystemGroupList)
for _, value := range p.stageList {
p.stages[value] = SystemGroupList{}
sgFront := NewSystemGroup()
sgFront.order = OrderFront
sgAppend := NewSystemGroup()
sgAppend.order = OrderAppend
p.stages[value] = append(p.stages[value], sgFront, sgAppend)
}
}
func (p *systemFlow) flushTempTask() {
tasks := p.world.components.getTempTasks()
p.wg.Add(len(tasks))
for _, task := range tasks {
wg := p.wg
fn := task
p.world.addJob(func() {
fn()
wg.Done()
})
}
p.wg.Wait()
}
func (p *systemFlow) systemUpdate(event Event) {
var sq SystemGroupList
var sys ISystem
var imp bool = false
var runSync bool = false
var fn func(event Event)
for _, period := range p.stageList {
sq = p.stages[period]
for _, sl := range sq {
if sl.systemCount() == 0 {
continue
}
for ss := sl.Begin(); !sl.End(); ss = sl.Next() {
if systemCount := len(ss); systemCount != 0 {
for i := 0; i < systemCount; i++ {
sys = ss[i]
if !sys.isValid() {
continue
}
imp = false
runSync = false
state := ss[i].getState()
if period > StageSyncAfterStart {
if state == SystemStateStart {
state = SystemStateUpdate
sys.setState(SystemStateUpdate)
}
}
if state == SystemStateStart {
if period > StageSyncAfterStart {
continue
}
switch period {
case StageSyncBeforeStart:
system, ok := sys.(SyncBeforeStartReceiver)
fn = system.SyncBeforeStart
imp = ok
runSync = true
case StageStart:
system, ok := sys.(StartReceiver)
fn = system.Start
imp = ok
runSync = false
case StageSyncAfterStart:
system, ok := sys.(SyncAfterStartReceiver)
fn = system.SyncAfterStart
imp = ok
runSync = true
}
} else if state == SystemStateUpdate {
if period < StageSyncBeforePreUpdate || period > StageSyncAfterPostUpdate {
continue
}
switch period {
case StageSyncBeforePreUpdate:
system, ok := sys.(SyncBeforePreUpdateReceiver)
fn = system.SyncBeforePreUpdate
imp = ok
runSync = true
case StagePreUpdate:
system, ok := sys.(PreUpdateReceiver)
fn = system.PreUpdate
imp = ok
runSync = true
case StageSyncAfterPreUpdate:
system, ok := sys.(SyncAfterPreUpdateReceiver)
fn = system.SyncAfterPreUpdate
imp = ok
runSync = true
case StageSyncBeforeUpdate:
system, ok := sys.(SyncBeforeUpdateReceiver)
fn = system.SyncBeforeUpdate
imp = ok
runSync = true
case StageUpdate:
system, ok := sys.(UpdateReceiver)
fn = system.Update
imp = ok
runSync = false
case StageSyncAfterUpdate:
system, ok := sys.(SyncAfterUpdateReceiver)
fn = system.SyncAfterUpdate
imp = ok
runSync = true
case StageSyncBeforePostUpdate:
system, ok := sys.(SyncBeforePostUpdateReceiver)
fn = system.SyncBeforePostUpdate
imp = ok
runSync = true
case StagePostUpdate:
system, ok := sys.(PostUpdateReceiver)
fn = system.PostUpdate
imp = ok
runSync = false
case StageSyncAfterPostUpdate:
system, ok := sys.(SyncAfterPostUpdateReceiver)
fn = system.SyncAfterPostUpdate
imp = ok
runSync = true
}
} else if state == SystemStateDestroy {
if period < StageSyncBeforeDestroy {
continue
}
switch period {
case StageSyncBeforeDestroy:
system, ok := sys.(SyncBeforeDestroyReceiver)
fn = system.SyncBeforeDestroy
imp = ok
runSync = true
case StageDestroy:
system, ok := sys.(DestroyReceiver)
fn = system.Destroy
imp = ok
runSync = false
case StageSyncAfterDestroy:
system, ok := sys.(SyncAfterPostDestroyReceiver)
fn = system.SyncAfterDestroy
imp = ok
runSync = true
sys.setState(SystemStateDestroyed)
}
}
if !imp {
continue
}
if runSync {
sys.setExecuting(true)
sys.setSecurity(true)
fn(event)
sys.setSecurity(false)
sys.setExecuting(false)
} else {
wrapper := func(fn func(event2 Event), e Event) func() {
sys.setExecuting(true)
return func() {
defer func() {
sys.setExecuting(false)
p.wg.Done()
}()
fn(e)
}
}
p.wg.Add(1)
p.world.addJob(wrapper(fn, event))
}
}
}
p.wg.Wait()
}
}
}
}
func (p *systemFlow) run(event Event) {
reporter := p.world.metrics.NewReporter("system_flow_run")
reporter.Start()
//Log.Info("system flow # Temp Task Execute #")
p.flushTempTask()
reporter.Sample("Temp Task Execute")
//Log.Info("system flow # Logic #")
p.systemUpdate(event)
reporter.Sample("system execute")
//Log.Info("system flow # Clear Disposable #")
p.world.components.clearDisposable()
reporter.Sample("Clear Disposable")
p.flushTempTask()
reporter.Sample("Temp Task Execute")
reporter.Stop()
reporter.Print()
}
// register method only in world init or func init(){}
func (p *systemFlow) register(system ISystem) {
if p.world.getStatus() != WorldStatusInitialized {
panic("system register only in world init")
}
//init function call
system.baseInit(p.world, system)
order := system.Order()
if order > OrderAppend {
Log.Errorf("system order must less then %d, resort order to %d", OrderAppend+1, OrderAppend)
order = OrderAppend
}
for _, period := range p.stageList {
if !p.isImpEvent(system, period) {
continue
}
sl := p.stages[period]
if order == OrderFront {
p.stages[period][0].insert(system)
} else if order == OrderAppend {
p.stages[period][len(sl)-1].insert(system)
} else {
for i, v := range sl {
if order == v.order {
v.insert(system)
break
} else if order < v.order {
sg := NewSystemGroup()
sg.order = order
sg.insert(system)
temp := append(SystemGroupList{}, sl[i-1:]...)
p.stages[period] = append(append(sl[:i-1], sg), temp...)
break
}
}
}
}
p.systems[system.Type()] = system
}
func (p *systemFlow) isImpEvent(system ISystem, period Stage) bool {
imp := false
switch period {
case StageSyncBeforeStart:
_, imp = system.(SyncBeforeStartReceiver)
case StageStart:
_, imp = system.(StartReceiver)
case StageSyncAfterStart:
_, imp = system.(SyncAfterStartReceiver)
case StageSyncBeforePreUpdate:
_, imp = system.(SyncBeforePreUpdateReceiver)
case StagePreUpdate:
_, imp = system.(PreUpdateReceiver)
case StageSyncAfterPreUpdate:
_, imp = system.(SyncAfterPreUpdateReceiver)
case StageSyncBeforeUpdate:
_, imp = system.(SyncBeforeUpdateReceiver)
case StageUpdate:
_, imp = system.(UpdateReceiver)
case StageSyncAfterUpdate:
_, imp = system.(SyncAfterUpdateReceiver)
case StageSyncBeforePostUpdate:
_, imp = system.(SyncBeforePostUpdateReceiver)
case StagePostUpdate:
_, imp = system.(PostUpdateReceiver)
case StageSyncAfterPostUpdate:
_, imp = system.(SyncAfterPostUpdateReceiver)
case StageSyncBeforeDestroy:
_, imp = system.(SyncBeforeDestroyReceiver)
case StageDestroy:
_, imp = system.(DestroyReceiver)
case StageSyncAfterDestroy:
_, imp = system.(SyncAfterPostDestroyReceiver)
}
return imp
}
func (p *systemFlow) stop() {
p.reset()
}
func (p *systemFlow) SystemInfoPrint() {
m := map[Stage]string{
StageSyncBeforeStart: "StageSyncBeforeStart",
StageStart: "StageStart",
StageSyncAfterStart: "StageSyncAfterStart",
StageSyncBeforePreUpdate: "StageSyncBeforePreUpdate",
StagePreUpdate: "StagePreUpdate",
StageSyncAfterPreUpdate: "StageSyncAfterPreUpdate",
StageSyncBeforeUpdate: "StageSyncBeforeUpdate",
StageUpdate: "StageUpdate",
StageSyncAfterUpdate: "StageSyncAfterUpdate",
StageSyncBeforePostUpdate: "StageSyncBeforePostUpdate",
StagePostUpdate: "StagePostUpdate",
StageSyncAfterPostUpdate: "StageSyncAfterPostUpdate",
StageSyncBeforeDestroy: "StageSyncBeforeDestroy",
StageDestroy: "StageDestroy",
StageSyncAfterDestroy: "StageSyncAfterDestroy",
}
Log.Infof("┌──────────────── # System Info # ─────────────────")
Log.Infof("├─ Total: %d", len(p.systems))
var output []string
var sq SystemGroupList
for pi, period := range p.stageList {
var slContent []string
sq = p.stages[period]
for i, sl := range sq {
sl.resort()
batchTotal := sl.batchCount()
batch := 0
var batchContent []string
for ss := sl.Begin(); !sl.End(); ss = sl.Next() {
if systemCount := len(ss); systemCount != 0 {
str := "│ │ └─ "
if batch == batchTotal-1 {
str = "│ └─ "
}
for i := 0; i < systemCount; i++ {
str += fmt.Sprintf("%s ", ss[i].Type().Name())
}
if batch == batchTotal-1 {
batchContent = append(batchContent, fmt.Sprintf("│ └─ Batch %d", batch))
} else {
batchContent = append(batchContent, fmt.Sprintf("│ ├─ Batch %d", batch))
}
batchContent = append(batchContent, str)
}
batch++
}
if len(batchContent) > 0 {
s := make([]string, 0, len(batchContent)+1)
if i == len(sq)-1 {
s = append(s, fmt.Sprintf("│ └─ Order %d", i))
} else {
s = append(s, fmt.Sprintf("│ ├─ Order %d", i))
}
s = append(s, batchContent...)
slContent = append(slContent, s...)
}
}
if len(slContent) > 0 {
s := make([]string, 0, len(slContent)+1)
if pi == len(p.stageList)-1 {
s = append(s, fmt.Sprintf("└─ Stage %s", m[period]))
} else {
s = append(s, fmt.Sprintf("├─ Stage %s", m[period]))
}
s = append(s, slContent...)
output = append(output, s...)
}
}
for _, v := range output {
Log.Info(v)
}
Log.Infof("└────────────── # System Info End # ───────────────")
}