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Hi,
Is there a way I can use different updates rates for systems ?
For eg, the movement system might need updating every 33 ms, but say the inventory system might only need to be updated on an event like the player firing a gun. Another system - say fuel system - might need updating only every 5 secs.
How do I achieve this?
Thanks
The text was updated successfully, but these errors were encountered:
Hi,
Is there a way I can use different updates rates for systems ?
For eg, the movement system might need updating every 33 ms, but say the inventory system might only need to be updated on an event like the player firing a gun. Another system - say fuel system - might need updating only every 5 secs.
How do I achieve this?
Thanks
The text was updated successfully, but these errors were encountered: