diff --git a/plugin/src/main/resources/config.yml b/plugin/src/main/resources/config.yml index b691ae1..92904c0 100644 --- a/plugin/src/main/resources/config.yml +++ b/plugin/src/main/resources/config.yml @@ -1,7 +1,7 @@ # Whole configuration for the drop menu. menu: # Title of the menu. - title: "&8&lDrop Menu" + title: "&2&lDrop Menu" # Rows count of the menu. @@ -24,10 +24,10 @@ menu: # Text placeholder which stands for {SWITCH} that could be used in items section. drop-switch: # Used when drop is switched on for the player. - enabled: "&aOn" + enabled: "&eon" # Used when drop is switched off for the player. - disabled: "&cOff" + disabled: "&coff" # All items that will appear in the menu. There are 3 available types of items in the menu. @@ -47,9 +47,9 @@ menu: # column: 5 - column in the menu where the menu item should be; # # meta: - # displayname: "&cClose" - display name of the menu item; + # displayname: "&c&lClose" - display name of the menu item; # lore: - lore of the menu item; - # - "&8Click to close the menu." + # - "&7Click to close the menu." items: close: type: barrier @@ -60,79 +60,89 @@ menu: column: 5 meta: - displayname: "&cClose" + displayname: "&c&lClose" lore: - - "&8Click to close the menu." + - "&7Click to close the menu." gold: type: gold_ingot action: SWITCH_DROP slot: - row: 1 - column: 2 + row: 2 + column: 3 meta: - displayname: "&6Gold" + displayname: "&e&lGold" lore: - - "&2Chance: &a{CHANCE}%" - - "&2Amount: &a{AMOUNT-MIN}-{AMOUNT-MAX}" - - "&2Status: {SWITCH}" + - " &6Chance: &e{CHANCE}%" + - " &6Amount: &e{AMOUNT-MIN}&8-&e{AMOUNT-MAX}" + - " &6Status: {SWITCH}" + - "" + - "&aClick to switch the drop." diamond: type: diamond action: SWITCH_DROP slot: - row: 1 - column: 1 + row: 2 + column: 4 meta: - displayname: "&9Diamond" + displayname: "&b&lDiamond" lore: - - "&2Chance: &a{CHANCE}%" - - "&2Amount: &a{AMOUNT-MIN}-{AMOUNT-MAX}" - - "&2Status: {SWITCH}" + - " &6Chance: &e{CHANCE}%" + - " &6Amount: &e{AMOUNT-MIN}&8-&e{AMOUNT-MAX}" + - " &6Status: {SWITCH}" + - "" + - "&aClick to switch the drop." tnt: type: tnt action: SWITCH_DROP slot: - row: 1 - column: 3 + row: 2 + column: 5 meta: - displayname: "&cTNT" + displayname: "&c&lTNT" lore: - - "&2Chance: &a{CHANCE}%" - - "&2Amount: &a{AMOUNT-MIN}-{AMOUNT-MAX}" - - "&2Status: {SWITCH}" + - " &6Chance: &e{CHANCE}%" + - " &6Amount: &e{AMOUNT-MIN}&8-&e{AMOUNT-MAX}" + - " &6Status: {SWITCH}" + - "" + - "&aClick to switch the drop." emerald: type: emerald action: SWITCH_DROP slot: - row: 1 - column: 4 + row: 2 + column: 6 meta: - displayname: "&aEmerald" + displayname: "&a&lEmerald" lore: - - "&2Chance: &a{CHANCE}%" - - "&2Amount: &a{AMOUNT-MIN}-{AMOUNT-MAX}" - - "&2Status: {SWITCH}" + - " &6Chance: &e{CHANCE}%" + - " &6Amount: &e{AMOUNT-MIN}&8-&e{AMOUNT-MAX}" + - " &6Status: {SWITCH}" + - "" + - "&aClick to switch the drop." obsidian: type: obsidian action: SWITCH_DROP slot: - row: 1 - column: 5 + row: 2 + column: 7 meta: - displayname: "&bObsidian" + displayname: "&7&lObsidian" lore: - - "&2Chance: &a{CHANCE}%" - - "&2Amount: &a{AMOUNT-MIN}-{AMOUNT-MAX}" - - "&2Status: {SWITCH}" + - " &6Chance: &e{CHANCE}%" + - " &6Amount: &e{AMOUNT-MIN}&8-&e{AMOUNT-MAX}" + - " &6Status: {SWITCH}" + - "" + - "&aClick to switch the drop."