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Mineral.js
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/**
* A mineral deposit.
* Can be harvested by creeps with a WORK body part using the extractor structure.
*
* @class
* @extends {RoomObject}
*/
Mineral = function() { };
Mineral.prototype =
{
/**
* The remaining amount of resources.
*
* @type {number}
*/
mineralAmount: 0,
/**
* The resource type, one of the RESOURCE_* constants.
*
* @type {number}
*/
mineralType: 0,
/**
* A unique object identificator.
* You can use Game.getObjectById method to retrieve an object instance by its id.
*
* @type {string}
*/
id: "",
/**
* The remaining time after which the deposit will be refilled.
*
* @type {number}
*/
ticksToRegeneration: 0
};