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Thanks for the suggestion. Curves and audio is eventually something I wish
to support
although I'm do not think that audio or audio analysis would be inside
Timeliner core, perhaps as a plugin. Right now I think of Timeliner more as
an embeddable easing tool rather than a full fledged NLE.
Perhaps @mrdoob's frame.js is
currently more suited for syncing audio reactive visuals :)
I wondered if you had taken your thoughts further on integration of audio into Timeliner? I am looking to develop 3D enabled technical presentations which would comprise an initial animation (utilising Timeliner driving three.js) followed by the ability to interact in the 3D scene. A voice over would accompany the animation and hence the need to include audio and the ability to conveniently sync between the audio and animation.
Use case: better visual sync between animations and audio/video, a bit like demoscene usual audio/visual reactivity ( http://www.airtightinteractive.com/2013/10/making-audio-reactive-visuals/ )
Ideally, in the end, it's about having a custom ease where you can edit spline to make it look like the line waveform of you audio.
(many audio/video tag libs like https://github.com/collab-project/videojs-wavesurfer or https://github.com/bbcrd/peaks.js etc)
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