From 3d032e41bb0d6b3c185dcd94349d9c165e109c6d Mon Sep 17 00:00:00 2001 From: Daniel Salinas Date: Sat, 17 Aug 2024 09:35:11 -0400 Subject: [PATCH] First draft of midwinter gala (not ready) --- campaigns/side/the_midwinter_gala.json | 1368 ++++++++++++++++++ encounter_sets.json | 4 + i18n/cs/campaigns/side/the_midwinter_gala.po | 306 ++++ i18n/de/campaigns/side/the_midwinter_gala.po | 300 ++++ i18n/es/campaigns/side/the_midwinter_gala.po | 300 ++++ i18n/fr/campaigns/side/the_midwinter_gala.po | 300 ++++ i18n/it/campaigns/side/the_midwinter_gala.po | 300 ++++ i18n/ko/campaigns/side/the_midwinter_gala.po | 300 ++++ i18n/pl/campaigns/side/the_midwinter_gala.po | 300 ++++ i18n/pt/campaigns/side/the_midwinter_gala.po | 306 ++++ i18n/ru/campaigns/side/the_midwinter_gala.po | 300 ++++ i18n/uk/campaigns/side/the_midwinter_gala.po | 306 ++++ i18n/vi/campaigns/side/the_midwinter_gala.po | 306 ++++ i18n/zh/campaigns/side/the_midwinter_gala.po | 300 ++++ 14 files changed, 4996 insertions(+) create mode 100644 campaigns/side/the_midwinter_gala.json create mode 100644 i18n/cs/campaigns/side/the_midwinter_gala.po create mode 100644 i18n/de/campaigns/side/the_midwinter_gala.po create mode 100644 i18n/es/campaigns/side/the_midwinter_gala.po create mode 100644 i18n/fr/campaigns/side/the_midwinter_gala.po create mode 100644 i18n/it/campaigns/side/the_midwinter_gala.po create mode 100644 i18n/ko/campaigns/side/the_midwinter_gala.po create mode 100644 i18n/pl/campaigns/side/the_midwinter_gala.po create mode 100644 i18n/pt/campaigns/side/the_midwinter_gala.po create mode 100644 i18n/ru/campaigns/side/the_midwinter_gala.po create mode 100644 i18n/uk/campaigns/side/the_midwinter_gala.po create mode 100644 i18n/vi/campaigns/side/the_midwinter_gala.po create mode 100644 i18n/zh/campaigns/side/the_midwinter_gala.po diff --git a/campaigns/side/the_midwinter_gala.json b/campaigns/side/the_midwinter_gala.json new file mode 100644 index 000000000..0290fe543 --- /dev/null +++ b/campaigns/side/the_midwinter_gala.json @@ -0,0 +1,1368 @@ +{ + "id": "the_midwinter_gala", + "scenario_name": "The Midwinter Gala", + "full_name": "The Midwinter Gala", + "header": "", + "xp_cost": 2, + "side_scenario_type": "side_story", + "standalone_setup": [ + "mark_side_story", + "choose_difficulty", + "prelude", + "intro_1", + "explain_faction", + "choose_faction", + "gather_encounter_sets", + "setup_locations", + "location_layout", + "setup_faction", + "setup_rival", + "setup_other_factions", + "shuffle_guests", + "setup_three_guests", + "setup_bloodless_man", + "set_aside_cards", + "encounter_deck", + "score_rule", + "story_cards", + "guest_story_assets", + "spellbound", + "alert", + "patrol", + "$play_scenario" + ], + "setup": [ + "xp_cost", + "prelude", + "intro_1", + "explain_faction", + "choose_faction", + "gather_encounter_sets", + "setup_locations", + "location_layout", + "setup_faction", + "setup_rival", + "setup_other_factions", + "shuffle_guests", + "setup_three_guests", + "setup_bloodless_man", + "set_aside_cards", + "encounter_deck", + "score_rule", + "story_cards", + "guest_story_assets", + "spellbound", + "alert", + "patrol", + "$play_scenario" + ], + "rules": [ + { + "title": "Score", + "steps": ["score_rule"] + }, + { + "title": "Story Cards", + "steps": ["story_cards"] + }, + { + "title": "Guest Story Assets", + "steps": ["guest_story_assets"] + }, + { + "title": "Spellbound", + "steps": ["spellbound"] + }, + { + "title": "Alert", + "steps": ["alert"] + }, + { + "title": "Patrol", + "steps": ["patrol"] + } + ], + "steps": [ + { + "id": "mark_side_story", + "hidden": true, + "effects": [ + { + "type": "campaign_log", + "section": "hidden", + "id": "tmg_side_story_mode", + "text": "dummy" + } + ] + }, + { + "id": "choose_difficulty", + "text": "Choose difficulty level:", + "type": "input", + "input": { + "type": "choose_one", + "default_choice": "standard", + "choices": [ + { + "id": "standard", + "text": "Standard", + "tokens": [ + "+1", + "0", + "0", + "-1", + "-1", + "-1", + "-2", + "-2", + "-3", + "-4", + "skull", + "skull", + "cultist", + "tablet", + "elder_thing", + "auto_fail", + "elder_sign" + ], + "effects": [ + { + "type": "campaign_data", + "setting": "difficulty", + "value": "standard" + }, + { + "type": "add_chaos_token", + "tokens": [ + "+1", + "0", + "0", + "-1", + "-1", + "-1", + "-2", + "-2", + "-3", + "-4", + "skull", + "skull", + "cultist", + "tablet", + "elder_thing", + "auto_fail", + "elder_sign" + ] + } + ] + }, + { + "id": "hard", + "text": "Hard", + "tokens": [ + "0", + "0", + "-1", + "-1", + "-1", + "-2", + "-3", + "-4", + "-6", + "skull", + "skull", + "cultist", + "tablet", + "elder_thing", + "elder_thing", + "auto_fail", + "elder_sign" + ], + "effects": [ + { + "type": "campaign_data", + "setting": "difficulty", + "value": "hard" + }, + { + "type": "add_chaos_token", + "tokens": [ + "0", + "0", + "-1", + "-1", + "-1", + "-2", + "-3", + "-4", + "-6", + "skull", + "skull", + "cultist", + "tablet", + "elder_thing", + "elder_thing", + "auto_fail", + "elder_sign" + ] + } + ] + }, + { + "id": "expert", + "text": "Expert", + "tokens": [ + "0", + "-1", + "-1", + "-2", + "-3", + "-4", + "-5", + "-6", + "-8", + "skull", + "skull", + "cultist", + "tablet", + "elder_thing", + "elder_thing", + "auto_fail", + "elder_sign" + ], + "effects": [ + { + "type": "campaign_data", + "setting": "difficulty", + "value": "expert" + }, + { + "type": "add_chaos_token", + "tokens": [ + "0", + "-1", + "-1", + "-2", + "-3", + "-4", + "-5", + "-6", + "-8", + "skull", + "skull", + "cultist", + "tablet", + "elder_thing", + "elder_thing", + "auto_fail", + "elder_sign" + ] + } + ] + } + ] + } + }, + { + "id": "xp_cost", + "effects": [ + { + "type": "earn_xp", + "investigator": "all", + "bonus": -2, + "side_scenario_cost": true + } + ] + }, + { + "id": "prelude", + "type": "story", + "text": "\"It was the Yuletide, that men call Christmas though they know in their hearts it is older than Bethlehem and Babylon, older than Memphis and mankind. It was the Yuletide, and I had come at last to the ancient sea town where my people had dwelt and kept festival in the elder time when festival was forbidden; where also they had commanded their sons to keep festival once every century, that the memory of primal secrets might not be forgotten.\"\n - H.P. Lovecraft, \"The Festival\"" + }, + { + "id": "intro_1", + "type": "story", + "text": "A light snow falls as you step out of your taxi in front of the cracked and weathered facade of the old Kingsport manor. Several other guests— some of the finest movers and shakers from Arkham to New York— flitter past you to present their invitations to the doorman. As you follow them in, you catch a scent of cedar and sweet florals, with an undercurrent of something rank.\n\"The Lantern Club is thrilled to have you,\" a grinning, sharp-eyed attendant says as they hand you the same bone-white mask worn throughout the soirée. Feeling out of place, you don your mask and follow an elderly flapper into a drawing room with a crackling fire. The room would be warm and inviting if not for an uncanny strangeness in the dreamlike paintings and ghastly sculptures.\nLooking at them makes your head swim.\n\"Please, please, if you'll indulge me.\" A stentorian voice bellows from an adjoining room. You follow the voice back to the lavish foyer. At the top of the stairway, a stately gentleman with a finely trimmed beard and alabaster mask raises his champagne glass.\n\"I am Declan Pearce, nomarch of the Lantern Club. Follow me please.\" The guests follow him through a wide set of double doors into the ballroom, in the center of which a gleaming gem is displayed behind a thick pane of glass. The socialites gather around, marveling at the swirling, iridescent colors that move like clouds within the hard cut angles of the Jewel.\n\"My honored guests. This is the Jewel of Sarnath,\" Declan Pearce says triumphantly. \"A stone unlike any other, rumored to have been cut in an ancient city on distant shores. Legends claim it can grant its bearer's wishes.\" Scattered laughter follows Pearce's remark, and the chairman himself suppresses a chuckle. \"Yes, yes, I know. Of course, the real purpose of this evening is you. We invited only the best, the most supreme of New England's social strata, to appeal to your sense of charity. The most distinguished - or generous - among you may be permitted to hold the Jewel by the end of the evening. And who knows? Perhaps dreams are real, and the Jewel of Sarnath can grant wishes. But until then, enjoy our little party.\"\nAfter another wave of friendly laughter, Pearce claps his hands and a dozen attendants bearing mouth-watering appetizers descend upon the room. Your eyes scan the ballroom, hoping for some sign of the contact who led you here. A chill runs down your spine as you lock eyes with a tall, masked figure standing at the back of the crowd. He slowly cocks his head just a little too far to the right. You wonder if he is smiling behind his bone-white mask.\nAfter what feels like ages, the man breaks eye contact with you to continue scanning the room. Suppressing a shiver, you search the gaggle of guests. Your gala invitation arrived in an unmarked parcel, along with a note promising generous compensation for your assistance in procuring the Jewel of Sarnath. At long last, you find your mysterious contact." + }, + { + "id": "explain_faction", + "bullet_type": "none", + "text": "Who is your mysterious contact?(Hint: The faction you choose will determine your objectives in this scenario.)" + }, + { + "id": "choose_faction", + "text": "The investigators must choose which faction requested their assistance.", + "type": "input", + "input": { + "type": "choose_one", + "choices": [ + { + "id": "foundation", + "text": "The Foundation ([guardian])", + "description": "A severe woman in a well-tailored suit leans against the wall with her arms crossed. She looks like she'd rather be in a shootout than at this elaborate party.", + "steps": ["foundation_story"], + "effects": [ + { + "type": "campaign_log_count", + "section": "hidden", + "id": "tmg_chosen_faction", + "operation": "set", + "value": 0 + } + ] + }, + { + "id": "university", + "text": "Miskatonic University ([seeker])", + "description": "An astute professorial type strokes his goatee as he studies a painting. You recognize him as Caldwell Phillips, the dean of Miskatonic University.", + "steps": ["university_story"], + "effects": [ + { + "type": "campaign_log_count", + "section": "hidden", + "id": "tmg_chosen_faction", + "operation": "set", + "value": 1 + } + ] + }, + { + "id": "syndicate", + "text": "The Syndicate ([rogue])", + "description": "A slick-looking man with dark hair taps ash from his cigar into a hapless guest's champagne flute. His darting eyes suggest he's casing the joint.", + "steps": ["syndicate_story"], + "effects": [ + { + "type": "campaign_log_count", + "section": "hidden", + "id": "tmg_chosen_faction", + "operation": "set", + "value": 2 + } + ] + }, + { + "id": "lodge", + "text": "The Silver Twilight Lodge ([mystic])", + "description": "You catch the gleam of a signet ring in the corner of your eye. Turning, you see the prestigious leader of the Silver Twilight Lodge, Carl Sanford, conversing with a pair of masked guests.", + "steps": ["lodge_story"], + "effects": [ + { + "type": "campaign_log_count", + "section": "hidden", + "id": "tmg_chosen_faction", + "operation": "set", + "value": 3 + } + ] + }, + { + "id": "locals", + "text": "Locals of Kingsport ([survivor])", + "description": "A tall, stout man with a long black beard and a weatherbeaten coat looks clearly out of place at this extravagant gala. You recognize him from The Rope and Anchor tavern in Kingsport.", + "steps": ["locals_story"], + "effects": [ + { + "type": "campaign_log_count", + "section": "hidden", + "id": "tmg_chosen_faction", + "operation": "set", + "value": 4 + } + ] + } + ] + } + }, + { + "id": "foundation_story", + "type": "story", + "text": "\"Ah, you came,\" the woman says in a light Russian accent. \"I am agent Valeriya Antonova. I am here on behalf of the authorities.\" When you ask which authorities, she simply nods. \"Yes. The authorities.\" She explains that she and her \"authorities\" are investigating strange disappearances in the area and abroad, and they suspect the Lantern Club and Declan Pearce are to be blamed. The agent seems to loosen up as she knocks back a flute of champagne. \"We also believe this Jewel may be the source of some highly unusual paracausal phenomena. Be prepared for anything.\"" + }, + { + "id": "university_story", + "type": "story", + "text": "You approach Dean Phillips and introduce yourself. The painting he was examining is erily lifelike, depicting a humanoid creature covered in fur, with multiple arms, each with a clawed talon. \"Quite imaginative, these Lantern Club folks,\" he laughs. \"I see you received my missive. Thank you for coming, I must admit, the university is more than a little curious to study this ancient gem. The Jewel was rumored to have been housed in a Tibetan monastery until it vanished in the twelfth century. I simply couldn't pass up the opportunity!\" he exclaims. \"Of course, if there were some way to examine the Jewel more thoroughly...\"" + }, + { + "id": "syndicate_story", + "type": "story", + "text": "The man raises his glass in a mock toast as you approach. \"Johnny Valone. Glad you could make it to this mutually beneficial business arrangement.\" The man finishes his drink and casually hands the empty glass to a nearby socialite, who looks equal parts confused and offended. Valone is seemingly deaf to their protest as he leads you to a deserted study. \"Your reputation precedes you. Or rather, it doesn't precede you. Nobody'll suspect your involvement, which is why I've asked for your help in procuring this Jewel of Something-Or-Another. Its a big score. I can promise you we'll make it worth your while.\"" + }, + { + "id": "lodge_story", + "type": "story", + "text": "Carl Sanford makes no introduction as you approach. \"Very good,\" he says matter-of-factly, then waves his masked guests away. \"As I am sure you are aware, rumors of the Jewel of Sarnath are quite prevalent amongst the occult circles of Arkham. Given the Jewel's... colorful history, it would make quite the addition to the Lodge's collection.\" The patriarch stares down his nose at you \"Although I suspect that there is far more at play here than meets the eye. That is why I have asked you here. Acquire the Jewel for the Lodge, and you shall be rewarded with knowledge and riches beyond your wildest dreams.\" You ask him why the Lodge deserves the Jewel more than any other, and he smirks. \"We will keep it safe. Far safer than it would be in the hands of others. You cannot even begin to comprehend its power.\"" + }, + { + "id": "locals_story", + "type": "story", + "text": "\"The name's Bain. William Bain,\" the stalwart man shakes your hand with a firm grip. \"I'm glad you came to this fancy little party. Truth be told, I'm not really a local; I just happen to have a soft spot for this old port.\" The man deftly avoids your questions about his origins before pointing at the silent masked figure in the corner of the room. \"He is the reason I invited you here. They call him 'The Bloodless Man. Whatever the Lantern Club has planned for this evening is certainly his design.\" The captain sighs. \"No good can come of that strange Jewel. Only ruin. At least, so long as the Lantern Club has it.\" After further discussion, you agree to help Bain recover the Jewel." + }, + { + "id": "gather_encounter_sets", + "title": "Setup", + "type": "encounter_sets", + "encounter_sets": [ + "the_midwinter_gala" + ] + }, + { + "id": "setup_locations", + "text": "Set aside the 3 Second-Floor Room locations, out of play. Put the Lobby and Lantern Chamber into play. Put the 3 Ground-Floor Room locations into play in a row to the right of the Lobby, at random.", + "bullets": [ + { + "text": "Each investigator begins play at the Lobby." + } + ] + }, + { + "id": "location_layout", + "type": "location_setup", + "text": "Location Placement", + "horizontal": "normal", + "vertical": "normal", + "locations": [ + [ + "lobby", + "ground", + "ground", + "ground" + ], + [ + "lantern", + "blank", + "blank", + "blank" + ] + ], + "location_names": [ + { + "code": "lobby", + "name": "Lobby" + }, + { + "code": "ground", + "name": "Ground-Floor Room" + }, + { + "code": "lantern", + "name": "Lantern Chambers" + } + ] + }, + { + "id": "setup_faction", + "hidden": true, + "type": "branch", + "condition": { + "type": "campaign_log_count", + "section": "hidden", + "id": "tmg_chosen_faction", + "options": [ + { + "numCondition": 0, + "steps": ["setup_faction_foundation"] + }, + { + "numCondition": 1, + "steps": ["setup_faction_university"] + }, + { + "numCondition": 2, + "steps": ["setup_faction_syndicate"] + }, + { + "numCondition": 3, + "steps": ["setup_faction_lodge"] + }, + { + "numCondition": 4, + "steps": ["setup_faction_locals"] + } + ] + } + }, + { + "id": "setup_faction_foundation", + "text": "The Foundation is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." + }, + { + "id": "setup_faction_university", + "text": "Miskatonic University is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." + }, + { + "id": "setup_faction_syndicate", + "text": "The Syndicate is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." + }, + { + "id": "setup_faction_lodge", + "text": "The Silver Twilight Lodge is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." + }, + { + "id": "setup_faction_locals", + "text": "Locals of Kingsport is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." + }, + { + "id": "setup_rival", + "text": "Set aside one of the other 4 faction story cards at random, out of play, along with that faction's [[Leader]] card and its [[Rival]] card. This faction is your \"rival\" for the game. Remove your rival's 3 remaining [[Guest]] assets from the game." + }, + { + "id": "setup_other_factions", + "text": "For each of the remaining 3 factions, remove its faction story card, its [[Leader]] card, and its [[Rival]] card from the game." + }, + { + "id": "shuffle_guests", + "text": "Shuffle the remaining 9 [[Guest]] assets facedown to form the Guest deck and place it next to the act deck." + }, + { + "id": "setup_three_guests", + "text": "Put the top 3 cards of the Guest deck into play faceup, placing one of them at each Ground-Floor Room location." + }, + { + "id": "setup_bloodless_man", + "text": "Put The Bloodless Man (Silent Lurker) enemy into play exhausted at the Lantern Chamber, and attach The Pale Lantern story asset to him, (Hypnotic Glow) side faceup." + }, + { + "id": "set_aside_cards", + "text": "Set each of the following cards aside, out of play: all [[Monster]] enemies, both copies of Vicious Ambush, the Declan Pearce enemy, and the Jewel of Sarnath story asset." + }, + { + "id": "encounter_deck", + "text": "Shuffle the remaining 23 encounter cards to form the encounter deck." + }, + + { + "id": "$play_scenario", + "type": "input", + "input": { + "type": "play_scenario", + "branches": [ + { + "id": "the_fabled_jewel", + "condition": { + "type": "campaign_log", + "section": "hidden", + "id": "tmg_fabeled_jewel", + "options": [ + { + "boolCondition": false + } + ] + }, + "text": "Scenario Interlude", + "description": "The Fabled Jewel", + "style": "interlude", + "steps": [ + "fabled_jewel_story", + "faction_story_explain", + "check_faction_story", + "advance_to_act_2a" + ], + + "effects": [ + { + "type": "campaign_log", + "section": "hidden", + "id": "tmg_fabeled_jewel", + "text": "dummy" + } + ] + } + ] + } + }, + { + "id": "advance_to_act_2a", + "text": "Advance to act 2a." + }, + { + "id": "fabled_jewel_story", + "type": "story", + "title": "Scenario Interlude: The Fabled Jewel", + "text": "Your contact has further instructions for how to acquire the Jewel." + }, + { + "id": "faction_story_explain", + "bullet_type": "none", + "text": "Put the set-aside faction story card you allied with into play next to the act deck, [[Allied]] side faceup. Because you allied with..." + }, + { + "id": "check_faction_story", + "hidden": true, + "type": "branch", + "condition": { + "type": "campaign_log_count", + "section": "hidden", + "id": "tmg_chosen_faction", + "options": [ + { + "numCondition": 0, + "steps": ["faction_story_foundation"] + }, + { + "numCondition": 1, + "steps": ["faction_story_university"] + }, + { + "numCondition": 2, + "steps": ["faction_story_syndicate"] + }, + { + "numCondition": 3, + "steps": ["faction_story_lodge"] + }, + { + "numCondition": 4, + "steps": ["faction_story_locals"] + } + ] + } + }, + { + "id": "faction_story_foundation", + "text": "The Foundation ([guardian]), put the set-aside Declan Pearce enemy into play at the Lantern Chamber, exhausted. Attach the set-aside Jewel of Sarnath asset to The Bloodless Man (ignoring its Revelation effect). If The Bloodless Man is not in play, attach the Jewel of Sarnath to the Lantern Chamber." + }, + { + "id": "faction_story_university", + "text": "Miskatonic University ([seeker]), put the set-aside Declan Pearce enemy into play at the rightmost [[Second Floor]] location and attach the set-aside Jewel of Sarnath asset to him (ignoring its Revelation effect)." + }, + { + "id": "faction_story_syndicate", + "text": "The Syndicate ([rogue), shuffle the top card of the encounter deck, the set-aside Jewel of Sarnath asset, and the Declan Pearce enemy together, then randomly place 1 facedown beneath each [[Second Floor]] location, as \"mysteries.\"" + }, + { + "id": "faction_story_lodge", + "text": "The Silver Twilight Lodge ([mystic), shuffle the encounter discard pile into the encounter deck. Take the top 7 cards of the encounter deck and shuffle the set-aside Jewel of Sarnath asset and Declan Pearce enemy into them, then place those 9 cards on the bottom of the encounter deck. If there are exactly 2 undefeated investigators, discard the top 6 cards of the encounter deck. Ifthere is exactly 1 undefeated investigator, discard the top 12 cards of the encounter deck." + }, + { + "id": "faction_story_locals", + "text": "Locals of Kingsport ([survivor), put the set-aside Declan Pearce enemy into play at the Lantern Chamber and attach the set-aside Jewel of Sarnath asset to him (ignoring its Revelation effect). Place 1 [per_investigator] damage and 1 doom on that asset. Reveal the top card of the Guest deck and put it into play at the Lobby." + }, + + { + "id": "score_rule", + "type": "rule_reminder", + "title": "Score", + "text": "In The Midwinter Gala, the investigators can accomplish multiple tasks to score points. At the end of the game, they will tally their score to earn bonus experience and measure how successful they were in thwarting the Lantern Club's true intentions. While playing this scenario, reference page 24 of this booklet to see what tasks you may work toward. Each time you play, try to top your previous score!" + }, + { + "id": "story_cards", + "type": "rule_reminder", + "title": "Story Cards", + "text": "Story cards are a cardtype used in this scenario. These cards provide additional narrative and game text. Abilities on story cards in play can be triggered by any investigator." + }, + { + "id": "guest_story_assets", + "type": "rule_reminder", + "title": "Guest Story Assets", + "text": "[[Guest]] assets are a type of story asset featured in this scenario. Investigators may parley with [[Guest]] assets to take control of them. Investigators cannot trigger abilities on [[Guest]] assets that they do not control." + }, + { + "id": "spellbound", + "type": "rule_reminder", + "title": "Spellbound", + "text": "Spellbound is a condition that can affect [[Guest]] assets. When a [[Guest]] asset becomes spellbound (via card or game text), investigators lose control of that asset, flip it facedown, and remove all damage and horror from it (leaving all other tokens on it).", + "bullets": [ + { + "text": "When a [[Leader]] asset would become spellbound, remove it from the game instead." + }, + { + "text": "When a spellbound card is flipped faceup, ready it (leaving all tokens on it). It is no longer spellbound." + }, + { + "text": "A spellbound card cannot be interacted with unless a game effect explicity states otherwise." + } + ] + }, + { + "id": "alert", + "type": "rule_reminder", + "title": "Alert", + "text": "Each time an investigator fails a skill test while attempting to evade an enemy with the alert keyword, after applying all results for that skill test, that enemy performs an attack against the evading investigator. An enemy does not exhaust after performing an alert attack. This attack occurs whether the enemy is engaged with the evading investigator or not." + }, + { + "id": "patrol", + "type": "rule_reminder", + "title": "Patrol", + "text": "Some enemies have the patrol keyword. During the enemy phase (in framework step 3.2), each ready, unengaged enemy with the patrol keyword moves to a connecting location along the shortest path toward the designated location (as described in parentheses next to the word patrol).", + "bullets": [ + { + "text": "If there are multiple locations that qualify as the designated location, the lead investigator may choose which location the enemy moves toward." + }, + { + "text": "If an enemy with patrol would be compelled to move to a location that is blocked by a card ability, the enemy does not move." + } + ] + }, + { + "id": "earn_xp", + "text": "Each investigator earns experience equal to the Victory X value of each card in the victory display.", + "type": "input", + "input": { + "type": "counter", + "text": "Victory display:", + "confirm_text": "Each investigator earns 3 bonus experience as they have saved the fabric of existence.", + "effects": [ + { + "type": "earn_xp", + "investigator": "all", + "bonus": 3 + } + ] + } + }, + { + "id": "choose_one_guest", + "text": "Each investigator may choose one single-sided [[Guest]] asset under any investigator's control to add to their deck ignoring deckbuilding restrictions). It does not count toward that investigator's deck size." + }, + { + "id": "tally_score", + "type": "input", + "input": { + "type": "choose_one", + "choices": [ + { + "id": "yes", + "text": "Would you like to use the app to tally your score?", + "effects": [ + { + "type": "campaign_log", + "section": "hidden", + "id": "tmg_tally_score", + "text": "dummy" + } + ] + } + ] + } + }, + { + "id": "check_tmg_tally_score", + "hidden": true, + "type": "branch", + "condition": { + + "type": "campaign_log", + "section": "hidden", + "id": "tmg_tally_score", + "options": [ + { + "boolCondition": true, + "steps": [ + "ask_manor_locations_without_clues", + "ask_guest_assets_controlled", + "ask_any_spellbound_cards", + "check_spellbound", + "ask_agenda_number", + "ask_bloodless_man_in_victory", + "ask_pale_lantern_in_victory", + "ask_declan_pearce_in_victory", + "ask_rival_in_victory", + "check_any_defeated", + "check_difficulty", + "ask_points_on_faction_card", + "repeat_total" + ] + }, + { + "boolCondition": false, + "steps": [ + "ask_final_score" + ] + } + ] + } + }, + { + "id": "ask_final_score", + "type": "input", + "input": { + "type": "counter", + "text": "Score:", + "effects": [ + { + "type": "campaign_log_count", + "section": "hidden", + "id": "tmg_score_tally", + "operation": "set_input" + } + ] + } + }, + { + "id": "ask_manor_locations_without_clues", + "text": "1 point for each revealed [[Manor]] location with no clues.", + "type": "input", + "input": { + "type": "counter", + "text": "Revealed Manor locations without clues:", + "effects": [ + { + "type": "campaign_log_count", + "section": "hidden", + "id": "tmg_score_tally", + "operation": "add_input" + } + ] + } + }, + + { + "id": "ask_guest_assets_controlled", + "text": "1 point for each [[Guest]] asset controlled by the investigators.", + "type": "input", + "input": { + "type": "counter", + "text": "Controlled Guest assets:", + "effects": [ + { + "type": "campaign_log_count", + "section": "hidden", + "id": "tmg_score_tally", + "operation": "add_input" + } + ] + } + }, + { + "id": "check_spellbound", + "type": "branch", + "hidden": true, + "condition": { + + "type": "campaign_log", + "section": "hidden", + "id": "tmg_score_tally_spellbound", + "options": [ + { + "boolCondition": false, + "steps": [ + "earn_4_points" + ], + "effects": [ + { + "type": "campaign_log_count", + "section": "hidden", + "id": "tmg_score_tally", + "operation": "add", + "value": 4 + } + ] + } + ] + } + }, + { + "id": "earn_4_points", + "bullet_type": "small", + "text": "4 points." + }, + { + "id": "earn_3_points", + "bullet_type": "small", + "text": "3 points." + }, + { + "id": "ask_any_spellbound_cards", + "type": "input", + "input": { + "type": "choose_one", + "choices": [ + { + "id": "yes", + "text": "Are there any spellbound cards in play?", + "effects": [ + { + "type": "campaign_log", + "section": "hidden", + "id": "tmg_score_tally_spellbound", + "text": "dummy" + } + ] + } + ] + } + }, + { + "id": "ask_agenda_number", + "text": "What agenda is in play?", + "type": "input", + "input": { + "type": "choose_one", + "choices": [ + { + "id": "1a", + "text": "Agenda 1a", + "steps": ["5_points_agenda"], + "effects": [ + { + "type": "campaign_log_count", + "section": "hidden", + "id": "tmg_score_tally", + "operation": "add", + "value": 5 + } + ] + }, + + { + "id": "2a", + "text": "Agenda 2a", + "steps": ["5_points_agenda"], + "effects": [ + { + "type": "campaign_log_count", + "section": "hidden", + "id": "tmg_score_tally", + "operation": "add", + "value": 5 + } + ] + }, + { + "id": "3", + "text": "Agenda 3" + } + ] + } + }, + { + "id": "5_points_agenda", + "bullet_type": "small", + "text": "5 points if agenda la or agenda 2a is in play." + }, + + { + "id": "ask_bloodless_man_in_victory", + "type": "input", + "input": { + "type": "choose_one", + "choices": [ + { + "id": "yes", + "text": "Is The Bloodless Man in the victory display?", + "effects": [ + { + "type": "campaign_log_count", + "section": "hidden", + "id": "tmg_score_tally", + "operation": "add", + "value": 4 + } + ], + "steps": [ + "earn_4_points" + ] + } + ] + } + }, + { + "id": "ask_pale_lantern_in_victory", + "type": "input", + "input": { + "type": "choose_one", + "choices": [ + { + "id": "yes", + "text": "Is The Pale Lantern in the victory display.?", + "effects": [ + { + "type": "campaign_log_count", + "section": "hidden", + "id": "tmg_score_tally", + "operation": "add", + "value": 3 + } + ], + "steps": [ + "earn_3_points" + ] + } + ] + } + }, + + { + "id": "ask_declan_pearce_in_victory", + "type": "input", + "input": { + "type": "choose_one", + "choices": [ + { + "id": "yes", + "text": "Is Declan Pearce in the victory display.?", + "effects": [ + { + "type": "campaign_log_count", + "section": "hidden", + "id": "tmg_score_tally", + "operation": "add", + "value": 3 + } + ], + "steps": [ + "earn_3_points" + ] + } + ] + } + }, + { + "id": "ask_rival_in_victory", + "type": "input", + "input": { + "type": "choose_one", + "choices": [ + { + "id": "yes", + "text": "Is a Rival story card in the victory display.?", + "effects": [ + { + "type": "campaign_log_count", + "section": "hidden", + "id": "tmg_score_tally", + "operation": "add", + "value": 4 + } + ], + "steps": [ + "earn_4_points" + ] + } + ] + } + }, + { + "id": "check_any_defeated", + "text": "If no investigators were defeated...", + "type": "branch", + "condition": { + "type": "scenario_data", + "scenario_data": "investigator_status", + "investigator": "defeated", + "options": [ + { + "boolCondition": false, + "steps": [ + "ask_damage", + "ask_horror" + ] + } + ] + } + }, + { + "id": "ask_damage", + "type": "input", + "input": { + "type": "choose_one", + "choices": [ + { + "id": "yes", + "text": "Is there 2[per_investigator] or less damage on the investigators, as a group?", + "effects": [ + { + "type": "campaign_log_count", + "section": "hidden", + "id": "tmg_score_tally", + "operation": "add", + "value": 3 + } + ], + "steps": ["earn_3_points"] + } + ] + } + }, + { + "id": "ask_horror", + "type": "input", + "input": { + "type": "choose_one", + "choices": [ + { + "id": "yes", + "text": "Is there 2[per_investigator] or less horror on the investigators, as a group?", + "effects": [ + { + "type": "campaign_log_count", + "section": "hidden", + "id": "tmg_score_tally", + "operation": "add", + "value": 3 + } + ], + "steps": ["earn_3_points"] + } + ] + } + }, + { + "id": "check_difficulty", + "text": "Because you are playing on...", + "type": "branch", + "condition": { + "type": "campaign_data", + "campaign_data": "difficulty", + "options": [ + { + "condition": "easy", + "steps": ["easy_no_effect"] + }, + { + "condition": "standard", + "steps": ["standard_no_effect"] + }, + { + "condition": "hard", + "steps": ["hard_3_points"], + "effects": [ + { + "type": "campaign_log_count", + "section": "hidden", + "id": "tmg_score_tally", + "operation": "add", + "value": 3 + } + ] + }, + + { + "condition": "expert", + "steps": ["expert_6_points"], + "effects": [ + { + "type": "campaign_log_count", + "section": "hidden", + "id": "tmg_score_tally", + "operation": "add", + "value": 6 + } + ] + } + ] + } + }, + { + "id": "easy_no_effect", + "bullet_type": "small", + "text": "...Easy, there is no effect." + }, + { + "id": "standard_no_effect", + "bullet_type": "small", + "text": "...Standard, there is no effect." + }, + { + "id": "hard_3_points", + "bullet_type": "small", + "text": "...Hard, you earn 3 points." + }, + { + "id": "expert_6_points", + "bullet_type": "small", + "text": "...Expert, you earn 6 points." + }, + { + "id": "ask_points_on_faction_card", + "text": "The end of game points on your faction's story card.", + "type": "input", + "input": { + "type": "counter", + "text": "Points on faction card:", + "effects": [ + { + "type": "campaign_log_count", + "section": "hidden", + "id": "tmg_score_tally", + "operation": "add_input" + } + ] + } + }, + { + "id": "repeat_total", + "type": "branch", + "condition": { + "type": "campaign_log_count", + "section": "hidden", + "id": "tmg_score_tally", + "options": [], + "default_option": { + "effects": [ + { + "type": "check_campaign_log_count", + "text": "Your total score is #X#." + } + ] + } + } + }, + { + "id": "resolution_2", + "type": "resolution", + "resolution": "R2" + }, + { + "id": "resolution_3", + "type": "resolution", + "resolution": "R3" + }, + { + "id": "resolution_4", + "type": "resolution", + "resolution": "R4" + }, + { + "id": "resolution_5", + "type": "resolution", + "resolution": "R5" + }, + { + "id": "resolution_6", + "type": "resolution", + "resolution": "R6" + }, + { + "id": "resolution_7", + "type": "resolution", + "resolution": "R7" + }, + { + "id": "check_side_story", + "text": "If this scenario is a side-story:", + "type": "branch", + "condition": { + + "type": "campaign_log", + "section": "hidden", + "id": "tmg_side_story_mode", + "options": [ + { + "boolCondition": false, + "steps": ["future_shuffle_jewel"] + } + ] + } + }, + { + "id": "future_shuffle_jewel", + "bullet_type": "small", + "text": "During the setup of each subsequent scenario in this campaign, you may shuffle the Jewel of Sarnath story asset into the encounter deck." + }, + { + "id": "good_faction_resolution", + "hidden": true, + "type": "branch", + "condition": { + "type": "campaign_log_count", + "section": "hidden", + "id": "tmg_chosen_faction", + "options": [ + { + "numCondition": 0, + "steps": ["resolution_2"] + }, + { + "numCondition": 1, + "steps": ["resolution_3"] + }, + { + "numCondition": 2, + "steps": ["resolution_4"] + }, + { + "numCondition": 3, + "steps": ["resolution_5"] + }, + { + "numCondition": 4, + "steps": ["resolution_6"] + } + ] + } + } + ], + "resolutions": [ + { + "id": "no_resolution", + "title": "No resolution was reached", + "description": "Each investigator was defeated", + "investigator_status": [ + "eliminated", + "physical", + "mental" + ], + "text": "You wake up, freezing cold, facedown in the snow outside the Lantern Club's stately manor. The house is deserted, the cheery windows dark and foreboding, like the empty eye sockets of a grinning skull. You can't remember how you escaped the mayhem, but you will never forget what happened at Kingsport's first — and hopefully last — Midwinter Gala.", + "steps": [ + "resolution_7" + ] + }, + { + "id": "R1", + "title": "Resolution 1", + "text": "You look up from the Jewel to see your contact standing in front of the manor, silhouetted in the moonlight.", + "steps": [ + "choose_one_guest", + "check_side_story", + "good_faction_resolution" + ] + }, + { + "id": "R2", + "hidden": true, + "title": "Resolution 2", + "text": "Agent Antonova turns and strides toward you, her left cheek spattered with viscous ichor. \"I did not like this party at first, but it became much more interesting once they locked the doors,\" she grins, then lays a hand on your shoulder. \"I have reported the strange effects of this Jewel' to my superiors. They want it brought to our offices for safekeeping, but I have several other obligations to attend to before I can deliver it. I suppose there is little harm in letting you hold onto it for now. Know that I will be back later to collect it.\" After seeing the chaos the Jewel brought to the Gala, you wonder if you are being used more as a \"case study\" than a recipient of its power.", + "steps": [ + "resolution_7" + ] + }, + { + "id": "R3", + "hidden": true, + "title": "Resolution 3", + "text": "After calming down a very flustered Dean Caldwell, the academic grabs the Jewel from your hand and holds it up to the light. \"Truly remarkable. The legends hardly do it justice. Miraculous! Breathtaking!\" The astute gentleman eventually runs out of descriptors, then thanks you for your assistance. \"Given what happened here tonight, I would prefer we not house the Jewel on campus grounds. We only just rebuilt the student dormitories. But if you could bring it by my office next week, I would relish the chance to study it further.\"", + "steps": [ + "resolution_7" + ] + }, + { + "id": "R4", + "hidden": true, + "title": "Resolution 4", + "text": "\"Not too shabby,\" says Johnny Valone, lit cigar in his mouth. \"You have light hands. Could always use another pair for a job or two.\" He winks as he blows smoke out the side of his mouth. \"I figured we could pawn the thing on the black market for a fair price, but after seeing what happened in there-\" his tough exterior softens. \"I wouldn't wish that on anyone. What were those things anyway? Elephants? Sick gorillas?\" He takes one last puff of his cigar. \"I guess I'll never know. All I knows is, there's no way I'm hauling that rock back to Arkham. Consider the Jewel a party favor: And this is for savin' my ass.\" He hands out a wad of bills to you and melts into the shadows with a Cheshire grin.", + "steps": [ + "resolution_7" + ] + }, + { + "id": "R5", + "hidden": true, + "title": "Resolution 5", + "text": "\"I don't care what it takes: I want that Jewel and I want it now!\" Carl Sanford seethes at his lackeys. As you listen to the patriarch excoriate his associates, you think back to the events of the evening. Although you had resolved to help the Lodge, is the world truly safer with the Jewel in their possession? Rather than return it to Sanford, you pocket the Jewel and slip away into the evening. You are the only one who can temper its power. What you are doing truly is for the greater good. Hopefully Sanford will never find out.", + "steps": [ + "resolution_7" + ] + }, + { + "id": "R6", + "hidden": true, + "title": "Resolution 6", + "text": "\"You've done a great thing this evening,\" Captain Bain claps you on the back. \"Given tales of the Jewel, this evening could have gone far worse. It is said that the Jewel brings the greatest dreams and worst nightmares of its bearer to life. Perhaps it is fitting, what happened to the Lantern Club..\" Bain looks up at the darkened windows and snow stained with blood, then presses the Jewel back in your hand. \"Something tells me, however, that with you as its bearer, the Jewel may do some good.\"\nYou lose yourself looking into the cloudy, smoky heart of the gem. When you look up, the Captain has vanished.", + "steps": [ + "resolution_7" + ] + }, + { + "id": "R7", + "title": "Resolution 7", + "text": "Your skin prickles as you sit in the back seat of your cab, and you have the feeling of being watched. You turn to look back at the manor's facade to see the nightmarish face of the Bloodless Man staring down at you from the window. As the manor disappears from view, you think back to Kingsport, a city shrouded in mystery and folklore. The city beckons with its name alone, conjuring up images of misty sea cliffs, shadowy coves, and ancient, brooding mansions. For generations, stories of inexplicable phenomena, strange dreams, and haunting legends have plagued Kingsport. After tonight's events, you finally understand why.", + "steps": [ + "earn_xp", + "tally_score", + "check_tmg_tally_score" + ] + } + ] +} \ No newline at end of file diff --git a/encounter_sets.json b/encounter_sets.json index 2d36ed54e..6f304d1e9 100644 --- a/encounter_sets.json +++ b/encounter_sets.json @@ -1806,5 +1806,9 @@ { "code": "final_annihilation", "name": "Final Annihilation" + }, + { + "code": "the_midwinter_gala", + "name": "The Midwinter Gala" } ] diff --git a/i18n/cs/campaigns/side/the_midwinter_gala.po b/i18n/cs/campaigns/side/the_midwinter_gala.po new file mode 100644 index 000000000..af9c8434f --- /dev/null +++ b/i18n/cs/campaigns/side/the_midwinter_gala.po @@ -0,0 +1,306 @@ +msgid "" +msgstr "" +"Language: cs\n" +"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" +"Project-Id-Version: \n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: \n" +"PO-Revision-Date: \n" +"Last-Translator: \n" +"Language-Team: \n" +"Content-Type: \n" +"Content-Transfer-Encoding: \n" + +msgid "Score" +msgstr "" + +msgid "Guest Story Assets" +msgstr "" + +msgid "Spellbound" +msgstr "" + +msgid "" +"\"It was the Yuletide, that men call Christmas though they know in their hearts it is older than Bethlehem and Babylon, older than Memphis and mankind. It was the Yuletide, and I had come at last to the ancient sea town where my people had dwelt and kept festival in the elder time when festival was forbidden; where also they had commanded their sons to keep festival once every century, that the memory of primal secrets might not be forgotten.\"\n" +" - H.P. Lovecraft, \"The Festival\"" +msgstr "" + +msgid "" +"A light snow falls as you step out of your taxi in front of the cracked and weathered facade of the old Kingsport manor. Several other guests— some of the finest movers and shakers from Arkham to New York— flitter past you to present their invitations to the doorman. As you follow them in, you catch a scent of cedar and sweet florals, with an undercurrent of something rank.\n" +"\"The Lantern Club is thrilled to have you,\" a grinning, sharp-eyed attendant says as they hand you the same bone-white mask worn throughout the soirée. Feeling out of place, you don your mask and follow an elderly flapper into a drawing room with a crackling fire. The room would be warm and inviting if not for an uncanny strangeness in the dreamlike paintings and ghastly sculptures.\n" +"Looking at them makes your head swim.\n" +"\"Please, please, if you'll indulge me.\" A stentorian voice bellows from an adjoining room. You follow the voice back to the lavish foyer. At the top of the stairway, a stately gentleman with a finely trimmed beard and alabaster mask raises his champagne glass.\n" +"\"I am Declan Pearce, nomarch of the Lantern Club. Follow me please.\" The guests follow him through a wide set of double doors into the ballroom, in the center of which a gleaming gem is displayed behind a thick pane of glass. The socialites gather around, marveling at the swirling, iridescent colors that move like clouds within the hard cut angles of the Jewel.\n" +"\"My honored guests. This is the Jewel of Sarnath,\" Declan Pearce says triumphantly. \"A stone unlike any other, rumored to have been cut in an ancient city on distant shores. Legends claim it can grant its bearer's wishes.\" Scattered laughter follows Pearce's remark, and the chairman himself suppresses a chuckle. \"Yes, yes, I know. Of course, the real purpose of this evening is you. We invited only the best, the most supreme of New England's social strata, to appeal to your sense of charity. The most distinguished - or generous - among you may be permitted to hold the Jewel by the end of the evening. And who knows? Perhaps dreams are real, and the Jewel of Sarnath can grant wishes. But until then, enjoy our little party.\"\n" +"After another wave of friendly laughter, Pearce claps his hands and a dozen attendants bearing mouth-watering appetizers descend upon the room. Your eyes scan the ballroom, hoping for some sign of the contact who led you here. A chill runs down your spine as you lock eyes with a tall, masked figure standing at the back of the crowd. He slowly cocks his head just a little too far to the right. You wonder if he is smiling behind his bone-white mask.\n" +"After what feels like ages, the man breaks eye contact with you to continue scanning the room. Suppressing a shiver, you search the gaggle of guests. Your gala invitation arrived in an unmarked parcel, along with a note promising generous compensation for your assistance in procuring the Jewel of Sarnath. At long last, you find your mysterious contact." +msgstr "" + +msgid "Who is your mysterious contact?(Hint: The faction you choose will determine your objectives in this scenario.)" +msgstr "" + +msgid "The investigators must choose which faction requested their assistance." +msgstr "" + +msgid "The Foundation ([guardian])" +msgstr "" + +msgid "A severe woman in a well-tailored suit leans against the wall with her arms crossed. She looks like she'd rather be in a shootout than at this elaborate party." +msgstr "" + +msgid "Miskatonic University ([seeker])" +msgstr "" + +msgid "An astute professorial type strokes his goatee as he studies a painting. You recognize him as Caldwell Phillips, the dean of Miskatonic University." +msgstr "" + +msgid "The Syndicate ([rogue])" +msgstr "" + +msgid "A slick-looking man with dark hair taps ash from his cigar into a hapless guest's champagne flute. His darting eyes suggest he's casing the joint." +msgstr "" + +msgid "The Silver Twilight Lodge ([mystic])" +msgstr "" + +msgid "You catch the gleam of a signet ring in the corner of your eye. Turning, you see the prestigious leader of the Silver Twilight Lodge, Carl Sanford, conversing with a pair of masked guests." +msgstr "" + +msgid "Locals of Kingsport ([survivor])" +msgstr "" + +msgid "A tall, stout man with a long black beard and a weatherbeaten coat looks clearly out of place at this extravagant gala. You recognize him from The Rope and Anchor tavern in Kingsport." +msgstr "" + +msgid "\"Ah, you came,\" the woman says in a light Russian accent. \"I am agent Valeriya Antonova. I am here on behalf of the authorities.\" When you ask which authorities, she simply nods. \"Yes. The authorities.\" She explains that she and her \"authorities\" are investigating strange disappearances in the area and abroad, and they suspect the Lantern Club and Declan Pearce are to be blamed. The agent seems to loosen up as she knocks back a flute of champagne. \"We also believe this Jewel may be the source of some highly unusual paracausal phenomena. Be prepared for anything.\"" +msgstr "" + +msgid "You approach Dean Phillips and introduce yourself. The painting he was examining is erily lifelike, depicting a humanoid creature covered in fur, with multiple arms, each with a clawed talon. \"Quite imaginative, these Lantern Club folks,\" he laughs. \"I see you received my missive. Thank you for coming, I must admit, the university is more than a little curious to study this ancient gem. The Jewel was rumored to have been housed in a Tibetan monastery until it vanished in the twelfth century. I simply couldn't pass up the opportunity!\" he exclaims. \"Of course, if there were some way to examine the Jewel more thoroughly...\"" +msgstr "" + +msgid "The man raises his glass in a mock toast as you approach. \"Johnny Valone. Glad you could make it to this mutually beneficial business arrangement.\" The man finishes his drink and casually hands the empty glass to a nearby socialite, who looks equal parts confused and offended. Valone is seemingly deaf to their protest as he leads you to a deserted study. \"Your reputation precedes you. Or rather, it doesn't precede you. Nobody'll suspect your involvement, which is why I've asked for your help in procuring this Jewel of Something-Or-Another. Its a big score. I can promise you we'll make it worth your while.\"" +msgstr "" + +msgid "Carl Sanford makes no introduction as you approach. \"Very good,\" he says matter-of-factly, then waves his masked guests away. \"As I am sure you are aware, rumors of the Jewel of Sarnath are quite prevalent amongst the occult circles of Arkham. Given the Jewel's... colorful history, it would make quite the addition to the Lodge's collection.\" The patriarch stares down his nose at you \"Although I suspect that there is far more at play here than meets the eye. That is why I have asked you here. Acquire the Jewel for the Lodge, and you shall be rewarded with knowledge and riches beyond your wildest dreams.\" You ask him why the Lodge deserves the Jewel more than any other, and he smirks. \"We will keep it safe. Far safer than it would be in the hands of others. You cannot even begin to comprehend its power.\"" +msgstr "" + +msgid "\"The name's Bain. William Bain,\" the stalwart man shakes your hand with a firm grip. \"I'm glad you came to this fancy little party. Truth be told, I'm not really a local; I just happen to have a soft spot for this old port.\" The man deftly avoids your questions about his origins before pointing at the silent masked figure in the corner of the room. \"He is the reason I invited you here. They call him 'The Bloodless Man. Whatever the Lantern Club has planned for this evening is certainly his design.\" The captain sighs. \"No good can come of that strange Jewel. Only ruin. At least, so long as the Lantern Club has it.\" After further discussion, you agree to help Bain recover the Jewel." +msgstr "" + +msgid "Set aside the 3 Second-Floor Room locations, out of play. Put the Lobby and Lantern Chamber into play. Put the 3 Ground-Floor Room locations into play in a row to the right of the Lobby, at random." +msgstr "" + +msgid "Each investigator begins play at the Lobby." +msgstr "" + +msgid "Lobby" +msgstr "" + +msgid "Ground-Floor Room" +msgstr "" + +msgid "Lantern Chambers" +msgstr "" + +msgid "The Foundation is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Miskatonic University is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "The Syndicate is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "The Silver Twilight Lodge is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Locals of Kingsport is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Set aside one of the other 4 faction story cards at random, out of play, along with that faction's [[Leader]] card and its [[Rival]] card. This faction is your \"rival\" for the game. Remove your rival's 3 remaining [[Guest]] assets from the game." +msgstr "" + +msgid "For each of the remaining 3 factions, remove its faction story card, its [[Leader]] card, and its [[Rival]] card from the game." +msgstr "" + +msgid "Shuffle the remaining 9 [[Guest]] assets facedown to form the Guest deck and place it next to the act deck." +msgstr "" + +msgid "Put the top 3 cards of the Guest deck into play faceup, placing one of them at each Ground-Floor Room location." +msgstr "" + +msgid "Put The Bloodless Man (Silent Lurker) enemy into play exhausted at the Lantern Chamber, and attach The Pale Lantern story asset to him, (Hypnotic Glow) side faceup." +msgstr "" + +msgid "Set each of the following cards aside, out of play: all [[Monster]] enemies, both copies of Vicious Ambush, the Declan Pearce enemy, and the Jewel of Sarnath story asset." +msgstr "" + +msgid "Shuffle the remaining 23 encounter cards to form the encounter deck." +msgstr "" + +msgid "The Fabled Jewel" +msgstr "" + +msgid "Advance to act 2a." +msgstr "" + +msgid "Scenario Interlude: The Fabled Jewel" +msgstr "" + +msgid "Your contact has further instructions for how to acquire the Jewel." +msgstr "" + +msgid "Put the set-aside faction story card you allied with into play next to the act deck, [[Allied]] side faceup. Because you allied with..." +msgstr "" + +msgid "The Foundation ([guardian]), put the set-aside Declan Pearce enemy into play at the Lantern Chamber, exhausted. Attach the set-aside Jewel of Sarnath asset to The Bloodless Man (ignoring its Revelation effect). If The Bloodless Man is not in play, attach the Jewel of Sarnath to the Lantern Chamber." +msgstr "" + +msgid "Miskatonic University ([seeker]), put the set-aside Declan Pearce enemy into play at the rightmost [[Second Floor]] location and attach the set-aside Jewel of Sarnath asset to him (ignoring its Revelation effect)." +msgstr "" + +msgid "The Syndicate ([rogue), shuffle the top card of the encounter deck, the set-aside Jewel of Sarnath asset, and the Declan Pearce enemy together, then randomly place 1 facedown beneath each [[Second Floor]] location, as \"mysteries.\"" +msgstr "" + +msgid "The Silver Twilight Lodge ([mystic), shuffle the encounter discard pile into the encounter deck. Take the top 7 cards of the encounter deck and shuffle the set-aside Jewel of Sarnath asset and Declan Pearce enemy into them, then place those 9 cards on the bottom of the encounter deck. If there are exactly 2 undefeated investigators, discard the top 6 cards of the encounter deck. Ifthere is exactly 1 undefeated investigator, discard the top 12 cards of the encounter deck." +msgstr "" + +msgid "Locals of Kingsport ([survivor), put the set-aside Declan Pearce enemy into play at the Lantern Chamber and attach the set-aside Jewel of Sarnath asset to him (ignoring its Revelation effect). Place 1 [per_investigator] damage and 1 doom on that asset. Reveal the top card of the Guest deck and put it into play at the Lobby." +msgstr "" + +msgid "In The Midwinter Gala, the investigators can accomplish multiple tasks to score points. At the end of the game, they will tally their score to earn bonus experience and measure how successful they were in thwarting the Lantern Club's true intentions. While playing this scenario, reference page 24 of this booklet to see what tasks you may work toward. Each time you play, try to top your previous score!" +msgstr "" + +msgid "Story cards are a cardtype used in this scenario. These cards provide additional narrative and game text. Abilities on story cards in play can be triggered by any investigator." +msgstr "" + +msgid "[[Guest]] assets are a type of story asset featured in this scenario. Investigators may parley with [[Guest]] assets to take control of them. Investigators cannot trigger abilities on [[Guest]] assets that they do not control." +msgstr "" + +msgid "Spellbound is a condition that can affect [[Guest]] assets. When a [[Guest]] asset becomes spellbound (via card or game text), investigators lose control of that asset, flip it facedown, and remove all damage and horror from it (leaving all other tokens on it)." +msgstr "" + +msgid "When a [[Leader]] asset would become spellbound, remove it from the game instead." +msgstr "" + +msgid "When a spellbound card is flipped faceup, ready it (leaving all tokens on it). It is no longer spellbound." +msgstr "" + +msgid "A spellbound card cannot be interacted with unless a game effect explicity states otherwise." +msgstr "" + +msgid "If an enemy with patrol would be compelled to move to a location that is blocked by a card ability, the enemy does not move." +msgstr "" + +msgid "Each investigator may choose one single-sided [[Guest]] asset under any investigator's control to add to their deck ignoring deckbuilding restrictions). It does not count toward that investigator's deck size." +msgstr "" + +msgid "1 point for each revealed [[Manor]] location with no clues." +msgstr "" + +msgid "Revealed Manor locations without clues:" +msgstr "" + +msgid "1 point for each [[Guest]] asset controlled by the investigators." +msgstr "" + +msgid "Controlled Guest assets:" +msgstr "" + +msgid "4 points." +msgstr "" + +msgid "3 points." +msgstr "" + +msgid "Are there any spellbound cards in play?" +msgstr "" + +msgid "What agenda is in play?" +msgstr "" + +msgid "Agenda 1a" +msgstr "" + +msgid "Agenda 2a" +msgstr "" + +msgid "Agenda 3" +msgstr "" + +msgid "5 points if agenda la or agenda 2a is in play." +msgstr "" + +msgid "Is The Bloodless Man in the victory display?" +msgstr "" + +msgid "Is The Pale Lantern in the victory display.?" +msgstr "" + +msgid "Is Declan Pearce in the victory display.?" +msgstr "" + +msgid "Is a Rival story card in the victory display.?" +msgstr "" + +msgid "If no investigators were defeated..." +msgstr "" + +msgid "Is there 2[per_investigator] or less damage on the investigators, as a group?" +msgstr "" + +msgid "Is there 2[per_investigator] or less horror on the investigators, as a group?" +msgstr "" + +msgid "because you are playing on..." +msgstr "" + +msgid "...Easy, there is no effect." +msgstr "" + +msgid "...Standard, there is no effect." +msgstr "" + +msgid "...Hard, you earn 3 points." +msgstr "" + +msgid "...Expert, you earn 6 points." +msgstr "" + +msgid "The end of game points on your faction's story card." +msgstr "" + +msgid "Points on faction card:" +msgstr "" + +msgid "Your total score is..." +msgstr "" + +msgid "You wake up, freezing cold, facedown in the snow outside the Lantern Club's stately manor. The house is deserted, the cheery windows dark and foreboding, like the empty eye sockets of a grinning skull. You can't remember how you escaped the mayhem, but you will never forget what happened at Kingsport's first — and hopefully last — Midwinter Gala." +msgstr "" + +msgid "You look up from the Jewel to see your contact standing in front of the manor, silhouetted in the moonlight." +msgstr "" + +msgid "Agent Antonova turns and strides toward you, her left cheek spattered with viscous ichor. \"I did not like this party at first, but it became much more interesting once they locked the doors,\" she grins, then lays a hand on your shoulder. \"I have reported the strange effects of this Jewel' to my superiors. They want it brought to our offices for safekeeping, but I have several other obligations to attend to before I can deliver it. I suppose there is little harm in letting you hold onto it for now. Know that I will be back later to collect it.\" After seeing the chaos the Jewel brought to the Gala, you wonder if you are being used more as a \"case study\" than a recipient of its power." +msgstr "" + +msgid "After calming down a very flustered Dean Caldwell, the academic grabs the Jewel from your hand and holds it up to the light. \"Truly remarkable. The legends hardly do it justice. Miraculous! Breathtaking!\" The astute gentleman eventually runs out of descriptors, then thanks you for your assistance. \"Given what happened here tonight, I would prefer we not house the Jewel on campus grounds. We only just rebuilt the student dormitories. But if you could bring it by my office next week, I would relish the chance to study it further.\"" +msgstr "" + +msgid "\"Not too shabby,\" says Johnny Valone, lit cigar in his mouth. \"You have light hands. Could always use another pair for a job or two.\" He winks as he blows smoke out the side of his mouth. \"I figured we could pawn the thing on the black market for a fair price, but after seeing what happened in there-\" his tough exterior softens. \"I wouldn't wish that on anyone. What were those things anyway? Elephants? Sick gorillas?\" He takes one last puff of his cigar. \"I guess I'll never know. All I knows is, there's no way I'm hauling that rock back to Arkham. Consider the Jewel a party favor: And this is for savin' my ass.\" He hands out a wad of bills to you and melts into the shadows with a Cheshire grin." +msgstr "" + +msgid "\"I don't care what it takes: I want that Jewel and I want it now!\" Carl Sanford seethes at his lackeys. As you listen to the patriarch excoriate his associates, you think back to the events of the evening. Although you had resolved to help the Lodge, is the world truly safer with the Jewel in their possession? Rather than return it to Sanford, you pocket the Jewel and slip away into the evening. You are the only one who can temper its power. What you are doing truly is for the greater good. Hopefully Sanford will never find out." +msgstr "" + +msgid "" +"\"You've done a great thing this evening,\" Captain Bain claps you on the back. \"Given tales of the Jewel, this evening could have gone far worse. It is said that the Jewel brings the greatest dreams and worst nightmares of its bearer to life. Perhaps it is fitting, what happened to the Lantern Club..\" Bain looks up at the darkened windows and snow stained with blood, then presses the Jewel back in your hand. \"Something tells me, however, that with you as its bearer, the Jewel may do some good.\"\n" +"You lose yourself looking into the cloudy, smoky heart of the gem. When you look up, the Captain has vanished." +msgstr "" + +msgid "Resolution 7" +msgstr "" + +msgid "Your skin prickles as you sit in the back seat of your cab, and you have the feeling of being watched. You turn to look back at the manor's facade to see the nightmarish face of the Bloodless Man staring down at you from the window. As the manor disappears from view, you think back to Kingsport, a city shrouded in mystery and folklore. The city beckons with its name alone, conjuring up images of misty sea cliffs, shadowy coves, and ancient, brooding mansions. For generations, stories of inexplicable phenomena, strange dreams, and haunting legends have plagued Kingsport. After tonight's events, you finally understand why." +msgstr "" diff --git a/i18n/de/campaigns/side/the_midwinter_gala.po b/i18n/de/campaigns/side/the_midwinter_gala.po new file mode 100644 index 000000000..c1504fb80 --- /dev/null +++ b/i18n/de/campaigns/side/the_midwinter_gala.po @@ -0,0 +1,300 @@ +msgid "" +msgstr "" +"Language: de\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" +"Project-Id-Version: \n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: \n" +"PO-Revision-Date: \n" +"Last-Translator: \n" +"Language-Team: \n" +"Content-Type: \n" +"Content-Transfer-Encoding: \n" + +msgid "Score" +msgstr "" + +msgid "Guest Story Assets" +msgstr "" + +msgid "Spellbound" +msgstr "" + +msgid "" +"\"It was the Yuletide, that men call Christmas though they know in their hearts it is older than Bethlehem and Babylon, older than Memphis and mankind. It was the Yuletide, and I had come at last to the ancient sea town where my people had dwelt and kept festival in the elder time when festival was forbidden; where also they had commanded their sons to keep festival once every century, that the memory of primal secrets might not be forgotten.\"\n" +" - H.P. Lovecraft, \"The Festival\"" +msgstr "" + +msgid "" +"A light snow falls as you step out of your taxi in front of the cracked and weathered facade of the old Kingsport manor. Several other guests— some of the finest movers and shakers from Arkham to New York— flitter past you to present their invitations to the doorman. As you follow them in, you catch a scent of cedar and sweet florals, with an undercurrent of something rank.\n" +"\"The Lantern Club is thrilled to have you,\" a grinning, sharp-eyed attendant says as they hand you the same bone-white mask worn throughout the soirée. Feeling out of place, you don your mask and follow an elderly flapper into a drawing room with a crackling fire. The room would be warm and inviting if not for an uncanny strangeness in the dreamlike paintings and ghastly sculptures.\n" +"Looking at them makes your head swim.\n" +"\"Please, please, if you'll indulge me.\" A stentorian voice bellows from an adjoining room. You follow the voice back to the lavish foyer. At the top of the stairway, a stately gentleman with a finely trimmed beard and alabaster mask raises his champagne glass.\n" +"\"I am Declan Pearce, nomarch of the Lantern Club. Follow me please.\" The guests follow him through a wide set of double doors into the ballroom, in the center of which a gleaming gem is displayed behind a thick pane of glass. The socialites gather around, marveling at the swirling, iridescent colors that move like clouds within the hard cut angles of the Jewel.\n" +"\"My honored guests. This is the Jewel of Sarnath,\" Declan Pearce says triumphantly. \"A stone unlike any other, rumored to have been cut in an ancient city on distant shores. Legends claim it can grant its bearer's wishes.\" Scattered laughter follows Pearce's remark, and the chairman himself suppresses a chuckle. \"Yes, yes, I know. Of course, the real purpose of this evening is you. We invited only the best, the most supreme of New England's social strata, to appeal to your sense of charity. The most distinguished - or generous - among you may be permitted to hold the Jewel by the end of the evening. And who knows? Perhaps dreams are real, and the Jewel of Sarnath can grant wishes. But until then, enjoy our little party.\"\n" +"After another wave of friendly laughter, Pearce claps his hands and a dozen attendants bearing mouth-watering appetizers descend upon the room. Your eyes scan the ballroom, hoping for some sign of the contact who led you here. A chill runs down your spine as you lock eyes with a tall, masked figure standing at the back of the crowd. He slowly cocks his head just a little too far to the right. You wonder if he is smiling behind his bone-white mask.\n" +"After what feels like ages, the man breaks eye contact with you to continue scanning the room. Suppressing a shiver, you search the gaggle of guests. Your gala invitation arrived in an unmarked parcel, along with a note promising generous compensation for your assistance in procuring the Jewel of Sarnath. At long last, you find your mysterious contact." +msgstr "" + +msgid "Who is your mysterious contact?(Hint: The faction you choose will determine your objectives in this scenario.)" +msgstr "" + +msgid "The investigators must choose which faction requested their assistance." +msgstr "" + +msgid "The Foundation ([guardian])" +msgstr "" + +msgid "A severe woman in a well-tailored suit leans against the wall with her arms crossed. She looks like she'd rather be in a shootout than at this elaborate party." +msgstr "" + +msgid "Miskatonic University ([seeker])" +msgstr "" + +msgid "An astute professorial type strokes his goatee as he studies a painting. You recognize him as Caldwell Phillips, the dean of Miskatonic University." +msgstr "" + +msgid "The Syndicate ([rogue])" +msgstr "" + +msgid "A slick-looking man with dark hair taps ash from his cigar into a hapless guest's champagne flute. His darting eyes suggest he's casing the joint." +msgstr "" + +msgid "The Silver Twilight Lodge ([mystic])" +msgstr "" + +msgid "You catch the gleam of a signet ring in the corner of your eye. Turning, you see the prestigious leader of the Silver Twilight Lodge, Carl Sanford, conversing with a pair of masked guests." +msgstr "" + +msgid "Locals of Kingsport ([survivor])" +msgstr "" + +msgid "A tall, stout man with a long black beard and a weatherbeaten coat looks clearly out of place at this extravagant gala. You recognize him from The Rope and Anchor tavern in Kingsport." +msgstr "" + +msgid "\"Ah, you came,\" the woman says in a light Russian accent. \"I am agent Valeriya Antonova. I am here on behalf of the authorities.\" When you ask which authorities, she simply nods. \"Yes. The authorities.\" She explains that she and her \"authorities\" are investigating strange disappearances in the area and abroad, and they suspect the Lantern Club and Declan Pearce are to be blamed. The agent seems to loosen up as she knocks back a flute of champagne. \"We also believe this Jewel may be the source of some highly unusual paracausal phenomena. Be prepared for anything.\"" +msgstr "" + +msgid "You approach Dean Phillips and introduce yourself. The painting he was examining is erily lifelike, depicting a humanoid creature covered in fur, with multiple arms, each with a clawed talon. \"Quite imaginative, these Lantern Club folks,\" he laughs. \"I see you received my missive. Thank you for coming, I must admit, the university is more than a little curious to study this ancient gem. The Jewel was rumored to have been housed in a Tibetan monastery until it vanished in the twelfth century. I simply couldn't pass up the opportunity!\" he exclaims. \"Of course, if there were some way to examine the Jewel more thoroughly...\"" +msgstr "" + +msgid "The man raises his glass in a mock toast as you approach. \"Johnny Valone. Glad you could make it to this mutually beneficial business arrangement.\" The man finishes his drink and casually hands the empty glass to a nearby socialite, who looks equal parts confused and offended. Valone is seemingly deaf to their protest as he leads you to a deserted study. \"Your reputation precedes you. Or rather, it doesn't precede you. Nobody'll suspect your involvement, which is why I've asked for your help in procuring this Jewel of Something-Or-Another. Its a big score. I can promise you we'll make it worth your while.\"" +msgstr "" + +msgid "Carl Sanford makes no introduction as you approach. \"Very good,\" he says matter-of-factly, then waves his masked guests away. \"As I am sure you are aware, rumors of the Jewel of Sarnath are quite prevalent amongst the occult circles of Arkham. Given the Jewel's... colorful history, it would make quite the addition to the Lodge's collection.\" The patriarch stares down his nose at you \"Although I suspect that there is far more at play here than meets the eye. That is why I have asked you here. Acquire the Jewel for the Lodge, and you shall be rewarded with knowledge and riches beyond your wildest dreams.\" You ask him why the Lodge deserves the Jewel more than any other, and he smirks. \"We will keep it safe. Far safer than it would be in the hands of others. You cannot even begin to comprehend its power.\"" +msgstr "" + +msgid "\"The name's Bain. William Bain,\" the stalwart man shakes your hand with a firm grip. \"I'm glad you came to this fancy little party. Truth be told, I'm not really a local; I just happen to have a soft spot for this old port.\" The man deftly avoids your questions about his origins before pointing at the silent masked figure in the corner of the room. \"He is the reason I invited you here. They call him 'The Bloodless Man. Whatever the Lantern Club has planned for this evening is certainly his design.\" The captain sighs. \"No good can come of that strange Jewel. Only ruin. At least, so long as the Lantern Club has it.\" After further discussion, you agree to help Bain recover the Jewel." +msgstr "" + +msgid "Set aside the 3 Second-Floor Room locations, out of play. Put the Lobby and Lantern Chamber into play. Put the 3 Ground-Floor Room locations into play in a row to the right of the Lobby, at random." +msgstr "" + +msgid "Each investigator begins play at the Lobby." +msgstr "" + +msgid "Lobby" +msgstr "" + +msgid "Ground-Floor Room" +msgstr "" + +msgid "Lantern Chambers" +msgstr "" + +msgid "The Foundation is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Miskatonic University is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "The Syndicate is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "The Silver Twilight Lodge is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Locals of Kingsport is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Set aside one of the other 4 faction story cards at random, out of play, along with that faction's [[Leader]] card and its [[Rival]] card. This faction is your \"rival\" for the game. Remove your rival's 3 remaining [[Guest]] assets from the game." +msgstr "" + +msgid "For each of the remaining 3 factions, remove its faction story card, its [[Leader]] card, and its [[Rival]] card from the game." +msgstr "" + +msgid "Shuffle the remaining 9 [[Guest]] assets facedown to form the Guest deck and place it next to the act deck." +msgstr "" + +msgid "Put the top 3 cards of the Guest deck into play faceup, placing one of them at each Ground-Floor Room location." +msgstr "" + +msgid "Put The Bloodless Man (Silent Lurker) enemy into play exhausted at the Lantern Chamber, and attach The Pale Lantern story asset to him, (Hypnotic Glow) side faceup." +msgstr "" + +msgid "Set each of the following cards aside, out of play: all [[Monster]] enemies, both copies of Vicious Ambush, the Declan Pearce enemy, and the Jewel of Sarnath story asset." +msgstr "" + +msgid "Shuffle the remaining 23 encounter cards to form the encounter deck." +msgstr "" + +msgid "The Fabled Jewel" +msgstr "" + +msgid "Advance to act 2a." +msgstr "" + +msgid "Scenario Interlude: The Fabled Jewel" +msgstr "" + +msgid "Your contact has further instructions for how to acquire the Jewel." +msgstr "" + +msgid "Put the set-aside faction story card you allied with into play next to the act deck, [[Allied]] side faceup. Because you allied with..." +msgstr "" + +msgid "The Foundation ([guardian]), put the set-aside Declan Pearce enemy into play at the Lantern Chamber, exhausted. Attach the set-aside Jewel of Sarnath asset to The Bloodless Man (ignoring its Revelation effect). If The Bloodless Man is not in play, attach the Jewel of Sarnath to the Lantern Chamber." +msgstr "" + +msgid "Miskatonic University ([seeker]), put the set-aside Declan Pearce enemy into play at the rightmost [[Second Floor]] location and attach the set-aside Jewel of Sarnath asset to him (ignoring its Revelation effect)." +msgstr "" + +msgid "The Syndicate ([rogue), shuffle the top card of the encounter deck, the set-aside Jewel of Sarnath asset, and the Declan Pearce enemy together, then randomly place 1 facedown beneath each [[Second Floor]] location, as \"mysteries.\"" +msgstr "" + +msgid "The Silver Twilight Lodge ([mystic), shuffle the encounter discard pile into the encounter deck. Take the top 7 cards of the encounter deck and shuffle the set-aside Jewel of Sarnath asset and Declan Pearce enemy into them, then place those 9 cards on the bottom of the encounter deck. If there are exactly 2 undefeated investigators, discard the top 6 cards of the encounter deck. Ifthere is exactly 1 undefeated investigator, discard the top 12 cards of the encounter deck." +msgstr "" + +msgid "Locals of Kingsport ([survivor), put the set-aside Declan Pearce enemy into play at the Lantern Chamber and attach the set-aside Jewel of Sarnath asset to him (ignoring its Revelation effect). Place 1 [per_investigator] damage and 1 doom on that asset. Reveal the top card of the Guest deck and put it into play at the Lobby." +msgstr "" + +msgid "In The Midwinter Gala, the investigators can accomplish multiple tasks to score points. At the end of the game, they will tally their score to earn bonus experience and measure how successful they were in thwarting the Lantern Club's true intentions. While playing this scenario, reference page 24 of this booklet to see what tasks you may work toward. Each time you play, try to top your previous score!" +msgstr "" + +msgid "Story cards are a cardtype used in this scenario. These cards provide additional narrative and game text. Abilities on story cards in play can be triggered by any investigator." +msgstr "" + +msgid "[[Guest]] assets are a type of story asset featured in this scenario. Investigators may parley with [[Guest]] assets to take control of them. Investigators cannot trigger abilities on [[Guest]] assets that they do not control." +msgstr "" + +msgid "Spellbound is a condition that can affect [[Guest]] assets. When a [[Guest]] asset becomes spellbound (via card or game text), investigators lose control of that asset, flip it facedown, and remove all damage and horror from it (leaving all other tokens on it)." +msgstr "" + +msgid "When a [[Leader]] asset would become spellbound, remove it from the game instead." +msgstr "" + +msgid "When a spellbound card is flipped faceup, ready it (leaving all tokens on it). It is no longer spellbound." +msgstr "" + +msgid "A spellbound card cannot be interacted with unless a game effect explicity states otherwise." +msgstr "" + +msgid "If an enemy with patrol would be compelled to move to a location that is blocked by a card ability, the enemy does not move." +msgstr "" + +msgid "Each investigator may choose one single-sided [[Guest]] asset under any investigator's control to add to their deck ignoring deckbuilding restrictions). It does not count toward that investigator's deck size." +msgstr "" + +msgid "1 point for each revealed [[Manor]] location with no clues." +msgstr "" + +msgid "Revealed Manor locations without clues:" +msgstr "" + +msgid "1 point for each [[Guest]] asset controlled by the investigators." +msgstr "" + +msgid "Controlled Guest assets:" +msgstr "" + +msgid "4 points." +msgstr "" + +msgid "3 points." +msgstr "" + +msgid "Are there any spellbound cards in play?" +msgstr "" + +msgid "What agenda is in play?" +msgstr "" + +msgid "Agenda 1a" +msgstr "" + +msgid "Agenda 2a" +msgstr "" + +msgid "5 points if agenda la or agenda 2a is in play." +msgstr "" + +msgid "Is The Bloodless Man in the victory display?" +msgstr "" + +msgid "Is The Pale Lantern in the victory display.?" +msgstr "" + +msgid "Is Declan Pearce in the victory display.?" +msgstr "" + +msgid "Is a Rival story card in the victory display.?" +msgstr "" + +msgid "If no investigators were defeated..." +msgstr "" + +msgid "Is there 2[per_investigator] or less damage on the investigators, as a group?" +msgstr "" + +msgid "Is there 2[per_investigator] or less horror on the investigators, as a group?" +msgstr "" + +msgid "because you are playing on..." +msgstr "" + +msgid "...Easy, there is no effect." +msgstr "" + +msgid "...Standard, there is no effect." +msgstr "" + +msgid "...Hard, you earn 3 points." +msgstr "" + +msgid "...Expert, you earn 6 points." +msgstr "" + +msgid "The end of game points on your faction's story card." +msgstr "" + +msgid "Points on faction card:" +msgstr "" + +msgid "Your total score is..." +msgstr "" + +msgid "You wake up, freezing cold, facedown in the snow outside the Lantern Club's stately manor. The house is deserted, the cheery windows dark and foreboding, like the empty eye sockets of a grinning skull. You can't remember how you escaped the mayhem, but you will never forget what happened at Kingsport's first — and hopefully last — Midwinter Gala." +msgstr "" + +msgid "You look up from the Jewel to see your contact standing in front of the manor, silhouetted in the moonlight." +msgstr "" + +msgid "Agent Antonova turns and strides toward you, her left cheek spattered with viscous ichor. \"I did not like this party at first, but it became much more interesting once they locked the doors,\" she grins, then lays a hand on your shoulder. \"I have reported the strange effects of this Jewel' to my superiors. They want it brought to our offices for safekeeping, but I have several other obligations to attend to before I can deliver it. I suppose there is little harm in letting you hold onto it for now. Know that I will be back later to collect it.\" After seeing the chaos the Jewel brought to the Gala, you wonder if you are being used more as a \"case study\" than a recipient of its power." +msgstr "" + +msgid "After calming down a very flustered Dean Caldwell, the academic grabs the Jewel from your hand and holds it up to the light. \"Truly remarkable. The legends hardly do it justice. Miraculous! Breathtaking!\" The astute gentleman eventually runs out of descriptors, then thanks you for your assistance. \"Given what happened here tonight, I would prefer we not house the Jewel on campus grounds. We only just rebuilt the student dormitories. But if you could bring it by my office next week, I would relish the chance to study it further.\"" +msgstr "" + +msgid "\"Not too shabby,\" says Johnny Valone, lit cigar in his mouth. \"You have light hands. Could always use another pair for a job or two.\" He winks as he blows smoke out the side of his mouth. \"I figured we could pawn the thing on the black market for a fair price, but after seeing what happened in there-\" his tough exterior softens. \"I wouldn't wish that on anyone. What were those things anyway? Elephants? Sick gorillas?\" He takes one last puff of his cigar. \"I guess I'll never know. All I knows is, there's no way I'm hauling that rock back to Arkham. Consider the Jewel a party favor: And this is for savin' my ass.\" He hands out a wad of bills to you and melts into the shadows with a Cheshire grin." +msgstr "" + +msgid "\"I don't care what it takes: I want that Jewel and I want it now!\" Carl Sanford seethes at his lackeys. As you listen to the patriarch excoriate his associates, you think back to the events of the evening. Although you had resolved to help the Lodge, is the world truly safer with the Jewel in their possession? Rather than return it to Sanford, you pocket the Jewel and slip away into the evening. You are the only one who can temper its power. What you are doing truly is for the greater good. Hopefully Sanford will never find out." +msgstr "" + +msgid "" +"\"You've done a great thing this evening,\" Captain Bain claps you on the back. \"Given tales of the Jewel, this evening could have gone far worse. It is said that the Jewel brings the greatest dreams and worst nightmares of its bearer to life. Perhaps it is fitting, what happened to the Lantern Club..\" Bain looks up at the darkened windows and snow stained with blood, then presses the Jewel back in your hand. \"Something tells me, however, that with you as its bearer, the Jewel may do some good.\"\n" +"You lose yourself looking into the cloudy, smoky heart of the gem. When you look up, the Captain has vanished." +msgstr "" + +msgid "Your skin prickles as you sit in the back seat of your cab, and you have the feeling of being watched. You turn to look back at the manor's facade to see the nightmarish face of the Bloodless Man staring down at you from the window. As the manor disappears from view, you think back to Kingsport, a city shrouded in mystery and folklore. The city beckons with its name alone, conjuring up images of misty sea cliffs, shadowy coves, and ancient, brooding mansions. For generations, stories of inexplicable phenomena, strange dreams, and haunting legends have plagued Kingsport. After tonight's events, you finally understand why." +msgstr "" diff --git a/i18n/es/campaigns/side/the_midwinter_gala.po b/i18n/es/campaigns/side/the_midwinter_gala.po new file mode 100644 index 000000000..7238d6db8 --- /dev/null +++ b/i18n/es/campaigns/side/the_midwinter_gala.po @@ -0,0 +1,300 @@ +msgid "" +msgstr "" +"Language: es\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" +"Project-Id-Version: \n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: \n" +"PO-Revision-Date: \n" +"Last-Translator: \n" +"Language-Team: \n" +"Content-Type: \n" +"Content-Transfer-Encoding: \n" + +msgid "Score" +msgstr "" + +msgid "Guest Story Assets" +msgstr "" + +msgid "Spellbound" +msgstr "" + +msgid "" +"\"It was the Yuletide, that men call Christmas though they know in their hearts it is older than Bethlehem and Babylon, older than Memphis and mankind. It was the Yuletide, and I had come at last to the ancient sea town where my people had dwelt and kept festival in the elder time when festival was forbidden; where also they had commanded their sons to keep festival once every century, that the memory of primal secrets might not be forgotten.\"\n" +" - H.P. Lovecraft, \"The Festival\"" +msgstr "" + +msgid "" +"A light snow falls as you step out of your taxi in front of the cracked and weathered facade of the old Kingsport manor. Several other guests— some of the finest movers and shakers from Arkham to New York— flitter past you to present their invitations to the doorman. As you follow them in, you catch a scent of cedar and sweet florals, with an undercurrent of something rank.\n" +"\"The Lantern Club is thrilled to have you,\" a grinning, sharp-eyed attendant says as they hand you the same bone-white mask worn throughout the soirée. Feeling out of place, you don your mask and follow an elderly flapper into a drawing room with a crackling fire. The room would be warm and inviting if not for an uncanny strangeness in the dreamlike paintings and ghastly sculptures.\n" +"Looking at them makes your head swim.\n" +"\"Please, please, if you'll indulge me.\" A stentorian voice bellows from an adjoining room. You follow the voice back to the lavish foyer. At the top of the stairway, a stately gentleman with a finely trimmed beard and alabaster mask raises his champagne glass.\n" +"\"I am Declan Pearce, nomarch of the Lantern Club. Follow me please.\" The guests follow him through a wide set of double doors into the ballroom, in the center of which a gleaming gem is displayed behind a thick pane of glass. The socialites gather around, marveling at the swirling, iridescent colors that move like clouds within the hard cut angles of the Jewel.\n" +"\"My honored guests. This is the Jewel of Sarnath,\" Declan Pearce says triumphantly. \"A stone unlike any other, rumored to have been cut in an ancient city on distant shores. Legends claim it can grant its bearer's wishes.\" Scattered laughter follows Pearce's remark, and the chairman himself suppresses a chuckle. \"Yes, yes, I know. Of course, the real purpose of this evening is you. We invited only the best, the most supreme of New England's social strata, to appeal to your sense of charity. The most distinguished - or generous - among you may be permitted to hold the Jewel by the end of the evening. And who knows? Perhaps dreams are real, and the Jewel of Sarnath can grant wishes. But until then, enjoy our little party.\"\n" +"After another wave of friendly laughter, Pearce claps his hands and a dozen attendants bearing mouth-watering appetizers descend upon the room. Your eyes scan the ballroom, hoping for some sign of the contact who led you here. A chill runs down your spine as you lock eyes with a tall, masked figure standing at the back of the crowd. He slowly cocks his head just a little too far to the right. You wonder if he is smiling behind his bone-white mask.\n" +"After what feels like ages, the man breaks eye contact with you to continue scanning the room. Suppressing a shiver, you search the gaggle of guests. Your gala invitation arrived in an unmarked parcel, along with a note promising generous compensation for your assistance in procuring the Jewel of Sarnath. At long last, you find your mysterious contact." +msgstr "" + +msgid "Who is your mysterious contact?(Hint: The faction you choose will determine your objectives in this scenario.)" +msgstr "" + +msgid "The investigators must choose which faction requested their assistance." +msgstr "" + +msgid "The Foundation ([guardian])" +msgstr "" + +msgid "A severe woman in a well-tailored suit leans against the wall with her arms crossed. She looks like she'd rather be in a shootout than at this elaborate party." +msgstr "" + +msgid "Miskatonic University ([seeker])" +msgstr "" + +msgid "An astute professorial type strokes his goatee as he studies a painting. You recognize him as Caldwell Phillips, the dean of Miskatonic University." +msgstr "" + +msgid "The Syndicate ([rogue])" +msgstr "" + +msgid "A slick-looking man with dark hair taps ash from his cigar into a hapless guest's champagne flute. His darting eyes suggest he's casing the joint." +msgstr "" + +msgid "The Silver Twilight Lodge ([mystic])" +msgstr "" + +msgid "You catch the gleam of a signet ring in the corner of your eye. Turning, you see the prestigious leader of the Silver Twilight Lodge, Carl Sanford, conversing with a pair of masked guests." +msgstr "" + +msgid "Locals of Kingsport ([survivor])" +msgstr "" + +msgid "A tall, stout man with a long black beard and a weatherbeaten coat looks clearly out of place at this extravagant gala. You recognize him from The Rope and Anchor tavern in Kingsport." +msgstr "" + +msgid "\"Ah, you came,\" the woman says in a light Russian accent. \"I am agent Valeriya Antonova. I am here on behalf of the authorities.\" When you ask which authorities, she simply nods. \"Yes. The authorities.\" She explains that she and her \"authorities\" are investigating strange disappearances in the area and abroad, and they suspect the Lantern Club and Declan Pearce are to be blamed. The agent seems to loosen up as she knocks back a flute of champagne. \"We also believe this Jewel may be the source of some highly unusual paracausal phenomena. Be prepared for anything.\"" +msgstr "" + +msgid "You approach Dean Phillips and introduce yourself. The painting he was examining is erily lifelike, depicting a humanoid creature covered in fur, with multiple arms, each with a clawed talon. \"Quite imaginative, these Lantern Club folks,\" he laughs. \"I see you received my missive. Thank you for coming, I must admit, the university is more than a little curious to study this ancient gem. The Jewel was rumored to have been housed in a Tibetan monastery until it vanished in the twelfth century. I simply couldn't pass up the opportunity!\" he exclaims. \"Of course, if there were some way to examine the Jewel more thoroughly...\"" +msgstr "" + +msgid "The man raises his glass in a mock toast as you approach. \"Johnny Valone. Glad you could make it to this mutually beneficial business arrangement.\" The man finishes his drink and casually hands the empty glass to a nearby socialite, who looks equal parts confused and offended. Valone is seemingly deaf to their protest as he leads you to a deserted study. \"Your reputation precedes you. Or rather, it doesn't precede you. Nobody'll suspect your involvement, which is why I've asked for your help in procuring this Jewel of Something-Or-Another. Its a big score. I can promise you we'll make it worth your while.\"" +msgstr "" + +msgid "Carl Sanford makes no introduction as you approach. \"Very good,\" he says matter-of-factly, then waves his masked guests away. \"As I am sure you are aware, rumors of the Jewel of Sarnath are quite prevalent amongst the occult circles of Arkham. Given the Jewel's... colorful history, it would make quite the addition to the Lodge's collection.\" The patriarch stares down his nose at you \"Although I suspect that there is far more at play here than meets the eye. That is why I have asked you here. Acquire the Jewel for the Lodge, and you shall be rewarded with knowledge and riches beyond your wildest dreams.\" You ask him why the Lodge deserves the Jewel more than any other, and he smirks. \"We will keep it safe. Far safer than it would be in the hands of others. You cannot even begin to comprehend its power.\"" +msgstr "" + +msgid "\"The name's Bain. William Bain,\" the stalwart man shakes your hand with a firm grip. \"I'm glad you came to this fancy little party. Truth be told, I'm not really a local; I just happen to have a soft spot for this old port.\" The man deftly avoids your questions about his origins before pointing at the silent masked figure in the corner of the room. \"He is the reason I invited you here. They call him 'The Bloodless Man. Whatever the Lantern Club has planned for this evening is certainly his design.\" The captain sighs. \"No good can come of that strange Jewel. Only ruin. At least, so long as the Lantern Club has it.\" After further discussion, you agree to help Bain recover the Jewel." +msgstr "" + +msgid "Set aside the 3 Second-Floor Room locations, out of play. Put the Lobby and Lantern Chamber into play. Put the 3 Ground-Floor Room locations into play in a row to the right of the Lobby, at random." +msgstr "" + +msgid "Each investigator begins play at the Lobby." +msgstr "" + +msgid "Lobby" +msgstr "" + +msgid "Ground-Floor Room" +msgstr "" + +msgid "Lantern Chambers" +msgstr "" + +msgid "The Foundation is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Miskatonic University is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "The Syndicate is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "The Silver Twilight Lodge is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Locals of Kingsport is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Set aside one of the other 4 faction story cards at random, out of play, along with that faction's [[Leader]] card and its [[Rival]] card. This faction is your \"rival\" for the game. Remove your rival's 3 remaining [[Guest]] assets from the game." +msgstr "" + +msgid "For each of the remaining 3 factions, remove its faction story card, its [[Leader]] card, and its [[Rival]] card from the game." +msgstr "" + +msgid "Shuffle the remaining 9 [[Guest]] assets facedown to form the Guest deck and place it next to the act deck." +msgstr "" + +msgid "Put the top 3 cards of the Guest deck into play faceup, placing one of them at each Ground-Floor Room location." +msgstr "" + +msgid "Put The Bloodless Man (Silent Lurker) enemy into play exhausted at the Lantern Chamber, and attach The Pale Lantern story asset to him, (Hypnotic Glow) side faceup." +msgstr "" + +msgid "Set each of the following cards aside, out of play: all [[Monster]] enemies, both copies of Vicious Ambush, the Declan Pearce enemy, and the Jewel of Sarnath story asset." +msgstr "" + +msgid "Shuffle the remaining 23 encounter cards to form the encounter deck." +msgstr "" + +msgid "The Fabled Jewel" +msgstr "" + +msgid "Advance to act 2a." +msgstr "" + +msgid "Scenario Interlude: The Fabled Jewel" +msgstr "" + +msgid "Your contact has further instructions for how to acquire the Jewel." +msgstr "" + +msgid "Put the set-aside faction story card you allied with into play next to the act deck, [[Allied]] side faceup. Because you allied with..." +msgstr "" + +msgid "The Foundation ([guardian]), put the set-aside Declan Pearce enemy into play at the Lantern Chamber, exhausted. Attach the set-aside Jewel of Sarnath asset to The Bloodless Man (ignoring its Revelation effect). If The Bloodless Man is not in play, attach the Jewel of Sarnath to the Lantern Chamber." +msgstr "" + +msgid "Miskatonic University ([seeker]), put the set-aside Declan Pearce enemy into play at the rightmost [[Second Floor]] location and attach the set-aside Jewel of Sarnath asset to him (ignoring its Revelation effect)." +msgstr "" + +msgid "The Syndicate ([rogue), shuffle the top card of the encounter deck, the set-aside Jewel of Sarnath asset, and the Declan Pearce enemy together, then randomly place 1 facedown beneath each [[Second Floor]] location, as \"mysteries.\"" +msgstr "" + +msgid "The Silver Twilight Lodge ([mystic), shuffle the encounter discard pile into the encounter deck. Take the top 7 cards of the encounter deck and shuffle the set-aside Jewel of Sarnath asset and Declan Pearce enemy into them, then place those 9 cards on the bottom of the encounter deck. If there are exactly 2 undefeated investigators, discard the top 6 cards of the encounter deck. Ifthere is exactly 1 undefeated investigator, discard the top 12 cards of the encounter deck." +msgstr "" + +msgid "Locals of Kingsport ([survivor), put the set-aside Declan Pearce enemy into play at the Lantern Chamber and attach the set-aside Jewel of Sarnath asset to him (ignoring its Revelation effect). Place 1 [per_investigator] damage and 1 doom on that asset. Reveal the top card of the Guest deck and put it into play at the Lobby." +msgstr "" + +msgid "In The Midwinter Gala, the investigators can accomplish multiple tasks to score points. At the end of the game, they will tally their score to earn bonus experience and measure how successful they were in thwarting the Lantern Club's true intentions. While playing this scenario, reference page 24 of this booklet to see what tasks you may work toward. Each time you play, try to top your previous score!" +msgstr "" + +msgid "Story cards are a cardtype used in this scenario. These cards provide additional narrative and game text. Abilities on story cards in play can be triggered by any investigator." +msgstr "" + +msgid "[[Guest]] assets are a type of story asset featured in this scenario. Investigators may parley with [[Guest]] assets to take control of them. Investigators cannot trigger abilities on [[Guest]] assets that they do not control." +msgstr "" + +msgid "Spellbound is a condition that can affect [[Guest]] assets. When a [[Guest]] asset becomes spellbound (via card or game text), investigators lose control of that asset, flip it facedown, and remove all damage and horror from it (leaving all other tokens on it)." +msgstr "" + +msgid "When a [[Leader]] asset would become spellbound, remove it from the game instead." +msgstr "" + +msgid "When a spellbound card is flipped faceup, ready it (leaving all tokens on it). It is no longer spellbound." +msgstr "" + +msgid "A spellbound card cannot be interacted with unless a game effect explicity states otherwise." +msgstr "" + +msgid "If an enemy with patrol would be compelled to move to a location that is blocked by a card ability, the enemy does not move." +msgstr "" + +msgid "Each investigator may choose one single-sided [[Guest]] asset under any investigator's control to add to their deck ignoring deckbuilding restrictions). It does not count toward that investigator's deck size." +msgstr "" + +msgid "1 point for each revealed [[Manor]] location with no clues." +msgstr "" + +msgid "Revealed Manor locations without clues:" +msgstr "" + +msgid "1 point for each [[Guest]] asset controlled by the investigators." +msgstr "" + +msgid "Controlled Guest assets:" +msgstr "" + +msgid "4 points." +msgstr "" + +msgid "3 points." +msgstr "" + +msgid "Are there any spellbound cards in play?" +msgstr "" + +msgid "What agenda is in play?" +msgstr "" + +msgid "Agenda 1a" +msgstr "" + +msgid "Agenda 2a" +msgstr "" + +msgid "5 points if agenda la or agenda 2a is in play." +msgstr "" + +msgid "Is The Bloodless Man in the victory display?" +msgstr "" + +msgid "Is The Pale Lantern in the victory display.?" +msgstr "" + +msgid "Is Declan Pearce in the victory display.?" +msgstr "" + +msgid "Is a Rival story card in the victory display.?" +msgstr "" + +msgid "If no investigators were defeated..." +msgstr "" + +msgid "Is there 2[per_investigator] or less damage on the investigators, as a group?" +msgstr "" + +msgid "Is there 2[per_investigator] or less horror on the investigators, as a group?" +msgstr "" + +msgid "because you are playing on..." +msgstr "" + +msgid "...Easy, there is no effect." +msgstr "" + +msgid "...Standard, there is no effect." +msgstr "" + +msgid "...Hard, you earn 3 points." +msgstr "" + +msgid "...Expert, you earn 6 points." +msgstr "" + +msgid "The end of game points on your faction's story card." +msgstr "" + +msgid "Points on faction card:" +msgstr "" + +msgid "Your total score is..." +msgstr "" + +msgid "You wake up, freezing cold, facedown in the snow outside the Lantern Club's stately manor. The house is deserted, the cheery windows dark and foreboding, like the empty eye sockets of a grinning skull. You can't remember how you escaped the mayhem, but you will never forget what happened at Kingsport's first — and hopefully last — Midwinter Gala." +msgstr "" + +msgid "You look up from the Jewel to see your contact standing in front of the manor, silhouetted in the moonlight." +msgstr "" + +msgid "Agent Antonova turns and strides toward you, her left cheek spattered with viscous ichor. \"I did not like this party at first, but it became much more interesting once they locked the doors,\" she grins, then lays a hand on your shoulder. \"I have reported the strange effects of this Jewel' to my superiors. They want it brought to our offices for safekeeping, but I have several other obligations to attend to before I can deliver it. I suppose there is little harm in letting you hold onto it for now. Know that I will be back later to collect it.\" After seeing the chaos the Jewel brought to the Gala, you wonder if you are being used more as a \"case study\" than a recipient of its power." +msgstr "" + +msgid "After calming down a very flustered Dean Caldwell, the academic grabs the Jewel from your hand and holds it up to the light. \"Truly remarkable. The legends hardly do it justice. Miraculous! Breathtaking!\" The astute gentleman eventually runs out of descriptors, then thanks you for your assistance. \"Given what happened here tonight, I would prefer we not house the Jewel on campus grounds. We only just rebuilt the student dormitories. But if you could bring it by my office next week, I would relish the chance to study it further.\"" +msgstr "" + +msgid "\"Not too shabby,\" says Johnny Valone, lit cigar in his mouth. \"You have light hands. Could always use another pair for a job or two.\" He winks as he blows smoke out the side of his mouth. \"I figured we could pawn the thing on the black market for a fair price, but after seeing what happened in there-\" his tough exterior softens. \"I wouldn't wish that on anyone. What were those things anyway? Elephants? Sick gorillas?\" He takes one last puff of his cigar. \"I guess I'll never know. All I knows is, there's no way I'm hauling that rock back to Arkham. Consider the Jewel a party favor: And this is for savin' my ass.\" He hands out a wad of bills to you and melts into the shadows with a Cheshire grin." +msgstr "" + +msgid "\"I don't care what it takes: I want that Jewel and I want it now!\" Carl Sanford seethes at his lackeys. As you listen to the patriarch excoriate his associates, you think back to the events of the evening. Although you had resolved to help the Lodge, is the world truly safer with the Jewel in their possession? Rather than return it to Sanford, you pocket the Jewel and slip away into the evening. You are the only one who can temper its power. What you are doing truly is for the greater good. Hopefully Sanford will never find out." +msgstr "" + +msgid "" +"\"You've done a great thing this evening,\" Captain Bain claps you on the back. \"Given tales of the Jewel, this evening could have gone far worse. It is said that the Jewel brings the greatest dreams and worst nightmares of its bearer to life. Perhaps it is fitting, what happened to the Lantern Club..\" Bain looks up at the darkened windows and snow stained with blood, then presses the Jewel back in your hand. \"Something tells me, however, that with you as its bearer, the Jewel may do some good.\"\n" +"You lose yourself looking into the cloudy, smoky heart of the gem. When you look up, the Captain has vanished." +msgstr "" + +msgid "Your skin prickles as you sit in the back seat of your cab, and you have the feeling of being watched. You turn to look back at the manor's facade to see the nightmarish face of the Bloodless Man staring down at you from the window. As the manor disappears from view, you think back to Kingsport, a city shrouded in mystery and folklore. The city beckons with its name alone, conjuring up images of misty sea cliffs, shadowy coves, and ancient, brooding mansions. For generations, stories of inexplicable phenomena, strange dreams, and haunting legends have plagued Kingsport. After tonight's events, you finally understand why." +msgstr "" diff --git a/i18n/fr/campaigns/side/the_midwinter_gala.po b/i18n/fr/campaigns/side/the_midwinter_gala.po new file mode 100644 index 000000000..70ee17113 --- /dev/null +++ b/i18n/fr/campaigns/side/the_midwinter_gala.po @@ -0,0 +1,300 @@ +msgid "" +msgstr "" +"Language: fr\n" +"Plural-Forms: nplurals=2; plural=(n > 1);\n" +"Project-Id-Version: \n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: \n" +"PO-Revision-Date: \n" +"Last-Translator: \n" +"Language-Team: \n" +"Content-Type: \n" +"Content-Transfer-Encoding: \n" + +msgid "Score" +msgstr "" + +msgid "Guest Story Assets" +msgstr "" + +msgid "Spellbound" +msgstr "" + +msgid "" +"\"It was the Yuletide, that men call Christmas though they know in their hearts it is older than Bethlehem and Babylon, older than Memphis and mankind. It was the Yuletide, and I had come at last to the ancient sea town where my people had dwelt and kept festival in the elder time when festival was forbidden; where also they had commanded their sons to keep festival once every century, that the memory of primal secrets might not be forgotten.\"\n" +" - H.P. Lovecraft, \"The Festival\"" +msgstr "" + +msgid "" +"A light snow falls as you step out of your taxi in front of the cracked and weathered facade of the old Kingsport manor. Several other guests— some of the finest movers and shakers from Arkham to New York— flitter past you to present their invitations to the doorman. As you follow them in, you catch a scent of cedar and sweet florals, with an undercurrent of something rank.\n" +"\"The Lantern Club is thrilled to have you,\" a grinning, sharp-eyed attendant says as they hand you the same bone-white mask worn throughout the soirée. Feeling out of place, you don your mask and follow an elderly flapper into a drawing room with a crackling fire. The room would be warm and inviting if not for an uncanny strangeness in the dreamlike paintings and ghastly sculptures.\n" +"Looking at them makes your head swim.\n" +"\"Please, please, if you'll indulge me.\" A stentorian voice bellows from an adjoining room. You follow the voice back to the lavish foyer. At the top of the stairway, a stately gentleman with a finely trimmed beard and alabaster mask raises his champagne glass.\n" +"\"I am Declan Pearce, nomarch of the Lantern Club. Follow me please.\" The guests follow him through a wide set of double doors into the ballroom, in the center of which a gleaming gem is displayed behind a thick pane of glass. The socialites gather around, marveling at the swirling, iridescent colors that move like clouds within the hard cut angles of the Jewel.\n" +"\"My honored guests. This is the Jewel of Sarnath,\" Declan Pearce says triumphantly. \"A stone unlike any other, rumored to have been cut in an ancient city on distant shores. Legends claim it can grant its bearer's wishes.\" Scattered laughter follows Pearce's remark, and the chairman himself suppresses a chuckle. \"Yes, yes, I know. Of course, the real purpose of this evening is you. We invited only the best, the most supreme of New England's social strata, to appeal to your sense of charity. The most distinguished - or generous - among you may be permitted to hold the Jewel by the end of the evening. And who knows? Perhaps dreams are real, and the Jewel of Sarnath can grant wishes. But until then, enjoy our little party.\"\n" +"After another wave of friendly laughter, Pearce claps his hands and a dozen attendants bearing mouth-watering appetizers descend upon the room. Your eyes scan the ballroom, hoping for some sign of the contact who led you here. A chill runs down your spine as you lock eyes with a tall, masked figure standing at the back of the crowd. He slowly cocks his head just a little too far to the right. You wonder if he is smiling behind his bone-white mask.\n" +"After what feels like ages, the man breaks eye contact with you to continue scanning the room. Suppressing a shiver, you search the gaggle of guests. Your gala invitation arrived in an unmarked parcel, along with a note promising generous compensation for your assistance in procuring the Jewel of Sarnath. At long last, you find your mysterious contact." +msgstr "" + +msgid "Who is your mysterious contact?(Hint: The faction you choose will determine your objectives in this scenario.)" +msgstr "" + +msgid "The investigators must choose which faction requested their assistance." +msgstr "" + +msgid "The Foundation ([guardian])" +msgstr "" + +msgid "A severe woman in a well-tailored suit leans against the wall with her arms crossed. She looks like she'd rather be in a shootout than at this elaborate party." +msgstr "" + +msgid "Miskatonic University ([seeker])" +msgstr "" + +msgid "An astute professorial type strokes his goatee as he studies a painting. You recognize him as Caldwell Phillips, the dean of Miskatonic University." +msgstr "" + +msgid "The Syndicate ([rogue])" +msgstr "" + +msgid "A slick-looking man with dark hair taps ash from his cigar into a hapless guest's champagne flute. His darting eyes suggest he's casing the joint." +msgstr "" + +msgid "The Silver Twilight Lodge ([mystic])" +msgstr "" + +msgid "You catch the gleam of a signet ring in the corner of your eye. Turning, you see the prestigious leader of the Silver Twilight Lodge, Carl Sanford, conversing with a pair of masked guests." +msgstr "" + +msgid "Locals of Kingsport ([survivor])" +msgstr "" + +msgid "A tall, stout man with a long black beard and a weatherbeaten coat looks clearly out of place at this extravagant gala. You recognize him from The Rope and Anchor tavern in Kingsport." +msgstr "" + +msgid "\"Ah, you came,\" the woman says in a light Russian accent. \"I am agent Valeriya Antonova. I am here on behalf of the authorities.\" When you ask which authorities, she simply nods. \"Yes. The authorities.\" She explains that she and her \"authorities\" are investigating strange disappearances in the area and abroad, and they suspect the Lantern Club and Declan Pearce are to be blamed. The agent seems to loosen up as she knocks back a flute of champagne. \"We also believe this Jewel may be the source of some highly unusual paracausal phenomena. Be prepared for anything.\"" +msgstr "" + +msgid "You approach Dean Phillips and introduce yourself. The painting he was examining is erily lifelike, depicting a humanoid creature covered in fur, with multiple arms, each with a clawed talon. \"Quite imaginative, these Lantern Club folks,\" he laughs. \"I see you received my missive. Thank you for coming, I must admit, the university is more than a little curious to study this ancient gem. The Jewel was rumored to have been housed in a Tibetan monastery until it vanished in the twelfth century. I simply couldn't pass up the opportunity!\" he exclaims. \"Of course, if there were some way to examine the Jewel more thoroughly...\"" +msgstr "" + +msgid "The man raises his glass in a mock toast as you approach. \"Johnny Valone. Glad you could make it to this mutually beneficial business arrangement.\" The man finishes his drink and casually hands the empty glass to a nearby socialite, who looks equal parts confused and offended. Valone is seemingly deaf to their protest as he leads you to a deserted study. \"Your reputation precedes you. Or rather, it doesn't precede you. Nobody'll suspect your involvement, which is why I've asked for your help in procuring this Jewel of Something-Or-Another. Its a big score. I can promise you we'll make it worth your while.\"" +msgstr "" + +msgid "Carl Sanford makes no introduction as you approach. \"Very good,\" he says matter-of-factly, then waves his masked guests away. \"As I am sure you are aware, rumors of the Jewel of Sarnath are quite prevalent amongst the occult circles of Arkham. Given the Jewel's... colorful history, it would make quite the addition to the Lodge's collection.\" The patriarch stares down his nose at you \"Although I suspect that there is far more at play here than meets the eye. That is why I have asked you here. Acquire the Jewel for the Lodge, and you shall be rewarded with knowledge and riches beyond your wildest dreams.\" You ask him why the Lodge deserves the Jewel more than any other, and he smirks. \"We will keep it safe. Far safer than it would be in the hands of others. You cannot even begin to comprehend its power.\"" +msgstr "" + +msgid "\"The name's Bain. William Bain,\" the stalwart man shakes your hand with a firm grip. \"I'm glad you came to this fancy little party. Truth be told, I'm not really a local; I just happen to have a soft spot for this old port.\" The man deftly avoids your questions about his origins before pointing at the silent masked figure in the corner of the room. \"He is the reason I invited you here. They call him 'The Bloodless Man. Whatever the Lantern Club has planned for this evening is certainly his design.\" The captain sighs. \"No good can come of that strange Jewel. Only ruin. At least, so long as the Lantern Club has it.\" After further discussion, you agree to help Bain recover the Jewel." +msgstr "" + +msgid "Set aside the 3 Second-Floor Room locations, out of play. Put the Lobby and Lantern Chamber into play. Put the 3 Ground-Floor Room locations into play in a row to the right of the Lobby, at random." +msgstr "" + +msgid "Each investigator begins play at the Lobby." +msgstr "" + +msgid "Lobby" +msgstr "" + +msgid "Ground-Floor Room" +msgstr "" + +msgid "Lantern Chambers" +msgstr "" + +msgid "The Foundation is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Miskatonic University is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "The Syndicate is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "The Silver Twilight Lodge is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Locals of Kingsport is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Set aside one of the other 4 faction story cards at random, out of play, along with that faction's [[Leader]] card and its [[Rival]] card. This faction is your \"rival\" for the game. Remove your rival's 3 remaining [[Guest]] assets from the game." +msgstr "" + +msgid "For each of the remaining 3 factions, remove its faction story card, its [[Leader]] card, and its [[Rival]] card from the game." +msgstr "" + +msgid "Shuffle the remaining 9 [[Guest]] assets facedown to form the Guest deck and place it next to the act deck." +msgstr "" + +msgid "Put the top 3 cards of the Guest deck into play faceup, placing one of them at each Ground-Floor Room location." +msgstr "" + +msgid "Put The Bloodless Man (Silent Lurker) enemy into play exhausted at the Lantern Chamber, and attach The Pale Lantern story asset to him, (Hypnotic Glow) side faceup." +msgstr "" + +msgid "Set each of the following cards aside, out of play: all [[Monster]] enemies, both copies of Vicious Ambush, the Declan Pearce enemy, and the Jewel of Sarnath story asset." +msgstr "" + +msgid "Shuffle the remaining 23 encounter cards to form the encounter deck." +msgstr "" + +msgid "The Fabled Jewel" +msgstr "" + +msgid "Advance to act 2a." +msgstr "" + +msgid "Scenario Interlude: The Fabled Jewel" +msgstr "" + +msgid "Your contact has further instructions for how to acquire the Jewel." +msgstr "" + +msgid "Put the set-aside faction story card you allied with into play next to the act deck, [[Allied]] side faceup. Because you allied with..." +msgstr "" + +msgid "The Foundation ([guardian]), put the set-aside Declan Pearce enemy into play at the Lantern Chamber, exhausted. Attach the set-aside Jewel of Sarnath asset to The Bloodless Man (ignoring its Revelation effect). If The Bloodless Man is not in play, attach the Jewel of Sarnath to the Lantern Chamber." +msgstr "" + +msgid "Miskatonic University ([seeker]), put the set-aside Declan Pearce enemy into play at the rightmost [[Second Floor]] location and attach the set-aside Jewel of Sarnath asset to him (ignoring its Revelation effect)." +msgstr "" + +msgid "The Syndicate ([rogue), shuffle the top card of the encounter deck, the set-aside Jewel of Sarnath asset, and the Declan Pearce enemy together, then randomly place 1 facedown beneath each [[Second Floor]] location, as \"mysteries.\"" +msgstr "" + +msgid "The Silver Twilight Lodge ([mystic), shuffle the encounter discard pile into the encounter deck. Take the top 7 cards of the encounter deck and shuffle the set-aside Jewel of Sarnath asset and Declan Pearce enemy into them, then place those 9 cards on the bottom of the encounter deck. If there are exactly 2 undefeated investigators, discard the top 6 cards of the encounter deck. Ifthere is exactly 1 undefeated investigator, discard the top 12 cards of the encounter deck." +msgstr "" + +msgid "Locals of Kingsport ([survivor), put the set-aside Declan Pearce enemy into play at the Lantern Chamber and attach the set-aside Jewel of Sarnath asset to him (ignoring its Revelation effect). Place 1 [per_investigator] damage and 1 doom on that asset. Reveal the top card of the Guest deck and put it into play at the Lobby." +msgstr "" + +msgid "In The Midwinter Gala, the investigators can accomplish multiple tasks to score points. At the end of the game, they will tally their score to earn bonus experience and measure how successful they were in thwarting the Lantern Club's true intentions. While playing this scenario, reference page 24 of this booklet to see what tasks you may work toward. Each time you play, try to top your previous score!" +msgstr "" + +msgid "Story cards are a cardtype used in this scenario. These cards provide additional narrative and game text. Abilities on story cards in play can be triggered by any investigator." +msgstr "" + +msgid "[[Guest]] assets are a type of story asset featured in this scenario. Investigators may parley with [[Guest]] assets to take control of them. Investigators cannot trigger abilities on [[Guest]] assets that they do not control." +msgstr "" + +msgid "Spellbound is a condition that can affect [[Guest]] assets. When a [[Guest]] asset becomes spellbound (via card or game text), investigators lose control of that asset, flip it facedown, and remove all damage and horror from it (leaving all other tokens on it)." +msgstr "" + +msgid "When a [[Leader]] asset would become spellbound, remove it from the game instead." +msgstr "" + +msgid "When a spellbound card is flipped faceup, ready it (leaving all tokens on it). It is no longer spellbound." +msgstr "" + +msgid "A spellbound card cannot be interacted with unless a game effect explicity states otherwise." +msgstr "" + +msgid "If an enemy with patrol would be compelled to move to a location that is blocked by a card ability, the enemy does not move." +msgstr "" + +msgid "Each investigator may choose one single-sided [[Guest]] asset under any investigator's control to add to their deck ignoring deckbuilding restrictions). It does not count toward that investigator's deck size." +msgstr "" + +msgid "1 point for each revealed [[Manor]] location with no clues." +msgstr "" + +msgid "Revealed Manor locations without clues:" +msgstr "" + +msgid "1 point for each [[Guest]] asset controlled by the investigators." +msgstr "" + +msgid "Controlled Guest assets:" +msgstr "" + +msgid "4 points." +msgstr "" + +msgid "3 points." +msgstr "" + +msgid "Are there any spellbound cards in play?" +msgstr "" + +msgid "What agenda is in play?" +msgstr "" + +msgid "Agenda 1a" +msgstr "" + +msgid "Agenda 2a" +msgstr "" + +msgid "5 points if agenda la or agenda 2a is in play." +msgstr "" + +msgid "Is The Bloodless Man in the victory display?" +msgstr "" + +msgid "Is The Pale Lantern in the victory display.?" +msgstr "" + +msgid "Is Declan Pearce in the victory display.?" +msgstr "" + +msgid "Is a Rival story card in the victory display.?" +msgstr "" + +msgid "If no investigators were defeated..." +msgstr "" + +msgid "Is there 2[per_investigator] or less damage on the investigators, as a group?" +msgstr "" + +msgid "Is there 2[per_investigator] or less horror on the investigators, as a group?" +msgstr "" + +msgid "because you are playing on..." +msgstr "" + +msgid "...Easy, there is no effect." +msgstr "" + +msgid "...Standard, there is no effect." +msgstr "" + +msgid "...Hard, you earn 3 points." +msgstr "" + +msgid "...Expert, you earn 6 points." +msgstr "" + +msgid "The end of game points on your faction's story card." +msgstr "" + +msgid "Points on faction card:" +msgstr "" + +msgid "Your total score is..." +msgstr "" + +msgid "You wake up, freezing cold, facedown in the snow outside the Lantern Club's stately manor. The house is deserted, the cheery windows dark and foreboding, like the empty eye sockets of a grinning skull. You can't remember how you escaped the mayhem, but you will never forget what happened at Kingsport's first — and hopefully last — Midwinter Gala." +msgstr "" + +msgid "You look up from the Jewel to see your contact standing in front of the manor, silhouetted in the moonlight." +msgstr "" + +msgid "Agent Antonova turns and strides toward you, her left cheek spattered with viscous ichor. \"I did not like this party at first, but it became much more interesting once they locked the doors,\" she grins, then lays a hand on your shoulder. \"I have reported the strange effects of this Jewel' to my superiors. They want it brought to our offices for safekeeping, but I have several other obligations to attend to before I can deliver it. I suppose there is little harm in letting you hold onto it for now. Know that I will be back later to collect it.\" After seeing the chaos the Jewel brought to the Gala, you wonder if you are being used more as a \"case study\" than a recipient of its power." +msgstr "" + +msgid "After calming down a very flustered Dean Caldwell, the academic grabs the Jewel from your hand and holds it up to the light. \"Truly remarkable. The legends hardly do it justice. Miraculous! Breathtaking!\" The astute gentleman eventually runs out of descriptors, then thanks you for your assistance. \"Given what happened here tonight, I would prefer we not house the Jewel on campus grounds. We only just rebuilt the student dormitories. But if you could bring it by my office next week, I would relish the chance to study it further.\"" +msgstr "" + +msgid "\"Not too shabby,\" says Johnny Valone, lit cigar in his mouth. \"You have light hands. Could always use another pair for a job or two.\" He winks as he blows smoke out the side of his mouth. \"I figured we could pawn the thing on the black market for a fair price, but after seeing what happened in there-\" his tough exterior softens. \"I wouldn't wish that on anyone. What were those things anyway? Elephants? Sick gorillas?\" He takes one last puff of his cigar. \"I guess I'll never know. All I knows is, there's no way I'm hauling that rock back to Arkham. Consider the Jewel a party favor: And this is for savin' my ass.\" He hands out a wad of bills to you and melts into the shadows with a Cheshire grin." +msgstr "" + +msgid "\"I don't care what it takes: I want that Jewel and I want it now!\" Carl Sanford seethes at his lackeys. As you listen to the patriarch excoriate his associates, you think back to the events of the evening. Although you had resolved to help the Lodge, is the world truly safer with the Jewel in their possession? Rather than return it to Sanford, you pocket the Jewel and slip away into the evening. You are the only one who can temper its power. What you are doing truly is for the greater good. Hopefully Sanford will never find out." +msgstr "" + +msgid "" +"\"You've done a great thing this evening,\" Captain Bain claps you on the back. \"Given tales of the Jewel, this evening could have gone far worse. It is said that the Jewel brings the greatest dreams and worst nightmares of its bearer to life. Perhaps it is fitting, what happened to the Lantern Club..\" Bain looks up at the darkened windows and snow stained with blood, then presses the Jewel back in your hand. \"Something tells me, however, that with you as its bearer, the Jewel may do some good.\"\n" +"You lose yourself looking into the cloudy, smoky heart of the gem. When you look up, the Captain has vanished." +msgstr "" + +msgid "Your skin prickles as you sit in the back seat of your cab, and you have the feeling of being watched. You turn to look back at the manor's facade to see the nightmarish face of the Bloodless Man staring down at you from the window. As the manor disappears from view, you think back to Kingsport, a city shrouded in mystery and folklore. The city beckons with its name alone, conjuring up images of misty sea cliffs, shadowy coves, and ancient, brooding mansions. For generations, stories of inexplicable phenomena, strange dreams, and haunting legends have plagued Kingsport. After tonight's events, you finally understand why." +msgstr "" diff --git a/i18n/it/campaigns/side/the_midwinter_gala.po b/i18n/it/campaigns/side/the_midwinter_gala.po new file mode 100644 index 000000000..f43d6fcdc --- /dev/null +++ b/i18n/it/campaigns/side/the_midwinter_gala.po @@ -0,0 +1,300 @@ +msgid "" +msgstr "" +"Language: it\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" +"Project-Id-Version: \n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: \n" +"PO-Revision-Date: \n" +"Last-Translator: \n" +"Language-Team: \n" +"Content-Type: \n" +"Content-Transfer-Encoding: \n" + +msgid "Score" +msgstr "" + +msgid "Guest Story Assets" +msgstr "" + +msgid "Spellbound" +msgstr "" + +msgid "" +"\"It was the Yuletide, that men call Christmas though they know in their hearts it is older than Bethlehem and Babylon, older than Memphis and mankind. It was the Yuletide, and I had come at last to the ancient sea town where my people had dwelt and kept festival in the elder time when festival was forbidden; where also they had commanded their sons to keep festival once every century, that the memory of primal secrets might not be forgotten.\"\n" +" - H.P. Lovecraft, \"The Festival\"" +msgstr "" + +msgid "" +"A light snow falls as you step out of your taxi in front of the cracked and weathered facade of the old Kingsport manor. Several other guests— some of the finest movers and shakers from Arkham to New York— flitter past you to present their invitations to the doorman. As you follow them in, you catch a scent of cedar and sweet florals, with an undercurrent of something rank.\n" +"\"The Lantern Club is thrilled to have you,\" a grinning, sharp-eyed attendant says as they hand you the same bone-white mask worn throughout the soirée. Feeling out of place, you don your mask and follow an elderly flapper into a drawing room with a crackling fire. The room would be warm and inviting if not for an uncanny strangeness in the dreamlike paintings and ghastly sculptures.\n" +"Looking at them makes your head swim.\n" +"\"Please, please, if you'll indulge me.\" A stentorian voice bellows from an adjoining room. You follow the voice back to the lavish foyer. At the top of the stairway, a stately gentleman with a finely trimmed beard and alabaster mask raises his champagne glass.\n" +"\"I am Declan Pearce, nomarch of the Lantern Club. Follow me please.\" The guests follow him through a wide set of double doors into the ballroom, in the center of which a gleaming gem is displayed behind a thick pane of glass. The socialites gather around, marveling at the swirling, iridescent colors that move like clouds within the hard cut angles of the Jewel.\n" +"\"My honored guests. This is the Jewel of Sarnath,\" Declan Pearce says triumphantly. \"A stone unlike any other, rumored to have been cut in an ancient city on distant shores. Legends claim it can grant its bearer's wishes.\" Scattered laughter follows Pearce's remark, and the chairman himself suppresses a chuckle. \"Yes, yes, I know. Of course, the real purpose of this evening is you. We invited only the best, the most supreme of New England's social strata, to appeal to your sense of charity. The most distinguished - or generous - among you may be permitted to hold the Jewel by the end of the evening. And who knows? Perhaps dreams are real, and the Jewel of Sarnath can grant wishes. But until then, enjoy our little party.\"\n" +"After another wave of friendly laughter, Pearce claps his hands and a dozen attendants bearing mouth-watering appetizers descend upon the room. Your eyes scan the ballroom, hoping for some sign of the contact who led you here. A chill runs down your spine as you lock eyes with a tall, masked figure standing at the back of the crowd. He slowly cocks his head just a little too far to the right. You wonder if he is smiling behind his bone-white mask.\n" +"After what feels like ages, the man breaks eye contact with you to continue scanning the room. Suppressing a shiver, you search the gaggle of guests. Your gala invitation arrived in an unmarked parcel, along with a note promising generous compensation for your assistance in procuring the Jewel of Sarnath. At long last, you find your mysterious contact." +msgstr "" + +msgid "Who is your mysterious contact?(Hint: The faction you choose will determine your objectives in this scenario.)" +msgstr "" + +msgid "The investigators must choose which faction requested their assistance." +msgstr "" + +msgid "The Foundation ([guardian])" +msgstr "" + +msgid "A severe woman in a well-tailored suit leans against the wall with her arms crossed. She looks like she'd rather be in a shootout than at this elaborate party." +msgstr "" + +msgid "Miskatonic University ([seeker])" +msgstr "" + +msgid "An astute professorial type strokes his goatee as he studies a painting. You recognize him as Caldwell Phillips, the dean of Miskatonic University." +msgstr "" + +msgid "The Syndicate ([rogue])" +msgstr "" + +msgid "A slick-looking man with dark hair taps ash from his cigar into a hapless guest's champagne flute. His darting eyes suggest he's casing the joint." +msgstr "" + +msgid "The Silver Twilight Lodge ([mystic])" +msgstr "" + +msgid "You catch the gleam of a signet ring in the corner of your eye. Turning, you see the prestigious leader of the Silver Twilight Lodge, Carl Sanford, conversing with a pair of masked guests." +msgstr "" + +msgid "Locals of Kingsport ([survivor])" +msgstr "" + +msgid "A tall, stout man with a long black beard and a weatherbeaten coat looks clearly out of place at this extravagant gala. You recognize him from The Rope and Anchor tavern in Kingsport." +msgstr "" + +msgid "\"Ah, you came,\" the woman says in a light Russian accent. \"I am agent Valeriya Antonova. I am here on behalf of the authorities.\" When you ask which authorities, she simply nods. \"Yes. The authorities.\" She explains that she and her \"authorities\" are investigating strange disappearances in the area and abroad, and they suspect the Lantern Club and Declan Pearce are to be blamed. The agent seems to loosen up as she knocks back a flute of champagne. \"We also believe this Jewel may be the source of some highly unusual paracausal phenomena. Be prepared for anything.\"" +msgstr "" + +msgid "You approach Dean Phillips and introduce yourself. The painting he was examining is erily lifelike, depicting a humanoid creature covered in fur, with multiple arms, each with a clawed talon. \"Quite imaginative, these Lantern Club folks,\" he laughs. \"I see you received my missive. Thank you for coming, I must admit, the university is more than a little curious to study this ancient gem. The Jewel was rumored to have been housed in a Tibetan monastery until it vanished in the twelfth century. I simply couldn't pass up the opportunity!\" he exclaims. \"Of course, if there were some way to examine the Jewel more thoroughly...\"" +msgstr "" + +msgid "The man raises his glass in a mock toast as you approach. \"Johnny Valone. Glad you could make it to this mutually beneficial business arrangement.\" The man finishes his drink and casually hands the empty glass to a nearby socialite, who looks equal parts confused and offended. Valone is seemingly deaf to their protest as he leads you to a deserted study. \"Your reputation precedes you. Or rather, it doesn't precede you. Nobody'll suspect your involvement, which is why I've asked for your help in procuring this Jewel of Something-Or-Another. Its a big score. I can promise you we'll make it worth your while.\"" +msgstr "" + +msgid "Carl Sanford makes no introduction as you approach. \"Very good,\" he says matter-of-factly, then waves his masked guests away. \"As I am sure you are aware, rumors of the Jewel of Sarnath are quite prevalent amongst the occult circles of Arkham. Given the Jewel's... colorful history, it would make quite the addition to the Lodge's collection.\" The patriarch stares down his nose at you \"Although I suspect that there is far more at play here than meets the eye. That is why I have asked you here. Acquire the Jewel for the Lodge, and you shall be rewarded with knowledge and riches beyond your wildest dreams.\" You ask him why the Lodge deserves the Jewel more than any other, and he smirks. \"We will keep it safe. Far safer than it would be in the hands of others. You cannot even begin to comprehend its power.\"" +msgstr "" + +msgid "\"The name's Bain. William Bain,\" the stalwart man shakes your hand with a firm grip. \"I'm glad you came to this fancy little party. Truth be told, I'm not really a local; I just happen to have a soft spot for this old port.\" The man deftly avoids your questions about his origins before pointing at the silent masked figure in the corner of the room. \"He is the reason I invited you here. They call him 'The Bloodless Man. Whatever the Lantern Club has planned for this evening is certainly his design.\" The captain sighs. \"No good can come of that strange Jewel. Only ruin. At least, so long as the Lantern Club has it.\" After further discussion, you agree to help Bain recover the Jewel." +msgstr "" + +msgid "Set aside the 3 Second-Floor Room locations, out of play. Put the Lobby and Lantern Chamber into play. Put the 3 Ground-Floor Room locations into play in a row to the right of the Lobby, at random." +msgstr "" + +msgid "Each investigator begins play at the Lobby." +msgstr "" + +msgid "Lobby" +msgstr "" + +msgid "Ground-Floor Room" +msgstr "" + +msgid "Lantern Chambers" +msgstr "" + +msgid "The Foundation is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Miskatonic University is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "The Syndicate is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "The Silver Twilight Lodge is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Locals of Kingsport is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Set aside one of the other 4 faction story cards at random, out of play, along with that faction's [[Leader]] card and its [[Rival]] card. This faction is your \"rival\" for the game. Remove your rival's 3 remaining [[Guest]] assets from the game." +msgstr "" + +msgid "For each of the remaining 3 factions, remove its faction story card, its [[Leader]] card, and its [[Rival]] card from the game." +msgstr "" + +msgid "Shuffle the remaining 9 [[Guest]] assets facedown to form the Guest deck and place it next to the act deck." +msgstr "" + +msgid "Put the top 3 cards of the Guest deck into play faceup, placing one of them at each Ground-Floor Room location." +msgstr "" + +msgid "Put The Bloodless Man (Silent Lurker) enemy into play exhausted at the Lantern Chamber, and attach The Pale Lantern story asset to him, (Hypnotic Glow) side faceup." +msgstr "" + +msgid "Set each of the following cards aside, out of play: all [[Monster]] enemies, both copies of Vicious Ambush, the Declan Pearce enemy, and the Jewel of Sarnath story asset." +msgstr "" + +msgid "Shuffle the remaining 23 encounter cards to form the encounter deck." +msgstr "" + +msgid "The Fabled Jewel" +msgstr "" + +msgid "Advance to act 2a." +msgstr "" + +msgid "Scenario Interlude: The Fabled Jewel" +msgstr "" + +msgid "Your contact has further instructions for how to acquire the Jewel." +msgstr "" + +msgid "Put the set-aside faction story card you allied with into play next to the act deck, [[Allied]] side faceup. Because you allied with..." +msgstr "" + +msgid "The Foundation ([guardian]), put the set-aside Declan Pearce enemy into play at the Lantern Chamber, exhausted. Attach the set-aside Jewel of Sarnath asset to The Bloodless Man (ignoring its Revelation effect). If The Bloodless Man is not in play, attach the Jewel of Sarnath to the Lantern Chamber." +msgstr "" + +msgid "Miskatonic University ([seeker]), put the set-aside Declan Pearce enemy into play at the rightmost [[Second Floor]] location and attach the set-aside Jewel of Sarnath asset to him (ignoring its Revelation effect)." +msgstr "" + +msgid "The Syndicate ([rogue), shuffle the top card of the encounter deck, the set-aside Jewel of Sarnath asset, and the Declan Pearce enemy together, then randomly place 1 facedown beneath each [[Second Floor]] location, as \"mysteries.\"" +msgstr "" + +msgid "The Silver Twilight Lodge ([mystic), shuffle the encounter discard pile into the encounter deck. Take the top 7 cards of the encounter deck and shuffle the set-aside Jewel of Sarnath asset and Declan Pearce enemy into them, then place those 9 cards on the bottom of the encounter deck. If there are exactly 2 undefeated investigators, discard the top 6 cards of the encounter deck. Ifthere is exactly 1 undefeated investigator, discard the top 12 cards of the encounter deck." +msgstr "" + +msgid "Locals of Kingsport ([survivor), put the set-aside Declan Pearce enemy into play at the Lantern Chamber and attach the set-aside Jewel of Sarnath asset to him (ignoring its Revelation effect). Place 1 [per_investigator] damage and 1 doom on that asset. Reveal the top card of the Guest deck and put it into play at the Lobby." +msgstr "" + +msgid "In The Midwinter Gala, the investigators can accomplish multiple tasks to score points. At the end of the game, they will tally their score to earn bonus experience and measure how successful they were in thwarting the Lantern Club's true intentions. While playing this scenario, reference page 24 of this booklet to see what tasks you may work toward. Each time you play, try to top your previous score!" +msgstr "" + +msgid "Story cards are a cardtype used in this scenario. These cards provide additional narrative and game text. Abilities on story cards in play can be triggered by any investigator." +msgstr "" + +msgid "[[Guest]] assets are a type of story asset featured in this scenario. Investigators may parley with [[Guest]] assets to take control of them. Investigators cannot trigger abilities on [[Guest]] assets that they do not control." +msgstr "" + +msgid "Spellbound is a condition that can affect [[Guest]] assets. When a [[Guest]] asset becomes spellbound (via card or game text), investigators lose control of that asset, flip it facedown, and remove all damage and horror from it (leaving all other tokens on it)." +msgstr "" + +msgid "When a [[Leader]] asset would become spellbound, remove it from the game instead." +msgstr "" + +msgid "When a spellbound card is flipped faceup, ready it (leaving all tokens on it). It is no longer spellbound." +msgstr "" + +msgid "A spellbound card cannot be interacted with unless a game effect explicity states otherwise." +msgstr "" + +msgid "If an enemy with patrol would be compelled to move to a location that is blocked by a card ability, the enemy does not move." +msgstr "" + +msgid "Each investigator may choose one single-sided [[Guest]] asset under any investigator's control to add to their deck ignoring deckbuilding restrictions). It does not count toward that investigator's deck size." +msgstr "" + +msgid "1 point for each revealed [[Manor]] location with no clues." +msgstr "" + +msgid "Revealed Manor locations without clues:" +msgstr "" + +msgid "1 point for each [[Guest]] asset controlled by the investigators." +msgstr "" + +msgid "Controlled Guest assets:" +msgstr "" + +msgid "4 points." +msgstr "" + +msgid "3 points." +msgstr "" + +msgid "Are there any spellbound cards in play?" +msgstr "" + +msgid "What agenda is in play?" +msgstr "" + +msgid "Agenda 1a" +msgstr "" + +msgid "Agenda 2a" +msgstr "" + +msgid "5 points if agenda la or agenda 2a is in play." +msgstr "" + +msgid "Is The Bloodless Man in the victory display?" +msgstr "" + +msgid "Is The Pale Lantern in the victory display.?" +msgstr "" + +msgid "Is Declan Pearce in the victory display.?" +msgstr "" + +msgid "Is a Rival story card in the victory display.?" +msgstr "" + +msgid "If no investigators were defeated..." +msgstr "" + +msgid "Is there 2[per_investigator] or less damage on the investigators, as a group?" +msgstr "" + +msgid "Is there 2[per_investigator] or less horror on the investigators, as a group?" +msgstr "" + +msgid "because you are playing on..." +msgstr "" + +msgid "...Easy, there is no effect." +msgstr "" + +msgid "...Standard, there is no effect." +msgstr "" + +msgid "...Hard, you earn 3 points." +msgstr "" + +msgid "...Expert, you earn 6 points." +msgstr "" + +msgid "The end of game points on your faction's story card." +msgstr "" + +msgid "Points on faction card:" +msgstr "" + +msgid "Your total score is..." +msgstr "" + +msgid "You wake up, freezing cold, facedown in the snow outside the Lantern Club's stately manor. The house is deserted, the cheery windows dark and foreboding, like the empty eye sockets of a grinning skull. You can't remember how you escaped the mayhem, but you will never forget what happened at Kingsport's first — and hopefully last — Midwinter Gala." +msgstr "" + +msgid "You look up from the Jewel to see your contact standing in front of the manor, silhouetted in the moonlight." +msgstr "" + +msgid "Agent Antonova turns and strides toward you, her left cheek spattered with viscous ichor. \"I did not like this party at first, but it became much more interesting once they locked the doors,\" she grins, then lays a hand on your shoulder. \"I have reported the strange effects of this Jewel' to my superiors. They want it brought to our offices for safekeeping, but I have several other obligations to attend to before I can deliver it. I suppose there is little harm in letting you hold onto it for now. Know that I will be back later to collect it.\" After seeing the chaos the Jewel brought to the Gala, you wonder if you are being used more as a \"case study\" than a recipient of its power." +msgstr "" + +msgid "After calming down a very flustered Dean Caldwell, the academic grabs the Jewel from your hand and holds it up to the light. \"Truly remarkable. The legends hardly do it justice. Miraculous! Breathtaking!\" The astute gentleman eventually runs out of descriptors, then thanks you for your assistance. \"Given what happened here tonight, I would prefer we not house the Jewel on campus grounds. We only just rebuilt the student dormitories. But if you could bring it by my office next week, I would relish the chance to study it further.\"" +msgstr "" + +msgid "\"Not too shabby,\" says Johnny Valone, lit cigar in his mouth. \"You have light hands. Could always use another pair for a job or two.\" He winks as he blows smoke out the side of his mouth. \"I figured we could pawn the thing on the black market for a fair price, but after seeing what happened in there-\" his tough exterior softens. \"I wouldn't wish that on anyone. What were those things anyway? Elephants? Sick gorillas?\" He takes one last puff of his cigar. \"I guess I'll never know. All I knows is, there's no way I'm hauling that rock back to Arkham. Consider the Jewel a party favor: And this is for savin' my ass.\" He hands out a wad of bills to you and melts into the shadows with a Cheshire grin." +msgstr "" + +msgid "\"I don't care what it takes: I want that Jewel and I want it now!\" Carl Sanford seethes at his lackeys. As you listen to the patriarch excoriate his associates, you think back to the events of the evening. Although you had resolved to help the Lodge, is the world truly safer with the Jewel in their possession? Rather than return it to Sanford, you pocket the Jewel and slip away into the evening. You are the only one who can temper its power. What you are doing truly is for the greater good. Hopefully Sanford will never find out." +msgstr "" + +msgid "" +"\"You've done a great thing this evening,\" Captain Bain claps you on the back. \"Given tales of the Jewel, this evening could have gone far worse. It is said that the Jewel brings the greatest dreams and worst nightmares of its bearer to life. Perhaps it is fitting, what happened to the Lantern Club..\" Bain looks up at the darkened windows and snow stained with blood, then presses the Jewel back in your hand. \"Something tells me, however, that with you as its bearer, the Jewel may do some good.\"\n" +"You lose yourself looking into the cloudy, smoky heart of the gem. When you look up, the Captain has vanished." +msgstr "" + +msgid "Your skin prickles as you sit in the back seat of your cab, and you have the feeling of being watched. You turn to look back at the manor's facade to see the nightmarish face of the Bloodless Man staring down at you from the window. As the manor disappears from view, you think back to Kingsport, a city shrouded in mystery and folklore. The city beckons with its name alone, conjuring up images of misty sea cliffs, shadowy coves, and ancient, brooding mansions. For generations, stories of inexplicable phenomena, strange dreams, and haunting legends have plagued Kingsport. After tonight's events, you finally understand why." +msgstr "" diff --git a/i18n/ko/campaigns/side/the_midwinter_gala.po b/i18n/ko/campaigns/side/the_midwinter_gala.po new file mode 100644 index 000000000..07aca98bf --- /dev/null +++ b/i18n/ko/campaigns/side/the_midwinter_gala.po @@ -0,0 +1,300 @@ +msgid "" +msgstr "" +"Language: ko\n" +"Plural-Forms: nplurals=1; plural=0;\n" +"Project-Id-Version: \n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: \n" +"PO-Revision-Date: \n" +"Last-Translator: \n" +"Language-Team: \n" +"Content-Type: \n" +"Content-Transfer-Encoding: \n" + +msgid "Score" +msgstr "" + +msgid "Guest Story Assets" +msgstr "" + +msgid "Spellbound" +msgstr "" + +msgid "" +"\"It was the Yuletide, that men call Christmas though they know in their hearts it is older than Bethlehem and Babylon, older than Memphis and mankind. It was the Yuletide, and I had come at last to the ancient sea town where my people had dwelt and kept festival in the elder time when festival was forbidden; where also they had commanded their sons to keep festival once every century, that the memory of primal secrets might not be forgotten.\"\n" +" - H.P. Lovecraft, \"The Festival\"" +msgstr "" + +msgid "" +"A light snow falls as you step out of your taxi in front of the cracked and weathered facade of the old Kingsport manor. Several other guests— some of the finest movers and shakers from Arkham to New York— flitter past you to present their invitations to the doorman. As you follow them in, you catch a scent of cedar and sweet florals, with an undercurrent of something rank.\n" +"\"The Lantern Club is thrilled to have you,\" a grinning, sharp-eyed attendant says as they hand you the same bone-white mask worn throughout the soirée. Feeling out of place, you don your mask and follow an elderly flapper into a drawing room with a crackling fire. The room would be warm and inviting if not for an uncanny strangeness in the dreamlike paintings and ghastly sculptures.\n" +"Looking at them makes your head swim.\n" +"\"Please, please, if you'll indulge me.\" A stentorian voice bellows from an adjoining room. You follow the voice back to the lavish foyer. At the top of the stairway, a stately gentleman with a finely trimmed beard and alabaster mask raises his champagne glass.\n" +"\"I am Declan Pearce, nomarch of the Lantern Club. Follow me please.\" The guests follow him through a wide set of double doors into the ballroom, in the center of which a gleaming gem is displayed behind a thick pane of glass. The socialites gather around, marveling at the swirling, iridescent colors that move like clouds within the hard cut angles of the Jewel.\n" +"\"My honored guests. This is the Jewel of Sarnath,\" Declan Pearce says triumphantly. \"A stone unlike any other, rumored to have been cut in an ancient city on distant shores. Legends claim it can grant its bearer's wishes.\" Scattered laughter follows Pearce's remark, and the chairman himself suppresses a chuckle. \"Yes, yes, I know. Of course, the real purpose of this evening is you. We invited only the best, the most supreme of New England's social strata, to appeal to your sense of charity. The most distinguished - or generous - among you may be permitted to hold the Jewel by the end of the evening. And who knows? Perhaps dreams are real, and the Jewel of Sarnath can grant wishes. But until then, enjoy our little party.\"\n" +"After another wave of friendly laughter, Pearce claps his hands and a dozen attendants bearing mouth-watering appetizers descend upon the room. Your eyes scan the ballroom, hoping for some sign of the contact who led you here. A chill runs down your spine as you lock eyes with a tall, masked figure standing at the back of the crowd. He slowly cocks his head just a little too far to the right. You wonder if he is smiling behind his bone-white mask.\n" +"After what feels like ages, the man breaks eye contact with you to continue scanning the room. Suppressing a shiver, you search the gaggle of guests. Your gala invitation arrived in an unmarked parcel, along with a note promising generous compensation for your assistance in procuring the Jewel of Sarnath. At long last, you find your mysterious contact." +msgstr "" + +msgid "Who is your mysterious contact?(Hint: The faction you choose will determine your objectives in this scenario.)" +msgstr "" + +msgid "The investigators must choose which faction requested their assistance." +msgstr "" + +msgid "The Foundation ([guardian])" +msgstr "" + +msgid "A severe woman in a well-tailored suit leans against the wall with her arms crossed. She looks like she'd rather be in a shootout than at this elaborate party." +msgstr "" + +msgid "Miskatonic University ([seeker])" +msgstr "" + +msgid "An astute professorial type strokes his goatee as he studies a painting. You recognize him as Caldwell Phillips, the dean of Miskatonic University." +msgstr "" + +msgid "The Syndicate ([rogue])" +msgstr "" + +msgid "A slick-looking man with dark hair taps ash from his cigar into a hapless guest's champagne flute. His darting eyes suggest he's casing the joint." +msgstr "" + +msgid "The Silver Twilight Lodge ([mystic])" +msgstr "" + +msgid "You catch the gleam of a signet ring in the corner of your eye. Turning, you see the prestigious leader of the Silver Twilight Lodge, Carl Sanford, conversing with a pair of masked guests." +msgstr "" + +msgid "Locals of Kingsport ([survivor])" +msgstr "" + +msgid "A tall, stout man with a long black beard and a weatherbeaten coat looks clearly out of place at this extravagant gala. You recognize him from The Rope and Anchor tavern in Kingsport." +msgstr "" + +msgid "\"Ah, you came,\" the woman says in a light Russian accent. \"I am agent Valeriya Antonova. I am here on behalf of the authorities.\" When you ask which authorities, she simply nods. \"Yes. The authorities.\" She explains that she and her \"authorities\" are investigating strange disappearances in the area and abroad, and they suspect the Lantern Club and Declan Pearce are to be blamed. The agent seems to loosen up as she knocks back a flute of champagne. \"We also believe this Jewel may be the source of some highly unusual paracausal phenomena. Be prepared for anything.\"" +msgstr "" + +msgid "You approach Dean Phillips and introduce yourself. The painting he was examining is erily lifelike, depicting a humanoid creature covered in fur, with multiple arms, each with a clawed talon. \"Quite imaginative, these Lantern Club folks,\" he laughs. \"I see you received my missive. Thank you for coming, I must admit, the university is more than a little curious to study this ancient gem. The Jewel was rumored to have been housed in a Tibetan monastery until it vanished in the twelfth century. I simply couldn't pass up the opportunity!\" he exclaims. \"Of course, if there were some way to examine the Jewel more thoroughly...\"" +msgstr "" + +msgid "The man raises his glass in a mock toast as you approach. \"Johnny Valone. Glad you could make it to this mutually beneficial business arrangement.\" The man finishes his drink and casually hands the empty glass to a nearby socialite, who looks equal parts confused and offended. Valone is seemingly deaf to their protest as he leads you to a deserted study. \"Your reputation precedes you. Or rather, it doesn't precede you. Nobody'll suspect your involvement, which is why I've asked for your help in procuring this Jewel of Something-Or-Another. Its a big score. I can promise you we'll make it worth your while.\"" +msgstr "" + +msgid "Carl Sanford makes no introduction as you approach. \"Very good,\" he says matter-of-factly, then waves his masked guests away. \"As I am sure you are aware, rumors of the Jewel of Sarnath are quite prevalent amongst the occult circles of Arkham. Given the Jewel's... colorful history, it would make quite the addition to the Lodge's collection.\" The patriarch stares down his nose at you \"Although I suspect that there is far more at play here than meets the eye. That is why I have asked you here. Acquire the Jewel for the Lodge, and you shall be rewarded with knowledge and riches beyond your wildest dreams.\" You ask him why the Lodge deserves the Jewel more than any other, and he smirks. \"We will keep it safe. Far safer than it would be in the hands of others. You cannot even begin to comprehend its power.\"" +msgstr "" + +msgid "\"The name's Bain. William Bain,\" the stalwart man shakes your hand with a firm grip. \"I'm glad you came to this fancy little party. Truth be told, I'm not really a local; I just happen to have a soft spot for this old port.\" The man deftly avoids your questions about his origins before pointing at the silent masked figure in the corner of the room. \"He is the reason I invited you here. They call him 'The Bloodless Man. Whatever the Lantern Club has planned for this evening is certainly his design.\" The captain sighs. \"No good can come of that strange Jewel. Only ruin. At least, so long as the Lantern Club has it.\" After further discussion, you agree to help Bain recover the Jewel." +msgstr "" + +msgid "Set aside the 3 Second-Floor Room locations, out of play. Put the Lobby and Lantern Chamber into play. Put the 3 Ground-Floor Room locations into play in a row to the right of the Lobby, at random." +msgstr "" + +msgid "Each investigator begins play at the Lobby." +msgstr "" + +msgid "Lobby" +msgstr "" + +msgid "Ground-Floor Room" +msgstr "" + +msgid "Lantern Chambers" +msgstr "" + +msgid "The Foundation is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Miskatonic University is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "The Syndicate is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "The Silver Twilight Lodge is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Locals of Kingsport is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Set aside one of the other 4 faction story cards at random, out of play, along with that faction's [[Leader]] card and its [[Rival]] card. This faction is your \"rival\" for the game. Remove your rival's 3 remaining [[Guest]] assets from the game." +msgstr "" + +msgid "For each of the remaining 3 factions, remove its faction story card, its [[Leader]] card, and its [[Rival]] card from the game." +msgstr "" + +msgid "Shuffle the remaining 9 [[Guest]] assets facedown to form the Guest deck and place it next to the act deck." +msgstr "" + +msgid "Put the top 3 cards of the Guest deck into play faceup, placing one of them at each Ground-Floor Room location." +msgstr "" + +msgid "Put The Bloodless Man (Silent Lurker) enemy into play exhausted at the Lantern Chamber, and attach The Pale Lantern story asset to him, (Hypnotic Glow) side faceup." +msgstr "" + +msgid "Set each of the following cards aside, out of play: all [[Monster]] enemies, both copies of Vicious Ambush, the Declan Pearce enemy, and the Jewel of Sarnath story asset." +msgstr "" + +msgid "Shuffle the remaining 23 encounter cards to form the encounter deck." +msgstr "" + +msgid "The Fabled Jewel" +msgstr "" + +msgid "Advance to act 2a." +msgstr "" + +msgid "Scenario Interlude: The Fabled Jewel" +msgstr "" + +msgid "Your contact has further instructions for how to acquire the Jewel." +msgstr "" + +msgid "Put the set-aside faction story card you allied with into play next to the act deck, [[Allied]] side faceup. Because you allied with..." +msgstr "" + +msgid "The Foundation ([guardian]), put the set-aside Declan Pearce enemy into play at the Lantern Chamber, exhausted. Attach the set-aside Jewel of Sarnath asset to The Bloodless Man (ignoring its Revelation effect). If The Bloodless Man is not in play, attach the Jewel of Sarnath to the Lantern Chamber." +msgstr "" + +msgid "Miskatonic University ([seeker]), put the set-aside Declan Pearce enemy into play at the rightmost [[Second Floor]] location and attach the set-aside Jewel of Sarnath asset to him (ignoring its Revelation effect)." +msgstr "" + +msgid "The Syndicate ([rogue), shuffle the top card of the encounter deck, the set-aside Jewel of Sarnath asset, and the Declan Pearce enemy together, then randomly place 1 facedown beneath each [[Second Floor]] location, as \"mysteries.\"" +msgstr "" + +msgid "The Silver Twilight Lodge ([mystic), shuffle the encounter discard pile into the encounter deck. Take the top 7 cards of the encounter deck and shuffle the set-aside Jewel of Sarnath asset and Declan Pearce enemy into them, then place those 9 cards on the bottom of the encounter deck. If there are exactly 2 undefeated investigators, discard the top 6 cards of the encounter deck. Ifthere is exactly 1 undefeated investigator, discard the top 12 cards of the encounter deck." +msgstr "" + +msgid "Locals of Kingsport ([survivor), put the set-aside Declan Pearce enemy into play at the Lantern Chamber and attach the set-aside Jewel of Sarnath asset to him (ignoring its Revelation effect). Place 1 [per_investigator] damage and 1 doom on that asset. Reveal the top card of the Guest deck and put it into play at the Lobby." +msgstr "" + +msgid "In The Midwinter Gala, the investigators can accomplish multiple tasks to score points. At the end of the game, they will tally their score to earn bonus experience and measure how successful they were in thwarting the Lantern Club's true intentions. While playing this scenario, reference page 24 of this booklet to see what tasks you may work toward. Each time you play, try to top your previous score!" +msgstr "" + +msgid "Story cards are a cardtype used in this scenario. These cards provide additional narrative and game text. Abilities on story cards in play can be triggered by any investigator." +msgstr "" + +msgid "[[Guest]] assets are a type of story asset featured in this scenario. Investigators may parley with [[Guest]] assets to take control of them. Investigators cannot trigger abilities on [[Guest]] assets that they do not control." +msgstr "" + +msgid "Spellbound is a condition that can affect [[Guest]] assets. When a [[Guest]] asset becomes spellbound (via card or game text), investigators lose control of that asset, flip it facedown, and remove all damage and horror from it (leaving all other tokens on it)." +msgstr "" + +msgid "When a [[Leader]] asset would become spellbound, remove it from the game instead." +msgstr "" + +msgid "When a spellbound card is flipped faceup, ready it (leaving all tokens on it). It is no longer spellbound." +msgstr "" + +msgid "A spellbound card cannot be interacted with unless a game effect explicity states otherwise." +msgstr "" + +msgid "If an enemy with patrol would be compelled to move to a location that is blocked by a card ability, the enemy does not move." +msgstr "" + +msgid "Each investigator may choose one single-sided [[Guest]] asset under any investigator's control to add to their deck ignoring deckbuilding restrictions). It does not count toward that investigator's deck size." +msgstr "" + +msgid "1 point for each revealed [[Manor]] location with no clues." +msgstr "" + +msgid "Revealed Manor locations without clues:" +msgstr "" + +msgid "1 point for each [[Guest]] asset controlled by the investigators." +msgstr "" + +msgid "Controlled Guest assets:" +msgstr "" + +msgid "4 points." +msgstr "" + +msgid "3 points." +msgstr "" + +msgid "Are there any spellbound cards in play?" +msgstr "" + +msgid "What agenda is in play?" +msgstr "" + +msgid "Agenda 1a" +msgstr "" + +msgid "Agenda 2a" +msgstr "" + +msgid "5 points if agenda la or agenda 2a is in play." +msgstr "" + +msgid "Is The Bloodless Man in the victory display?" +msgstr "" + +msgid "Is The Pale Lantern in the victory display.?" +msgstr "" + +msgid "Is Declan Pearce in the victory display.?" +msgstr "" + +msgid "Is a Rival story card in the victory display.?" +msgstr "" + +msgid "If no investigators were defeated..." +msgstr "" + +msgid "Is there 2[per_investigator] or less damage on the investigators, as a group?" +msgstr "" + +msgid "Is there 2[per_investigator] or less horror on the investigators, as a group?" +msgstr "" + +msgid "because you are playing on..." +msgstr "" + +msgid "...Easy, there is no effect." +msgstr "" + +msgid "...Standard, there is no effect." +msgstr "" + +msgid "...Hard, you earn 3 points." +msgstr "" + +msgid "...Expert, you earn 6 points." +msgstr "" + +msgid "The end of game points on your faction's story card." +msgstr "" + +msgid "Points on faction card:" +msgstr "" + +msgid "Your total score is..." +msgstr "" + +msgid "You wake up, freezing cold, facedown in the snow outside the Lantern Club's stately manor. The house is deserted, the cheery windows dark and foreboding, like the empty eye sockets of a grinning skull. You can't remember how you escaped the mayhem, but you will never forget what happened at Kingsport's first — and hopefully last — Midwinter Gala." +msgstr "" + +msgid "You look up from the Jewel to see your contact standing in front of the manor, silhouetted in the moonlight." +msgstr "" + +msgid "Agent Antonova turns and strides toward you, her left cheek spattered with viscous ichor. \"I did not like this party at first, but it became much more interesting once they locked the doors,\" she grins, then lays a hand on your shoulder. \"I have reported the strange effects of this Jewel' to my superiors. They want it brought to our offices for safekeeping, but I have several other obligations to attend to before I can deliver it. I suppose there is little harm in letting you hold onto it for now. Know that I will be back later to collect it.\" After seeing the chaos the Jewel brought to the Gala, you wonder if you are being used more as a \"case study\" than a recipient of its power." +msgstr "" + +msgid "After calming down a very flustered Dean Caldwell, the academic grabs the Jewel from your hand and holds it up to the light. \"Truly remarkable. The legends hardly do it justice. Miraculous! Breathtaking!\" The astute gentleman eventually runs out of descriptors, then thanks you for your assistance. \"Given what happened here tonight, I would prefer we not house the Jewel on campus grounds. We only just rebuilt the student dormitories. But if you could bring it by my office next week, I would relish the chance to study it further.\"" +msgstr "" + +msgid "\"Not too shabby,\" says Johnny Valone, lit cigar in his mouth. \"You have light hands. Could always use another pair for a job or two.\" He winks as he blows smoke out the side of his mouth. \"I figured we could pawn the thing on the black market for a fair price, but after seeing what happened in there-\" his tough exterior softens. \"I wouldn't wish that on anyone. What were those things anyway? Elephants? Sick gorillas?\" He takes one last puff of his cigar. \"I guess I'll never know. All I knows is, there's no way I'm hauling that rock back to Arkham. Consider the Jewel a party favor: And this is for savin' my ass.\" He hands out a wad of bills to you and melts into the shadows with a Cheshire grin." +msgstr "" + +msgid "\"I don't care what it takes: I want that Jewel and I want it now!\" Carl Sanford seethes at his lackeys. As you listen to the patriarch excoriate his associates, you think back to the events of the evening. Although you had resolved to help the Lodge, is the world truly safer with the Jewel in their possession? Rather than return it to Sanford, you pocket the Jewel and slip away into the evening. You are the only one who can temper its power. What you are doing truly is for the greater good. Hopefully Sanford will never find out." +msgstr "" + +msgid "" +"\"You've done a great thing this evening,\" Captain Bain claps you on the back. \"Given tales of the Jewel, this evening could have gone far worse. It is said that the Jewel brings the greatest dreams and worst nightmares of its bearer to life. Perhaps it is fitting, what happened to the Lantern Club..\" Bain looks up at the darkened windows and snow stained with blood, then presses the Jewel back in your hand. \"Something tells me, however, that with you as its bearer, the Jewel may do some good.\"\n" +"You lose yourself looking into the cloudy, smoky heart of the gem. When you look up, the Captain has vanished." +msgstr "" + +msgid "Your skin prickles as you sit in the back seat of your cab, and you have the feeling of being watched. You turn to look back at the manor's facade to see the nightmarish face of the Bloodless Man staring down at you from the window. As the manor disappears from view, you think back to Kingsport, a city shrouded in mystery and folklore. The city beckons with its name alone, conjuring up images of misty sea cliffs, shadowy coves, and ancient, brooding mansions. For generations, stories of inexplicable phenomena, strange dreams, and haunting legends have plagued Kingsport. After tonight's events, you finally understand why." +msgstr "" diff --git a/i18n/pl/campaigns/side/the_midwinter_gala.po b/i18n/pl/campaigns/side/the_midwinter_gala.po new file mode 100644 index 000000000..03dbb59fe --- /dev/null +++ b/i18n/pl/campaigns/side/the_midwinter_gala.po @@ -0,0 +1,300 @@ +msgid "" +msgstr "" +"Language: pl\n" +"Plural-Forms: nplurals=3; plural=(n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<12 || n%100>14) ? 1 : 2);\n" +"Project-Id-Version: \n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: \n" +"PO-Revision-Date: \n" +"Last-Translator: \n" +"Language-Team: \n" +"Content-Type: \n" +"Content-Transfer-Encoding: \n" + +msgid "Score" +msgstr "" + +msgid "Guest Story Assets" +msgstr "" + +msgid "Spellbound" +msgstr "" + +msgid "" +"\"It was the Yuletide, that men call Christmas though they know in their hearts it is older than Bethlehem and Babylon, older than Memphis and mankind. It was the Yuletide, and I had come at last to the ancient sea town where my people had dwelt and kept festival in the elder time when festival was forbidden; where also they had commanded their sons to keep festival once every century, that the memory of primal secrets might not be forgotten.\"\n" +" - H.P. Lovecraft, \"The Festival\"" +msgstr "" + +msgid "" +"A light snow falls as you step out of your taxi in front of the cracked and weathered facade of the old Kingsport manor. Several other guests— some of the finest movers and shakers from Arkham to New York— flitter past you to present their invitations to the doorman. As you follow them in, you catch a scent of cedar and sweet florals, with an undercurrent of something rank.\n" +"\"The Lantern Club is thrilled to have you,\" a grinning, sharp-eyed attendant says as they hand you the same bone-white mask worn throughout the soirée. Feeling out of place, you don your mask and follow an elderly flapper into a drawing room with a crackling fire. The room would be warm and inviting if not for an uncanny strangeness in the dreamlike paintings and ghastly sculptures.\n" +"Looking at them makes your head swim.\n" +"\"Please, please, if you'll indulge me.\" A stentorian voice bellows from an adjoining room. You follow the voice back to the lavish foyer. At the top of the stairway, a stately gentleman with a finely trimmed beard and alabaster mask raises his champagne glass.\n" +"\"I am Declan Pearce, nomarch of the Lantern Club. Follow me please.\" The guests follow him through a wide set of double doors into the ballroom, in the center of which a gleaming gem is displayed behind a thick pane of glass. The socialites gather around, marveling at the swirling, iridescent colors that move like clouds within the hard cut angles of the Jewel.\n" +"\"My honored guests. This is the Jewel of Sarnath,\" Declan Pearce says triumphantly. \"A stone unlike any other, rumored to have been cut in an ancient city on distant shores. Legends claim it can grant its bearer's wishes.\" Scattered laughter follows Pearce's remark, and the chairman himself suppresses a chuckle. \"Yes, yes, I know. Of course, the real purpose of this evening is you. We invited only the best, the most supreme of New England's social strata, to appeal to your sense of charity. The most distinguished - or generous - among you may be permitted to hold the Jewel by the end of the evening. And who knows? Perhaps dreams are real, and the Jewel of Sarnath can grant wishes. But until then, enjoy our little party.\"\n" +"After another wave of friendly laughter, Pearce claps his hands and a dozen attendants bearing mouth-watering appetizers descend upon the room. Your eyes scan the ballroom, hoping for some sign of the contact who led you here. A chill runs down your spine as you lock eyes with a tall, masked figure standing at the back of the crowd. He slowly cocks his head just a little too far to the right. You wonder if he is smiling behind his bone-white mask.\n" +"After what feels like ages, the man breaks eye contact with you to continue scanning the room. Suppressing a shiver, you search the gaggle of guests. Your gala invitation arrived in an unmarked parcel, along with a note promising generous compensation for your assistance in procuring the Jewel of Sarnath. At long last, you find your mysterious contact." +msgstr "" + +msgid "Who is your mysterious contact?(Hint: The faction you choose will determine your objectives in this scenario.)" +msgstr "" + +msgid "The investigators must choose which faction requested their assistance." +msgstr "" + +msgid "The Foundation ([guardian])" +msgstr "" + +msgid "A severe woman in a well-tailored suit leans against the wall with her arms crossed. She looks like she'd rather be in a shootout than at this elaborate party." +msgstr "" + +msgid "Miskatonic University ([seeker])" +msgstr "" + +msgid "An astute professorial type strokes his goatee as he studies a painting. You recognize him as Caldwell Phillips, the dean of Miskatonic University." +msgstr "" + +msgid "The Syndicate ([rogue])" +msgstr "" + +msgid "A slick-looking man with dark hair taps ash from his cigar into a hapless guest's champagne flute. His darting eyes suggest he's casing the joint." +msgstr "" + +msgid "The Silver Twilight Lodge ([mystic])" +msgstr "" + +msgid "You catch the gleam of a signet ring in the corner of your eye. Turning, you see the prestigious leader of the Silver Twilight Lodge, Carl Sanford, conversing with a pair of masked guests." +msgstr "" + +msgid "Locals of Kingsport ([survivor])" +msgstr "" + +msgid "A tall, stout man with a long black beard and a weatherbeaten coat looks clearly out of place at this extravagant gala. You recognize him from The Rope and Anchor tavern in Kingsport." +msgstr "" + +msgid "\"Ah, you came,\" the woman says in a light Russian accent. \"I am agent Valeriya Antonova. I am here on behalf of the authorities.\" When you ask which authorities, she simply nods. \"Yes. The authorities.\" She explains that she and her \"authorities\" are investigating strange disappearances in the area and abroad, and they suspect the Lantern Club and Declan Pearce are to be blamed. The agent seems to loosen up as she knocks back a flute of champagne. \"We also believe this Jewel may be the source of some highly unusual paracausal phenomena. Be prepared for anything.\"" +msgstr "" + +msgid "You approach Dean Phillips and introduce yourself. The painting he was examining is erily lifelike, depicting a humanoid creature covered in fur, with multiple arms, each with a clawed talon. \"Quite imaginative, these Lantern Club folks,\" he laughs. \"I see you received my missive. Thank you for coming, I must admit, the university is more than a little curious to study this ancient gem. The Jewel was rumored to have been housed in a Tibetan monastery until it vanished in the twelfth century. I simply couldn't pass up the opportunity!\" he exclaims. \"Of course, if there were some way to examine the Jewel more thoroughly...\"" +msgstr "" + +msgid "The man raises his glass in a mock toast as you approach. \"Johnny Valone. Glad you could make it to this mutually beneficial business arrangement.\" The man finishes his drink and casually hands the empty glass to a nearby socialite, who looks equal parts confused and offended. Valone is seemingly deaf to their protest as he leads you to a deserted study. \"Your reputation precedes you. Or rather, it doesn't precede you. Nobody'll suspect your involvement, which is why I've asked for your help in procuring this Jewel of Something-Or-Another. Its a big score. I can promise you we'll make it worth your while.\"" +msgstr "" + +msgid "Carl Sanford makes no introduction as you approach. \"Very good,\" he says matter-of-factly, then waves his masked guests away. \"As I am sure you are aware, rumors of the Jewel of Sarnath are quite prevalent amongst the occult circles of Arkham. Given the Jewel's... colorful history, it would make quite the addition to the Lodge's collection.\" The patriarch stares down his nose at you \"Although I suspect that there is far more at play here than meets the eye. That is why I have asked you here. Acquire the Jewel for the Lodge, and you shall be rewarded with knowledge and riches beyond your wildest dreams.\" You ask him why the Lodge deserves the Jewel more than any other, and he smirks. \"We will keep it safe. Far safer than it would be in the hands of others. You cannot even begin to comprehend its power.\"" +msgstr "" + +msgid "\"The name's Bain. William Bain,\" the stalwart man shakes your hand with a firm grip. \"I'm glad you came to this fancy little party. Truth be told, I'm not really a local; I just happen to have a soft spot for this old port.\" The man deftly avoids your questions about his origins before pointing at the silent masked figure in the corner of the room. \"He is the reason I invited you here. They call him 'The Bloodless Man. Whatever the Lantern Club has planned for this evening is certainly his design.\" The captain sighs. \"No good can come of that strange Jewel. Only ruin. At least, so long as the Lantern Club has it.\" After further discussion, you agree to help Bain recover the Jewel." +msgstr "" + +msgid "Set aside the 3 Second-Floor Room locations, out of play. Put the Lobby and Lantern Chamber into play. Put the 3 Ground-Floor Room locations into play in a row to the right of the Lobby, at random." +msgstr "" + +msgid "Each investigator begins play at the Lobby." +msgstr "" + +msgid "Lobby" +msgstr "" + +msgid "Ground-Floor Room" +msgstr "" + +msgid "Lantern Chambers" +msgstr "" + +msgid "The Foundation is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Miskatonic University is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "The Syndicate is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "The Silver Twilight Lodge is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Locals of Kingsport is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Set aside one of the other 4 faction story cards at random, out of play, along with that faction's [[Leader]] card and its [[Rival]] card. This faction is your \"rival\" for the game. Remove your rival's 3 remaining [[Guest]] assets from the game." +msgstr "" + +msgid "For each of the remaining 3 factions, remove its faction story card, its [[Leader]] card, and its [[Rival]] card from the game." +msgstr "" + +msgid "Shuffle the remaining 9 [[Guest]] assets facedown to form the Guest deck and place it next to the act deck." +msgstr "" + +msgid "Put the top 3 cards of the Guest deck into play faceup, placing one of them at each Ground-Floor Room location." +msgstr "" + +msgid "Put The Bloodless Man (Silent Lurker) enemy into play exhausted at the Lantern Chamber, and attach The Pale Lantern story asset to him, (Hypnotic Glow) side faceup." +msgstr "" + +msgid "Set each of the following cards aside, out of play: all [[Monster]] enemies, both copies of Vicious Ambush, the Declan Pearce enemy, and the Jewel of Sarnath story asset." +msgstr "" + +msgid "Shuffle the remaining 23 encounter cards to form the encounter deck." +msgstr "" + +msgid "The Fabled Jewel" +msgstr "" + +msgid "Advance to act 2a." +msgstr "" + +msgid "Scenario Interlude: The Fabled Jewel" +msgstr "" + +msgid "Your contact has further instructions for how to acquire the Jewel." +msgstr "" + +msgid "Put the set-aside faction story card you allied with into play next to the act deck, [[Allied]] side faceup. Because you allied with..." +msgstr "" + +msgid "The Foundation ([guardian]), put the set-aside Declan Pearce enemy into play at the Lantern Chamber, exhausted. Attach the set-aside Jewel of Sarnath asset to The Bloodless Man (ignoring its Revelation effect). If The Bloodless Man is not in play, attach the Jewel of Sarnath to the Lantern Chamber." +msgstr "" + +msgid "Miskatonic University ([seeker]), put the set-aside Declan Pearce enemy into play at the rightmost [[Second Floor]] location and attach the set-aside Jewel of Sarnath asset to him (ignoring its Revelation effect)." +msgstr "" + +msgid "The Syndicate ([rogue), shuffle the top card of the encounter deck, the set-aside Jewel of Sarnath asset, and the Declan Pearce enemy together, then randomly place 1 facedown beneath each [[Second Floor]] location, as \"mysteries.\"" +msgstr "" + +msgid "The Silver Twilight Lodge ([mystic), shuffle the encounter discard pile into the encounter deck. Take the top 7 cards of the encounter deck and shuffle the set-aside Jewel of Sarnath asset and Declan Pearce enemy into them, then place those 9 cards on the bottom of the encounter deck. If there are exactly 2 undefeated investigators, discard the top 6 cards of the encounter deck. Ifthere is exactly 1 undefeated investigator, discard the top 12 cards of the encounter deck." +msgstr "" + +msgid "Locals of Kingsport ([survivor), put the set-aside Declan Pearce enemy into play at the Lantern Chamber and attach the set-aside Jewel of Sarnath asset to him (ignoring its Revelation effect). Place 1 [per_investigator] damage and 1 doom on that asset. Reveal the top card of the Guest deck and put it into play at the Lobby." +msgstr "" + +msgid "In The Midwinter Gala, the investigators can accomplish multiple tasks to score points. At the end of the game, they will tally their score to earn bonus experience and measure how successful they were in thwarting the Lantern Club's true intentions. While playing this scenario, reference page 24 of this booklet to see what tasks you may work toward. Each time you play, try to top your previous score!" +msgstr "" + +msgid "Story cards are a cardtype used in this scenario. These cards provide additional narrative and game text. Abilities on story cards in play can be triggered by any investigator." +msgstr "" + +msgid "[[Guest]] assets are a type of story asset featured in this scenario. Investigators may parley with [[Guest]] assets to take control of them. Investigators cannot trigger abilities on [[Guest]] assets that they do not control." +msgstr "" + +msgid "Spellbound is a condition that can affect [[Guest]] assets. When a [[Guest]] asset becomes spellbound (via card or game text), investigators lose control of that asset, flip it facedown, and remove all damage and horror from it (leaving all other tokens on it)." +msgstr "" + +msgid "When a [[Leader]] asset would become spellbound, remove it from the game instead." +msgstr "" + +msgid "When a spellbound card is flipped faceup, ready it (leaving all tokens on it). It is no longer spellbound." +msgstr "" + +msgid "A spellbound card cannot be interacted with unless a game effect explicity states otherwise." +msgstr "" + +msgid "If an enemy with patrol would be compelled to move to a location that is blocked by a card ability, the enemy does not move." +msgstr "" + +msgid "Each investigator may choose one single-sided [[Guest]] asset under any investigator's control to add to their deck ignoring deckbuilding restrictions). It does not count toward that investigator's deck size." +msgstr "" + +msgid "1 point for each revealed [[Manor]] location with no clues." +msgstr "" + +msgid "Revealed Manor locations without clues:" +msgstr "" + +msgid "1 point for each [[Guest]] asset controlled by the investigators." +msgstr "" + +msgid "Controlled Guest assets:" +msgstr "" + +msgid "4 points." +msgstr "" + +msgid "3 points." +msgstr "" + +msgid "Are there any spellbound cards in play?" +msgstr "" + +msgid "What agenda is in play?" +msgstr "" + +msgid "Agenda 1a" +msgstr "" + +msgid "Agenda 2a" +msgstr "" + +msgid "5 points if agenda la or agenda 2a is in play." +msgstr "" + +msgid "Is The Bloodless Man in the victory display?" +msgstr "" + +msgid "Is The Pale Lantern in the victory display.?" +msgstr "" + +msgid "Is Declan Pearce in the victory display.?" +msgstr "" + +msgid "Is a Rival story card in the victory display.?" +msgstr "" + +msgid "If no investigators were defeated..." +msgstr "" + +msgid "Is there 2[per_investigator] or less damage on the investigators, as a group?" +msgstr "" + +msgid "Is there 2[per_investigator] or less horror on the investigators, as a group?" +msgstr "" + +msgid "because you are playing on..." +msgstr "" + +msgid "...Easy, there is no effect." +msgstr "" + +msgid "...Standard, there is no effect." +msgstr "" + +msgid "...Hard, you earn 3 points." +msgstr "" + +msgid "...Expert, you earn 6 points." +msgstr "" + +msgid "The end of game points on your faction's story card." +msgstr "" + +msgid "Points on faction card:" +msgstr "" + +msgid "Your total score is..." +msgstr "" + +msgid "You wake up, freezing cold, facedown in the snow outside the Lantern Club's stately manor. The house is deserted, the cheery windows dark and foreboding, like the empty eye sockets of a grinning skull. You can't remember how you escaped the mayhem, but you will never forget what happened at Kingsport's first — and hopefully last — Midwinter Gala." +msgstr "" + +msgid "You look up from the Jewel to see your contact standing in front of the manor, silhouetted in the moonlight." +msgstr "" + +msgid "Agent Antonova turns and strides toward you, her left cheek spattered with viscous ichor. \"I did not like this party at first, but it became much more interesting once they locked the doors,\" she grins, then lays a hand on your shoulder. \"I have reported the strange effects of this Jewel' to my superiors. They want it brought to our offices for safekeeping, but I have several other obligations to attend to before I can deliver it. I suppose there is little harm in letting you hold onto it for now. Know that I will be back later to collect it.\" After seeing the chaos the Jewel brought to the Gala, you wonder if you are being used more as a \"case study\" than a recipient of its power." +msgstr "" + +msgid "After calming down a very flustered Dean Caldwell, the academic grabs the Jewel from your hand and holds it up to the light. \"Truly remarkable. The legends hardly do it justice. Miraculous! Breathtaking!\" The astute gentleman eventually runs out of descriptors, then thanks you for your assistance. \"Given what happened here tonight, I would prefer we not house the Jewel on campus grounds. We only just rebuilt the student dormitories. But if you could bring it by my office next week, I would relish the chance to study it further.\"" +msgstr "" + +msgid "\"Not too shabby,\" says Johnny Valone, lit cigar in his mouth. \"You have light hands. Could always use another pair for a job or two.\" He winks as he blows smoke out the side of his mouth. \"I figured we could pawn the thing on the black market for a fair price, but after seeing what happened in there-\" his tough exterior softens. \"I wouldn't wish that on anyone. What were those things anyway? Elephants? Sick gorillas?\" He takes one last puff of his cigar. \"I guess I'll never know. All I knows is, there's no way I'm hauling that rock back to Arkham. Consider the Jewel a party favor: And this is for savin' my ass.\" He hands out a wad of bills to you and melts into the shadows with a Cheshire grin." +msgstr "" + +msgid "\"I don't care what it takes: I want that Jewel and I want it now!\" Carl Sanford seethes at his lackeys. As you listen to the patriarch excoriate his associates, you think back to the events of the evening. Although you had resolved to help the Lodge, is the world truly safer with the Jewel in their possession? Rather than return it to Sanford, you pocket the Jewel and slip away into the evening. You are the only one who can temper its power. What you are doing truly is for the greater good. Hopefully Sanford will never find out." +msgstr "" + +msgid "" +"\"You've done a great thing this evening,\" Captain Bain claps you on the back. \"Given tales of the Jewel, this evening could have gone far worse. It is said that the Jewel brings the greatest dreams and worst nightmares of its bearer to life. Perhaps it is fitting, what happened to the Lantern Club..\" Bain looks up at the darkened windows and snow stained with blood, then presses the Jewel back in your hand. \"Something tells me, however, that with you as its bearer, the Jewel may do some good.\"\n" +"You lose yourself looking into the cloudy, smoky heart of the gem. When you look up, the Captain has vanished." +msgstr "" + +msgid "Your skin prickles as you sit in the back seat of your cab, and you have the feeling of being watched. You turn to look back at the manor's facade to see the nightmarish face of the Bloodless Man staring down at you from the window. As the manor disappears from view, you think back to Kingsport, a city shrouded in mystery and folklore. The city beckons with its name alone, conjuring up images of misty sea cliffs, shadowy coves, and ancient, brooding mansions. For generations, stories of inexplicable phenomena, strange dreams, and haunting legends have plagued Kingsport. After tonight's events, you finally understand why." +msgstr "" diff --git a/i18n/pt/campaigns/side/the_midwinter_gala.po b/i18n/pt/campaigns/side/the_midwinter_gala.po new file mode 100644 index 000000000..4829c3b1a --- /dev/null +++ b/i18n/pt/campaigns/side/the_midwinter_gala.po @@ -0,0 +1,306 @@ +msgid "" +msgstr "" +"Language: pt\n" +"Plural-Forms: nplurals=2; plural=(n > 1);\n" +"Project-Id-Version: \n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: \n" +"PO-Revision-Date: \n" +"Last-Translator: \n" +"Language-Team: \n" +"Content-Type: \n" +"Content-Transfer-Encoding: \n" + +msgid "Score" +msgstr "" + +msgid "Guest Story Assets" +msgstr "" + +msgid "Spellbound" +msgstr "" + +msgid "" +"\"It was the Yuletide, that men call Christmas though they know in their hearts it is older than Bethlehem and Babylon, older than Memphis and mankind. It was the Yuletide, and I had come at last to the ancient sea town where my people had dwelt and kept festival in the elder time when festival was forbidden; where also they had commanded their sons to keep festival once every century, that the memory of primal secrets might not be forgotten.\"\n" +" - H.P. Lovecraft, \"The Festival\"" +msgstr "" + +msgid "" +"A light snow falls as you step out of your taxi in front of the cracked and weathered facade of the old Kingsport manor. Several other guests— some of the finest movers and shakers from Arkham to New York— flitter past you to present their invitations to the doorman. As you follow them in, you catch a scent of cedar and sweet florals, with an undercurrent of something rank.\n" +"\"The Lantern Club is thrilled to have you,\" a grinning, sharp-eyed attendant says as they hand you the same bone-white mask worn throughout the soirée. Feeling out of place, you don your mask and follow an elderly flapper into a drawing room with a crackling fire. The room would be warm and inviting if not for an uncanny strangeness in the dreamlike paintings and ghastly sculptures.\n" +"Looking at them makes your head swim.\n" +"\"Please, please, if you'll indulge me.\" A stentorian voice bellows from an adjoining room. You follow the voice back to the lavish foyer. At the top of the stairway, a stately gentleman with a finely trimmed beard and alabaster mask raises his champagne glass.\n" +"\"I am Declan Pearce, nomarch of the Lantern Club. Follow me please.\" The guests follow him through a wide set of double doors into the ballroom, in the center of which a gleaming gem is displayed behind a thick pane of glass. The socialites gather around, marveling at the swirling, iridescent colors that move like clouds within the hard cut angles of the Jewel.\n" +"\"My honored guests. This is the Jewel of Sarnath,\" Declan Pearce says triumphantly. \"A stone unlike any other, rumored to have been cut in an ancient city on distant shores. Legends claim it can grant its bearer's wishes.\" Scattered laughter follows Pearce's remark, and the chairman himself suppresses a chuckle. \"Yes, yes, I know. Of course, the real purpose of this evening is you. We invited only the best, the most supreme of New England's social strata, to appeal to your sense of charity. The most distinguished - or generous - among you may be permitted to hold the Jewel by the end of the evening. And who knows? Perhaps dreams are real, and the Jewel of Sarnath can grant wishes. But until then, enjoy our little party.\"\n" +"After another wave of friendly laughter, Pearce claps his hands and a dozen attendants bearing mouth-watering appetizers descend upon the room. Your eyes scan the ballroom, hoping for some sign of the contact who led you here. A chill runs down your spine as you lock eyes with a tall, masked figure standing at the back of the crowd. He slowly cocks his head just a little too far to the right. You wonder if he is smiling behind his bone-white mask.\n" +"After what feels like ages, the man breaks eye contact with you to continue scanning the room. Suppressing a shiver, you search the gaggle of guests. Your gala invitation arrived in an unmarked parcel, along with a note promising generous compensation for your assistance in procuring the Jewel of Sarnath. At long last, you find your mysterious contact." +msgstr "" + +msgid "Who is your mysterious contact?(Hint: The faction you choose will determine your objectives in this scenario.)" +msgstr "" + +msgid "The investigators must choose which faction requested their assistance." +msgstr "" + +msgid "The Foundation ([guardian])" +msgstr "" + +msgid "A severe woman in a well-tailored suit leans against the wall with her arms crossed. She looks like she'd rather be in a shootout than at this elaborate party." +msgstr "" + +msgid "Miskatonic University ([seeker])" +msgstr "" + +msgid "An astute professorial type strokes his goatee as he studies a painting. You recognize him as Caldwell Phillips, the dean of Miskatonic University." +msgstr "" + +msgid "The Syndicate ([rogue])" +msgstr "" + +msgid "A slick-looking man with dark hair taps ash from his cigar into a hapless guest's champagne flute. His darting eyes suggest he's casing the joint." +msgstr "" + +msgid "The Silver Twilight Lodge ([mystic])" +msgstr "" + +msgid "You catch the gleam of a signet ring in the corner of your eye. Turning, you see the prestigious leader of the Silver Twilight Lodge, Carl Sanford, conversing with a pair of masked guests." +msgstr "" + +msgid "Locals of Kingsport ([survivor])" +msgstr "" + +msgid "A tall, stout man with a long black beard and a weatherbeaten coat looks clearly out of place at this extravagant gala. You recognize him from The Rope and Anchor tavern in Kingsport." +msgstr "" + +msgid "\"Ah, you came,\" the woman says in a light Russian accent. \"I am agent Valeriya Antonova. I am here on behalf of the authorities.\" When you ask which authorities, she simply nods. \"Yes. The authorities.\" She explains that she and her \"authorities\" are investigating strange disappearances in the area and abroad, and they suspect the Lantern Club and Declan Pearce are to be blamed. The agent seems to loosen up as she knocks back a flute of champagne. \"We also believe this Jewel may be the source of some highly unusual paracausal phenomena. Be prepared for anything.\"" +msgstr "" + +msgid "You approach Dean Phillips and introduce yourself. The painting he was examining is erily lifelike, depicting a humanoid creature covered in fur, with multiple arms, each with a clawed talon. \"Quite imaginative, these Lantern Club folks,\" he laughs. \"I see you received my missive. Thank you for coming, I must admit, the university is more than a little curious to study this ancient gem. The Jewel was rumored to have been housed in a Tibetan monastery until it vanished in the twelfth century. I simply couldn't pass up the opportunity!\" he exclaims. \"Of course, if there were some way to examine the Jewel more thoroughly...\"" +msgstr "" + +msgid "The man raises his glass in a mock toast as you approach. \"Johnny Valone. Glad you could make it to this mutually beneficial business arrangement.\" The man finishes his drink and casually hands the empty glass to a nearby socialite, who looks equal parts confused and offended. Valone is seemingly deaf to their protest as he leads you to a deserted study. \"Your reputation precedes you. Or rather, it doesn't precede you. Nobody'll suspect your involvement, which is why I've asked for your help in procuring this Jewel of Something-Or-Another. Its a big score. I can promise you we'll make it worth your while.\"" +msgstr "" + +msgid "Carl Sanford makes no introduction as you approach. \"Very good,\" he says matter-of-factly, then waves his masked guests away. \"As I am sure you are aware, rumors of the Jewel of Sarnath are quite prevalent amongst the occult circles of Arkham. Given the Jewel's... colorful history, it would make quite the addition to the Lodge's collection.\" The patriarch stares down his nose at you \"Although I suspect that there is far more at play here than meets the eye. That is why I have asked you here. Acquire the Jewel for the Lodge, and you shall be rewarded with knowledge and riches beyond your wildest dreams.\" You ask him why the Lodge deserves the Jewel more than any other, and he smirks. \"We will keep it safe. Far safer than it would be in the hands of others. You cannot even begin to comprehend its power.\"" +msgstr "" + +msgid "\"The name's Bain. William Bain,\" the stalwart man shakes your hand with a firm grip. \"I'm glad you came to this fancy little party. Truth be told, I'm not really a local; I just happen to have a soft spot for this old port.\" The man deftly avoids your questions about his origins before pointing at the silent masked figure in the corner of the room. \"He is the reason I invited you here. They call him 'The Bloodless Man. Whatever the Lantern Club has planned for this evening is certainly his design.\" The captain sighs. \"No good can come of that strange Jewel. Only ruin. At least, so long as the Lantern Club has it.\" After further discussion, you agree to help Bain recover the Jewel." +msgstr "" + +msgid "Set aside the 3 Second-Floor Room locations, out of play. Put the Lobby and Lantern Chamber into play. Put the 3 Ground-Floor Room locations into play in a row to the right of the Lobby, at random." +msgstr "" + +msgid "Each investigator begins play at the Lobby." +msgstr "" + +msgid "Lobby" +msgstr "" + +msgid "Ground-Floor Room" +msgstr "" + +msgid "Lantern Chambers" +msgstr "" + +msgid "The Foundation is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Miskatonic University is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "The Syndicate is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "The Silver Twilight Lodge is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Locals of Kingsport is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Set aside one of the other 4 faction story cards at random, out of play, along with that faction's [[Leader]] card and its [[Rival]] card. This faction is your \"rival\" for the game. Remove your rival's 3 remaining [[Guest]] assets from the game." +msgstr "" + +msgid "For each of the remaining 3 factions, remove its faction story card, its [[Leader]] card, and its [[Rival]] card from the game." +msgstr "" + +msgid "Shuffle the remaining 9 [[Guest]] assets facedown to form the Guest deck and place it next to the act deck." +msgstr "" + +msgid "Put the top 3 cards of the Guest deck into play faceup, placing one of them at each Ground-Floor Room location." +msgstr "" + +msgid "Put The Bloodless Man (Silent Lurker) enemy into play exhausted at the Lantern Chamber, and attach The Pale Lantern story asset to him, (Hypnotic Glow) side faceup." +msgstr "" + +msgid "Set each of the following cards aside, out of play: all [[Monster]] enemies, both copies of Vicious Ambush, the Declan Pearce enemy, and the Jewel of Sarnath story asset." +msgstr "" + +msgid "Shuffle the remaining 23 encounter cards to form the encounter deck." +msgstr "" + +msgid "The Fabled Jewel" +msgstr "" + +msgid "Advance to act 2a." +msgstr "" + +msgid "Scenario Interlude: The Fabled Jewel" +msgstr "" + +msgid "Your contact has further instructions for how to acquire the Jewel." +msgstr "" + +msgid "Put the set-aside faction story card you allied with into play next to the act deck, [[Allied]] side faceup. Because you allied with..." +msgstr "" + +msgid "The Foundation ([guardian]), put the set-aside Declan Pearce enemy into play at the Lantern Chamber, exhausted. Attach the set-aside Jewel of Sarnath asset to The Bloodless Man (ignoring its Revelation effect). If The Bloodless Man is not in play, attach the Jewel of Sarnath to the Lantern Chamber." +msgstr "" + +msgid "Miskatonic University ([seeker]), put the set-aside Declan Pearce enemy into play at the rightmost [[Second Floor]] location and attach the set-aside Jewel of Sarnath asset to him (ignoring its Revelation effect)." +msgstr "" + +msgid "The Syndicate ([rogue), shuffle the top card of the encounter deck, the set-aside Jewel of Sarnath asset, and the Declan Pearce enemy together, then randomly place 1 facedown beneath each [[Second Floor]] location, as \"mysteries.\"" +msgstr "" + +msgid "The Silver Twilight Lodge ([mystic), shuffle the encounter discard pile into the encounter deck. Take the top 7 cards of the encounter deck and shuffle the set-aside Jewel of Sarnath asset and Declan Pearce enemy into them, then place those 9 cards on the bottom of the encounter deck. If there are exactly 2 undefeated investigators, discard the top 6 cards of the encounter deck. Ifthere is exactly 1 undefeated investigator, discard the top 12 cards of the encounter deck." +msgstr "" + +msgid "Locals of Kingsport ([survivor), put the set-aside Declan Pearce enemy into play at the Lantern Chamber and attach the set-aside Jewel of Sarnath asset to him (ignoring its Revelation effect). Place 1 [per_investigator] damage and 1 doom on that asset. Reveal the top card of the Guest deck and put it into play at the Lobby." +msgstr "" + +msgid "In The Midwinter Gala, the investigators can accomplish multiple tasks to score points. At the end of the game, they will tally their score to earn bonus experience and measure how successful they were in thwarting the Lantern Club's true intentions. While playing this scenario, reference page 24 of this booklet to see what tasks you may work toward. Each time you play, try to top your previous score!" +msgstr "" + +msgid "Story cards are a cardtype used in this scenario. These cards provide additional narrative and game text. Abilities on story cards in play can be triggered by any investigator." +msgstr "" + +msgid "[[Guest]] assets are a type of story asset featured in this scenario. Investigators may parley with [[Guest]] assets to take control of them. Investigators cannot trigger abilities on [[Guest]] assets that they do not control." +msgstr "" + +msgid "Spellbound is a condition that can affect [[Guest]] assets. When a [[Guest]] asset becomes spellbound (via card or game text), investigators lose control of that asset, flip it facedown, and remove all damage and horror from it (leaving all other tokens on it)." +msgstr "" + +msgid "When a [[Leader]] asset would become spellbound, remove it from the game instead." +msgstr "" + +msgid "When a spellbound card is flipped faceup, ready it (leaving all tokens on it). It is no longer spellbound." +msgstr "" + +msgid "A spellbound card cannot be interacted with unless a game effect explicity states otherwise." +msgstr "" + +msgid "If an enemy with patrol would be compelled to move to a location that is blocked by a card ability, the enemy does not move." +msgstr "" + +msgid "Each investigator may choose one single-sided [[Guest]] asset under any investigator's control to add to their deck ignoring deckbuilding restrictions). It does not count toward that investigator's deck size." +msgstr "" + +msgid "1 point for each revealed [[Manor]] location with no clues." +msgstr "" + +msgid "Revealed Manor locations without clues:" +msgstr "" + +msgid "1 point for each [[Guest]] asset controlled by the investigators." +msgstr "" + +msgid "Controlled Guest assets:" +msgstr "" + +msgid "4 points." +msgstr "" + +msgid "3 points." +msgstr "" + +msgid "Are there any spellbound cards in play?" +msgstr "" + +msgid "What agenda is in play?" +msgstr "" + +msgid "Agenda 1a" +msgstr "" + +msgid "Agenda 2a" +msgstr "" + +msgid "Agenda 3" +msgstr "" + +msgid "5 points if agenda la or agenda 2a is in play." +msgstr "" + +msgid "Is The Bloodless Man in the victory display?" +msgstr "" + +msgid "Is The Pale Lantern in the victory display.?" +msgstr "" + +msgid "Is Declan Pearce in the victory display.?" +msgstr "" + +msgid "Is a Rival story card in the victory display.?" +msgstr "" + +msgid "If no investigators were defeated..." +msgstr "" + +msgid "Is there 2[per_investigator] or less damage on the investigators, as a group?" +msgstr "" + +msgid "Is there 2[per_investigator] or less horror on the investigators, as a group?" +msgstr "" + +msgid "because you are playing on..." +msgstr "" + +msgid "...Easy, there is no effect." +msgstr "" + +msgid "...Standard, there is no effect." +msgstr "" + +msgid "...Hard, you earn 3 points." +msgstr "" + +msgid "...Expert, you earn 6 points." +msgstr "" + +msgid "The end of game points on your faction's story card." +msgstr "" + +msgid "Points on faction card:" +msgstr "" + +msgid "Your total score is..." +msgstr "" + +msgid "You wake up, freezing cold, facedown in the snow outside the Lantern Club's stately manor. The house is deserted, the cheery windows dark and foreboding, like the empty eye sockets of a grinning skull. You can't remember how you escaped the mayhem, but you will never forget what happened at Kingsport's first — and hopefully last — Midwinter Gala." +msgstr "" + +msgid "You look up from the Jewel to see your contact standing in front of the manor, silhouetted in the moonlight." +msgstr "" + +msgid "Agent Antonova turns and strides toward you, her left cheek spattered with viscous ichor. \"I did not like this party at first, but it became much more interesting once they locked the doors,\" she grins, then lays a hand on your shoulder. \"I have reported the strange effects of this Jewel' to my superiors. They want it brought to our offices for safekeeping, but I have several other obligations to attend to before I can deliver it. I suppose there is little harm in letting you hold onto it for now. Know that I will be back later to collect it.\" After seeing the chaos the Jewel brought to the Gala, you wonder if you are being used more as a \"case study\" than a recipient of its power." +msgstr "" + +msgid "After calming down a very flustered Dean Caldwell, the academic grabs the Jewel from your hand and holds it up to the light. \"Truly remarkable. The legends hardly do it justice. Miraculous! Breathtaking!\" The astute gentleman eventually runs out of descriptors, then thanks you for your assistance. \"Given what happened here tonight, I would prefer we not house the Jewel on campus grounds. We only just rebuilt the student dormitories. But if you could bring it by my office next week, I would relish the chance to study it further.\"" +msgstr "" + +msgid "\"Not too shabby,\" says Johnny Valone, lit cigar in his mouth. \"You have light hands. Could always use another pair for a job or two.\" He winks as he blows smoke out the side of his mouth. \"I figured we could pawn the thing on the black market for a fair price, but after seeing what happened in there-\" his tough exterior softens. \"I wouldn't wish that on anyone. What were those things anyway? Elephants? Sick gorillas?\" He takes one last puff of his cigar. \"I guess I'll never know. All I knows is, there's no way I'm hauling that rock back to Arkham. Consider the Jewel a party favor: And this is for savin' my ass.\" He hands out a wad of bills to you and melts into the shadows with a Cheshire grin." +msgstr "" + +msgid "\"I don't care what it takes: I want that Jewel and I want it now!\" Carl Sanford seethes at his lackeys. As you listen to the patriarch excoriate his associates, you think back to the events of the evening. Although you had resolved to help the Lodge, is the world truly safer with the Jewel in their possession? Rather than return it to Sanford, you pocket the Jewel and slip away into the evening. You are the only one who can temper its power. What you are doing truly is for the greater good. Hopefully Sanford will never find out." +msgstr "" + +msgid "" +"\"You've done a great thing this evening,\" Captain Bain claps you on the back. \"Given tales of the Jewel, this evening could have gone far worse. It is said that the Jewel brings the greatest dreams and worst nightmares of its bearer to life. Perhaps it is fitting, what happened to the Lantern Club..\" Bain looks up at the darkened windows and snow stained with blood, then presses the Jewel back in your hand. \"Something tells me, however, that with you as its bearer, the Jewel may do some good.\"\n" +"You lose yourself looking into the cloudy, smoky heart of the gem. When you look up, the Captain has vanished." +msgstr "" + +msgid "Resolution 7" +msgstr "" + +msgid "Your skin prickles as you sit in the back seat of your cab, and you have the feeling of being watched. You turn to look back at the manor's facade to see the nightmarish face of the Bloodless Man staring down at you from the window. As the manor disappears from view, you think back to Kingsport, a city shrouded in mystery and folklore. The city beckons with its name alone, conjuring up images of misty sea cliffs, shadowy coves, and ancient, brooding mansions. For generations, stories of inexplicable phenomena, strange dreams, and haunting legends have plagued Kingsport. After tonight's events, you finally understand why." +msgstr "" diff --git a/i18n/ru/campaigns/side/the_midwinter_gala.po b/i18n/ru/campaigns/side/the_midwinter_gala.po new file mode 100644 index 000000000..2a515a430 --- /dev/null +++ b/i18n/ru/campaigns/side/the_midwinter_gala.po @@ -0,0 +1,300 @@ +msgid "" +msgstr "" +"Language: ru\n" +"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<12 || n%100>14) ? 1 : 2);\n" +"Project-Id-Version: \n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: \n" +"PO-Revision-Date: \n" +"Last-Translator: \n" +"Language-Team: \n" +"Content-Type: \n" +"Content-Transfer-Encoding: \n" + +msgid "Score" +msgstr "" + +msgid "Guest Story Assets" +msgstr "" + +msgid "Spellbound" +msgstr "" + +msgid "" +"\"It was the Yuletide, that men call Christmas though they know in their hearts it is older than Bethlehem and Babylon, older than Memphis and mankind. It was the Yuletide, and I had come at last to the ancient sea town where my people had dwelt and kept festival in the elder time when festival was forbidden; where also they had commanded their sons to keep festival once every century, that the memory of primal secrets might not be forgotten.\"\n" +" - H.P. Lovecraft, \"The Festival\"" +msgstr "" + +msgid "" +"A light snow falls as you step out of your taxi in front of the cracked and weathered facade of the old Kingsport manor. Several other guests— some of the finest movers and shakers from Arkham to New York— flitter past you to present their invitations to the doorman. As you follow them in, you catch a scent of cedar and sweet florals, with an undercurrent of something rank.\n" +"\"The Lantern Club is thrilled to have you,\" a grinning, sharp-eyed attendant says as they hand you the same bone-white mask worn throughout the soirée. Feeling out of place, you don your mask and follow an elderly flapper into a drawing room with a crackling fire. The room would be warm and inviting if not for an uncanny strangeness in the dreamlike paintings and ghastly sculptures.\n" +"Looking at them makes your head swim.\n" +"\"Please, please, if you'll indulge me.\" A stentorian voice bellows from an adjoining room. You follow the voice back to the lavish foyer. At the top of the stairway, a stately gentleman with a finely trimmed beard and alabaster mask raises his champagne glass.\n" +"\"I am Declan Pearce, nomarch of the Lantern Club. Follow me please.\" The guests follow him through a wide set of double doors into the ballroom, in the center of which a gleaming gem is displayed behind a thick pane of glass. The socialites gather around, marveling at the swirling, iridescent colors that move like clouds within the hard cut angles of the Jewel.\n" +"\"My honored guests. This is the Jewel of Sarnath,\" Declan Pearce says triumphantly. \"A stone unlike any other, rumored to have been cut in an ancient city on distant shores. Legends claim it can grant its bearer's wishes.\" Scattered laughter follows Pearce's remark, and the chairman himself suppresses a chuckle. \"Yes, yes, I know. Of course, the real purpose of this evening is you. We invited only the best, the most supreme of New England's social strata, to appeal to your sense of charity. The most distinguished - or generous - among you may be permitted to hold the Jewel by the end of the evening. And who knows? Perhaps dreams are real, and the Jewel of Sarnath can grant wishes. But until then, enjoy our little party.\"\n" +"After another wave of friendly laughter, Pearce claps his hands and a dozen attendants bearing mouth-watering appetizers descend upon the room. Your eyes scan the ballroom, hoping for some sign of the contact who led you here. A chill runs down your spine as you lock eyes with a tall, masked figure standing at the back of the crowd. He slowly cocks his head just a little too far to the right. You wonder if he is smiling behind his bone-white mask.\n" +"After what feels like ages, the man breaks eye contact with you to continue scanning the room. Suppressing a shiver, you search the gaggle of guests. Your gala invitation arrived in an unmarked parcel, along with a note promising generous compensation for your assistance in procuring the Jewel of Sarnath. At long last, you find your mysterious contact." +msgstr "" + +msgid "Who is your mysterious contact?(Hint: The faction you choose will determine your objectives in this scenario.)" +msgstr "" + +msgid "The investigators must choose which faction requested their assistance." +msgstr "" + +msgid "The Foundation ([guardian])" +msgstr "" + +msgid "A severe woman in a well-tailored suit leans against the wall with her arms crossed. She looks like she'd rather be in a shootout than at this elaborate party." +msgstr "" + +msgid "Miskatonic University ([seeker])" +msgstr "" + +msgid "An astute professorial type strokes his goatee as he studies a painting. You recognize him as Caldwell Phillips, the dean of Miskatonic University." +msgstr "" + +msgid "The Syndicate ([rogue])" +msgstr "" + +msgid "A slick-looking man with dark hair taps ash from his cigar into a hapless guest's champagne flute. His darting eyes suggest he's casing the joint." +msgstr "" + +msgid "The Silver Twilight Lodge ([mystic])" +msgstr "" + +msgid "You catch the gleam of a signet ring in the corner of your eye. Turning, you see the prestigious leader of the Silver Twilight Lodge, Carl Sanford, conversing with a pair of masked guests." +msgstr "" + +msgid "Locals of Kingsport ([survivor])" +msgstr "" + +msgid "A tall, stout man with a long black beard and a weatherbeaten coat looks clearly out of place at this extravagant gala. You recognize him from The Rope and Anchor tavern in Kingsport." +msgstr "" + +msgid "\"Ah, you came,\" the woman says in a light Russian accent. \"I am agent Valeriya Antonova. I am here on behalf of the authorities.\" When you ask which authorities, she simply nods. \"Yes. The authorities.\" She explains that she and her \"authorities\" are investigating strange disappearances in the area and abroad, and they suspect the Lantern Club and Declan Pearce are to be blamed. The agent seems to loosen up as she knocks back a flute of champagne. \"We also believe this Jewel may be the source of some highly unusual paracausal phenomena. Be prepared for anything.\"" +msgstr "" + +msgid "You approach Dean Phillips and introduce yourself. The painting he was examining is erily lifelike, depicting a humanoid creature covered in fur, with multiple arms, each with a clawed talon. \"Quite imaginative, these Lantern Club folks,\" he laughs. \"I see you received my missive. Thank you for coming, I must admit, the university is more than a little curious to study this ancient gem. The Jewel was rumored to have been housed in a Tibetan monastery until it vanished in the twelfth century. I simply couldn't pass up the opportunity!\" he exclaims. \"Of course, if there were some way to examine the Jewel more thoroughly...\"" +msgstr "" + +msgid "The man raises his glass in a mock toast as you approach. \"Johnny Valone. Glad you could make it to this mutually beneficial business arrangement.\" The man finishes his drink and casually hands the empty glass to a nearby socialite, who looks equal parts confused and offended. Valone is seemingly deaf to their protest as he leads you to a deserted study. \"Your reputation precedes you. Or rather, it doesn't precede you. Nobody'll suspect your involvement, which is why I've asked for your help in procuring this Jewel of Something-Or-Another. Its a big score. I can promise you we'll make it worth your while.\"" +msgstr "" + +msgid "Carl Sanford makes no introduction as you approach. \"Very good,\" he says matter-of-factly, then waves his masked guests away. \"As I am sure you are aware, rumors of the Jewel of Sarnath are quite prevalent amongst the occult circles of Arkham. Given the Jewel's... colorful history, it would make quite the addition to the Lodge's collection.\" The patriarch stares down his nose at you \"Although I suspect that there is far more at play here than meets the eye. That is why I have asked you here. Acquire the Jewel for the Lodge, and you shall be rewarded with knowledge and riches beyond your wildest dreams.\" You ask him why the Lodge deserves the Jewel more than any other, and he smirks. \"We will keep it safe. Far safer than it would be in the hands of others. You cannot even begin to comprehend its power.\"" +msgstr "" + +msgid "\"The name's Bain. William Bain,\" the stalwart man shakes your hand with a firm grip. \"I'm glad you came to this fancy little party. Truth be told, I'm not really a local; I just happen to have a soft spot for this old port.\" The man deftly avoids your questions about his origins before pointing at the silent masked figure in the corner of the room. \"He is the reason I invited you here. They call him 'The Bloodless Man. Whatever the Lantern Club has planned for this evening is certainly his design.\" The captain sighs. \"No good can come of that strange Jewel. Only ruin. At least, so long as the Lantern Club has it.\" After further discussion, you agree to help Bain recover the Jewel." +msgstr "" + +msgid "Set aside the 3 Second-Floor Room locations, out of play. Put the Lobby and Lantern Chamber into play. Put the 3 Ground-Floor Room locations into play in a row to the right of the Lobby, at random." +msgstr "" + +msgid "Each investigator begins play at the Lobby." +msgstr "" + +msgid "Lobby" +msgstr "" + +msgid "Ground-Floor Room" +msgstr "" + +msgid "Lantern Chambers" +msgstr "" + +msgid "The Foundation is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Miskatonic University is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "The Syndicate is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "The Silver Twilight Lodge is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Locals of Kingsport is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Set aside one of the other 4 faction story cards at random, out of play, along with that faction's [[Leader]] card and its [[Rival]] card. This faction is your \"rival\" for the game. Remove your rival's 3 remaining [[Guest]] assets from the game." +msgstr "" + +msgid "For each of the remaining 3 factions, remove its faction story card, its [[Leader]] card, and its [[Rival]] card from the game." +msgstr "" + +msgid "Shuffle the remaining 9 [[Guest]] assets facedown to form the Guest deck and place it next to the act deck." +msgstr "" + +msgid "Put the top 3 cards of the Guest deck into play faceup, placing one of them at each Ground-Floor Room location." +msgstr "" + +msgid "Put The Bloodless Man (Silent Lurker) enemy into play exhausted at the Lantern Chamber, and attach The Pale Lantern story asset to him, (Hypnotic Glow) side faceup." +msgstr "" + +msgid "Set each of the following cards aside, out of play: all [[Monster]] enemies, both copies of Vicious Ambush, the Declan Pearce enemy, and the Jewel of Sarnath story asset." +msgstr "" + +msgid "Shuffle the remaining 23 encounter cards to form the encounter deck." +msgstr "" + +msgid "The Fabled Jewel" +msgstr "" + +msgid "Advance to act 2a." +msgstr "" + +msgid "Scenario Interlude: The Fabled Jewel" +msgstr "" + +msgid "Your contact has further instructions for how to acquire the Jewel." +msgstr "" + +msgid "Put the set-aside faction story card you allied with into play next to the act deck, [[Allied]] side faceup. Because you allied with..." +msgstr "" + +msgid "The Foundation ([guardian]), put the set-aside Declan Pearce enemy into play at the Lantern Chamber, exhausted. Attach the set-aside Jewel of Sarnath asset to The Bloodless Man (ignoring its Revelation effect). If The Bloodless Man is not in play, attach the Jewel of Sarnath to the Lantern Chamber." +msgstr "" + +msgid "Miskatonic University ([seeker]), put the set-aside Declan Pearce enemy into play at the rightmost [[Second Floor]] location and attach the set-aside Jewel of Sarnath asset to him (ignoring its Revelation effect)." +msgstr "" + +msgid "The Syndicate ([rogue), shuffle the top card of the encounter deck, the set-aside Jewel of Sarnath asset, and the Declan Pearce enemy together, then randomly place 1 facedown beneath each [[Second Floor]] location, as \"mysteries.\"" +msgstr "" + +msgid "The Silver Twilight Lodge ([mystic), shuffle the encounter discard pile into the encounter deck. Take the top 7 cards of the encounter deck and shuffle the set-aside Jewel of Sarnath asset and Declan Pearce enemy into them, then place those 9 cards on the bottom of the encounter deck. If there are exactly 2 undefeated investigators, discard the top 6 cards of the encounter deck. Ifthere is exactly 1 undefeated investigator, discard the top 12 cards of the encounter deck." +msgstr "" + +msgid "Locals of Kingsport ([survivor), put the set-aside Declan Pearce enemy into play at the Lantern Chamber and attach the set-aside Jewel of Sarnath asset to him (ignoring its Revelation effect). Place 1 [per_investigator] damage and 1 doom on that asset. Reveal the top card of the Guest deck and put it into play at the Lobby." +msgstr "" + +msgid "In The Midwinter Gala, the investigators can accomplish multiple tasks to score points. At the end of the game, they will tally their score to earn bonus experience and measure how successful they were in thwarting the Lantern Club's true intentions. While playing this scenario, reference page 24 of this booklet to see what tasks you may work toward. Each time you play, try to top your previous score!" +msgstr "" + +msgid "Story cards are a cardtype used in this scenario. These cards provide additional narrative and game text. Abilities on story cards in play can be triggered by any investigator." +msgstr "" + +msgid "[[Guest]] assets are a type of story asset featured in this scenario. Investigators may parley with [[Guest]] assets to take control of them. Investigators cannot trigger abilities on [[Guest]] assets that they do not control." +msgstr "" + +msgid "Spellbound is a condition that can affect [[Guest]] assets. When a [[Guest]] asset becomes spellbound (via card or game text), investigators lose control of that asset, flip it facedown, and remove all damage and horror from it (leaving all other tokens on it)." +msgstr "" + +msgid "When a [[Leader]] asset would become spellbound, remove it from the game instead." +msgstr "" + +msgid "When a spellbound card is flipped faceup, ready it (leaving all tokens on it). It is no longer spellbound." +msgstr "" + +msgid "A spellbound card cannot be interacted with unless a game effect explicity states otherwise." +msgstr "" + +msgid "If an enemy with patrol would be compelled to move to a location that is blocked by a card ability, the enemy does not move." +msgstr "" + +msgid "Each investigator may choose one single-sided [[Guest]] asset under any investigator's control to add to their deck ignoring deckbuilding restrictions). It does not count toward that investigator's deck size." +msgstr "" + +msgid "1 point for each revealed [[Manor]] location with no clues." +msgstr "" + +msgid "Revealed Manor locations without clues:" +msgstr "" + +msgid "1 point for each [[Guest]] asset controlled by the investigators." +msgstr "" + +msgid "Controlled Guest assets:" +msgstr "" + +msgid "4 points." +msgstr "" + +msgid "3 points." +msgstr "" + +msgid "Are there any spellbound cards in play?" +msgstr "" + +msgid "What agenda is in play?" +msgstr "" + +msgid "Agenda 1a" +msgstr "" + +msgid "Agenda 2a" +msgstr "" + +msgid "5 points if agenda la or agenda 2a is in play." +msgstr "" + +msgid "Is The Bloodless Man in the victory display?" +msgstr "" + +msgid "Is The Pale Lantern in the victory display.?" +msgstr "" + +msgid "Is Declan Pearce in the victory display.?" +msgstr "" + +msgid "Is a Rival story card in the victory display.?" +msgstr "" + +msgid "If no investigators were defeated..." +msgstr "" + +msgid "Is there 2[per_investigator] or less damage on the investigators, as a group?" +msgstr "" + +msgid "Is there 2[per_investigator] or less horror on the investigators, as a group?" +msgstr "" + +msgid "because you are playing on..." +msgstr "" + +msgid "...Easy, there is no effect." +msgstr "" + +msgid "...Standard, there is no effect." +msgstr "" + +msgid "...Hard, you earn 3 points." +msgstr "" + +msgid "...Expert, you earn 6 points." +msgstr "" + +msgid "The end of game points on your faction's story card." +msgstr "" + +msgid "Points on faction card:" +msgstr "" + +msgid "Your total score is..." +msgstr "" + +msgid "You wake up, freezing cold, facedown in the snow outside the Lantern Club's stately manor. The house is deserted, the cheery windows dark and foreboding, like the empty eye sockets of a grinning skull. You can't remember how you escaped the mayhem, but you will never forget what happened at Kingsport's first — and hopefully last — Midwinter Gala." +msgstr "" + +msgid "You look up from the Jewel to see your contact standing in front of the manor, silhouetted in the moonlight." +msgstr "" + +msgid "Agent Antonova turns and strides toward you, her left cheek spattered with viscous ichor. \"I did not like this party at first, but it became much more interesting once they locked the doors,\" she grins, then lays a hand on your shoulder. \"I have reported the strange effects of this Jewel' to my superiors. They want it brought to our offices for safekeeping, but I have several other obligations to attend to before I can deliver it. I suppose there is little harm in letting you hold onto it for now. Know that I will be back later to collect it.\" After seeing the chaos the Jewel brought to the Gala, you wonder if you are being used more as a \"case study\" than a recipient of its power." +msgstr "" + +msgid "After calming down a very flustered Dean Caldwell, the academic grabs the Jewel from your hand and holds it up to the light. \"Truly remarkable. The legends hardly do it justice. Miraculous! Breathtaking!\" The astute gentleman eventually runs out of descriptors, then thanks you for your assistance. \"Given what happened here tonight, I would prefer we not house the Jewel on campus grounds. We only just rebuilt the student dormitories. But if you could bring it by my office next week, I would relish the chance to study it further.\"" +msgstr "" + +msgid "\"Not too shabby,\" says Johnny Valone, lit cigar in his mouth. \"You have light hands. Could always use another pair for a job or two.\" He winks as he blows smoke out the side of his mouth. \"I figured we could pawn the thing on the black market for a fair price, but after seeing what happened in there-\" his tough exterior softens. \"I wouldn't wish that on anyone. What were those things anyway? Elephants? Sick gorillas?\" He takes one last puff of his cigar. \"I guess I'll never know. All I knows is, there's no way I'm hauling that rock back to Arkham. Consider the Jewel a party favor: And this is for savin' my ass.\" He hands out a wad of bills to you and melts into the shadows with a Cheshire grin." +msgstr "" + +msgid "\"I don't care what it takes: I want that Jewel and I want it now!\" Carl Sanford seethes at his lackeys. As you listen to the patriarch excoriate his associates, you think back to the events of the evening. Although you had resolved to help the Lodge, is the world truly safer with the Jewel in their possession? Rather than return it to Sanford, you pocket the Jewel and slip away into the evening. You are the only one who can temper its power. What you are doing truly is for the greater good. Hopefully Sanford will never find out." +msgstr "" + +msgid "" +"\"You've done a great thing this evening,\" Captain Bain claps you on the back. \"Given tales of the Jewel, this evening could have gone far worse. It is said that the Jewel brings the greatest dreams and worst nightmares of its bearer to life. Perhaps it is fitting, what happened to the Lantern Club..\" Bain looks up at the darkened windows and snow stained with blood, then presses the Jewel back in your hand. \"Something tells me, however, that with you as its bearer, the Jewel may do some good.\"\n" +"You lose yourself looking into the cloudy, smoky heart of the gem. When you look up, the Captain has vanished." +msgstr "" + +msgid "Your skin prickles as you sit in the back seat of your cab, and you have the feeling of being watched. You turn to look back at the manor's facade to see the nightmarish face of the Bloodless Man staring down at you from the window. As the manor disappears from view, you think back to Kingsport, a city shrouded in mystery and folklore. The city beckons with its name alone, conjuring up images of misty sea cliffs, shadowy coves, and ancient, brooding mansions. For generations, stories of inexplicable phenomena, strange dreams, and haunting legends have plagued Kingsport. After tonight's events, you finally understand why." +msgstr "" diff --git a/i18n/uk/campaigns/side/the_midwinter_gala.po b/i18n/uk/campaigns/side/the_midwinter_gala.po new file mode 100644 index 000000000..c083fd7fc --- /dev/null +++ b/i18n/uk/campaigns/side/the_midwinter_gala.po @@ -0,0 +1,306 @@ +msgid "" +msgstr "" +"Language: uk\n" +"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<12 || n%100>14) ? 1 : 2);\n" +"Project-Id-Version: \n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: \n" +"PO-Revision-Date: \n" +"Last-Translator: \n" +"Language-Team: \n" +"Content-Type: \n" +"Content-Transfer-Encoding: \n" + +msgid "Score" +msgstr "" + +msgid "Guest Story Assets" +msgstr "" + +msgid "Spellbound" +msgstr "" + +msgid "" +"\"It was the Yuletide, that men call Christmas though they know in their hearts it is older than Bethlehem and Babylon, older than Memphis and mankind. It was the Yuletide, and I had come at last to the ancient sea town where my people had dwelt and kept festival in the elder time when festival was forbidden; where also they had commanded their sons to keep festival once every century, that the memory of primal secrets might not be forgotten.\"\n" +" - H.P. Lovecraft, \"The Festival\"" +msgstr "" + +msgid "" +"A light snow falls as you step out of your taxi in front of the cracked and weathered facade of the old Kingsport manor. Several other guests— some of the finest movers and shakers from Arkham to New York— flitter past you to present their invitations to the doorman. As you follow them in, you catch a scent of cedar and sweet florals, with an undercurrent of something rank.\n" +"\"The Lantern Club is thrilled to have you,\" a grinning, sharp-eyed attendant says as they hand you the same bone-white mask worn throughout the soirée. Feeling out of place, you don your mask and follow an elderly flapper into a drawing room with a crackling fire. The room would be warm and inviting if not for an uncanny strangeness in the dreamlike paintings and ghastly sculptures.\n" +"Looking at them makes your head swim.\n" +"\"Please, please, if you'll indulge me.\" A stentorian voice bellows from an adjoining room. You follow the voice back to the lavish foyer. At the top of the stairway, a stately gentleman with a finely trimmed beard and alabaster mask raises his champagne glass.\n" +"\"I am Declan Pearce, nomarch of the Lantern Club. Follow me please.\" The guests follow him through a wide set of double doors into the ballroom, in the center of which a gleaming gem is displayed behind a thick pane of glass. The socialites gather around, marveling at the swirling, iridescent colors that move like clouds within the hard cut angles of the Jewel.\n" +"\"My honored guests. This is the Jewel of Sarnath,\" Declan Pearce says triumphantly. \"A stone unlike any other, rumored to have been cut in an ancient city on distant shores. Legends claim it can grant its bearer's wishes.\" Scattered laughter follows Pearce's remark, and the chairman himself suppresses a chuckle. \"Yes, yes, I know. Of course, the real purpose of this evening is you. We invited only the best, the most supreme of New England's social strata, to appeal to your sense of charity. The most distinguished - or generous - among you may be permitted to hold the Jewel by the end of the evening. And who knows? Perhaps dreams are real, and the Jewel of Sarnath can grant wishes. But until then, enjoy our little party.\"\n" +"After another wave of friendly laughter, Pearce claps his hands and a dozen attendants bearing mouth-watering appetizers descend upon the room. Your eyes scan the ballroom, hoping for some sign of the contact who led you here. A chill runs down your spine as you lock eyes with a tall, masked figure standing at the back of the crowd. He slowly cocks his head just a little too far to the right. You wonder if he is smiling behind his bone-white mask.\n" +"After what feels like ages, the man breaks eye contact with you to continue scanning the room. Suppressing a shiver, you search the gaggle of guests. Your gala invitation arrived in an unmarked parcel, along with a note promising generous compensation for your assistance in procuring the Jewel of Sarnath. At long last, you find your mysterious contact." +msgstr "" + +msgid "Who is your mysterious contact?(Hint: The faction you choose will determine your objectives in this scenario.)" +msgstr "" + +msgid "The investigators must choose which faction requested their assistance." +msgstr "" + +msgid "The Foundation ([guardian])" +msgstr "" + +msgid "A severe woman in a well-tailored suit leans against the wall with her arms crossed. She looks like she'd rather be in a shootout than at this elaborate party." +msgstr "" + +msgid "Miskatonic University ([seeker])" +msgstr "" + +msgid "An astute professorial type strokes his goatee as he studies a painting. You recognize him as Caldwell Phillips, the dean of Miskatonic University." +msgstr "" + +msgid "The Syndicate ([rogue])" +msgstr "" + +msgid "A slick-looking man with dark hair taps ash from his cigar into a hapless guest's champagne flute. His darting eyes suggest he's casing the joint." +msgstr "" + +msgid "The Silver Twilight Lodge ([mystic])" +msgstr "" + +msgid "You catch the gleam of a signet ring in the corner of your eye. Turning, you see the prestigious leader of the Silver Twilight Lodge, Carl Sanford, conversing with a pair of masked guests." +msgstr "" + +msgid "Locals of Kingsport ([survivor])" +msgstr "" + +msgid "A tall, stout man with a long black beard and a weatherbeaten coat looks clearly out of place at this extravagant gala. You recognize him from The Rope and Anchor tavern in Kingsport." +msgstr "" + +msgid "\"Ah, you came,\" the woman says in a light Russian accent. \"I am agent Valeriya Antonova. I am here on behalf of the authorities.\" When you ask which authorities, she simply nods. \"Yes. The authorities.\" She explains that she and her \"authorities\" are investigating strange disappearances in the area and abroad, and they suspect the Lantern Club and Declan Pearce are to be blamed. The agent seems to loosen up as she knocks back a flute of champagne. \"We also believe this Jewel may be the source of some highly unusual paracausal phenomena. Be prepared for anything.\"" +msgstr "" + +msgid "You approach Dean Phillips and introduce yourself. The painting he was examining is erily lifelike, depicting a humanoid creature covered in fur, with multiple arms, each with a clawed talon. \"Quite imaginative, these Lantern Club folks,\" he laughs. \"I see you received my missive. Thank you for coming, I must admit, the university is more than a little curious to study this ancient gem. The Jewel was rumored to have been housed in a Tibetan monastery until it vanished in the twelfth century. I simply couldn't pass up the opportunity!\" he exclaims. \"Of course, if there were some way to examine the Jewel more thoroughly...\"" +msgstr "" + +msgid "The man raises his glass in a mock toast as you approach. \"Johnny Valone. Glad you could make it to this mutually beneficial business arrangement.\" The man finishes his drink and casually hands the empty glass to a nearby socialite, who looks equal parts confused and offended. Valone is seemingly deaf to their protest as he leads you to a deserted study. \"Your reputation precedes you. Or rather, it doesn't precede you. Nobody'll suspect your involvement, which is why I've asked for your help in procuring this Jewel of Something-Or-Another. Its a big score. I can promise you we'll make it worth your while.\"" +msgstr "" + +msgid "Carl Sanford makes no introduction as you approach. \"Very good,\" he says matter-of-factly, then waves his masked guests away. \"As I am sure you are aware, rumors of the Jewel of Sarnath are quite prevalent amongst the occult circles of Arkham. Given the Jewel's... colorful history, it would make quite the addition to the Lodge's collection.\" The patriarch stares down his nose at you \"Although I suspect that there is far more at play here than meets the eye. That is why I have asked you here. Acquire the Jewel for the Lodge, and you shall be rewarded with knowledge and riches beyond your wildest dreams.\" You ask him why the Lodge deserves the Jewel more than any other, and he smirks. \"We will keep it safe. Far safer than it would be in the hands of others. You cannot even begin to comprehend its power.\"" +msgstr "" + +msgid "\"The name's Bain. William Bain,\" the stalwart man shakes your hand with a firm grip. \"I'm glad you came to this fancy little party. Truth be told, I'm not really a local; I just happen to have a soft spot for this old port.\" The man deftly avoids your questions about his origins before pointing at the silent masked figure in the corner of the room. \"He is the reason I invited you here. They call him 'The Bloodless Man. Whatever the Lantern Club has planned for this evening is certainly his design.\" The captain sighs. \"No good can come of that strange Jewel. Only ruin. At least, so long as the Lantern Club has it.\" After further discussion, you agree to help Bain recover the Jewel." +msgstr "" + +msgid "Set aside the 3 Second-Floor Room locations, out of play. Put the Lobby and Lantern Chamber into play. Put the 3 Ground-Floor Room locations into play in a row to the right of the Lobby, at random." +msgstr "" + +msgid "Each investigator begins play at the Lobby." +msgstr "" + +msgid "Lobby" +msgstr "" + +msgid "Ground-Floor Room" +msgstr "" + +msgid "Lantern Chambers" +msgstr "" + +msgid "The Foundation is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Miskatonic University is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "The Syndicate is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "The Silver Twilight Lodge is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Locals of Kingsport is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Set aside one of the other 4 faction story cards at random, out of play, along with that faction's [[Leader]] card and its [[Rival]] card. This faction is your \"rival\" for the game. Remove your rival's 3 remaining [[Guest]] assets from the game." +msgstr "" + +msgid "For each of the remaining 3 factions, remove its faction story card, its [[Leader]] card, and its [[Rival]] card from the game." +msgstr "" + +msgid "Shuffle the remaining 9 [[Guest]] assets facedown to form the Guest deck and place it next to the act deck." +msgstr "" + +msgid "Put the top 3 cards of the Guest deck into play faceup, placing one of them at each Ground-Floor Room location." +msgstr "" + +msgid "Put The Bloodless Man (Silent Lurker) enemy into play exhausted at the Lantern Chamber, and attach The Pale Lantern story asset to him, (Hypnotic Glow) side faceup." +msgstr "" + +msgid "Set each of the following cards aside, out of play: all [[Monster]] enemies, both copies of Vicious Ambush, the Declan Pearce enemy, and the Jewel of Sarnath story asset." +msgstr "" + +msgid "Shuffle the remaining 23 encounter cards to form the encounter deck." +msgstr "" + +msgid "The Fabled Jewel" +msgstr "" + +msgid "Advance to act 2a." +msgstr "" + +msgid "Scenario Interlude: The Fabled Jewel" +msgstr "" + +msgid "Your contact has further instructions for how to acquire the Jewel." +msgstr "" + +msgid "Put the set-aside faction story card you allied with into play next to the act deck, [[Allied]] side faceup. Because you allied with..." +msgstr "" + +msgid "The Foundation ([guardian]), put the set-aside Declan Pearce enemy into play at the Lantern Chamber, exhausted. Attach the set-aside Jewel of Sarnath asset to The Bloodless Man (ignoring its Revelation effect). If The Bloodless Man is not in play, attach the Jewel of Sarnath to the Lantern Chamber." +msgstr "" + +msgid "Miskatonic University ([seeker]), put the set-aside Declan Pearce enemy into play at the rightmost [[Second Floor]] location and attach the set-aside Jewel of Sarnath asset to him (ignoring its Revelation effect)." +msgstr "" + +msgid "The Syndicate ([rogue), shuffle the top card of the encounter deck, the set-aside Jewel of Sarnath asset, and the Declan Pearce enemy together, then randomly place 1 facedown beneath each [[Second Floor]] location, as \"mysteries.\"" +msgstr "" + +msgid "The Silver Twilight Lodge ([mystic), shuffle the encounter discard pile into the encounter deck. Take the top 7 cards of the encounter deck and shuffle the set-aside Jewel of Sarnath asset and Declan Pearce enemy into them, then place those 9 cards on the bottom of the encounter deck. If there are exactly 2 undefeated investigators, discard the top 6 cards of the encounter deck. Ifthere is exactly 1 undefeated investigator, discard the top 12 cards of the encounter deck." +msgstr "" + +msgid "Locals of Kingsport ([survivor), put the set-aside Declan Pearce enemy into play at the Lantern Chamber and attach the set-aside Jewel of Sarnath asset to him (ignoring its Revelation effect). Place 1 [per_investigator] damage and 1 doom on that asset. Reveal the top card of the Guest deck and put it into play at the Lobby." +msgstr "" + +msgid "In The Midwinter Gala, the investigators can accomplish multiple tasks to score points. At the end of the game, they will tally their score to earn bonus experience and measure how successful they were in thwarting the Lantern Club's true intentions. While playing this scenario, reference page 24 of this booklet to see what tasks you may work toward. Each time you play, try to top your previous score!" +msgstr "" + +msgid "Story cards are a cardtype used in this scenario. These cards provide additional narrative and game text. Abilities on story cards in play can be triggered by any investigator." +msgstr "" + +msgid "[[Guest]] assets are a type of story asset featured in this scenario. Investigators may parley with [[Guest]] assets to take control of them. Investigators cannot trigger abilities on [[Guest]] assets that they do not control." +msgstr "" + +msgid "Spellbound is a condition that can affect [[Guest]] assets. When a [[Guest]] asset becomes spellbound (via card or game text), investigators lose control of that asset, flip it facedown, and remove all damage and horror from it (leaving all other tokens on it)." +msgstr "" + +msgid "When a [[Leader]] asset would become spellbound, remove it from the game instead." +msgstr "" + +msgid "When a spellbound card is flipped faceup, ready it (leaving all tokens on it). It is no longer spellbound." +msgstr "" + +msgid "A spellbound card cannot be interacted with unless a game effect explicity states otherwise." +msgstr "" + +msgid "If an enemy with patrol would be compelled to move to a location that is blocked by a card ability, the enemy does not move." +msgstr "" + +msgid "Each investigator may choose one single-sided [[Guest]] asset under any investigator's control to add to their deck ignoring deckbuilding restrictions). It does not count toward that investigator's deck size." +msgstr "" + +msgid "1 point for each revealed [[Manor]] location with no clues." +msgstr "" + +msgid "Revealed Manor locations without clues:" +msgstr "" + +msgid "1 point for each [[Guest]] asset controlled by the investigators." +msgstr "" + +msgid "Controlled Guest assets:" +msgstr "" + +msgid "4 points." +msgstr "" + +msgid "3 points." +msgstr "" + +msgid "Are there any spellbound cards in play?" +msgstr "" + +msgid "What agenda is in play?" +msgstr "" + +msgid "Agenda 1a" +msgstr "" + +msgid "Agenda 2a" +msgstr "" + +msgid "Agenda 3" +msgstr "" + +msgid "5 points if agenda la or agenda 2a is in play." +msgstr "" + +msgid "Is The Bloodless Man in the victory display?" +msgstr "" + +msgid "Is The Pale Lantern in the victory display.?" +msgstr "" + +msgid "Is Declan Pearce in the victory display.?" +msgstr "" + +msgid "Is a Rival story card in the victory display.?" +msgstr "" + +msgid "If no investigators were defeated..." +msgstr "" + +msgid "Is there 2[per_investigator] or less damage on the investigators, as a group?" +msgstr "" + +msgid "Is there 2[per_investigator] or less horror on the investigators, as a group?" +msgstr "" + +msgid "because you are playing on..." +msgstr "" + +msgid "...Easy, there is no effect." +msgstr "" + +msgid "...Standard, there is no effect." +msgstr "" + +msgid "...Hard, you earn 3 points." +msgstr "" + +msgid "...Expert, you earn 6 points." +msgstr "" + +msgid "The end of game points on your faction's story card." +msgstr "" + +msgid "Points on faction card:" +msgstr "" + +msgid "Your total score is..." +msgstr "" + +msgid "You wake up, freezing cold, facedown in the snow outside the Lantern Club's stately manor. The house is deserted, the cheery windows dark and foreboding, like the empty eye sockets of a grinning skull. You can't remember how you escaped the mayhem, but you will never forget what happened at Kingsport's first — and hopefully last — Midwinter Gala." +msgstr "" + +msgid "You look up from the Jewel to see your contact standing in front of the manor, silhouetted in the moonlight." +msgstr "" + +msgid "Agent Antonova turns and strides toward you, her left cheek spattered with viscous ichor. \"I did not like this party at first, but it became much more interesting once they locked the doors,\" she grins, then lays a hand on your shoulder. \"I have reported the strange effects of this Jewel' to my superiors. They want it brought to our offices for safekeeping, but I have several other obligations to attend to before I can deliver it. I suppose there is little harm in letting you hold onto it for now. Know that I will be back later to collect it.\" After seeing the chaos the Jewel brought to the Gala, you wonder if you are being used more as a \"case study\" than a recipient of its power." +msgstr "" + +msgid "After calming down a very flustered Dean Caldwell, the academic grabs the Jewel from your hand and holds it up to the light. \"Truly remarkable. The legends hardly do it justice. Miraculous! Breathtaking!\" The astute gentleman eventually runs out of descriptors, then thanks you for your assistance. \"Given what happened here tonight, I would prefer we not house the Jewel on campus grounds. We only just rebuilt the student dormitories. But if you could bring it by my office next week, I would relish the chance to study it further.\"" +msgstr "" + +msgid "\"Not too shabby,\" says Johnny Valone, lit cigar in his mouth. \"You have light hands. Could always use another pair for a job or two.\" He winks as he blows smoke out the side of his mouth. \"I figured we could pawn the thing on the black market for a fair price, but after seeing what happened in there-\" his tough exterior softens. \"I wouldn't wish that on anyone. What were those things anyway? Elephants? Sick gorillas?\" He takes one last puff of his cigar. \"I guess I'll never know. All I knows is, there's no way I'm hauling that rock back to Arkham. Consider the Jewel a party favor: And this is for savin' my ass.\" He hands out a wad of bills to you and melts into the shadows with a Cheshire grin." +msgstr "" + +msgid "\"I don't care what it takes: I want that Jewel and I want it now!\" Carl Sanford seethes at his lackeys. As you listen to the patriarch excoriate his associates, you think back to the events of the evening. Although you had resolved to help the Lodge, is the world truly safer with the Jewel in their possession? Rather than return it to Sanford, you pocket the Jewel and slip away into the evening. You are the only one who can temper its power. What you are doing truly is for the greater good. Hopefully Sanford will never find out." +msgstr "" + +msgid "" +"\"You've done a great thing this evening,\" Captain Bain claps you on the back. \"Given tales of the Jewel, this evening could have gone far worse. It is said that the Jewel brings the greatest dreams and worst nightmares of its bearer to life. Perhaps it is fitting, what happened to the Lantern Club..\" Bain looks up at the darkened windows and snow stained with blood, then presses the Jewel back in your hand. \"Something tells me, however, that with you as its bearer, the Jewel may do some good.\"\n" +"You lose yourself looking into the cloudy, smoky heart of the gem. When you look up, the Captain has vanished." +msgstr "" + +msgid "Resolution 7" +msgstr "" + +msgid "Your skin prickles as you sit in the back seat of your cab, and you have the feeling of being watched. You turn to look back at the manor's facade to see the nightmarish face of the Bloodless Man staring down at you from the window. As the manor disappears from view, you think back to Kingsport, a city shrouded in mystery and folklore. The city beckons with its name alone, conjuring up images of misty sea cliffs, shadowy coves, and ancient, brooding mansions. For generations, stories of inexplicable phenomena, strange dreams, and haunting legends have plagued Kingsport. After tonight's events, you finally understand why." +msgstr "" diff --git a/i18n/vi/campaigns/side/the_midwinter_gala.po b/i18n/vi/campaigns/side/the_midwinter_gala.po new file mode 100644 index 000000000..67f223939 --- /dev/null +++ b/i18n/vi/campaigns/side/the_midwinter_gala.po @@ -0,0 +1,306 @@ +msgid "" +msgstr "" +"Language: vi\n" +"Plural-Forms: nplurals=1; plural=0;\n" +"Project-Id-Version: \n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: \n" +"PO-Revision-Date: \n" +"Last-Translator: \n" +"Language-Team: \n" +"Content-Type: \n" +"Content-Transfer-Encoding: \n" + +msgid "Score" +msgstr "" + +msgid "Guest Story Assets" +msgstr "" + +msgid "Spellbound" +msgstr "" + +msgid "" +"\"It was the Yuletide, that men call Christmas though they know in their hearts it is older than Bethlehem and Babylon, older than Memphis and mankind. It was the Yuletide, and I had come at last to the ancient sea town where my people had dwelt and kept festival in the elder time when festival was forbidden; where also they had commanded their sons to keep festival once every century, that the memory of primal secrets might not be forgotten.\"\n" +" - H.P. Lovecraft, \"The Festival\"" +msgstr "" + +msgid "" +"A light snow falls as you step out of your taxi in front of the cracked and weathered facade of the old Kingsport manor. Several other guests— some of the finest movers and shakers from Arkham to New York— flitter past you to present their invitations to the doorman. As you follow them in, you catch a scent of cedar and sweet florals, with an undercurrent of something rank.\n" +"\"The Lantern Club is thrilled to have you,\" a grinning, sharp-eyed attendant says as they hand you the same bone-white mask worn throughout the soirée. Feeling out of place, you don your mask and follow an elderly flapper into a drawing room with a crackling fire. The room would be warm and inviting if not for an uncanny strangeness in the dreamlike paintings and ghastly sculptures.\n" +"Looking at them makes your head swim.\n" +"\"Please, please, if you'll indulge me.\" A stentorian voice bellows from an adjoining room. You follow the voice back to the lavish foyer. At the top of the stairway, a stately gentleman with a finely trimmed beard and alabaster mask raises his champagne glass.\n" +"\"I am Declan Pearce, nomarch of the Lantern Club. Follow me please.\" The guests follow him through a wide set of double doors into the ballroom, in the center of which a gleaming gem is displayed behind a thick pane of glass. The socialites gather around, marveling at the swirling, iridescent colors that move like clouds within the hard cut angles of the Jewel.\n" +"\"My honored guests. This is the Jewel of Sarnath,\" Declan Pearce says triumphantly. \"A stone unlike any other, rumored to have been cut in an ancient city on distant shores. Legends claim it can grant its bearer's wishes.\" Scattered laughter follows Pearce's remark, and the chairman himself suppresses a chuckle. \"Yes, yes, I know. Of course, the real purpose of this evening is you. We invited only the best, the most supreme of New England's social strata, to appeal to your sense of charity. The most distinguished - or generous - among you may be permitted to hold the Jewel by the end of the evening. And who knows? Perhaps dreams are real, and the Jewel of Sarnath can grant wishes. But until then, enjoy our little party.\"\n" +"After another wave of friendly laughter, Pearce claps his hands and a dozen attendants bearing mouth-watering appetizers descend upon the room. Your eyes scan the ballroom, hoping for some sign of the contact who led you here. A chill runs down your spine as you lock eyes with a tall, masked figure standing at the back of the crowd. He slowly cocks his head just a little too far to the right. You wonder if he is smiling behind his bone-white mask.\n" +"After what feels like ages, the man breaks eye contact with you to continue scanning the room. Suppressing a shiver, you search the gaggle of guests. Your gala invitation arrived in an unmarked parcel, along with a note promising generous compensation for your assistance in procuring the Jewel of Sarnath. At long last, you find your mysterious contact." +msgstr "" + +msgid "Who is your mysterious contact?(Hint: The faction you choose will determine your objectives in this scenario.)" +msgstr "" + +msgid "The investigators must choose which faction requested their assistance." +msgstr "" + +msgid "The Foundation ([guardian])" +msgstr "" + +msgid "A severe woman in a well-tailored suit leans against the wall with her arms crossed. She looks like she'd rather be in a shootout than at this elaborate party." +msgstr "" + +msgid "Miskatonic University ([seeker])" +msgstr "" + +msgid "An astute professorial type strokes his goatee as he studies a painting. You recognize him as Caldwell Phillips, the dean of Miskatonic University." +msgstr "" + +msgid "The Syndicate ([rogue])" +msgstr "" + +msgid "A slick-looking man with dark hair taps ash from his cigar into a hapless guest's champagne flute. His darting eyes suggest he's casing the joint." +msgstr "" + +msgid "The Silver Twilight Lodge ([mystic])" +msgstr "" + +msgid "You catch the gleam of a signet ring in the corner of your eye. Turning, you see the prestigious leader of the Silver Twilight Lodge, Carl Sanford, conversing with a pair of masked guests." +msgstr "" + +msgid "Locals of Kingsport ([survivor])" +msgstr "" + +msgid "A tall, stout man with a long black beard and a weatherbeaten coat looks clearly out of place at this extravagant gala. You recognize him from The Rope and Anchor tavern in Kingsport." +msgstr "" + +msgid "\"Ah, you came,\" the woman says in a light Russian accent. \"I am agent Valeriya Antonova. I am here on behalf of the authorities.\" When you ask which authorities, she simply nods. \"Yes. The authorities.\" She explains that she and her \"authorities\" are investigating strange disappearances in the area and abroad, and they suspect the Lantern Club and Declan Pearce are to be blamed. The agent seems to loosen up as she knocks back a flute of champagne. \"We also believe this Jewel may be the source of some highly unusual paracausal phenomena. Be prepared for anything.\"" +msgstr "" + +msgid "You approach Dean Phillips and introduce yourself. The painting he was examining is erily lifelike, depicting a humanoid creature covered in fur, with multiple arms, each with a clawed talon. \"Quite imaginative, these Lantern Club folks,\" he laughs. \"I see you received my missive. Thank you for coming, I must admit, the university is more than a little curious to study this ancient gem. The Jewel was rumored to have been housed in a Tibetan monastery until it vanished in the twelfth century. I simply couldn't pass up the opportunity!\" he exclaims. \"Of course, if there were some way to examine the Jewel more thoroughly...\"" +msgstr "" + +msgid "The man raises his glass in a mock toast as you approach. \"Johnny Valone. Glad you could make it to this mutually beneficial business arrangement.\" The man finishes his drink and casually hands the empty glass to a nearby socialite, who looks equal parts confused and offended. Valone is seemingly deaf to their protest as he leads you to a deserted study. \"Your reputation precedes you. Or rather, it doesn't precede you. Nobody'll suspect your involvement, which is why I've asked for your help in procuring this Jewel of Something-Or-Another. Its a big score. I can promise you we'll make it worth your while.\"" +msgstr "" + +msgid "Carl Sanford makes no introduction as you approach. \"Very good,\" he says matter-of-factly, then waves his masked guests away. \"As I am sure you are aware, rumors of the Jewel of Sarnath are quite prevalent amongst the occult circles of Arkham. Given the Jewel's... colorful history, it would make quite the addition to the Lodge's collection.\" The patriarch stares down his nose at you \"Although I suspect that there is far more at play here than meets the eye. That is why I have asked you here. Acquire the Jewel for the Lodge, and you shall be rewarded with knowledge and riches beyond your wildest dreams.\" You ask him why the Lodge deserves the Jewel more than any other, and he smirks. \"We will keep it safe. Far safer than it would be in the hands of others. You cannot even begin to comprehend its power.\"" +msgstr "" + +msgid "\"The name's Bain. William Bain,\" the stalwart man shakes your hand with a firm grip. \"I'm glad you came to this fancy little party. Truth be told, I'm not really a local; I just happen to have a soft spot for this old port.\" The man deftly avoids your questions about his origins before pointing at the silent masked figure in the corner of the room. \"He is the reason I invited you here. They call him 'The Bloodless Man. Whatever the Lantern Club has planned for this evening is certainly his design.\" The captain sighs. \"No good can come of that strange Jewel. Only ruin. At least, so long as the Lantern Club has it.\" After further discussion, you agree to help Bain recover the Jewel." +msgstr "" + +msgid "Set aside the 3 Second-Floor Room locations, out of play. Put the Lobby and Lantern Chamber into play. Put the 3 Ground-Floor Room locations into play in a row to the right of the Lobby, at random." +msgstr "" + +msgid "Each investigator begins play at the Lobby." +msgstr "" + +msgid "Lobby" +msgstr "" + +msgid "Ground-Floor Room" +msgstr "" + +msgid "Lantern Chambers" +msgstr "" + +msgid "The Foundation is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Miskatonic University is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "The Syndicate is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "The Silver Twilight Lodge is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Locals of Kingsport is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Set aside one of the other 4 faction story cards at random, out of play, along with that faction's [[Leader]] card and its [[Rival]] card. This faction is your \"rival\" for the game. Remove your rival's 3 remaining [[Guest]] assets from the game." +msgstr "" + +msgid "For each of the remaining 3 factions, remove its faction story card, its [[Leader]] card, and its [[Rival]] card from the game." +msgstr "" + +msgid "Shuffle the remaining 9 [[Guest]] assets facedown to form the Guest deck and place it next to the act deck." +msgstr "" + +msgid "Put the top 3 cards of the Guest deck into play faceup, placing one of them at each Ground-Floor Room location." +msgstr "" + +msgid "Put The Bloodless Man (Silent Lurker) enemy into play exhausted at the Lantern Chamber, and attach The Pale Lantern story asset to him, (Hypnotic Glow) side faceup." +msgstr "" + +msgid "Set each of the following cards aside, out of play: all [[Monster]] enemies, both copies of Vicious Ambush, the Declan Pearce enemy, and the Jewel of Sarnath story asset." +msgstr "" + +msgid "Shuffle the remaining 23 encounter cards to form the encounter deck." +msgstr "" + +msgid "The Fabled Jewel" +msgstr "" + +msgid "Advance to act 2a." +msgstr "" + +msgid "Scenario Interlude: The Fabled Jewel" +msgstr "" + +msgid "Your contact has further instructions for how to acquire the Jewel." +msgstr "" + +msgid "Put the set-aside faction story card you allied with into play next to the act deck, [[Allied]] side faceup. Because you allied with..." +msgstr "" + +msgid "The Foundation ([guardian]), put the set-aside Declan Pearce enemy into play at the Lantern Chamber, exhausted. Attach the set-aside Jewel of Sarnath asset to The Bloodless Man (ignoring its Revelation effect). If The Bloodless Man is not in play, attach the Jewel of Sarnath to the Lantern Chamber." +msgstr "" + +msgid "Miskatonic University ([seeker]), put the set-aside Declan Pearce enemy into play at the rightmost [[Second Floor]] location and attach the set-aside Jewel of Sarnath asset to him (ignoring its Revelation effect)." +msgstr "" + +msgid "The Syndicate ([rogue), shuffle the top card of the encounter deck, the set-aside Jewel of Sarnath asset, and the Declan Pearce enemy together, then randomly place 1 facedown beneath each [[Second Floor]] location, as \"mysteries.\"" +msgstr "" + +msgid "The Silver Twilight Lodge ([mystic), shuffle the encounter discard pile into the encounter deck. Take the top 7 cards of the encounter deck and shuffle the set-aside Jewel of Sarnath asset and Declan Pearce enemy into them, then place those 9 cards on the bottom of the encounter deck. If there are exactly 2 undefeated investigators, discard the top 6 cards of the encounter deck. Ifthere is exactly 1 undefeated investigator, discard the top 12 cards of the encounter deck." +msgstr "" + +msgid "Locals of Kingsport ([survivor), put the set-aside Declan Pearce enemy into play at the Lantern Chamber and attach the set-aside Jewel of Sarnath asset to him (ignoring its Revelation effect). Place 1 [per_investigator] damage and 1 doom on that asset. Reveal the top card of the Guest deck and put it into play at the Lobby." +msgstr "" + +msgid "In The Midwinter Gala, the investigators can accomplish multiple tasks to score points. At the end of the game, they will tally their score to earn bonus experience and measure how successful they were in thwarting the Lantern Club's true intentions. While playing this scenario, reference page 24 of this booklet to see what tasks you may work toward. Each time you play, try to top your previous score!" +msgstr "" + +msgid "Story cards are a cardtype used in this scenario. These cards provide additional narrative and game text. Abilities on story cards in play can be triggered by any investigator." +msgstr "" + +msgid "[[Guest]] assets are a type of story asset featured in this scenario. Investigators may parley with [[Guest]] assets to take control of them. Investigators cannot trigger abilities on [[Guest]] assets that they do not control." +msgstr "" + +msgid "Spellbound is a condition that can affect [[Guest]] assets. When a [[Guest]] asset becomes spellbound (via card or game text), investigators lose control of that asset, flip it facedown, and remove all damage and horror from it (leaving all other tokens on it)." +msgstr "" + +msgid "When a [[Leader]] asset would become spellbound, remove it from the game instead." +msgstr "" + +msgid "When a spellbound card is flipped faceup, ready it (leaving all tokens on it). It is no longer spellbound." +msgstr "" + +msgid "A spellbound card cannot be interacted with unless a game effect explicity states otherwise." +msgstr "" + +msgid "If an enemy with patrol would be compelled to move to a location that is blocked by a card ability, the enemy does not move." +msgstr "" + +msgid "Each investigator may choose one single-sided [[Guest]] asset under any investigator's control to add to their deck ignoring deckbuilding restrictions). It does not count toward that investigator's deck size." +msgstr "" + +msgid "1 point for each revealed [[Manor]] location with no clues." +msgstr "" + +msgid "Revealed Manor locations without clues:" +msgstr "" + +msgid "1 point for each [[Guest]] asset controlled by the investigators." +msgstr "" + +msgid "Controlled Guest assets:" +msgstr "" + +msgid "4 points." +msgstr "" + +msgid "3 points." +msgstr "" + +msgid "Are there any spellbound cards in play?" +msgstr "" + +msgid "What agenda is in play?" +msgstr "" + +msgid "Agenda 1a" +msgstr "" + +msgid "Agenda 2a" +msgstr "" + +msgid "Agenda 3" +msgstr "" + +msgid "5 points if agenda la or agenda 2a is in play." +msgstr "" + +msgid "Is The Bloodless Man in the victory display?" +msgstr "" + +msgid "Is The Pale Lantern in the victory display.?" +msgstr "" + +msgid "Is Declan Pearce in the victory display.?" +msgstr "" + +msgid "Is a Rival story card in the victory display.?" +msgstr "" + +msgid "If no investigators were defeated..." +msgstr "" + +msgid "Is there 2[per_investigator] or less damage on the investigators, as a group?" +msgstr "" + +msgid "Is there 2[per_investigator] or less horror on the investigators, as a group?" +msgstr "" + +msgid "because you are playing on..." +msgstr "" + +msgid "...Easy, there is no effect." +msgstr "" + +msgid "...Standard, there is no effect." +msgstr "" + +msgid "...Hard, you earn 3 points." +msgstr "" + +msgid "...Expert, you earn 6 points." +msgstr "" + +msgid "The end of game points on your faction's story card." +msgstr "" + +msgid "Points on faction card:" +msgstr "" + +msgid "Your total score is..." +msgstr "" + +msgid "You wake up, freezing cold, facedown in the snow outside the Lantern Club's stately manor. The house is deserted, the cheery windows dark and foreboding, like the empty eye sockets of a grinning skull. You can't remember how you escaped the mayhem, but you will never forget what happened at Kingsport's first — and hopefully last — Midwinter Gala." +msgstr "" + +msgid "You look up from the Jewel to see your contact standing in front of the manor, silhouetted in the moonlight." +msgstr "" + +msgid "Agent Antonova turns and strides toward you, her left cheek spattered with viscous ichor. \"I did not like this party at first, but it became much more interesting once they locked the doors,\" she grins, then lays a hand on your shoulder. \"I have reported the strange effects of this Jewel' to my superiors. They want it brought to our offices for safekeeping, but I have several other obligations to attend to before I can deliver it. I suppose there is little harm in letting you hold onto it for now. Know that I will be back later to collect it.\" After seeing the chaos the Jewel brought to the Gala, you wonder if you are being used more as a \"case study\" than a recipient of its power." +msgstr "" + +msgid "After calming down a very flustered Dean Caldwell, the academic grabs the Jewel from your hand and holds it up to the light. \"Truly remarkable. The legends hardly do it justice. Miraculous! Breathtaking!\" The astute gentleman eventually runs out of descriptors, then thanks you for your assistance. \"Given what happened here tonight, I would prefer we not house the Jewel on campus grounds. We only just rebuilt the student dormitories. But if you could bring it by my office next week, I would relish the chance to study it further.\"" +msgstr "" + +msgid "\"Not too shabby,\" says Johnny Valone, lit cigar in his mouth. \"You have light hands. Could always use another pair for a job or two.\" He winks as he blows smoke out the side of his mouth. \"I figured we could pawn the thing on the black market for a fair price, but after seeing what happened in there-\" his tough exterior softens. \"I wouldn't wish that on anyone. What were those things anyway? Elephants? Sick gorillas?\" He takes one last puff of his cigar. \"I guess I'll never know. All I knows is, there's no way I'm hauling that rock back to Arkham. Consider the Jewel a party favor: And this is for savin' my ass.\" He hands out a wad of bills to you and melts into the shadows with a Cheshire grin." +msgstr "" + +msgid "\"I don't care what it takes: I want that Jewel and I want it now!\" Carl Sanford seethes at his lackeys. As you listen to the patriarch excoriate his associates, you think back to the events of the evening. Although you had resolved to help the Lodge, is the world truly safer with the Jewel in their possession? Rather than return it to Sanford, you pocket the Jewel and slip away into the evening. You are the only one who can temper its power. What you are doing truly is for the greater good. Hopefully Sanford will never find out." +msgstr "" + +msgid "" +"\"You've done a great thing this evening,\" Captain Bain claps you on the back. \"Given tales of the Jewel, this evening could have gone far worse. It is said that the Jewel brings the greatest dreams and worst nightmares of its bearer to life. Perhaps it is fitting, what happened to the Lantern Club..\" Bain looks up at the darkened windows and snow stained with blood, then presses the Jewel back in your hand. \"Something tells me, however, that with you as its bearer, the Jewel may do some good.\"\n" +"You lose yourself looking into the cloudy, smoky heart of the gem. When you look up, the Captain has vanished." +msgstr "" + +msgid "Resolution 7" +msgstr "" + +msgid "Your skin prickles as you sit in the back seat of your cab, and you have the feeling of being watched. You turn to look back at the manor's facade to see the nightmarish face of the Bloodless Man staring down at you from the window. As the manor disappears from view, you think back to Kingsport, a city shrouded in mystery and folklore. The city beckons with its name alone, conjuring up images of misty sea cliffs, shadowy coves, and ancient, brooding mansions. For generations, stories of inexplicable phenomena, strange dreams, and haunting legends have plagued Kingsport. After tonight's events, you finally understand why." +msgstr "" diff --git a/i18n/zh/campaigns/side/the_midwinter_gala.po b/i18n/zh/campaigns/side/the_midwinter_gala.po new file mode 100644 index 000000000..f67ccc482 --- /dev/null +++ b/i18n/zh/campaigns/side/the_midwinter_gala.po @@ -0,0 +1,300 @@ +msgid "" +msgstr "" +"Language: zh\n" +"Plural-Forms: nplurals=1; plural=0;\n" +"Project-Id-Version: \n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: \n" +"PO-Revision-Date: \n" +"Last-Translator: \n" +"Language-Team: \n" +"Content-Type: \n" +"Content-Transfer-Encoding: \n" + +msgid "Score" +msgstr "" + +msgid "Guest Story Assets" +msgstr "" + +msgid "Spellbound" +msgstr "" + +msgid "" +"\"It was the Yuletide, that men call Christmas though they know in their hearts it is older than Bethlehem and Babylon, older than Memphis and mankind. It was the Yuletide, and I had come at last to the ancient sea town where my people had dwelt and kept festival in the elder time when festival was forbidden; where also they had commanded their sons to keep festival once every century, that the memory of primal secrets might not be forgotten.\"\n" +" - H.P. Lovecraft, \"The Festival\"" +msgstr "" + +msgid "" +"A light snow falls as you step out of your taxi in front of the cracked and weathered facade of the old Kingsport manor. Several other guests— some of the finest movers and shakers from Arkham to New York— flitter past you to present their invitations to the doorman. As you follow them in, you catch a scent of cedar and sweet florals, with an undercurrent of something rank.\n" +"\"The Lantern Club is thrilled to have you,\" a grinning, sharp-eyed attendant says as they hand you the same bone-white mask worn throughout the soirée. Feeling out of place, you don your mask and follow an elderly flapper into a drawing room with a crackling fire. The room would be warm and inviting if not for an uncanny strangeness in the dreamlike paintings and ghastly sculptures.\n" +"Looking at them makes your head swim.\n" +"\"Please, please, if you'll indulge me.\" A stentorian voice bellows from an adjoining room. You follow the voice back to the lavish foyer. At the top of the stairway, a stately gentleman with a finely trimmed beard and alabaster mask raises his champagne glass.\n" +"\"I am Declan Pearce, nomarch of the Lantern Club. Follow me please.\" The guests follow him through a wide set of double doors into the ballroom, in the center of which a gleaming gem is displayed behind a thick pane of glass. The socialites gather around, marveling at the swirling, iridescent colors that move like clouds within the hard cut angles of the Jewel.\n" +"\"My honored guests. This is the Jewel of Sarnath,\" Declan Pearce says triumphantly. \"A stone unlike any other, rumored to have been cut in an ancient city on distant shores. Legends claim it can grant its bearer's wishes.\" Scattered laughter follows Pearce's remark, and the chairman himself suppresses a chuckle. \"Yes, yes, I know. Of course, the real purpose of this evening is you. We invited only the best, the most supreme of New England's social strata, to appeal to your sense of charity. The most distinguished - or generous - among you may be permitted to hold the Jewel by the end of the evening. And who knows? Perhaps dreams are real, and the Jewel of Sarnath can grant wishes. But until then, enjoy our little party.\"\n" +"After another wave of friendly laughter, Pearce claps his hands and a dozen attendants bearing mouth-watering appetizers descend upon the room. Your eyes scan the ballroom, hoping for some sign of the contact who led you here. A chill runs down your spine as you lock eyes with a tall, masked figure standing at the back of the crowd. He slowly cocks his head just a little too far to the right. You wonder if he is smiling behind his bone-white mask.\n" +"After what feels like ages, the man breaks eye contact with you to continue scanning the room. Suppressing a shiver, you search the gaggle of guests. Your gala invitation arrived in an unmarked parcel, along with a note promising generous compensation for your assistance in procuring the Jewel of Sarnath. At long last, you find your mysterious contact." +msgstr "" + +msgid "Who is your mysterious contact?(Hint: The faction you choose will determine your objectives in this scenario.)" +msgstr "" + +msgid "The investigators must choose which faction requested their assistance." +msgstr "" + +msgid "The Foundation ([guardian])" +msgstr "" + +msgid "A severe woman in a well-tailored suit leans against the wall with her arms crossed. She looks like she'd rather be in a shootout than at this elaborate party." +msgstr "" + +msgid "Miskatonic University ([seeker])" +msgstr "" + +msgid "An astute professorial type strokes his goatee as he studies a painting. You recognize him as Caldwell Phillips, the dean of Miskatonic University." +msgstr "" + +msgid "The Syndicate ([rogue])" +msgstr "" + +msgid "A slick-looking man with dark hair taps ash from his cigar into a hapless guest's champagne flute. His darting eyes suggest he's casing the joint." +msgstr "" + +msgid "The Silver Twilight Lodge ([mystic])" +msgstr "" + +msgid "You catch the gleam of a signet ring in the corner of your eye. Turning, you see the prestigious leader of the Silver Twilight Lodge, Carl Sanford, conversing with a pair of masked guests." +msgstr "" + +msgid "Locals of Kingsport ([survivor])" +msgstr "" + +msgid "A tall, stout man with a long black beard and a weatherbeaten coat looks clearly out of place at this extravagant gala. You recognize him from The Rope and Anchor tavern in Kingsport." +msgstr "" + +msgid "\"Ah, you came,\" the woman says in a light Russian accent. \"I am agent Valeriya Antonova. I am here on behalf of the authorities.\" When you ask which authorities, she simply nods. \"Yes. The authorities.\" She explains that she and her \"authorities\" are investigating strange disappearances in the area and abroad, and they suspect the Lantern Club and Declan Pearce are to be blamed. The agent seems to loosen up as she knocks back a flute of champagne. \"We also believe this Jewel may be the source of some highly unusual paracausal phenomena. Be prepared for anything.\"" +msgstr "" + +msgid "You approach Dean Phillips and introduce yourself. The painting he was examining is erily lifelike, depicting a humanoid creature covered in fur, with multiple arms, each with a clawed talon. \"Quite imaginative, these Lantern Club folks,\" he laughs. \"I see you received my missive. Thank you for coming, I must admit, the university is more than a little curious to study this ancient gem. The Jewel was rumored to have been housed in a Tibetan monastery until it vanished in the twelfth century. I simply couldn't pass up the opportunity!\" he exclaims. \"Of course, if there were some way to examine the Jewel more thoroughly...\"" +msgstr "" + +msgid "The man raises his glass in a mock toast as you approach. \"Johnny Valone. Glad you could make it to this mutually beneficial business arrangement.\" The man finishes his drink and casually hands the empty glass to a nearby socialite, who looks equal parts confused and offended. Valone is seemingly deaf to their protest as he leads you to a deserted study. \"Your reputation precedes you. Or rather, it doesn't precede you. Nobody'll suspect your involvement, which is why I've asked for your help in procuring this Jewel of Something-Or-Another. Its a big score. I can promise you we'll make it worth your while.\"" +msgstr "" + +msgid "Carl Sanford makes no introduction as you approach. \"Very good,\" he says matter-of-factly, then waves his masked guests away. \"As I am sure you are aware, rumors of the Jewel of Sarnath are quite prevalent amongst the occult circles of Arkham. Given the Jewel's... colorful history, it would make quite the addition to the Lodge's collection.\" The patriarch stares down his nose at you \"Although I suspect that there is far more at play here than meets the eye. That is why I have asked you here. Acquire the Jewel for the Lodge, and you shall be rewarded with knowledge and riches beyond your wildest dreams.\" You ask him why the Lodge deserves the Jewel more than any other, and he smirks. \"We will keep it safe. Far safer than it would be in the hands of others. You cannot even begin to comprehend its power.\"" +msgstr "" + +msgid "\"The name's Bain. William Bain,\" the stalwart man shakes your hand with a firm grip. \"I'm glad you came to this fancy little party. Truth be told, I'm not really a local; I just happen to have a soft spot for this old port.\" The man deftly avoids your questions about his origins before pointing at the silent masked figure in the corner of the room. \"He is the reason I invited you here. They call him 'The Bloodless Man. Whatever the Lantern Club has planned for this evening is certainly his design.\" The captain sighs. \"No good can come of that strange Jewel. Only ruin. At least, so long as the Lantern Club has it.\" After further discussion, you agree to help Bain recover the Jewel." +msgstr "" + +msgid "Set aside the 3 Second-Floor Room locations, out of play. Put the Lobby and Lantern Chamber into play. Put the 3 Ground-Floor Room locations into play in a row to the right of the Lobby, at random." +msgstr "" + +msgid "Each investigator begins play at the Lobby." +msgstr "" + +msgid "Lobby" +msgstr "" + +msgid "Ground-Floor Room" +msgstr "" + +msgid "Lantern Chambers" +msgstr "" + +msgid "The Foundation is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Miskatonic University is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "The Syndicate is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "The Silver Twilight Lodge is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Locals of Kingsport is your \"allied\" faction. Set aside that faction's story card, then put that faction's [[Leader]] card, story asset side faceup, into play under the control of any investigator. Put one of that faction's 3 remaining [[Guest]] assets into play faceup at each Ground-Floor Room location at random. Remove its [[Rival]] card from the game." +msgstr "" + +msgid "Set aside one of the other 4 faction story cards at random, out of play, along with that faction's [[Leader]] card and its [[Rival]] card. This faction is your \"rival\" for the game. Remove your rival's 3 remaining [[Guest]] assets from the game." +msgstr "" + +msgid "For each of the remaining 3 factions, remove its faction story card, its [[Leader]] card, and its [[Rival]] card from the game." +msgstr "" + +msgid "Shuffle the remaining 9 [[Guest]] assets facedown to form the Guest deck and place it next to the act deck." +msgstr "" + +msgid "Put the top 3 cards of the Guest deck into play faceup, placing one of them at each Ground-Floor Room location." +msgstr "" + +msgid "Put The Bloodless Man (Silent Lurker) enemy into play exhausted at the Lantern Chamber, and attach The Pale Lantern story asset to him, (Hypnotic Glow) side faceup." +msgstr "" + +msgid "Set each of the following cards aside, out of play: all [[Monster]] enemies, both copies of Vicious Ambush, the Declan Pearce enemy, and the Jewel of Sarnath story asset." +msgstr "" + +msgid "Shuffle the remaining 23 encounter cards to form the encounter deck." +msgstr "" + +msgid "The Fabled Jewel" +msgstr "" + +msgid "Advance to act 2a." +msgstr "" + +msgid "Scenario Interlude: The Fabled Jewel" +msgstr "" + +msgid "Your contact has further instructions for how to acquire the Jewel." +msgstr "" + +msgid "Put the set-aside faction story card you allied with into play next to the act deck, [[Allied]] side faceup. Because you allied with..." +msgstr "" + +msgid "The Foundation ([guardian]), put the set-aside Declan Pearce enemy into play at the Lantern Chamber, exhausted. Attach the set-aside Jewel of Sarnath asset to The Bloodless Man (ignoring its Revelation effect). If The Bloodless Man is not in play, attach the Jewel of Sarnath to the Lantern Chamber." +msgstr "" + +msgid "Miskatonic University ([seeker]), put the set-aside Declan Pearce enemy into play at the rightmost [[Second Floor]] location and attach the set-aside Jewel of Sarnath asset to him (ignoring its Revelation effect)." +msgstr "" + +msgid "The Syndicate ([rogue), shuffle the top card of the encounter deck, the set-aside Jewel of Sarnath asset, and the Declan Pearce enemy together, then randomly place 1 facedown beneath each [[Second Floor]] location, as \"mysteries.\"" +msgstr "" + +msgid "The Silver Twilight Lodge ([mystic), shuffle the encounter discard pile into the encounter deck. Take the top 7 cards of the encounter deck and shuffle the set-aside Jewel of Sarnath asset and Declan Pearce enemy into them, then place those 9 cards on the bottom of the encounter deck. If there are exactly 2 undefeated investigators, discard the top 6 cards of the encounter deck. Ifthere is exactly 1 undefeated investigator, discard the top 12 cards of the encounter deck." +msgstr "" + +msgid "Locals of Kingsport ([survivor), put the set-aside Declan Pearce enemy into play at the Lantern Chamber and attach the set-aside Jewel of Sarnath asset to him (ignoring its Revelation effect). Place 1 [per_investigator] damage and 1 doom on that asset. Reveal the top card of the Guest deck and put it into play at the Lobby." +msgstr "" + +msgid "In The Midwinter Gala, the investigators can accomplish multiple tasks to score points. At the end of the game, they will tally their score to earn bonus experience and measure how successful they were in thwarting the Lantern Club's true intentions. While playing this scenario, reference page 24 of this booklet to see what tasks you may work toward. Each time you play, try to top your previous score!" +msgstr "" + +msgid "Story cards are a cardtype used in this scenario. These cards provide additional narrative and game text. Abilities on story cards in play can be triggered by any investigator." +msgstr "" + +msgid "[[Guest]] assets are a type of story asset featured in this scenario. Investigators may parley with [[Guest]] assets to take control of them. Investigators cannot trigger abilities on [[Guest]] assets that they do not control." +msgstr "" + +msgid "Spellbound is a condition that can affect [[Guest]] assets. When a [[Guest]] asset becomes spellbound (via card or game text), investigators lose control of that asset, flip it facedown, and remove all damage and horror from it (leaving all other tokens on it)." +msgstr "" + +msgid "When a [[Leader]] asset would become spellbound, remove it from the game instead." +msgstr "" + +msgid "When a spellbound card is flipped faceup, ready it (leaving all tokens on it). It is no longer spellbound." +msgstr "" + +msgid "A spellbound card cannot be interacted with unless a game effect explicity states otherwise." +msgstr "" + +msgid "If an enemy with patrol would be compelled to move to a location that is blocked by a card ability, the enemy does not move." +msgstr "" + +msgid "Each investigator may choose one single-sided [[Guest]] asset under any investigator's control to add to their deck ignoring deckbuilding restrictions). It does not count toward that investigator's deck size." +msgstr "" + +msgid "1 point for each revealed [[Manor]] location with no clues." +msgstr "" + +msgid "Revealed Manor locations without clues:" +msgstr "" + +msgid "1 point for each [[Guest]] asset controlled by the investigators." +msgstr "" + +msgid "Controlled Guest assets:" +msgstr "" + +msgid "4 points." +msgstr "" + +msgid "3 points." +msgstr "" + +msgid "Are there any spellbound cards in play?" +msgstr "" + +msgid "What agenda is in play?" +msgstr "" + +msgid "Agenda 1a" +msgstr "" + +msgid "Agenda 2a" +msgstr "" + +msgid "5 points if agenda la or agenda 2a is in play." +msgstr "" + +msgid "Is The Bloodless Man in the victory display?" +msgstr "" + +msgid "Is The Pale Lantern in the victory display.?" +msgstr "" + +msgid "Is Declan Pearce in the victory display.?" +msgstr "" + +msgid "Is a Rival story card in the victory display.?" +msgstr "" + +msgid "If no investigators were defeated..." +msgstr "" + +msgid "Is there 2[per_investigator] or less damage on the investigators, as a group?" +msgstr "" + +msgid "Is there 2[per_investigator] or less horror on the investigators, as a group?" +msgstr "" + +msgid "because you are playing on..." +msgstr "" + +msgid "...Easy, there is no effect." +msgstr "" + +msgid "...Standard, there is no effect." +msgstr "" + +msgid "...Hard, you earn 3 points." +msgstr "" + +msgid "...Expert, you earn 6 points." +msgstr "" + +msgid "The end of game points on your faction's story card." +msgstr "" + +msgid "Points on faction card:" +msgstr "" + +msgid "Your total score is..." +msgstr "" + +msgid "You wake up, freezing cold, facedown in the snow outside the Lantern Club's stately manor. The house is deserted, the cheery windows dark and foreboding, like the empty eye sockets of a grinning skull. You can't remember how you escaped the mayhem, but you will never forget what happened at Kingsport's first — and hopefully last — Midwinter Gala." +msgstr "" + +msgid "You look up from the Jewel to see your contact standing in front of the manor, silhouetted in the moonlight." +msgstr "" + +msgid "Agent Antonova turns and strides toward you, her left cheek spattered with viscous ichor. \"I did not like this party at first, but it became much more interesting once they locked the doors,\" she grins, then lays a hand on your shoulder. \"I have reported the strange effects of this Jewel' to my superiors. They want it brought to our offices for safekeeping, but I have several other obligations to attend to before I can deliver it. I suppose there is little harm in letting you hold onto it for now. Know that I will be back later to collect it.\" After seeing the chaos the Jewel brought to the Gala, you wonder if you are being used more as a \"case study\" than a recipient of its power." +msgstr "" + +msgid "After calming down a very flustered Dean Caldwell, the academic grabs the Jewel from your hand and holds it up to the light. \"Truly remarkable. The legends hardly do it justice. Miraculous! Breathtaking!\" The astute gentleman eventually runs out of descriptors, then thanks you for your assistance. \"Given what happened here tonight, I would prefer we not house the Jewel on campus grounds. We only just rebuilt the student dormitories. But if you could bring it by my office next week, I would relish the chance to study it further.\"" +msgstr "" + +msgid "\"Not too shabby,\" says Johnny Valone, lit cigar in his mouth. \"You have light hands. Could always use another pair for a job or two.\" He winks as he blows smoke out the side of his mouth. \"I figured we could pawn the thing on the black market for a fair price, but after seeing what happened in there-\" his tough exterior softens. \"I wouldn't wish that on anyone. What were those things anyway? Elephants? Sick gorillas?\" He takes one last puff of his cigar. \"I guess I'll never know. All I knows is, there's no way I'm hauling that rock back to Arkham. Consider the Jewel a party favor: And this is for savin' my ass.\" He hands out a wad of bills to you and melts into the shadows with a Cheshire grin." +msgstr "" + +msgid "\"I don't care what it takes: I want that Jewel and I want it now!\" Carl Sanford seethes at his lackeys. As you listen to the patriarch excoriate his associates, you think back to the events of the evening. Although you had resolved to help the Lodge, is the world truly safer with the Jewel in their possession? Rather than return it to Sanford, you pocket the Jewel and slip away into the evening. You are the only one who can temper its power. What you are doing truly is for the greater good. Hopefully Sanford will never find out." +msgstr "" + +msgid "" +"\"You've done a great thing this evening,\" Captain Bain claps you on the back. \"Given tales of the Jewel, this evening could have gone far worse. It is said that the Jewel brings the greatest dreams and worst nightmares of its bearer to life. Perhaps it is fitting, what happened to the Lantern Club..\" Bain looks up at the darkened windows and snow stained with blood, then presses the Jewel back in your hand. \"Something tells me, however, that with you as its bearer, the Jewel may do some good.\"\n" +"You lose yourself looking into the cloudy, smoky heart of the gem. When you look up, the Captain has vanished." +msgstr "" + +msgid "Your skin prickles as you sit in the back seat of your cab, and you have the feeling of being watched. You turn to look back at the manor's facade to see the nightmarish face of the Bloodless Man staring down at you from the window. As the manor disappears from view, you think back to Kingsport, a city shrouded in mystery and folklore. The city beckons with its name alone, conjuring up images of misty sea cliffs, shadowy coves, and ancient, brooding mansions. For generations, stories of inexplicable phenomena, strange dreams, and haunting legends have plagued Kingsport. After tonight's events, you finally understand why." +msgstr ""