diff --git a/pack/fhv/fhvc.json b/pack/fhv/fhvc.json
index 801b77203..88b912709 100644
--- a/pack/fhv/fhvc.json
+++ b/pack/fhv/fhvc.json
@@ -10,11 +10,11 @@
"pack_code": "fhvc",
"position": 1,
"quantity": 1,
- "text": "Easy / Standard - Act 1\n[skull]: -X. X is your location's column number.\n[cultist]: -1. Place 1 resource on this card, as a scrap.\n[tablet]: -2. If you fail, remove 1 scrap from this card.\n[elder_thing]: -5. Remove 1 switch from this card.",
+ "text": "Easy / Standard - Act 1\n[skull]: -X. X is your location's column number.\n[cultist]: -1. Place 1 resource on this card, as a scrap.\n[tablet]: -2. If you fail, remove 1 scrap from this card.\n[elder_thing]: -3. If you fail, take 1 damage.",
"type_code": "scenario"
},
{
- "back_text": "Hard / Expert - Act 2\n[skull]: -X. X is twice your location's column number.\n[cultist]: -3. If you succeed, place 1 resource on this card, as a switch.\n[tablet]: -4. Move the Mine Cart once.\n[elder_thing]: -5. Take 1 damage.",
+ "back_text": "Hard / Expert - Act 2\n[skull]: -X. X is twice your location's column number.\n[cultist]: -3. If you succeed, place 1 resource on this card, as a switch.\n[tablet]: -4. Move the Mine Cart once.\n[elder_thing]: -5. Remove 1 switch from this card.",
"code": "10502",
"double_sided": true,
"encounter_code": "written_in_rock",
@@ -27,6 +27,86 @@
"text": "Hard / Expert - Act 1\n[skull]: -X. X is twice your location's column number.\n[cultist]: -3. If you succeed, place 1 resource on this card, as a scrap.\n[tablet]: -4. Remove 1 scrap from this card.\n[elder_thing]: -5. Take 1 damage.",
"type_code": "scenario"
},
+ {
+ "back_flavor": "A wooden beam buckes with a sharp crack, coming down on your skull. The impact of the blow nearly knocks you out. Further tremors rock the cave from deeper within the mine.",
+ "back_name": "Caved-In",
+ "back_text": "Deal 2 damage to each investigator and 1 direct damage to each [[Ally] asset they control.\nReveal the Control Station location and move each surviving investigator to it.\nEach investigator loses all of their clues.\nAdvance the act.",
+ "code": "10503",
+ "doom": 5,
+ "double_sided": true,
+ "encounter_code": "written_in_rock",
+ "encounter_position": 3,
+ "faction_code": "mythos",
+ "flavor": "The old mine is full of dilapidated machinery and an old rail track. What secrets are written in rock below?",
+ "illustrator": "Rob Laskey",
+ "name": "Underground Survey",
+ "pack_code": "fhvc",
+ "position": 3,
+ "quantity": 1,
+ "stage": 1,
+ "text": "Forced - When this agenda advances: Move all doom on it to the next agenda.\n[action] Draw the top card of the encounter deck: Move 1 resource from your location to the scenario reference card, as a scrap. If the enconter card just drawn was a [[Power]] treachery, gain 5 resources.",
+ "type_code": "agenda"
+ },
+ {
+ "back_flavor": "The tunnel collapses behind the mine cart to expose a cavern filled with glowing violet crystals. The cart crashes into a boulder to send you flying headlong into the dark. As more tremors rock the tunnel, you scramble to keep ahead of the cave-in, terrified of what might happen if you are trapped here. As you sprint past a rotten, slack-jawed corpse, you almost gag from the stench, then trip on a fallen rock and hit your head.\nYou wake up hours later, head pounding, and wonder in a daze until you catch the scent of fresh air and follow it out of the mine.",
+ "back_name": "Utter Collapse",
+ "back_text": "Each surviving investigator is defeated and suffers 1 physical or 1 mental trauma.",
+ "code": "10504",
+ "doom": 14,
+ "double_sided": true,
+ "encounter_code": "written_in_rock",
+ "encounter_position": 4,
+ "faction_code": "mythos",
+ "flavor": "You now know why North Point Mine was abandoned. Writhing abominations and frenzied miners prowl the tunnels, hungry for their next meal.",
+ "illustrator": "Rob Laskey",
+ "name": "Dangerous Ride",
+ "pack_code": "fhvc",
+ "position": 4,
+ "quantity": 1,
+ "stage": 2,
+ "text": "Locations with a story asset on them cannot be slid or swapped.\nEach enemy gains the hunter keyword and resolves its hunter keyword an additional time during the enemy phase.\nWhen an enemy moves, each adjacent location is considered to be connected to its location.",
+ "type_code": "agenda"
+ },
+ {
+ "back_flavor": "A chunk of rock falls from the ceiling, narrowly missing you. More rocks come loose, forcing you deeper.",
+ "back_name": "No Turning Back",
+ "back_text": "Remove each [[Cave]] location from the game (discarding all enemies, tokens, and attachments at those locations). If River Hawthorne is in play but not under control of any investigator, remove them from the game.\nEach investigator loses all but 2 of their clues.\nIf it is agenda 1a, advance the agenda directly to agenda 2a (do not resolve agenda 1b).\nYour search for supplies will help you navigate whatever is ahead. Flip the scenario reference card over to its other side, moving all scraps on it to that side, as switches.\nRead Scenario interlude: The Cave-In (page 10.",
+ "clues": null,
+ "code": "10505",
+ "double_sided": true,
+ "encounter_code": "written_in_rock",
+ "encounter_position": 5,
+ "faction_code": "mythos",
+ "flavor": "You realize the eerie hum in the air comes from vibrating crystal forations. Something feels strange, though you cannot say what...",
+ "illustrator": "Rob Laskey",
+ "name": "Descent into the Mines",
+ "pack_code": "fhvc",
+ "position": 5,
+ "quantity": 1,
+ "stage": 1,
+ "text": "Objective - At the end of the round, if each surviving investigator is at Control Station, advance. (Hint: Get to the Control Station before the agenda advances!).",
+ "type_code": "act"
+ },
+ {
+ "back_flavor": "Sparks fly off the tracks as you pump the cart brakes until you slow to a stop.",
+ "back_name": "Safe At Last",
+ "back_text": "Check the following:\n- If an investigator controls Simeon Atwood, (→R1).\n- If an investigator controls Leah Atwood, (→R2).\n- If Simeon Atwood is set aside or still in play and not under the control of an investigator, (→R3).\n- If Leah Atwood is set aside or still in play and not under the control of an investigator, (→R4). \n- If none of the above is true, (→R5).",
+ "clues": null,
+ "code": "10506",
+ "double_sided": true,
+ "encounter_code": "written_in_rock",
+ "encounter_position": 6,
+ "faction_code": "mythos",
+ "flavor": "The only way out of North Point Mine is through the maze of rail tunnels.",
+ "illustrator": "Rob Laskey",
+ "name": "The Underground Maze",
+ "pack_code": "fhvc",
+ "position": 6,
+ "quantity": 1,
+ "stage": 2,
+ "text": "[fast] During your turn, spend 1 [per_investigator] clues, as a group: Either slide a location into an empty adjacent space, or swap 2 adjacent locations.\n[action] Spend 1 [per_investigator] resources: Slide a revealed location into an empty adjacent space. (Group limit once per round.)\n[action] If the Prismatic Shard story asset is at your location: Take control of it.\nObjective - Get to the Rail Exit! When the Mine Card enters Rail Exit, immediately advance.",
+ "type_code": "act"
+ },
{
"code": "10522",
"cost": 2,
@@ -3306,9 +3386,308 @@
"pack_code": "fhvc",
"position": 204,
"quantity": 1,
- "text": "East / Standard\n[skull]: -X. X is the current day number.\n[cultist]: +1. If this is a parley attempt, you automatically succeed.\n[tablet]: -2. If you have fewer than 3 cards in hand, treat this token's modifier as 0 instead.\n[elder_thing]: -1. If this is a parley attempt, reveal another token.",
+ "text": "Easy / Standard\n[skull]: -X. X is the current day number.\n[cultist]: +1. If this is a parley attempt, you automatically succeed.\n[tablet]: -2. If you have fewer than 3 cards in hand, treat this token's modifier as 0 instead.\n[elder_thing]: -1. If this is a parley attempt, reveal another token.",
"type_code": "scenario"
},
+ {
+ "back_link": "10705b",
+ "clues": 0,
+ "code": "10705a",
+ "encounter_code": "the_vale",
+ "encounter_position": 2,
+ "faction_code": "mythos",
+ "flavor": "They say Ms. Olmstead runs a very tight ship.",
+ "illustrator": "Pixoloid Studios",
+ "name": "Boarding House",
+ "pack_code": "fhvc",
+ "position": 205,
+ "quantity": 1,
+ "shroud": 3,
+ "subname": "Day [day]",
+ "text": "[action]: You ask around about the Vale ([codex] 9).\n[action]: Heal 1 damage or 1 horror. (Limit once per game.)",
+ "traits": "Hemlock Vale.",
+ "type_code": "location"
+ },
+ {
+ "code": "10705b",
+ "clues": 1,
+ "encounter_code": "the_vale",
+ "encounter_position": 2,
+ "faction_code": "mythos",
+ "hidden": true,
+ "illustrator": "Pixoloid Studios",
+ "name": "Boarding House",
+ "pack_code": "fhvc",
+ "position": 205,
+ "quantity": 1,
+ "shroud": 3,
+ "subname": "Night [night]",
+ "text": "The first encounter card drawn at this location each round gains surge.\n[action]: Test [willpower] (3), then [agility] (2), then [combat] (1). If you succeed at each of these tests, draw 3 cards. Then, if the current act is Fate of the Vale (v.IV), remember that \"the investigators found gas.\"",
+ "traits": "Hemlock Vale.",
+ "type_code": "location"
+ },
+ {
+ "back_link": "10706b",
+ "clues": 0,
+ "code": "10706a",
+ "encounter_code": "the_vale",
+ "encounter_position": 3,
+ "faction_code": "mythos",
+ "flavor": "The elaborate effigy is the tallest structure in the Vale.",
+ "illustrator": "Mauro Dal Bo",
+ "name": "The Crossroads",
+ "pack_code": "fhvc",
+ "position": 206,
+ "quantity": 1,
+ "shroud": 2,
+ "subname": "Day [day]",
+ "text": "[action]: You ask the locals about the Vale ([codex] 10).\n[fast] If there are exactly 1 or 2 investigators in the game, during your turn: Move (to a connecting location). (Group limit once per round.)",
+ "traits": "Hemlock Vale. Central.",
+ "type_code": "location"
+ },
+ {
+ "code": "10706b",
+ "clues": 2,
+ "encounter_code": "the_vale",
+ "encounter_position": 3,
+ "faction_code": "mythos",
+ "hidden": true,
+ "illustrator": "Mauro Dal Bo",
+ "name": "The Crossroads",
+ "pack_code": "fhvc",
+ "position": 206,
+ "quantity": 1,
+ "shroud": 2,
+ "subname": "Night [night]",
+ "text": "During the enemy phase, each [[Shattered]] enemy at The Crossroads loses aloof.\n[reaction] After you successfully evade a [[Shattered]] enemy at The Crossroads by 3 or more, if the current act is Fate of the Vale (v.IV): Remember that \"the road is clear.\"",
+ "traits": "Hemlock Vale. Central.",
+ "type_code": "location"
+ },
+ {
+ "back_link": "10707b",
+ "clues": 0,
+ "code": "10707a",
+ "encounter_code": "the_vale",
+ "encounter_position": 4,
+ "faction_code": "mythos",
+ "flavor": "The chapel looks like something out of a storybook.",
+ "illustrator": "Pixoloid Studios",
+ "name": "Hemlock Chapel",
+ "pack_code": "fhvc",
+ "position": 207,
+ "quantity": 1,
+ "shroud": 3,
+ "subname": "Day [day]",
+ "text": "[action]: You approach the overgrown chapel at the top of the hill ([codex] 11).\n[action]: Search the top 9 cards of your deck for a [[Spell]] card and draw it. Shuffle your deck. (Limit once per game.)",
+ "traits": "Hemlock Vale.",
+ "type_code": "location"
+ },
+ {
+ "code": "10707b",
+ "clues": 1,
+ "encounter_code": "the_vale",
+ "encounter_position": 4,
+ "faction_code": "mythos",
+ "hidden": true,
+ "illustrator": "Pixoloid Studios",
+ "name": "Hemlock Chapel",
+ "pack_code": "fhvc",
+ "position": 207,
+ "quantity": 1,
+ "shroud": 4,
+ "subname": "Night [night]",
+ "text": "Forced - After the last clue is discovered from Hemlock Chapel: Place 1 clue on each location in play. (Max once per game.)\n[action]: Heal 1 horror. Return a [[Spell]] card from your discard pile to your hand. (Limit once per game.)",
+ "traits": "Hemlock Vale.",
+ "type_code": "location"
+ },
+ {
+ "back_link": "10708b",
+ "clues": 1,
+ "clues_fixed": true,
+ "code": "10708a",
+ "encounter_code": "the_vale",
+ "encounter_position": 5,
+ "faction_code": "mythos",
+ "flavor": "The morning breeze carries the fresh scent of lupines, asters, yarrow, and meadowsweet into the Vale.",
+ "illustrator": "Pixoloid Studios",
+ "name": "The Old Mill",
+ "pack_code": "fhvc",
+ "position": 208,
+ "quantity": 1,
+ "shroud": 2,
+ "subname": "Day [day]",
+ "text": "[reaction] After you discover a clue at The Old Mill: ([codex] 12).",
+ "traits": "Hemlock Vale.",
+ "type_code": "location"
+ },
+ {
+ "code": "10708b",
+ "clues": 1,
+ "encounter_code": "the_vale",
+ "encounter_position": 5,
+ "faction_code": "mythos",
+ "hidden": true,
+ "illustrator": "Pixoloid Studios",
+ "name": "The Old Mill",
+ "pack_code": "fhvc",
+ "position": 208,
+ "quantity": 1,
+ "shroud": 4,
+ "subname": "Night [night]",
+ "text": "[action]: Test [agility] (8). If you succeed, heal 2 damage (if you fail you may spend 2 [per_investigator] clues to automatically succeed instead). Then, if the current act is Fate of the Vale (v.IV), remember that \"the samples were found.\"",
+ "traits": "Hemlock Vale.",
+ "type_code": "location"
+ },
+ {
+ "back_link": "10709b",
+ "clues": 0,
+ "code": "10709a",
+ "encounter_code": "the_vale",
+ "encounter_position": 6,
+ "faction_code": "mythos",
+ "flavor": "The dour façade of the old house carries a hint of its former glory. The locals seem to avoid the property.",
+ "illustrator": "Pixoloid Studios",
+ "name": "The Atwood House",
+ "pack_code": "fhvc",
+ "position": 209,
+ "quantity": 1,
+ "shroud": 4,
+ "subname": "Day [day]",
+ "text": "[action]: You approach the old homestead ([codex] 13).",
+ "traits": "Hemlock Vale.",
+ "type_code": "location"
+ },
+ {
+ "code": "10709b",
+ "clues": 1,
+ "encounter_code": "the_vale",
+ "encounter_position": 6,
+ "faction_code": "mythos",
+ "hidden": true,
+ "illustrator": "Pixoloid Studios",
+ "name": "The Atwood House",
+ "pack_code": "fhvc",
+ "position": 209,
+ "quantity": 1,
+ "shroud": 3,
+ "subname": "Night [night]",
+ "text": "Forced - After you fail a skill test while investigating The Atwood House: Take 1 horror.\n[action]: Test [willpower] (8). If you succeed, heal 2 horror (if you fail, you may spend 2 [per_investigator] clues to automatically succeed instead). Then, if the current act is Fate of the Vale (v.IV), remember that \"the survey notes were recovered.\"",
+ "traits": "Hemlock Vale.",
+ "type_code": "location"
+ },
+ {
+ "back_link": "10710b",
+ "clues": 0,
+ "code": "10710a",
+ "encounter_code": "the_vale",
+ "encounter_position": 7,
+ "faction_code": "mythos",
+ "flavor": "The general store is abustle with locals and visitors buying up supplies for the coming Feast.",
+ "illustrator": "Pixoloid Studios",
+ "name": "Tad's General Store",
+ "pack_code": "fhvc",
+ "position": 210,
+ "quantity": 1,
+ "shroud": 2,
+ "subname": "Day [day]",
+ "text": "[action]: Parley. You haggle for goods and chat with the locals ([codex] 14).",
+ "traits": "Hemlock Vale.",
+ "type_code": "location"
+ },
+ {
+ "code": "10710b",
+ "clues": 0,
+ "encounter_code": "the_vale",
+ "encounter_position": 7,
+ "faction_code": "mythos",
+ "flavor": "A putrid stench wafts out of the emporium.",
+ "hidden": true,
+ "illustrator": "Pixoloid Studios",
+ "name": "Tad's General Store",
+ "pack_code": "fhvc",
+ "position": 210,
+ "quantity": 1,
+ "shroud": 4,
+ "subname": "Night [night]",
+ "text": "Enemies at Tad's General Store get +1 fight.\n[reaction] After a kindling is placed on this location: Place 1 additional kindling. (Group limit once per round.)",
+ "traits": "Hemlock Vale.",
+ "type_code": "location"
+ },
+ {
+ "back_link": "10711b",
+ "clues": 0,
+ "code": "10711a",
+ "encounter_code": "the_vale",
+ "encounter_position": 8,
+ "faction_code": "mythos",
+ "flavor": "Several roads lead past the schoolhouse toward Hemlock Isle's southern point.",
+ "illustrator": "Pixoloid Studios",
+ "name": "Vale Schoolhouse",
+ "pack_code": "fhvc",
+ "position": 211,
+ "quantity": 1,
+ "shroud": 3,
+ "subname": "Day [day]",
+ "text": "[action]: You peruse the school library ([codex] 15).\n[action]: Search your deck for a [[Tome]] asset and draw it. Shuffle your deck. (Limit once per game.)",
+ "traits": "Hemlock Vale.",
+ "type_code": "location"
+ },
+ {
+ "code": "10711b",
+ "clues": 0,
+ "encounter_code": "the_vale",
+ "encounter_position": 8,
+ "faction_code": "mythos",
+ "flavor": "Fireflies dance in the air around the schoolhouse.",
+ "hidden": true,
+ "illustrator": "Pixoloid Studios",
+ "name": "Vale Schoolhouse",
+ "pack_code": "fhvc",
+ "position": 211,
+ "quantity": 1,
+ "shroud": 4,
+ "subname": "Night [night]",
+ "text": "Enemies at Vale Schoolhouse get +1 evade.\n[action]: Test [willpower] or [agility] (3). If you succeed, heal 1 damage or 1 horror from an investigator or [[Ally]] asset at this location. (Limit once per round.)",
+ "traits": "Hemlock Vale.",
+ "type_code": "location"
+ },
+ {
+ "back_link": "10712b",
+ "clues": 0,
+ "code": "10712a",
+ "encounter_code": "the_vale",
+ "encounter_position": 9,
+ "faction_code": "mythos",
+ "flavor": "The long barn-sized building is host to many dinners, dances, and community events in the Vale.",
+ "illustrator": "Pixoloid Studios",
+ "name": "The Commons",
+ "pack_code": "fhvc",
+ "position": 212,
+ "quantity": 1,
+ "shroud": 1,
+ "subname": "Day [day]",
+ "text": "[action]: You inspect the communal hall and check out the local delivery service ([codex] 16).",
+ "traits": "Hemlock Vale.",
+ "type_code": "location"
+ },
+ {
+ "code": "10712b",
+ "clues": 1,
+ "encounter_code": "the_vale",
+ "encounter_position": 9,
+ "faction_code": "mythos",
+ "hidden": true,
+ "illustrator": "Pixoloid Studios",
+ "name": "The Commons",
+ "pack_code": "fhvc",
+ "position": 212,
+ "quantity": 1,
+ "shroud": 2,
+ "subname": "Night [night]",
+ "text": "While an enemy is moving, its location is considered to be connected to The Commons.\n[action]: Test [intellect] (3), then [combat] (2), then [agility] (1). If you succeed at each of these tests, gain 5 resources. Then, if the current act is Fate of the Vale (v.IV), remember that \"the investigators found Theo's truck.\"",
+ "traits": "Hemlock Vale.",
+ "type_code": "location"
+ },
{
"code": "10713",
"cost": 1,