diff --git a/pack/fhv/fhvc.json b/pack/fhv/fhvc.json index f01408dd7..801b77203 100644 --- a/pack/fhv/fhvc.json +++ b/pack/fhv/fhvc.json @@ -46,7 +46,7 @@ "type_code": "asset" }, { - "back_text": "Hard / Expert\n[skull]: -X. X is twice your current floor number (to a minimum of 2).\n[cultist]: -2. If you succeed and your location is an enemy, exhaust it.\n[tablet]: -4. If you fail, heal 1[per_investigator] damage from the nearest enemy-location.\n[elder_thing]: -5. If it is agenda 2a or 3a, after this test resolves, remove this token from the chaos bag and add it to the predation bag.", + "back_text": "Hard / Expert\n[skull]: -X. X is twice your current floor number (to a minimum of 2).\n[cultist]: -2. If you succeed and your location is an enemy, exhaust it.\n[tablet]: -4. If you fail, heal 1 [per_investigator] damage from the nearest enemy-location.\n[elder_thing]: -5. If it is agenda 2a or 3a, after this test resolves, remove this token from the chaos bag and add it to the predation bag.", "code": "10523", "double_sided": true, "encounter_code": "hemlock_house", @@ -60,25 +60,749 @@ "type_code": "scenario" }, { - "back_text": "Hard / Expert\n[skull]: -X. X the number of revealed [[Cave]] locations in play.\n[cultist]: -1. If you succeed by 2 or more, heal 1 horror.\n[tablet]: -4. If you are at a [[Cave]] location, treat this token's modifier as -6 instead.\n[elder_thing]: -3. If an [[Abomination]] enemy is at your location, this test automatically fails instead.", + "back_link": "10524b", + "code": "10524", + "encounter_code": "hemlock_house", + "encounter_position": 2, + "faction_code": "mythos", + "name": "The Predatory House", + "pack_code": "fhvc", + "position": 24, + "quantity": 1, + "text": "Create a separate bag consisting of the following tokens: [cultist], [tablet], and [elder_thing]. (If you do not have a second bag, you can use a cup, bowl, or other opaque container.) This is the predation bag, and these are predation tokens. They are not chaos tokens.\nThen, add the following tokens to the predation bag based on the current day:\n- Day 1: Add [cultist], [cultist] to the predation bag.\n- Day 2: Add [cultist] to the predation bag.\n- Day 3: No change is made.\nSome abilities will instruct investigators to make a predation test. A predation test may cause the house to come alive and prey on the investigators. To resolve a predation test, reveal a random token from the predation bag and resolve the effects for that token as indicated on the other side of this card.\nFlip this card over and place it next to the scenario reference card.", + "type_code": "story" + }, + { + "code": "10524b", + "encounter_code": "hemlock_house", + "encounter_position": 2, + "faction_code": "mythos", + "hidden": true, + "name": "Predation Test", + "pack_code": "fhvc", + "position": 24, + "quantity": 1, + "text": "Use these results only when revealing tokens from the predation bag.\n[cultist]: Set this token aside.\n[tablet]: Each enemy-location attacks each investigator at that location. If no attack was made by this effect, the lead investigator draws the top card of the encounter deck. Return this token and each set-aside token to the predation bag.\n[elder_thing]: Set this token aside. Find the unsealed, [[Dormant]] location nearest to the lead investigator. Flip that location to its enemy-location side.", + "type_code": "story" + }, + { + "back_flavor": "At the sound of creaking wood, you spin to face the hall you came from. Everything looks as it was, and yet you cannot shake the feeling that things are subtly different. Letting out a held breath, you resume your investigation, only to find the furniture in your room settling into place, like children playing a game of musical chairs. A slimy tentacle retreats between a gap in the wood.\nThe rumors regarding Hemlock House were only half right. There is something living within its walls. But it is something far worse than you could have imagined.", + "back_name": "The Living House", + "back_text": "Shuffle each copy of the set-aside Out of the Walls and Pulled In treacheries into the encounter deck, along with the encounter discard pile.\nFind the unsealed [[Dormant]] location nearest to the most investigators. Flip that location to its enemy-location side.\nFind the set-aside The Predatory House story card and resolve its text.", + "code": "10525", + "doom": 2, + "double_sided": true, + "encounter_code": "hemlock_house", + "encounter_position": 3, + "faction_code": "mythos", + "flavor": "Your first steps into the old manor come with a fetid odor and an intense feeling of being watched. The air is too still, and for an abandoned house, there is an unsettling lack of dust on the furniture and floors. If nobody has lived here for years, then why does it feel like everything has moved recently?", + "illustrator": "Romain Leguay", + "name": "Eerie Silence", + "pack_code": "fhvc", + "position": 25, + "quantity": 1, + "stage": 1, + "type_code": "agenda" + }, + { + "back_flavor": "The house groans and creaks, as though it is still settling. Movement stirs in the corner of your eye: the floor itself ripples like water as something moves beneath the creaking old boards.", + "back_name": "It's Alive!", + "back_text": "Shuffle the encounter discard pile into the encounter deck. Find the unsealed [[Dormant]] location nearest to the most investigators. Flip that location to its enemy-location side.", + "code": "10526", + "doom": 5, + "double_sided": true, + "encounter_code": "hemlock_house", + "encounter_position": 4, + "faction_code": "mythos", + "flavor": "It is no mere infestation of rats or woodland creatures that haunts this decrepit manor. Something vile lives in Hemlock House. It burrows through the floor, writhes within its walls, and watches you with invisible, hungry eyes.", + "illustrator": "Romain Leguay", + "name": "The House Stirs (v. I)", + "pack_code": "fhvc", + "position": 26, + "quantity": 1, + "stage": 2, + "text": "Forced - When the mythos phase ends: Make a predation test.\n[fast] Either place 1 [per_investigator] of your clues on your location or remove a seal from it: Ready it and flip it over.", + "type_code": "agenda" + }, + { + "back_flavor": "Tumultuous rain pelts the roof of the house. The sky outside is swathed in dark clouds, illuminated only by brief flashes of light in the distance. Your skin crawls as the groans and creaks are muffled by the roar of thunder and the downpour crashing against the windows. Just then, bright light floods the room, and a resounding crack booms from the top floor of the house. The smell of burning wood drifts down into the halls. Lightning has struck the house!", + "back_name": "Dark and Stormy", + "back_text": "Find the unsealed [[Dormant]] location nearest to the most investigators. Flip that location to its enemy-location side.\nAttach a set-aside Fire! treachery to the leftmost location on the highest floor. Shuffle each other copy of Fire! into the encounter deck, along with the encounter discard pile.", + "code": "10527", + "doom": 5, + "double_sided": true, + "encounter_code": "hemlock_house", + "encounter_position": 5, + "faction_code": "mythos", + "flavor": "It is no mere infestation of rats or woodland creatures that haunts this decrepit manor. Something vile lives in Hemlock House. It burrows through the floor, writhes within its walls, and watches you with invisible, hungry eyes.", + "illustrator": "Romain Leguay", + "name": "The House Stirs (v.II)", + "pack_code": "fhvc", + "position": 27, + "quantity": 1, + "stage": 2, + "text": "Forced - When the mythos phase ends: Make a predation test.\n[fast] Either place 1 [per_investigator] of your clues on your location or remove a seal from it: Ready it and flip it over.", + "type_code": "agenda" + }, + { + "back_flavor": "Wood cracks and splinters as the walls press in around you. Furniture topples, making way for more of the creature's slithering tentacles. They wrap around your limbs and pin you to the floor as the ceiling descends, warped and contorted. It is a pulsating organ, a stomach devouring its meal. Wood, caulk, and plaster enclose you as the house's rumblings dissolve into muffled gnashing.\nYour senses are flooded with a surge of adrenaline, and you shake out of the thing's grip. Head pounding, you sprint out of the house as its doors slam open and shut like hungry mouths.", + "back_name": "The Walls Close In...", + "back_text": "Each surviving investigator who has not resigned is defeated and suffers 1 mental trauma.", "code": "10528", + "doom": 8, "double_sided": true, - "encounter_code": "the_lost_sister", - "encounter_position": 1, + "encounter_code": "hemlock_house", + "encounter_position": 6, "faction_code": "mythos", - "name": "The Lost Sister", + "flavor": "Either the house is alive, or the creature within its walls has grown to encompass it entirely. Your only hope now is to either secure all of the rooms, turn this place into rubble, or flee and make sure nobody ever ventures near this place ever again.", + "illustrator": "Romain Leguay", + "name": "Living Walls", "pack_code": "fhvc", "position": 28, "quantity": 1, - "text": "Easy / Standard\n[skull]: -X. X is half the number of revealed [[Cave]] locations in play (rounded up).\n[cultist]: -1. If you succeed, heal 1 horror.\n[tablet]: -2. If you are at a [[Cave]] location, treat this token's modifier as -4 instead.\n[elder_thing]: -2. If an [[Abomination]] enemy is at your location, reveal another token.", - "type_code": "scenario" + "stage": 3, + "text": "Forced - When the mythos phase ends: Make a predation test.\n[fast] Either place 1 [per_investigator] of your clues on your location or remove a seal from it: Ready it and flip it over.", + "type_code": "agenda" + }, + { + "back_name": "Walls of Flesh", + "back_text": "If there are more seals in play than enemy-locations in the victory display:\n
Your efforts to suppress the strange infestation seem to have angered it. A noisome screech shakes the foundation of the house, and the air floods with a fetid stench of something awful down below.
\nPut the set-aside Shapeless Cellar enemy-location into play on the Cellar Floor, as close to the middle column as possible.\nAdvance to the set-aside act 2a \"The Heart of the House\" and remove act 2a \"Against the House\" from the game.\n
\nIf there are more enemy-locations in the victory display than seals in play:\n
The foundations of the house shake as another room threatens to collapse. If you bring this house down, the abomination that lives inside it won't survive long.
\nAdvance to the set-aside act 2a \"Against the House\" and remove act 2a \"The Heart of the House\" from the game.", + "clues": null, + "code": "10529", + "double_sided": true, + "encounter_code": "hemlock_house", + "encounter_position": 7, + "faction_code": "mythos", + "illustrator": "Romain Leguay", + "name": "Strange Infestation", + "pack_code": "fhvc", + "position": 29, + "quantity": 1, + "stage": 1, + "text": "Clues cannot be discovered from locations with no investigators.\n[action] If your location is unsealed and [[Dormant]], investigators at that location spend 1 [per_investigator] clues, as a group: Place 1 resource on it, as a seal.\nObjective - At the end of the round, if a total of 7 locations are sealed and/or in the victory display, advance.", + "type_code": "act" + }, + { + "back_flavor": "You escape just in time as the last remnant of Hemlock House collapses into rubble and ruin. Through the cloud of dirt and dust, you watch as the creature's remaining tentacles slither into its foundations and retreat underground. Whatever it was, it is gone now.", + "back_name": "Fall of the House of Hemlock", + "back_text": "(→R1) (page 18).", + "clues": null, + "code": "10530", + "double_sided": true, + "encounter_code": "hemlock_house", + "encounter_position": 8, + "faction_code": "mythos", + "flavor": "Sealing this creature away won't solve anything. Whatever sort of monster has taken over Hemlock House, it needs to be destroyed.", + "illustrator": "Romain Leguay", + "name": "Against the House", + "pack_code": "fhvc", + "position": 30, + "quantity": 1, + "stage": 2, + "text": "Clues cannot be discovered from locations with no investigators.\nObjective - Bring this house down! If no locations are in play, immediately advance (this occurs before investigators would be defeated by not being at a location).", + "type_code": "act" + }, + { + "back_flavor": "The house shudders, then stills. Sealing off the crevices and nooks where the creature was breaching through the house's walls seems to have forced it to retreat, or perhaps lay dormant for a while. Hopefully it won't resurface, but in the meantime, the legacy of the Hemlock family still stands. Maybe in time, they can find a way to exterminate the creature for good.", + "back_name": "Laid to Rest", + "back_text": "Flip each enemy-location to its location side. Place 1 resource, as a seal, on each unsealed [[Dormant]] location.\n(→R1) (page 18).", + "clues": null, + "code": "10531", + "double_sided": true, + "encounter_code": "hemlock_house", + "encounter_position": 9, + "faction_code": "mythos", + "flavor": "If you want to seal the house for good, you must delve into the loathsome sepulchre below.", + "illustrator": "Romain Leguay", + "name": "The Heart of the House", + "pack_code": "fhvc", + "position": 31, + "quantity": 1, + "stage": 2, + "text": "Clues cannot be discovered from locations with no investigators.\n[action] If your location is unsealed and [[Dormant]], investigators at that location spend 1 [per_investigator] clues, as a group: Place 1 resource on it, as a seal.\nForced - After an enemy-location attacks you: Move (one location at a time) to Shapeless Cellar.\nObjective - When the Shapeless Cellar is in the victory display, advance.", + "type_code": "act" + }, + { + "back_link": "10532b", + "clues": 1, + "code": "10532", + "encounter_code": "hemlock_house", + "encounter_position": 10, + "faction_code": "mythos", + "flavor": "The room stirs with gentle movement, the window curtains and bedsheets swaying in a breeze you cannot feel.", + "illustrator": "Pixoloid Studios", + "name": "Bedroom", + "pack_code": "fhvc", + "position": 32, + "quantity": 1, + "shroud": -2, + "text": "X is 1 more than this location's floor number.\n[reaction] After you place a seal on this location: Draw 1 card or gain 2 resources.", + "traits": "Room. Dormant.", + "type_code": "location", + "victory": 0 + }, + { + "clues": null, + "code": "10532b", + "encounter_code": "hemlock_house", + "encounter_position": 10, + "enemy_damage": 2, + "enemy_evade": 2, + "enemy_fight": 3, + "faction_code": "mythos", + "flavor": "This time, there really is a monster under the bed.", + "health": 3, + "hidden": true, + "illustrator": "Pixoloid Studios", + "name": "Living Bedroom", + "pack_code": "fhvc", + "position": 32, + "quantity": 1, + "shroud": 3, + "text": "Massive. Cannot make attacks of opportunity. Living Bedroom gets +2 [per_investigator] health.\nForced - When this enemy-location is revealed: Place 1 doom on it.", + "traits": "Room. Monster. Elite.", + "type_code": "enemy_location", + "victory": 0 + }, + { + "back_link": "10533b", + "clues": 1, + "code": "10533", + "encounter_code": "hemlock_house", + "encounter_position": 11, + "faction_code": "mythos", + "flavor": "The room stirs with gentle movement, the window curtains and bedsheets swaying in a breeze you cannot feel.", + "illustrator": "Pixoloid Studios", + "name": "Bedroom", + "pack_code": "fhvc", + "position": 33, + "quantity": 1, + "shroud": -2, + "text": "X is 1 more than this location's floor number.\n[reaction] After you place a seal on this location: Draw 1 card or gain 2 resources.", + "traits": "Room. Dormant.", + "type_code": "location", + "victory": 0 + }, + { + "clues": null, + "code": "10533b", + "encounter_code": "hemlock_house", + "encounter_position": 11, + "enemy_damage": 1, + "enemy_evade": 2, + "enemy_fight": 3, + "enemy_horror": 1, + "faction_code": "mythos", + "flavor": "This time, there really is a monster under the bed.", + "health": 3, + "hidden": true, + "illustrator": "Pixoloid Studios", + "name": "Living Bedroom", + "pack_code": "fhvc", + "position": 33, + "quantity": 1, + "shroud": 3, + "text": "Massive. Cannot make attacks of opportunity. Living Bedroom gets +2 [per_investigator] health.\nForced - When this enemy-location is revealed: It attacks each investigator at this location.", + "traits": "Room. Monster. Elite.", + "type_code": "enemy_location", + "victory": 0 + }, + { + "back_link": "10534b", + "clues": 1, + "code": "10534", + "encounter_code": "hemlock_house", + "encounter_position": 12, + "faction_code": "mythos", + "flavor": "The room stirs with gentle movement, the window curtains and bedsheets swaying in a breeze you cannot feel.", + "illustrator": "Pixoloid Studios", + "name": "Bedroom", + "pack_code": "fhvc", + "position": 34, + "quantity": 1, + "shroud": -2, + "text": "X is 1 more than this location's floor number.\n[reaction] After you place a seal on this location: Draw 1 card or gain 2 resources.", + "traits": "Room. Dormant.", + "type_code": "location", + "victory": 0 + }, + { + "clues": null, + "code": "10534b", + "encounter_code": "hemlock_house", + "encounter_position": 12, + "enemy_damage": 1, + "enemy_evade": 2, + "enemy_fight": 3, + "enemy_horror": 1, + "faction_code": "mythos", + "flavor": "This time, there really is a monster under the bed.", + "health": 3, + "hidden": true, + "illustrator": "Pixoloid Studios", + "name": "Living Bedroom", + "pack_code": "fhvc", + "position": 34, + "quantity": 1, + "shroud": 3, + "text": "Massive. Cannot make attacks of opportunity. Living Bedroom gets +2 [per_investigator] health.\nForced - When this enemy-location is revealed: Make a predation test.", + "traits": "Room. Monster. Elite.", + "type_code": "enemy_location", + "victory": 0 + }, + { + "back_link": "10535b", + "clues": 1, + "code": "10535", + "encounter_code": "hemlock_house", + "encounter_position": 13, + "faction_code": "mythos", + "flavor": "The room stirs with gentle movement, the window curtains and bedsheets swaying in a breeze you cannot feel.", + "illustrator": "Pixoloid Studios", + "name": "Bedroom", + "pack_code": "fhvc", + "position": 35, + "quantity": 1, + "shroud": -2, + "text": "X is 1 more than this location's floor number.\n[reaction] After you place a seal on this location: Draw 1 card or gain 2 resources.", + "traits": "Room. Dormant.", + "type_code": "location", + "victory": 0 + }, + { + "clues": null, + "code": "10535b", + "encounter_code": "hemlock_house", + "encounter_position": 13, + "enemy_damage": 2, + "enemy_evade": 2, + "enemy_fight": 3, + "faction_code": "mythos", + "flavor": "This time, there really is a monster under the bed.", + "health": 3, + "hidden": true, + "illustrator": "Pixoloid Studios", + "name": "Living Bedroom", + "pack_code": "fhvc", + "position": 35, + "quantity": 1, + "shroud": 3, + "text": "Massive. Cannot make attacks of opportunity. Living Bedroom gets +2 [per_investigator] health.\nForced - When this enemy-location is revealed: It attacks each investigator at this location.", + "traits": "Room. Monster. Elite.", + "type_code": "enemy_location", + "victory": 0 + }, + { + "back_link": "10536b", + "clues": 1, + "code": "10536", + "encounter_code": "hemlock_house", + "encounter_position": 14, + "faction_code": "mythos", + "flavor": "The faucet leaks a viscous brown fluid with a steady drip. The pipes croak unnaturally in the stillness.", + "illustrator": "Pixoloid Studios", + "name": "Washroom", + "pack_code": "fhvc", + "position": 36, + "quantity": 1, + "shroud": 4, + "text": "[fast]: Move 1 clue on this location to the location directly below it. (Limit once per turn.)", + "traits": "Room. Dormant.", + "type_code": "location", + "victory": 0 + }, + { + "clues": null, + "code": "10536b", + "encounter_code": "hemlock_house", + "encounter_position": 14, + "enemy_damage": 2, + "enemy_evade": 3, + "enemy_fight": 3, + "faction_code": "mythos", + "health_per_investigator": true, + "health": 3, + "hidden": true, + "illustrator": "Pixoloid Studios", + "name": "Living Washroom", + "pack_code": "fhvc", + "position": 36, + "quantity": 1, + "shroud": 4, + "text": "Massive. Cannot make attacks of opportunity.\nForced - When this enemy-location is revealed, if there are 1 or more clues on it: It attacks each investigator at this location.", + "traits": "Room. Monster. Elite.", + "type_code": "enemy_location", + "victory": 0 + }, + { + "back_link": "10537b", + "clues": 1, + "code": "10537", + "encounter_code": "hemlock_house", + "encounter_position": 15, + "faction_code": "mythos", + "flavor": "The faucet leaks a viscous brown fluid with a steady drip. The pipes croak unnaturally in the stillness.", + "illustrator": "Pixoloid Studios", + "name": "Washroom", + "pack_code": "fhvc", + "position": 37, + "quantity": 1, + "shroud": 4, + "text": "[fast]: Move 1 clue on this location to the location directly below it. (Limit once per turn.)", + "traits": "Room. Dormant.", + "type_code": "location", + "victory": 0 + }, + { + "clues": null, + "code": "10537b", + "encounter_code": "hemlock_house", + "encounter_position": 15, + "enemy_evade": 3, + "enemy_fight": 3, + "enemy_horror": 2, + "faction_code": "mythos", + "health_per_investigator": true, + "health": 3, + "hidden": true, + "illustrator": "Pixoloid Studios", + "name": "Living Washroom", + "pack_code": "fhvc", + "position": 37, + "quantity": 1, + "shroud": 4, + "text": "Massive. Cannot make attacks of opportunity.\nForced - When this enemy-location is revealed, if there are 1 or more clues on it: It attacks each investigator at this location.", + "traits": "Room. Monster. Elite.", + "type_code": "enemy_location", + "victory": 0 + }, + { + "back_link": "10538b", + "clues": 1, + "code": "10538", + "encounter_code": "hemlock_house", + "encounter_position": 16, + "faction_code": "mythos", + "flavor": "The faucet leaks a viscous brown fluid with a steady drip. The pipes croak unnaturally in the stillness.", + "illustrator": "Pixoloid Studios", + "name": "Washroom", + "pack_code": "fhvc", + "position": 38, + "quantity": 1, + "shroud": 4, + "text": "[fast]: Move 1 clue on this location to the location directly below it. (Limit once per turn.)", + "traits": "Room. Dormant.", + "type_code": "location", + "victory": 0 + }, + { + "clues": null, + "code": "10538b", + "encounter_code": "hemlock_house", + "encounter_position": 16, + "enemy_damage": 1, + "enemy_evade": 3, + "enemy_fight": 3, + "enemy_horror": 1, + "faction_code": "mythos", + "health_per_investigator": true, + "health": 3, + "hidden": true, + "illustrator": "Pixoloid Studios", + "name": "Living Washroom", + "pack_code": "fhvc", + "position": 38, + "quantity": 1, + "shroud": 4, + "text": "Massive. Cannot make attacks of opportunity.\nForced - When this enemy-location is revealed: Each investigator at this location discards cards at random from their hand equal to the number of clues on this location.", + "traits": "Room. Monster. Elite.", + "type_code": "enemy_location", + "victory": 0 + }, + { + "back_link": "10539b", + "clues": 1, + "code": "10539", + "encounter_code": "hemlock_house", + "encounter_position": 17, + "faction_code": "mythos", + "illustrator": "Pixoloid Studios", + "name": "Library", + "pack_code": "fhvc", + "position": 39, + "quantity": 1, + "shroud": 3, + "text": "[reaction] After you discover the last clue from Library: You find a secret passage. Choose any location and place 1 horror token on it, as a secret passage. For the remainder of this scenario, each copy of Library is connected to the location with a secret passage, and vice versa. (Max once per game.)", + "traits": "Room. Dormant.", + "type_code": "location", + "victory": 0 + }, + { + "clues": null, + "code": "10539b", + "encounter_code": "hemlock_house", + "encounter_position": 17, + "enemy_evade": 2, + "enemy_fight": 4, + "enemy_horror": 3, + "faction_code": "mythos", + "health": 4, + "hidden": true, + "illustrator": "Pixoloid Studios", + "name": "Living Library", + "pack_code": "fhvc", + "position": 39, + "quantity": 1, + "shroud": 3, + "text": "Massive. Cannot make attacks of opportunity.\nLiving Library gets +1 [per_investigator] health.\nForced - When this enemy-location is revealed: Each investigator at this location and each connecting location loses 2 resources.", + "traits": "Room. Monster. Elite.", + "type_code": "enemy_location", + "victory": 0 + }, + { + "back_link": "10540b", + "clues": 1, + "code": "10540", + "encounter_code": "hemlock_house", + "encounter_position": 18, + "faction_code": "mythos", + "illustrator": "Pixoloid Studios", + "name": "Library", + "pack_code": "fhvc", + "position": 40, + "quantity": 1, + "shroud": 3, + "text": "[reaction] After you discover the last clue from Library: You find a secret passage. Choose any location and place 1 horror token on it, as a secret passage. For the remainder of this scenario, each copy of Library is connected to the location with a secret passage, and vice versa. (Max once per game.)", + "traits": "Room. Dormant.", + "type_code": "location", + "victory": 0 + }, + { + "clues": null, + "code": "10540b", + "encounter_code": "hemlock_house", + "encounter_position": 18, + "enemy_evade": 2, + "enemy_fight": 4, + "enemy_horror": 3, + "faction_code": "mythos", + "health": 4, + "hidden": true, + "illustrator": "Pixoloid Studios", + "name": "Living Library", + "pack_code": "fhvc", + "position": 40, + "quantity": 1, + "shroud": 3, + "text": "Massive. Cannot make attacks of opportunity.\nLiving Library gets +1 [per_investigator] health.\nForced - When this enemy-location is revealed: Each investigator at this location and each connecting location takes 1 horror.", + "traits": "Room. Monster. Elite.", + "type_code": "enemy_location", + "victory": 0 + }, + { + "back_link": "10541b", + "clues": 2, + "code": "10541", + "encounter_code": "hemlock_house", + "encounter_position": 19, + "faction_code": "mythos", + "flavor": "If there are creatures within the house's walls, maybe you can use the fireplace to smoke or burn them out?", + "illustrator": "Pixoloid Studios", + "name": "Parlor", + "pack_code": "fhvc", + "position": 41, + "quantity": 1, + "shroud": 4, + "text": "[action] Spend 1 clue: Deal 2 damage to an enemy at a connecting location. You may test [intellect] (4). If you succeed, deal 1 additional damage to that enemy. (Limit once per round.)", + "traits": "Room. Dormant.", + "type_code": "location", + "victory": 1 + }, + { + "clues": null, + "code": "10541b", + "encounter_code": "hemlock_house", + "encounter_position": 19, + "enemy_damage": 1, + "enemy_evade": 1, + "enemy_fight": 3, + "enemy_horror": 2, + "faction_code": "mythos", + "health": 3, + "hidden": true, + "illustrator": "Pixoloid Studios", + "name": "Living Parlor", + "pack_code": "fhvc", + "position": 41, + "quantity": 1, + "shroud": 4, + "text": "Massive. Retaliate. Cannot make attacks of opportunity.\nLiving Parlor gets +2 [per_investigator] health.\nForced - When this enemy-location is revealed: It attacks each investigator at this location.", + "traits": "Room. Monster. Elite.", + "type_code": "enemy_location", + "victory": 1 + }, + { + "back_link": "10542b", + "clues": 3, + "code": "10542", + "encounter_code": "hemlock_house", + "encounter_position": 20, + "faction_code": "mythos", + "flavor": "The hutch is filled with all manner of chipped plates and tarnished silverware. With each step you take, plates and glasses rattle precariously.", + "illustrator": "Pixoloid Studios", + "name": "Dining Room", + "pack_code": "fhvc", + "position": 42, + "quantity": 1, + "shroud": 2, + "text": "Forced - After you discover the last clue at this location: Discard 1 card at random from your hand.", + "traits": "Room. Dormant.", + "type_code": "location", + "victory": 1 + }, + { + "clues": null, + "code": "10542b", + "encounter_code": "hemlock_house", + "encounter_position": 20, + "enemy_damage": 1, + "enemy_evade": 3, + "enemy_fight": 3, + "enemy_horror": 1, + "faction_code": "mythos", + "health": 4, + "hidden": true, + "illustrator": "Pixoloid Studios", + "name": "Living Dining Room", + "pack_code": "fhvc", + "position": 42, + "quantity": 1, + "shroud": 2, + "text": "Massive. Cannot make attacks of opportunity.\nLiving Dining Room gets +2 [per_investigator] health.\nForced - When this enemy-location is revealed: Make a predation test.", + "traits": "Room. Monster. Elite.", + "type_code": "enemy_location", + "victory": 1 + }, + { + "back_link": "10543b", + "clues": 1, + "code": "10543", + "encounter_code": "hemlock_house", + "encounter_position": 21, + "faction_code": "mythos", + "flavor": "The grandfather clock is stopped at 11:13.", + "illustrator": "Pixoloid Studios", + "name": "Foyer", + "pack_code": "fhvc", + "position": 43, + "quantity": 1, + "shroud": 2, + "text": "[fast] During your turn: Move (to a connecting location). (Limit once per turn.)\n[action]: Resign. You flee the house.", + "traits": "Room. Dormant.", + "type_code": "location", + "victory": 0 + }, + { + "clues": null, + "code": "10543b", + "encounter_code": "hemlock_house", + "encounter_position": 21, + "enemy_damage": 2, + "enemy_evade": 3, + "enemy_fight": 2, + "faction_code": "mythos", + "health_per_investigator": true, + "health": 3, + "hidden": true, + "illustrator": "Pixoloid Studios", + "name": "Living Foyer", + "pack_code": "fhvc", + "position": 43, + "quantity": 1, + "shroud": 2, + "text": "Massive. Cannot make attacks of opportunity.\nForced - When this enemy-location is revealed: It attacks each investigator at this location.\n[action]: Resign. You flee the house.", + "traits": "Room. Monster. Elite.", + "type_code": "enemy_location", + "victory": 0 + }, + { + "code": "10544", + "encounter_code": "hemlock_house", + "encounter_position": 22, + "enemy_damage": 1, + "enemy_evade": 2, + "enemy_fight": 4, + "enemy_horror": 1, + "faction_code": "mythos", + "flavor": "\"It's got me!\"", + "health": 2, + "illustrator": "JB Casacop", + "name": "Grappling Spawn", + "pack_code": "fhvc", + "position": 44, + "quantity": 2, + "text": "Hunter. (Night [night]) Retaliate.\nGrappling Spawn gets +X health, where X is its current floor (to a minimum of +1 health).", + "traits": "Monster. Mutated.", + "type_code": "enemy" + }, + { + "code": "10545", + "encounter_code": "hemlock_house", + "encounter_position": 24, + "faction_code": "mythos", + "illustrator": "Darek Zabrocki", + "name": "Out of the Walls", + "pack_code": "fhvc", + "position": 45, + "quantity": 4, + "text": "Revelation - Test [agility] (3). If you fail and...\n- ...your location is an enemy, take 1 damage and 1 horror.\n- ...your location is unsealed and [[Dormant]], flip it over.\n- ...your location is sealed, discard 1 card at random from your hand.", + "traits": "Hazard.", + "type_code": "treachery" + }, + { + "code": "10546", + "encounter_code": "hemlock_house", + "encounter_position": 28, + "faction_code": "mythos", + "flavor": "You should really watch where you step.", + "illustrator": "Jeffrey Lai", + "name": "Pulled In", + "pack_code": "fhvc", + "position": 46, + "quantity": 2, + "text": "Revelation - If there are no enemy-locations in play, Pulled In gains surge. Otherwise, test [combat] (4). If you fail, choose the nearest enemy-location and move (one location at a time) to it. If you failed by 4 or more, the chosen enemy-location attacks you.", + "traits": "Blunder.", + "type_code": "treachery" + }, + { + "clues": 3, + "code": "10547", + "encounter_code": "hemlock_house", + "encounter_position": 30, + "enemy_damage": 1, + "enemy_evade": 2, + "enemy_fight": 3, + "enemy_horror": 2, + "faction_code": "mythos", + "health_per_investigator": true, + "health": 5, + "illustrator": "Guillaume Ducos", + "name": "Shapeless Cellar", + "pack_code": "fhvc", + "position": 47, + "quantity": 1, + "shroud": 4, + "text": "Massive. Retaliate. Cannot make attacks of opportunity.\nShapeless Cellar cannot be sealed or flipped.\nForced - After you fail a skill test while investigating Shapeless Cellar: Shapeless Cellar attacks you.\nForced - If there are no clues on Shapeless Cellar: Add it to the victory display.", + "traits": "Room. Monster. Elite.", + "type_code": "enemy_location", + "victory": 1 }, { "code": "10548", "cost": 1, + "deck_limit": 1, "encounter_code": "hemlock_house", "encounter_position": 31, - "deck_limit": 1, "faction_code": "neutral", "illustrator": "David Chen", "is_unique": true, @@ -457,6 +1181,20 @@ "type_code": "asset", "victory": 1 }, + { + "back_text": "Hard / Expert\n[skull]: -X. X the number of revealed [[Cave]] locations in play.\n[cultist]: -1. If you succeed by 2 or more, heal 1 horror.\n[tablet]: -4. If you are at a [[Cave]] location, treat this token's modifier as -6 instead.\n[elder_thing]: -3. If an [[Abomination]] enemy is at your location, this test automatically fails instead.", + "code": "10569", + "double_sided": true, + "encounter_code": "the_lost_sister", + "encounter_position": 1, + "faction_code": "mythos", + "name": "The Lost Sister", + "pack_code": "fhvc", + "position": 28, + "quantity": 1, + "text": "Easy / Standard\n[skull]: -X. X is half the number of revealed [[Cave]] locations in play (rounded up).\n[cultist]: -1. If you succeed, heal 1 horror.\n[tablet]: -2. If you are at a [[Cave]] location, treat this token's modifier as -4 instead.\n[elder_thing]: -2. If an [[Abomination]] enemy is at your location, reveal another token.", + "type_code": "scenario" + }, { "back_flavor": "A whirring, chittering sound echoes off the tunnel walls. A large, crab-like creature emerges from a nearby tidal pool, antennae swaying in the air as if searching for you. The thing moves surprisingly fast on dozens of legs, and its carapace is covered in sharp barnacles and strings of kelp and rotten seaweed. Whatever it is, it emits the most awful, rotten stench you have ever smelled.", "back_name": "Hunted",